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Oahkahmewolf.6210

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Everything posted by Oahkahmewolf.6210

  1. Mobility is still and extremely issue in the game and its not unrealistic for ANET to resolve it in some form, at least in past history they have introduced new conditions and boon or changed them consistently from their original state, whats stopping them from introducing a new condition that prevent the use of mobility? Sure daze can prevent someone using a skill however it not something that easily be used to deal with mobility, its not the golden answer to this problem, its like trying to mine obsidian with a stone pickaxes, it possible to pull it off but its not worth the effort. Every classes dazes are design different, some are just better than others and some kinda useless when classes have a mobility with a built in stun-break. I personally don't have a problem with mobility at all in the game, I just think its over inflated and breaking the game integrity in design and I can see why people have issue with over-inflated mobility. I don't mind when Will-bender run off to the moon, but my god with the ability on their elites to get its f1 to f3 mobility back + off-hand sword can kinda be ridiculously in some sense. Soul-beast can now staff + bird swoop + Great-sword swoop + the trait that reduces the CD of your first skill by 66% which can give you and extra dash to the point people just give up the chase. I keep listing every single class's method of running away/dodging/chasing potential, it doesn't change the fact that mobility in the game is a big issue. I don't want to eliminate mobility we currently have but I want an new answer that can deal with them accordingly to balance the abundance of mobility in the game. The question come down to, are we going to keep inflating different classes with more mobility in the game where at some point its going turn into a cat and mouse game, or are we going to tone it down a bit or find some other resolution to the issue. Again, the 2 option that I offered are idea's to deal with mobility in fair way, its a not concrete design. Otherwise we can just runs group of Mesmer 1200 Mantra of Distraction, get every sources of modifier to increase Daze duration and lock down every single mobility class like it's nothing, that's what people are currently doing to deal with mobility, it not healthy game design in the slightest.
  2. Honestly an easy fix would be to introduce a new non-damaging condition or new state of CC called Anchored. What Anchored should do is one of 2 things. Option 1 -Non Condition Route Disable the ability to use any mobility for that set of duration, can be cleansed which means resources have to be used here in order to use condition. (this would require skill to ether time a good application this non-condition skill when the opponent wasted all their cleanses) OR Option 2 - New state of CC If opponent used a mobility skill, <insert effect here> (in simpler term if option 2 was used, they would able to use mobility skill but consequently force to take on an de-buff which can be multitude of things, it could stun maybe? it could temporary disable all mobility skill for a set amount of time, it may even warp them back to their original position for the mobility or some similar effects. Regardless of the effect, this can be simply easily avoid with a "stun break" skill ) Both option provide a way to apply it and still have things counter it in some sense, essentially enable the whole idea of cycle of solving the issue. It just simply comes down to paying attention and timing the application. Regardless, I'm not ANET nor the Balance team but I do feel that mobility is starting to get out of control and it not specifically toward thieves or will bender. Ranger, warriors and even engineers can kinda get ridiculous with their mobility as well, I can testify for Ranger because I play generally all the specs for that class.
  3. Just make unblockable a Boon that hard to access. We did that with Alacrity and look where it got us today. It solves alot of things except the boon ball situation in zergs. This is just a spitball idea, not really solidified or anything, but something to work off of.
  4. Really Anet, I wanted this to be a thing. Why haven't we gotten a Canthan Shiba as a pet yet? https://wiki.guildwars2.com/wiki/Canthan_Shiba Link for references, Every Other Expansion got 5 different pets, but EOD we only got 4? Why?
  5. I'm probably going to see how it interacts with Sic'em, might not be much but it worth to see its Damage output go little higher than intended. It's also weird how like other pets that have a buff damage application like sharpening stone or spider venom can be applied through pets unleashed abilities so that another interaction to see if it actually increase the damage output or not.
