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Oahkahmewolf.6210

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Everything posted by Oahkahmewolf.6210

  1. I usually play hammer on Druid or Soulbeast as I find the ability to select what form you want to be very versatile, The amount of daze you can stack with druid can be rather annoying to deal with ontop of hammer usually prevents people from doing anything. Ontop of that, using an Opening Strike build utilizing [Remorseless] with ether Beast-mastery [Two-handed Training] or Relic of the midnight king can make that weapon very formidable.
  2. Generally speaking, Tanky pets tend to survive ... sometimes in Zerg but that vary. Other cases like untamed with its projectile hate it can survive for a little bit till it pops. Generally, used to run a mutlitude of pets but now I kinda utilize Turtle due to its huge tanky stats being strong while able to do chip damage. Other pets seems to just die to a 1v1 burst, the other problem is there isn't a real way to deal with condi for your pets unless you are god like with positioning for your pets to benifit from shared stance or healing spring. Half of me wish that signet of renewel could of had a passive of periodically removing conditons off every third interval, but then you have to address the elephant in the room.... soulbeast gaining the pets functionality.
  3. I play a Power melee version of it usually for Soulbeast. But mostly I play Untamed Melee power or Condi or I play Druid Power melee. It's surprising how fun it can be when you go up against a will bender.
  4. Going pure melee unlike range take a really weird approach for dealing really good thieves. Most thief who try to jump in kinda just die, its the ones that know how to jump in and out constantly. I purely play Melee, as in no Range weapons. Generally speaking I can handle majority of the specs that the range counterparts have issue with. Melee rangers is my form of entertainment after playing Axe, shortbow, longbow builds since the start of Guild wars 2.
  5. I used to use axe as a ranger, then I got bored ranging as ranger so I decided to go melee purist. Honestly, I generally don't have any problems with the classes you listed. The only issue I generally have is an extremely patient and persistent thief.
  6. I used to use axe as a ranger, then I got bored ranging as ranger so I decided to go melee purist. Honestly, I generally don't have any problems with the classes you listed. The only issue I generally have is an extremely patient and persistent thief.
  7. Only if they rework blind entirely to function differently.
  8. You can blame the staff users and longbow users for that one. Thou it was much more bs in the earlier times when you can have it recursive loop with Vulture stance and predator cunning. Took them a while to fix the interval.
  9. Also I like to bring up that natural healing should at-least effect the ranger too and not just the god dam pet. And no i am not going into soulbeast merge to benifit from the healing.
  10. I couldn't multi-quote while posting in an edit post but here it is. My problem with guard you can achieve similar result without killing off your pet or be forced to using bear to do the invuln. You can simply throw out a Shared stance dolyak, or even frost spirit to mitigated the damage of condi with resolution, there are just better utilities to use . Maybe I'm wrong and im not seeing the value of this skill, and to some extend I'd love to just stack dolyak stance with protection spam and guard on someone so they don't ever die for the duration of maybe 6 seconds having 3 different sources of damage reduction. I just think they need to rework Guard for better functionality or change it entirely or not have skills that have extremely similar functionality or design. The only thing I can see guard having a plus is it doesn't have a cap on amount of people if can defend which possibly see it use in GvG but I have zero experience int his field so I wouldn't know.
  11. I'm not to familiar with which dev worked on what, but I do know they went through alot of different dev from what I've been told. Probably because person who ether was rebalancing or reworking classes didn't like X or Y mechanics and butchered it. Other the other reason is due to things like X ability had to much synergy with Y runes. Case in point, Shout were turn into command because of the rune that removed condi with shout made going shout ranger viable to deal with condi threat at the time. But these are my guesses to the perspective on why they did that. Personally I think shout Ranger with that rune back then was fine and even help keep the pet alive.
