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Oahkahmewolf.6210

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Everything posted by Oahkahmewolf.6210

  1. Eh, Really depends on the perspective or game mode your looking. Storm spirit seems to have some decent use in Pvp and WvW. It kinda strong with Nature's Vengeance, and for the added effect of opening strike kinda has a strong burst window. I've gotten some lucky damage on people of 8k per slam.... 16k if both hits with modifers. It's also an Aoe so a good setup can burst multiple people at the same time. Here are some samples Sample 1 - video Sample 2 - video Sample 3 - video Sample 4 - video Sample 5 - video Sample 6 - video Damage Log - 1 Damage log - 2 You can get it to hit really hard if you juice your ferocity. I hope this answers your question whether its good or not. Also some of those fights I was playing Core Ranger. It generally has good synergy with Sword and Hammer, since when the opponent is disable/defiant you get the added effect from the weapon abilities.
  2. You can make them invisible as well! with druid at least for a fun fact.
  3. Just to point out, you can still effect sun spirit damage with condition damage and you can get it to hit hard and high if you wanted too. You'd just have to jump over alot of hoops to do it but it's possible. The other thing is that, you can double dip it with might, since they are still considered an entity, so when might is applied to them they gain that power bonus which can lead it to hit hard. I naturally got storm spirit to hit 16k within two slams and thats only 14 stacks of might on it.
  4. Wow, the devour-er pet had no reason to be nerfed there, im more honestly surprised they haven't checked on the other pets. Considering there other pets that can hit hard like a truck when trait-ed properly.
  5. yeah just found it weird its the only utility that isnt effected by a major stat, sun spirit is still effected by condition damage. But I understand why for balancing reasons it just an interesting obversation to point out after realizing that. A full cele build might make an actual good use for it.
  6. So I don't know if its me, but I noticed that all the other spirits boons and conditions are able to be effected by stats, However there is one particular spirit that isn't effect by stats at all and that is storm's spirit Call lightning. Unlike the other spirit which can be effected by condition damage, expertise and concentration, Storm spirit is effect by the previously mentioned stats however, it is not effected by your power stat. Was it intend this way? On the wiki it says it has a coefficient on it but it doesn't uses your stat. Its would be a weird decision because sun spirit damage is effected by your condition damage stat so why isn't storm spirit effected by your power stat?
  7. You know the funny part is, that I believe that they stated there's more to come for rangers on the next class update. TMK, from what I've been told.
  8. Look when I GM a pathfinder game where the setting took place in a prehistoric times, I pretty sure you got your very few primitive weapons. Ur ungabunga spears or your Ungabunga clubs. Jokes aside I still think realistically atleast maces, and clubs are thematically correct depending on how you look at it. You need a mallet or something blunt to pitch a tent, set some traps up you get the picture. It can also be used as a backup weapon to knock out animals or put them in game over mode without making them bleed. again, people see things differently and I don't expect to convince you that maces thematically fit.
  9. its the fact that after Maces were announced people want to protest were not melee class so this forum would forever have someone complaining about it. To be honest, Personally don't mind.... I think melee is fun.
  10. This is very true, I do pve alot as a melee range but at time you just have to ranged some encounters when melee gets tough... though I pefer condi ranger better than power ranger easier to manage for more simpler and easier dps. Neither do I, especially in the game mode I play I just bored and cobble a build together... I've recently started to toy around with Core again and wanted to see where that goes Here's sample 1 - an ambush against 3 unaware players here's Sample 2 - a duel Here's Sample 3 - a Roam I really find it fun and rewarding to just hit hard with melee.
  11. Therotically yess, But I dont use it for damage, I generally use esciple for cover condi for imob and if they do say linger there, it just increases hammers 4 dmg by a bit. 2% more damage per condition +20% if they are also disabled. It was the most logical one to take over Alacrity one. The other thing is Chill is kinda nice for certain fights so it help and 1 is nice if you just want to apply vuln while ur pet is beating up on them. Eclispe to me is far more useful atm for both condi or even power, and I can kinda push it to sorta hurt if I run hunter gaze, since stacking 25 is generally not difficult if the enemy is committing the fight onto you. If you are every interested, I do implore a duel with me so I can demonstrate the synergy with it, although I'll be honest I'm still learning some stuff about other class to excel the build further... this also pertains to other spec I run with hammer and just melee builds in general. ----edit---- ALso sometimes my pet hits for 2kto 6k depending on stuff.