  6. Generally speaking, there are certain pets that do not fill a niches currently at this moment. Buff Pets Quickness Resolution Resistance Super-Speed Stability Alacrity Damage Reduction Damage Enhancer Barrier Provider Fire/Shocking/Magnetic/Dark/Light Aura providers (Snow Moa will provide an Frost Aura for players on November 28th) Non-Condition CC Slow Condition Combo Fields Dark Water (healing seed doesn't count from current pig) Light Field Extra (Misc or Ect) De-buff for Anti Mobility (as in denies Teleporting, Movement based abilities) Ability to provide a teleport for player similar to Mesmer, scourges and Thief Ability to reflect Missiles Boon-Removing (unleash trait-ed does not count) There's more that I am thinking I just post accidentally early Generally speaking, they make pets have something we don't normally have already, whether its a certain damage type, Condition or even utility. With the recent expansion we got a CC shark that can consistently provide hybrid damage with its autos and consistent Torment from its F3. So I wouldn't be surprised if we get a demon pet that has the ability to remove boons, spit out a Dark Field or provide a strong ability to dish out FEAR.
  7. You're right but I prefer to have more reliable boon distribution vs half made/shotty design. There's alot of things wrong with ranger as a core you don't see them compare to something like guardian and that saying alot. I still like the class and I enjoy it many unique builds with the spec, but its is obviously lacking a good rhythm, a good flow of design. Lot of ability or trait have some sort of interaction with the pet, and as much as I like pet, the pet UI,AI and even abilities that interact with it. THe interactions can mostly be ether buggy - (Hammer is the only main weapon that does not have any interaction with your pet compare to something like the bows and even sword) There alot I can say they could change or redesign but like I said in previous forum I would have to recollect these idea and make a proper discussion about it. Ranger as a whole is a lovely mess and I like it in some way.
  8. I think Stability access as for core ranger on normal utilities is extremely lacking compared to other classes. Sotp is great but universally its a meh elite, its not bad but not reliable, compared to something like Forest fortification feels like an upgraded version of strength of the pack, 50% dmg reduction is amazing. The only non elite stab utility thats reliable is DOlyak stance, that being a stun breaker and non damaging condition remover trumps the reason if stacking or using strength of the pack. Ranger as a core need some reliable stab production like the classes, swapping pet isn't as favorable to use and isn't reliable, you dont have nessesary true control over that stab production, now if you gain stab through pressing F2 I'd be okay with that but it aint that. Enhancing impact is like shared angiuished, it isnt true control and majority of ranger builds don't have or barely have any form of CC. only good CC you have is possible Daze from horn and greatsword, axe 4 is just bad to use and hammer requires you to actually land the abilities which gets horribly kited and ruined by terrain and positioning. You can litterally stafe back and forth to dodge hammer 5 and its really sad.
  9. I don't know if I'm roaming against bad player but generally speaking I slap really hard as a melee ranger and its most of its burst is condition, that my physical damage is decent because conditions generally enable it to do higher damage. I have Will bender try to 100-0 me but unsuccessful and could be the fact I am also removing majority of their boons or could be that they're unaware with untamed mechanic? Regardless Condition to hit hard solely rely on variety of conditions not a single type, its why some classes like Elementist and Necro can do so well with conditions build. More type of conditions, more consistant DPS more damage you throw out. I envy Harbinger ability to throw potion that gives them all the boons and throws all the conditions on someone and just go Ham with harbinger shroud.
  10. So what about ranger? or Elemental's or Engineer? Don't you think they deserve and off-hand sword too?
  11. Most of ranger utilities isn't usually damage related. majority of their utility is just survival, with the rare occasion of sharpen stone here or merge Soulbeast sic'em here. tho I'm looking at this in a Roaming perspective, I've seen able spew not only stuff of previously mention but being able conjure a earth shield is pretty handy, or access to tons of auras. Most of my frustrating encounter were generally shock or mag aura, its pretty strong and I wish I had ways of getting those Aura... which they used to be in runes...now not anymore. Regardless, point im trying to make with this is you guys have a plethora of utilities that are viable or work in some way, and can change its variety in utilities. Seriously, wheni see an earht shield ele that genuinely scares me.
  12. I'd honestly focus on the now of things than just trying to conceptualize, the best ways to get ANET attention imo just constantly make a seperate topic about rifle, put your idea there so that way when they see it they can probably glance, save/archive the topic for themselves and use it as reference. Regardless I am currently eager to try Mace as it fulfill some of the lacking things rangers were missing. Something completely defensive, and a main hand that design for supporting.
