Hammer has aoe control and is very strong with certain sigils in mass pvp due to not being mostly single target (only 5th skill is single target). It has also nice mobility burst skill with 600 range which helps with hitting/ccing people outside of true melee range (130 units). Also, hammer already got buffed, 2nd skill deals now nice damage AND it has 3 targets cap. Mace on the other hand has 3 skills including burst that are single target only. Damage is pretty bad for single target oriented weapon. Mace would work even without damage buffs if there weren't so many stunbreaks on low cooldown so you could prepare your target for e.g. 100b, Wastrel's ruin, Eviscerate, etc... I would prefer buffing target cap on hammer. Maybe also change Earthshaker from 1, 1.5, 2 sec stun to 1, 2, 3 sec knockdown and tweak hammer trait, e.g. damage modifier applied when wielding hammer.Mace should get some damage and attack speed buffs. Also, why Tremor has 6 target cap? I mean, it's better than 5, but why arbitrary 6. I guess it just depends in the game mode. In PvE, mace is great, doesnt need anything extra, while in PvP... not soo much.Hammer is the opposite. In PvE mace/mace offers better CC, 15vuln instantly, meanwhile in PvP, Hammer will always be better due to better AoE and gap closer.