  12. I forgot to mention, I was using a combination of Dragon/Crusader/Valkyrie stats. The harbinger which I asked after the fight what stats they were using were full celestial. Most of the time if the opponent I am facing doesn't have toughness, I can generally hit around 6k-10k depends on specific conditions met. In Spvp I've been running Valkyrie Amulet and I've only started at the very end of the season just meekly reaching gold 2. I could push for gold one if I really try to however, I am extremely invested in finishing some legendary armor through Wvw since the only sets I need is Light and heavy. You are correct that the sword & horn mostly did the work, as its generally the Engaging Or backing off weapon, though Hammer adds a good potential of finishing a person off for good, most players with this particular build ranger should respect the oppressive dazes and stuns I have to offer, This include both the turtle heavy shot, its slam and wyvern's wing attack & lighting dash, not to mention the lightning field it leaves behind which if leaped through can cause a daze attack per leaping finisher. This build really throws a lot of CC if you are not prepared for it, I find my luck using hammer due to the fact of that + Astral form can essentially setup your combo for hammer by leading it with lunar impact > go out of astral for the invis and super speed > Ether uses non-Unleash 3 or 5 depending on distances and when landing that stun you can follow up with unleash 2. The benefit of having the ability to choose your weapons skills for hammer makes it formidably powerful in the right hands.
  13. Honestly Id laugh if I was able to get the extra 10% buff, man I'd kill Celestial Harbingers faster. Meanwhile, they enjoy having death carapace which I personally think is an insane stat stick mechanic, I dunno half of me say its justify to throw hammer in there because of other classes mechanics and gimmick but then the other half doesn't want the buff because then people would be doing the kitten I'd be doing in WvW and Spvp. ( i only started getting into Spvp) Uh I guess a sample of a duel. Imagine hammer doing more damage.
  14. Actually, I've been using Hammer with Druid and still relying on 100% power build, but it s a mix match of Dragon/Valkyrie/Crusader. They way I generally mitigated the telegraph thump is in-conjunction of astral form 3 and 5 as setup while 2 and 4 were mainly used as a defensive option to create an opportunity window for a burst, Also to add the invis so it hard to read the telegraphed animation. Although I will admit, I have a hard time chasing people down in WvW as a roamer, usually if they get to close you can really lock them down and burst them hard with this setup. That is why I pair up hammer with a mobility weapon such as Sword.... since it good enough mobility to chase and created distances.... not mention both unleash hammer 2 and sword 2 do 20% more damage to CC target. Majority of the fights I have with this setup are really consistent and I can go toe to toe with Celestial Harbingers which ether comes down to who makes a first mistake. You might be asking, How am I getting the burst in while have little to no crit, you can thank opening strike with remorseless and a relic which I find an absolute must of you're not relying on two-weapon training. This opens up alot of other non-elite spec lines you can use which doesn't pigeon-hole you to use Beast mastery for the opening strike-remorseless combo. Whats even neat is that even though you don't succeed or mess up the burst, with the right pets can dish out some funny damage unsuspectingly with opening strike, just to name few. Turtle - heavy shot can hit decently high Tiger - setup f2 provides fury when its doing its attack so its attack always an opening strike. Phoenix - Dash attack and f2 can hit decently hard along with have the CC to setup its burst properly. With proper timing with fury generation you can make this combo attack on untamed hit for ta total of 5k-10k or more depending on might generation & vuln and other modifiers There's alot more I can list but a few examples.
  15. I'd love it to have the CD reduction because I feel like that what its sorta lacking compared to the other weapons. I use hammer alot but there are situations that make me go "dam I wish I had a cd reduced for this ability" Or I guess I can use that skirmisher trait that reduces the skill by 66%
  16. So I was mathing out recently on Turtle pet in Spvp and you can applie this to Wvw as well. So turns out, Opening Strike Turtle with heavy shot and all the dmg modifers +sic em +nature magic % dmg per boon trait and finally having max vuln stacks on the enemy can yield you roughly 11k-12k damage. You can probably push it further if you didn't take an elite spec and took some other trait or normal spec that buffs the stats out for your turtle but to behonest you're banking on Rng for all that to align. Also i want to specify that this is done on target that have 0 toughness or base toughness so damage can vary. The chances of having all that align is pretty rare, so at most with heavy shot you can see yourself having it hit with 4k to 6k consistently. Been rolling it in Spvp for my druid and its funny when someone gets downed by it. People sleep on turtles damage. Also here's a damage log on Turtles Heavy shot Turtle Log - Max might- sic em and Opening strike.