  13. Personally I'm not opposed to rifle ranger to decent extent there is alot of truth about ranger both in real and fantasy setting, how would you as person develop a rifle to be unique in a game in guild wars 2 that both has its own identity compared to the rest of the weapon selection, that isn't similar or copy pasta from another class and how would you differentiate it role to something like Longbow? There has to be a unique idea that sprawls out of a designers mind when it comes to introducing a weapon that isn't clichéd or copy/similar to other game. That what I personally think ANET is trying to avoid, and haven't figured out what would make rifle different. Example i can simply give you is something like Mesmer and it's greatsword, I can go on list of uniqueness of it design as a greatsword and its honestly looks pretty fun to play. it being a beam weapon that can spawn raging clones that spin to win at you. That is the point of direction I am coming from, as stated before I feel ANET is trying to make ranger very nature and primitive like, not only by archetype or thematic but with the philosophy of one solely relying on the resources of nature, being attuned with nature and utilizing primitive/spiritual magic way to solve problems. A gun isn't primitive, and its definitively not easy to maintain in the wilderness, resources would be difficult if not nearly impossible to acquire unless your going to get batshit and mix it with crap to get gunpowder, then you have to ether use lead or stone bullets..... stone bullets aren't reliable. At the end of the day, If they do introduce a Rifle to ranger at some point it better be condition based weapon.
  14. I have one thing to say, playing a pure Melee build as untamed is unironically fun in Pvp and Wvw modes, if anyone care you can theroycraft it yourselves or could just shoot a message at me the current build I use . Pve, cant really say because its ether you're doing damage or you're supporting... or you're doing both. Honest to god, I love you people, your post are both entertaining and also reasonable to a certain extent but to those who think ranger = range weapon only should really do a good research on archetype, thematic and motifs what a ranger is and stop trying to use it as an argumentative trump card. That being said, Mace in my eyes, for both main and off hand is going to wild have some cool synergy with its weapon selection, and figuring out what its ambush skill gonna be like. Not to mention, will it has a blast finisher combo? If it does, imagine the stealth/heal/might game that ranger will get out of this? Well all we can hope for is 28th of November and Ill be playing the kitten out of it.
  15. depending on how you view ranger, generally speaking the way ANET design ranger was to be attuned with nature and that can be seen in anyway. Archetype wise and thematic wise, a ranger generally live and make use of the wild, fashion tools with wood or some other material in the environment. There's a reason why Dagger, Axes and even swords make sense for a ranger to have in the wild. Its a handy tool that helps cut, shave and carve material into things you need. A mace is a club, like a hammer that can smack and wack things in the ground, break thing apart easily. Being a ranger doesn't mean you exclusively use range weapons, you have the option but you don't live up to the literal definition of the name of the class. So its a pretty Ranger thing to have and that is not an opinion.
  16. Well soon we be able to get some ethereal fields through Ibolga pet. Which if you like Chaos Aura, chaos Aura is kinda funny. Aside from that, Consider trying these stuff. Hydromancy Sigil is great to set up fro 2 and 3 Daze glyph set up 2 and 3 which can be activated during mid flight Off - hand dagger 5 can activate 2 and 3 easily with cripple, best of all you can get an evade on dagger 4th Wyvern lighting field - Daze utopia with your leaps. Ice trap chills enemies and has an ice field gives you an ice aura - great for easily setting up 2 n 3 if they get hit by your trap or hit you with any attack while ice aura is active+ 10% reduced damage from the aura 😄 Fire aura is kinda meh tbh, you have tons of poison field that can inflict weakness and the duration is pretty high. THeres alot of fun combinations & setup you can do.
  17. Has anyone really considered the combo you can do with sword? Am I missing a bigger picture here or are people really just not into trying to theory craft some new stuff. New sword has 1 but 2 leap finishers. That's very big especially if you want to do some real crazy shenanigans.
