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SoulGuardian.6203

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Everything posted by SoulGuardian.6203

  1. I don't get why you think anything needs to be nerfed at all? If that's your concern, I don't see why anyghing would be nerfed. Again, as Ravenwulf was saying, short bow isn't a weapon powerful enough to justify nerfs of any kind to engineer.
  2. I think you're missing the point though. Every single class must have an option to switch between long range and close range weapons. There are a few exceptions, such as elementalists, who are stuck with one weapon during combat. You'll find if you play pvp or wvw, using a long range weapon only, you will constantly become target of every single melee user out there, and you won't survive long. So don't even think about roaming solo in wvw, unless you're holo... and even then, you gotta be a dedicated holo. Forget about pvp with a bow. You'll just get screamed out of the stage. So you see, there must be a weapon swap.
  3. You don't get to speak on behalf of everyone. I think you'll find that the majority of people will agree, regardless if they want weapon swap or not. Also, the very tiny fraction of people who frequent these forums doesn't represent even a fraction of the millions of active players. Also, what more do I need to stop? It looks to me like you are taking this personally, and it is clear that is triggering you. If it bothers you that much, walk away. You're getting all worked out over a game. