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Rifton.7346

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  1. Please either make post processing better or give us the option to leave it off. The game looks terrible with post processing ;-;
  2. What's up with these changes that come out of nowhere and make almost no sense?
  3. Today the arena was split between 4 to 5 guilds, which drastically reduced the play-time for them. While the map does provide another spot that could facilitate 4 guilds, it can only be used by guilds that are not the same colour. Considering this, could it be a possible solution to just copy the existing arena, mirroring it to the north-east corner?
  4. I already miss my jadebot baggies. Hard to believe that such a nice thing was a bug.
  5. Dear Anet, Please fix edge of the mists instancing. Best, The guilds that want to scrim there
  6. The Reach sure is a bad neighbourhood.
  7. this is touching philosphical subject that I did not expect to find in Guild Wars. That being said: While I do expect certain stigmas around necromancy ( you work with dead stuff that you reanimate, which disruptes the order) it probably depends about how necromancy is utilized. => Raise a bunch of undead beasts to defend a village? Probably good. => Use dead merchants ( see Kessex Hills the north-eastern most Haven) to fight another necromancer? Debatebale but probably ultimately good if "the greater good" is taken into account. => Enslave a town by killing its inhabitants to raise them as minions? Probably considered bad (at least by the inhabitants ( P R A I S E J O K O)). As with all questions of ethics, it depends on what standards are applied.
  8. Server: Elona Reach [DE] Problem: No one's able to join green map ( => Eternal loading screen followed by "Unable to connect to server/ Lost server connection message"). Entire zerg affected. Error Code: Code= 7:0:0:1046:101 Edit: works again
  9. We had the same problem on Elona, though now it seems to have resolved itself
  10. Hi, Stuck in "Match Ready" Screen. Can´t Accept nor Decline. Window reappears everytime i port somewhere or restart client
  11. I favour hammer.Because hammer 2 (whirlfinisher and i love to whirl through my combofields for some extra condiremoves or heal. Granted Comboprojectiles are not nearly as nice as blasts but a nice addition to them) and hammer 3 ( somewhat nice as a movement skill /extra dodge) and hammer 5 (as stun) apart from hammer 4.It just feels more useful with 4 "valid" skills compared to the 2 from shield.
  12. We do it all the time in WvW fights.
  13. Pardon? All the damage transferred to you is unavoidable except for Invulnerability Blocking through Hammer 4 or Shield 5 works.
  14. In regards to Bulwark-Gyro killing the player I recommend using Hammer 4 to block the incoming damage.However regarding the healing i can say, that from personal experience it is rather easy to outheal ( or at least heal roughly the same as ) both Firebrands and Support Tempest. But then again I do not know what kind of build you are playing exactly.
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