  18. No I'm not, especially if you play an ele generally speaking you guys have so many ability that can block,invuln or avoid damage from a rangers pew-pew unless they decide to take signet of the hunt which they have to sacrifice some of their high dps utility which I generally doubt they would. I fought some really amazing ele as a pew pew ranger and generally speaking its both a fun and frustrating relationship when it comes to fighting a really good ele. Your weapons skills are insane when one of them can give you an invuln which can be pair up with mistform and not to mention arcane shield? Not to mention your focus has that big aoe that blocks missile. The only really way to counter those block-able abilities is running ether signet of the hunt which "ok I sacrifice a very crucial utility" or utilizing traps since they're unblock-able. The last thing I need to hear is Soul-beast pew pew is op, it only op if you don't understand how to ether deal with it or skirt along the lines of its range. I speaking in a manner of 1 v 1 duel or Roaming setup not zerging. My experiences with being in a Zerg or so I like to call them "assballs" are generally small.
  19. because its more than just spec and weapons that they introduce, Newer runes and eventually newer relics. New stat combinations that were not release or available. Newer legendary weapons, newer track unlocks when you WVW or SPVP, the list can go on. Overall if you really don't want to spend the money for the newest xpac, just wait for it when it goes on sale or gets a bundled deal with the other xpac which eventually happens.
  20. I pefer the changes to sword and its new synergetics with other utilities. Sure I enjoyed the defensive options it has, but it now a more offensive based weapon. The weapon where it can now immobilize and even do more burst dmg under specific condition make it interesting. Like personally speaking I'm still a sword enjoy-er and it perfectly fits into my Ice trap playstyle when I roam. If people don't get chill effect from the trap, I can always set it up by leaping into it and causing them to get chilled. optionally if you play a druid you can use the daze glyph in mid jump to get the secondary effect. Pair it up with an off hand dagger and now dagger 5 sets you up for sword 3 and 2, I personally think which the changes to sword its in a very decent spot for majority of cool builds. I personally play a pure melee build as untame and its quite enjoyable. The previous sword really didn't have a particularly good offensive capabilities compared to most weapons, it was mostly an evade and get the hell out of dodge weapon. You can kinda still do that with 3 but if you really want to evade alot you have to pair it up with off-hand dagger 4.
  21. Just make it a grand-master for soulbeast is what I would do to balance it out and recylce the old GM and make a 2nd tier trait. If people worry about double uping f2 just make the pet merged permanently with you as part of the soul-beast mechanic.
  22. If anyone interested of a roaming build, I find Untamed Pure melee a very doable and viable roaming build you can contact me about it if you wish as I'm only interested in letting people whom understand ranger well enough try it out, it is a completely different play-style to the typical ranger meta and in the right hands can be devastating. Things that I feel that ranger as a core class which play into spec later that are missing. I have no experiences in Zerging as a ranger however as a roamer since the old days of retribution and at some point rarity of clearing conditions. I generally feel like ranger as a core lacks alot of fundamental in certain weapons skills and utilities that other classes have. Stuff like the ability to block reliably, consistently/reliably applying conditions, reliable/variety of utility skills, Boons Like Stability, Resolution and Resistance Ect. TORCH Starting off I like to address that Torch as a condi offhand weapons... suck. It sucks unless you can keep the opponent in the field. For !@#$% sake there's even a pickup variant in the over-world that give access to other players of those skill regardless what class you play. Torch needs a full rework to make the weapon interesting and useful for both Wvw/Pvp and even to some extend PVE. The 4th ability is just a lame throw, and 5th is just a stationary pulsing AOE ... for those who don't know. Every class who utilizes a torch has some kind of reliable damage or utility that works extremely well with their Kit. Meanwhile the torch is just.... an unreliable damage weapons. I could go in depth how I would rework it or how Anet could fix it but I rather keep that in a separate topic. OFF-HAND AXE So Off-Hand Axe is a great weapon.... for PVE but for a Wvw senario it kinda a hit or miss weapons. If you land 5 while the enemy isn't moving... it some really big damage so I have no really issue with this... ability I just wish it kinda allowed you to move while you spin... like how they did the changes to warrior Sword Burst ability. The biggest culprit to why the Axe is kinda bleh weapon is its 4, whoever design the 4th ability needs to be confronted and asked WHY, WHY DID YOU MAKE IT A REALLY REALLY TERRIBLE SKILL SHOT. This ability sucks so much I only really use this if the person is legitimately up my face. This weapon doesn't even return to you properly which is awful for some really neat combos. Like please make this 4th ability return back to you... and I mean HOME BACK TO YOU. Imagine the kind of combo that you can do with this weapon if it has that feature, Please let it boomerang back to us and I will have no qualms with this ability. Utility Skills Signets Signets are interesting utility for a ranger core and even for some of the spec, the best signet that really comes up to mind is Signet of stone & Signet of Wild and to some extent Renewal . The problem with these signets is that unlike other classes that get some interesting augment or extra effect through their traits, we generally get ability to produce boons when we use them. Problem is that, All of the signets effect are useful passively and don't want to activate them unless extremely specific situations (and its pretty extreme) signet of stone generally want to hold it if your about to get burst or mitigate tons of Physical damage, Wild is only really useful for benefiting the extra ferocity for strike damage builds & with the intonation of druid Blood moon trait for the extra bleeds. Signet of renewal is generally useless unless you really need 13 condi thrown onto your pet which the pet has no way of clearing it unless you swap a different pet as soon as they eat the condi. Ontop of that you dont even get the god dam boons from renewel which is one of the many boons we are missing....your pet does. Signet of the hunt.... 25% movement speed, super speed on activation and unblock-able which in can be seen some use in Wvw I guess for the amount of reflects and blocks.... but for roaming there are just generally better alternatives for speed, unblockable attack on the signet is simply super situational or useless depending on the game mode. Regardless, they need to rework the signet trait & some the effects to make they desirable to take. Majority of the classes gain an improved effect, or passive effect continue to persist after use or augmented to the class mechanic itself so why can't ranger get something that ether ties into the class mechanic or augmentation. The example of some kind of rework is making the renewal revive the pet on activation instead of this "throw your unwanted conditions" to your pet and see it die/force swapped. Commands (formerly known as shouts) Commands are one of the few utilities that have a lot of practical uses to every ranger build out there, they are universally useful, from Protect me, Sic em & Strength of the pack! however, Search & Rescue is a situational skill and Guard is straight up useless. There is no world where you would guard in any god dam game mode, it sucks and there are just better utilities and even relics now that can mitigate damage for allies. Example are stance share with Dolyak and lyhr's relic with healing + it gives a BARRIER, a barrier to allies. Ether way, the trait for the Command is semi decent with tons of swiftness and regen application, I really think giving this set of utility some sort of augmentations to can make some of the under used abilities better like extending the range or Search & Rescue and maybe do something with guard? Possibly rework it entirely? or give it a more engaging and interesting effect? Make all the command a Shout again so they can see some use or synergy with Trooper and Reaper Relic? This is only wishful thinking. Traps Traps are interesting utilities, they are unblockable, they provide okay utilitie for blasting might, weakness or healing and they're unblockable. A good ranger with a good mind game can really take advantage of traps... I sometimes use them as a suprise utilities against people... something like the ice trap a great way to setup some cool combos with your sword 2 and 3 effect.... best of all if the ice trap goes off and misses just leap through it to get an ice aura which gives you 10% reduce damage and chills foe when they strike you. All of the traps are great in PVE no question about it, and their traits augment the duration of their effect, I just wish traps have something more to them.... like how Dragon-hunter traps work with their boon applications on activation would make traps more interesting, heck one of their traps is a stun breaker 😕 and all we get is cripple and duration for our offensive traps.... Spirits Ah yes... Spirits, the most reworked utility in the ranger's kit. Spirit were cool back then... I miss the days when these little guys followed you, and then turned them into weird versions of banner/totem skill and then ruined them entirely as utility... well some things do look nice and cool like getting the ability to distribute aegis on earth spirit or get some form of resistance boon through frost spirit..... but every other spirit is just kinda meh... and ... bleh for both game modes. Sure there are some uses for them.... but only in a really supportive or super super situational. OH and spirit of Nature is just not worth it, I would very much like the spirits to be something like a necromancer minion where they have an active and passive effect, but I really doubt Anet would let rangers have more offensive based summons