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Glider.5792

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Everything posted by Glider.5792

  1. No one had responded yet, so thank you! It is still unnamed in my Wardrobe and still listed under "Swords". :/ This skin was in the wardrobe for quite few patches now, possibly since ep4 came out. I just assumed it was a bug, an unobtainable "test" skin that somehow got into the wardrobe. But well... you got it now, sooo.. lucky ? maybe ? :p How is it "lucky" to have this as a SWORD skin, which can only be applied to a sword, while it is clearly NOT A SWORD skin? :/ Cause its an unobtainable skin ingame(when it comes to sword variant), maybe doesnt look the best (since its a mace) but still unobtainable and due to that realy rare. Idk what is bad with having a mace skin that can be applied to sword though, can look great in some cases most likely, like.. engi can finaly have a mace or a smashing weaver! It will most likely be fixed/changed though, since first of all its a raid skin, secondly its actualy a mace, and thirly its supposed to be ascended rarity. Oh.. and doesnt have a name...Also gonna add this here for reference: https://wiki.guildwars2.com/wiki/Qadim%27s_Assaulter_War_Gavel
  2. No one had responded yet, so thank you! It is still unnamed in my Wardrobe and still listed under "Swords". :/ This skin was in the wardrobe for quite few patches now, possibly since ep4 came out. I just assumed it was a bug, an unobtainable "test" skin that somehow got into the wardrobe. But well... you got it now, sooo.. lucky ? maybe ? :p
  3. Idk if anyone answered you, but that is actualy a mace from Qadim in w6.
  4. You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again.. It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.
  5. Hammer has aoe control and is very strong with certain sigils in mass pvp due to not being mostly single target (only 5th skill is single target). It has also nice mobility burst skill with 600 range which helps with hitting/ccing people outside of true melee range (130 units). Also, hammer already got buffed, 2nd skill deals now nice damage AND it has 3 targets cap. Mace on the other hand has 3 skills including burst that are single target only. Damage is pretty bad for single target oriented weapon. Mace would work even without damage buffs if there weren't so many stunbreaks on low cooldown so you could prepare your target for e.g. 100b, Wastrel's ruin, Eviscerate, etc... I would prefer buffing target cap on hammer. Maybe also change Earthshaker from 1, 1.5, 2 sec stun to 1, 2, 3 sec knockdown and tweak hammer trait, e.g. damage modifier applied when wielding hammer.Mace should get some damage and attack speed buffs. Also, why Tremor has 6 target cap? I mean, it's better than 5, but why arbitrary 6. I guess it just depends in the game mode. In PvE, mace is great, doesnt need anything extra, while in PvP... not soo much.Hammer is the opposite. In PvE mace/mace offers better CC, 15vuln instantly, meanwhile in PvP, Hammer will always be better due to better AoE and gap closer.
  6. Mace is fine the way it is, focusing on insane single target debuffing(weakness, vulnerability) and CC. (heck, alot of mace atacks already aint single target).If anything needs discussion and buffs, its the hammer.
  7. Our team got the meteor skill 2 times during the match (the point was captured by our team). We won that game, but the progress still says 0/30. Most likely bugged, unless you need to personaly cap it.
  8. https://en-forum.guildwars2.com/discussion/2783/what-about-addtional-action-bar#latestThis.
  9. Just wanted to make a topic regarding this, so im bringing this one back to life. Was thinking litteraly the same thing, we have soo many useful consumable items (rocks, harpy feathers, ash legion spy kit, some matrices(cc), hylek poison, fire elemental poweder etc.), and the main reason for not using them is because opening the inventory (and possibly having it constantly open) to use them is really annoying.Anet is even introducing more and more with each living story patch (we got some... cannon? thing from ep3, and the turrets!)We could also put food, potions, tonics, basicaly everything we can double click in the inventory in the bar (with some exceptions i guess).This bar could easily be smaller, and only appear if we wanted it. We could easily have custom bindings like "Ctrl + 1" up to "Ctrl + 0" or something. I am realy wondering. Why isn't this implemented yet ?? Alot of these items are REALLY nice to use, yet i dont want to, because opening the inventory while in combat is just gonna get me killed/lose focus.
  10. I do achiements. My main goal in the game is just trying to collect all available achievment points. Due to that i can say i preety much enjoy doing all the content, especialy fractals, raids and exploring new maps when they come. I do dislike pvp though, its also the achievment category which i have the least completed. I still do pvp, i cant say i hate it, but i need to take long breaks sometimes.
  11. "Fear me! " while in downstate could be cool ;D
  12. There is another bug, if you talk to the Judge before the npc leads you to him (before you were supposed to talk to him), you cannot talk to him again and the instance stalls. Happened to me yesterday.
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