  12. I just want them to add or rework some kind of ability to just instantly revive your pet. It really sucks when Mechanist has the ability to have their pet pop back up with better stats. That would make me happy as a ranger main. As for Sotp, I don't thinks so ether, However doing any changes or adjustment can be a nightmare to balance considering the existence of SB functionality benefiting any buffs that go towards the pet when merged. Realistically I'd fix anything and try to fine tune the pets out first before doing any changes directly which is what their doing, after dealing with the kinks and garbage AI that the pet has, then they can figure out what abilities to fix, rework and re-adjust. They need to buff or do something with Re-newel like be able to benefit from the boons as well which ranger desperatly needs. There is currently no reliable source of resistance other than Frost Spirit. The signet Trait needs to be reworked, opposed to get constant fury and might and I understand why on paper they'd do that. One for opening strike if you are traited for it and two to support, but like I previously stated, there is so many other ways to get those two boons without having to waste signet. Hell I'd be happy if they didn't get rid of it and just added ( keep the passive effect), it would make signets way more viable as an ability for game modes or add an upgraded effect on use. Like just point out, its more worth using the stone signet that trait-ed for elites than the signet itself in pvp and wvw game modes if you just looking to have longer immunity time to strike damage. (Lesser stone signet is 5S duration in wvw/pvp vs the actual utility which is 3s albeit it also comes with free toughness to you and your pet) I'll take back what I said about spirit of nature, and I can see some value in it but I would appreciated if they didn't make it have a long wind up and a long CD compared to other alternative that look appealing. I just wish the tool tips were more informative and showed everything instead of just the 1st page of it, ( for context when you over over a selecting ability it doesn't show the whole set of abilities, and the way they worded Nature spirit made it sounds like you get just Boons from the slam). Some of the Traps need readjustment and a buff, spike traps are great in pve, but in wvw/pvp it practially does no damage and back in the CC = no damage era they decided to gut spike, but now some classes are getting their damage back for some utilities and weapons and I would like that trap to get some of its damage back. Adding a sprinkle of reveal would make traps more worth taking, especially if your are great with the mind games. Commands should go back to Shouts, and realistically stuff like Guard functionality on paper seems awesome but having a dead pet really sucks. This is especially crucial if you are running untamed and down to your last pet, as the pet unleash ability only work if its alive. The only real exploit you can do is using Guard while your pet is out and then merging as the effect of 33% still applies to you without killing the pet. Guard sucks, pets are like tissue paper in this game unless you go bear or something super tanky with a lot of hp to spare. I wouldn't know how strong functionality in Pve is like but I really doubt anyone looks at this ability and be like "dam what nice ability" vs the hundred of other utilities you can select Sic'em I like it and I hate it Soulbeast make crazy use of this ability and I was not surprised from its first nerf if anything I just want this to be more than just a reveal with a damage modifier for your pet, but I honestly wouldn't know how to re-adjust or balance this without breaking Soulbeast. I guess what you say is "what isn't broken, don't try to kitten with it I guess" Search & rescue was a pretty nice rezzor but again there are so many better alternative out there that do it better, but I guess being a basic utility means you have a back up way of rezzing people up. Fun fact, Soul-beast merge makes you tp to the person to rez which I think was neat, its like a shoe horn version of guardian shadow-step rez. I really have no issues with this Utility, its honestly decent. Strength of the Pack I wouldn't have the slightest of how I would improve then what other people suggested as you have to consider the fact that this also can ether buff or nerf Soul-beast in some way, If anything I would tie it in with the trait [Resounding Timber] Trait and give it some upgradable features to the Commands, Like extend the duration of Sotp along with S&R being able pick up more than one person, Sic-Em giving your pet a shadow step toward the target, Returning Protect me Taunt with a visual indicator and if guard would to be remain as a utiltiy I guess it would increase the DR significantly by produce protection & Resolution to the pet, heal as one would be able to copy each-other Non-Boon buffs like Moment of clarity, Aura's, Pet weapon buffs such (like Dagger 2, Axe 3 and shortbow 5), Spider Venom, Sharpen from Bristleback Heal as one - I think its good as it is. I can keep ranting and listing, but just to throw it out there, You even look at guides and see what people are taking, suggesting or even recommend for utilities.
  13. I just want a utility that can revive my pet. I hate having to get out of combat just for it to start regenning its health back.