  17. In the thematic sense of things, This argument doesn't really just occur here but in other forums , threads, games and ect area of the world. Depending on the few point, can be seen at multiple perspective. Tropes/archetype and w/e else you want to call it really depends on the setting and where its bias is from, So in very nice tone, no one is wrong. But in more serious tone, there isn't the only ranger, , a ranger can use whatever it wants as long as it fulfill certain definition of a ranger. Ranger generally adapted to nature, and can be seen using multitude of weapons from your iconic bow, to hatchets , dagger or sword, hell even a god dam spear or club if it so fits to the person combat style. Rangers come in many flavor but their sole objective is to tread the lands, survive off of it, be attuned with nature itself and be its guardian, and live off the land rather than living within civilization. Yeah sure people might complain, "how does a great-sword, hammer or even sword and dagger related to rangers" Well they're not regulated to solely ranger as that would put them at a disadvantage if some got into their face and said hello. How much time would you have, to pull an arrow and release it before that animal or wild beast take a swipe at you, there's a reason why rangers carry a backup weapon such as a dagger or even a sword, they need to fight CQC (close quarter combat) when it calls for it. Range is ironic because weapon of choice they use for hunting, but same could be said for a spear which can be both used in melee and range. Great-sword can be an alternative to sword when you really want to take down those bigger beasts of the woods, same thing for hammer if you really want to flavor it into a wooden mallet or club. Hatchets are generally known to be used to chop wood and cut through branches, as sword typical have few purposes like cutting through tall grass or weed. Dagger are used for skinning the animal and gutting it out, what about the staff? well staffs are weapons that druid use which can still be considered a type of ranger, it still falls under the ranger type due to its role of guardian and tending to the land but instead of hunting and living in the land, it essentially learns to be with one with the nature, living in it in the spiritual sense. Torch I don't even need to explain this. Horn can be seen in a few ways, horns in nature were design in couple of ways but I bet you anything as a survivalist it can be used to ether lure animals into position or scare of predators of a terrible screeching sound... kitten can vary but tribes used death whistle made with animal parts and same with animal whistle calls. Oh I'd like mention Napping as an art of making knives and spears, that a pretty ranger thing to do when you are surviving in the wild. This argument can go on forever which ever weapon rangers are delegated to, but I don't care because Guild wars 2 vision there ranger to be this way in their world and in their setting. Whether or not inspirations were drawn from other games or table top, its not forced into the "golden perspective of it has to be X or else its wrong" Mentality. So #$%^&* you I want to be a hammer/sword horn ranger and enjoy eating my shiny metal mallet.
  18. Out of combat, Stow pet away. Unstow pet, some object can actually cause the Ai to freak out...
  19. Imagine if it was the old guard, how'd that interaction would work with SB merge I wonder. Would you get the stealth, On demand Stealth for a ranger would of been Hilariously fun.
  20. There's alot of pets that make great use of taunt, its just shark 1200 really appealed to me the most, unfortunately I generally dont run beastmastery unless im utilizing Soulbeast and even then, its really hard to argue to use taunt vs quickness on pet swap or more ferocity. Atleast again for my builds I run. Yeah, I've been sitting and teaching a plethora of rangers both newbies and vets the tricks you can pull off, what spec & weapon synergies with what pet. I generally always recommend starting Longbow or shortbow route if they're completely new.... the weapons is very straight forward. However, I hope one day people who play or even main rangers would open up their eye to full melee build as it does surprising amount of damage that people under-estimate. I've been teaching few rangers about some relic combos with opening strike, Midnight king relic is essentially like another version of Two-handed training expect it gives the added bonus of 3 might, downfall of this relic is that it has an internal cd of 1 and doesn't give you % dmg boost from your Greatsword like two-handed Training. I make a video one day about it, as its feel much more rewarding compared to range counter parts.
  21. *shrugs* I guess so, but back on pets I did forget one pet interaction thats pretty awesome. Shark with Beastmastery taunt is interesting, its one of the very few pets that has 1200 range on its F2, I was planning on limit testing its capabilities through fights as the taunt goes off after it gets into position which usually can catch people off guard easily, which 100% lands the knock up if people dont stun break out of taunt. The only down fall about the pets is the fact it loves to spin in place, which reduces dps when people just speed/tp/blink/dart or dash out of its Aoe and the only way to break it out of its spin is to call it back to you ... or play untamed and don't ever use the ability unless you know for sure you can get all its dmg out. Fun interaction don't know if I could fully recommend it.
  22. Dude, I don't know how you are play your ranger I won't assume, but I can take on good 60%-75% of cele boon builds with my druid... as a strike build with turtle/wyvern or Turtle and Bear and I'm able to land those abilities quite fine. I'm not going to say learn how to pet management but know how your kit synergies with your pet. I usually run make a null sigil or absorb sigil occasionally due to the amount of daze I throw out and people tent to back of in fights alot, its generally enough for me to deal with it properly. Having a good balance of Conditions also help make people blow their utilities and abilities especially immobs, I generally play builds to exploit improper use of them as it always leads to an opening for me to unload my damage. Thou not every build & class generally has a good ability to Swift army knife the other cast, there are just going to be some that naturally out preform yours.
  23. if people open there eye more, Turtle/polar bear/ are kinda a dominating pet choice for those who are keeping up. Especially the polar bear if you know how to use untamed to its maximum potential. Jungle spider? or Forest Spider? I cant rememebr which one has the immob but thats fun to use on untame. Apply poison can be delivered through the pet's unleash ability so if your smart you can lead with it and follow up with a big hit like sword 2 and 3 or which ever is better. I even started to use electric Wyvern and on untamed again is pretty brutal with its CC. Again, I mostly just roam around full melee ranger spec, pet usability functions differently for range variant of a weapon
  24. same here really, Most of my ranger builds have turtle just doing w/e it wants. If you're ever lucky with opening strike setup, you may even get that random 6k from heavyshot by itself. I had a will bender go *WHAT* when it got hit by it.
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