considering we have THE PET mechanic and I could see it being overwhelming to deal with in PvP scenario. Anet really needs to look at spirit and ask themselves this, how can we make this utility fun without being ether brokenly powerful to absolutely useless. They need to redesign the spirit with a motif that is well suited for them, summoning these spirits in a PVP or Wvw senario just... sucks. Beastmastery Potent Ally Beastmastery is a great traitline .... but there some redundancy or overlapping that make this trait line feel wasted... good example is that of Potent Ally, it states When you crit or your pet crit you or your pet gain might. Well.... Marksmen has a better way to generate might easily and you don't even need to crit whats bettter is you get more based on the missing health of your enemy... and you might say this but I want my pet to generate might too! Well... Nature magic make that happen pretty easily and generates more might then having potent ally alone. It a bleh trait and can just be easily replaced with any other might generating utility/trait that we have. This trait needs a rework. Natural healing This trait sucks, a okay version of infinite regen for your pet, this only kinda okay if your a soul-beast and then you benefit the Regen-Like Passive. Alot of core problem is having alot of staying power in fights unless you go super tanky or beefy and even then it is still not worth it, if they made this apply to you and get rid of the whole effect on pet merge it would make this ability more desirable or optional when considering builds. This trait just really sucks and ether needs to be reworked or have its application applied to the ranger as well. Go for the eye, Wilting strike & beastly warden Just merge these all into one trait and come up with 2 more newer traits for beast-mastery, Surely everyone can really agree that pets AI is very tedious to manage and almost annoying sometimes with certain Scenarios ... Stupid Gazelle gallivanting to who knows where. Merging these trait like I said would open the other 2 empty traits for something else more interesting and on top of that would make any player feel less guilty trying to invest a lot in their pets f2 when it ether doesn't connect or just not function correctly. Passive Traits Just adopt the Mechanist method of adding stats to your pet.... I can go into a whole explanation about this and how you can properly balance this without gimping soulbeast as soulbeast is pigeon holed or built a reliability to Beastmastery.... this is going to be saved for another topic when I have time but TLDR, Make it take % of base stat from the pet and apply to the ranger, and make another passive take % from the ranger and apply it to the pet, this essential add an identity to what kind of ranger you play. There's a lot I can begrudgingly complain or suggest but hopeful you see my point in some stuff about ranger, Ive been playing ranger since the start of Guild wars 2 and do almost every game-mode & content in the game. I'm not asking to agree with me because I had alot of experience with ranger nor to disagree ether, but essentially to come to an understanding that ranger lacks quite a lot of things that the other classes & specs have. I really hope Anet takes a really good look at some underused abilities and redesign them better for the health of ranger as a core. PVE ranger is doing great but in WVW and PVP it really suffers alot of variety. Ether-way thanks you for reading till the end and understand my point of ranger as a whole for all the game modes.... especially WVW. My primary language is Russian so I may have missed editing some stuff...
  23. So, looking at the recent upcoming patches for pets, I feel like feline despite only 1 having a semi useful function as merge pet. Can you please swap these feline abilities for merge soulbeast Make Cheetah "Savanna Strike" an alternative to smokescale assault, Or at least alter Feline "maul" to have these as an additional effects. Make Jaguar "Stalk" a soulbeast option for stealth when merged, Or at least alter Feline "maul" to have these as an additional effects. Make Sand Lion "Blinding Roar" a soulbeast option for blind condition, or at least alter "maul" to have this an additional effect Spiders are another pet which have extremely weak merge capabilities, give the ability to apply venom on our weapons would be amazing utility to have when merged. As for something unrelated to soul beast Please make Phoenix "gale breath" be more like Holosmith laser rather cone attack, it would make the pet a desirable option. 😀 Thanks for taking your time for reading this post 😀
  24. I personally think mobility including dodge rolls are very, very power to skillful ppl. If they're ever make a non damaging condtion that prevents the use of all form of mobility, it would balance lot of things. This would probably be good for a healing debuffer spec if they ever choose to make a 3rd elite spec.
  25. if you play holo/warr or other borken spec its arlight. but god forbid you try offmeta against meta. oh man, i do off meta all the time got myself to p1. But i hate p1 so i just choose to wait for my rank to dip back to iron or even brwonze.
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