  14. my Apologizes, I didn't realize there was second tool tip for the slam unless you have it slotted. Its current tool-tip (I want to strongly emphasize, When its not selected) implied that the slam give boons rather than the revive. Well I can see an alright use for it, but I generally find glyph to be better version with much lower CD. If they ever decided to lower the CD of this ability then I take my word back of it be meh ability. But then gain double slam could rez 10 people hmm
  15. It Doesn't resurrect anymore. THis is what it currently does. Spirit of Nature Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies. 4 Regen (3s): 1,560 Heal Conditions Converted to Boons: 5 Number of Allied Targets: 5 Radius: 360 Range: 600
  16. Big problem with ranger is there's a lot of overlapping traits or features that ether do better than other. For instances, We have the signet trait where if gives might and fury upon use. Specifically 3 might and fury. Vs Clarion Bond which every time we swap our pets, we gain 6 mights fury and swiftness then there spiritual arrival which does the same thing but with half the amount of might and no swiftness. :/. Realistically speaking, there is never a reason to activate our signet unless its extremely situational. Another example is Hunter gaze vs potent ally vs Sotp You get way more might and faster might vs potent ally which gives you and your pet might when ether one of u crits. This makes it better in Soulbeast as you crit = you getting might fast. Hunter gaze is just vastly superior and potent ally can be easily supplemented with a sigil that gives might on swap or crit :/. The only real benefit of Sotp is might generation and stab but mostly stab if anything. ------------------------------------------------------------------------------------- Then there are useless utilities on rangers that needs to be addressed. Guard - I don't need to explain is just irrelevant (Dolyak does a better job and even forest fortification both reduces condi and strike dmg by 50%) Muddy terrain - main utility sucks, the traited one is 100% better. I dont want to talk about the normal cantrips for untamed, most of them feels meh unless specific situations or game modes Spirit of Nature is useless, there are ether better classes that can strip condi or convert condi into boons, this needs a rework or needs to gtfo. I can kijdna see GvG using this but I have 0 experiences that kind of field so I wouldnt know. Traps are cool, they just dont do very much in Pvp/wvw senario, great in PVE and open world. Dragonhunter traps are just good in both departments of those game mode and I wish ranger traps were like DH's traps. Spike traps need their damage returned in PvP and WvW.
  17. Normally its a way to balanced amount of utility a base class have, something like a warrior for example may have signets in every utility slot include elites, something like the banner skills don't have a healing utility or something like stance doesn't have an elite utility. The other fact is that we have a lot of other utilities that make up the loss of a healing & elite utility. But the elephant in the room is the elite Spirit utility, its not used in PVP, its not used in WVW and its definitely loss its use in PVE senarios. Again I could be wrong but I really have any doubts there's a true use for it.
  18. Is there any reason for Spirit of Nature to be used in any game mode? Whether its Pve? Spvp or WvW? What would you replace this elite skill with? orginally this elite used to provide stab and revive allies, so on and so forth but Anet kept reworking this skill non stop to point where it isn't really usable anymore. I personally see no use to it, maybe another ranger main would see something in this ability but if I were to replace this elite with something, I'd probably give it the ability to revive our pets or give us a elite signets in place of a elite spirit.
  19. I just remember when I did it, people did not understand what bursted them down. Ontop of that it was first time someone saw a toxic sharpen-stone used. People always message me is ether why or I am scared. Ofcourse people who new how to midigate the condi damage still took considerable amount of damage.
  20. I remember running something similar in the release of Soul beast, did you ever figured out that there was a recursive loop with Vulture stance? The interval was actually broken on vulture stance and wolf stance, so with predator onslaught you can burst someone down real hard with that build. For those that don't know what a recursive loop, it is a never ending loop. So the duration of vulture stance and One wolf pack it would work like this. Hunter call's Activates Vulture stance and one wolf pack One wolf pack proc vulture stance anything that proc vulture stance will proc predator onslaught Predator onslaught will activate vulture stance and one wolf pack One wolf pack Proc vulture stance which proc predator onslaught which goes back to procing one wolf pack and vulture stance.
  21. I don't know if anyone has commented on this bug or issue, but Mace Ambush has a weird interaction where it blasts off where your character is facing and doesn't readjust your character position. Regardless of that issue the mace fundamentally fill in multiple roles and build which is what I like.
  22. I'm currently using Jungle spider for my pet, as I find it to be one of the most useful pets that synergies well with its unleash abilities. Its apply poison can be use inconjunction with its Venomous Outburst, so it catches people off guard that ability immobilizes them, If you do it right you can apply poison, Venom outburst while its in animation with entangling web. Used to be a total of 6s imob, 7 with sword 3 or 8 if you have enough expertise, but now with the patch is a 4s immob + sword immob
  23. despite the plasma nerf on siamoth.... I find the stealth blind to be interesting useful. Wouldnt heavily invest in it but its might be slightly better than Smokescale due to it having some form of CC. I untamed alot so I ftry to find a way to make use of every pet and siamoth feather consistent isn't bad, but I do miss the plasma boon abit.
  24. Its still a worth while response for people to think about on top of the current subject. Food for thought for as a side dish to the main course. People have already brought it up before me, and even op stated it related, so its very relative to the topic if I say so myself.
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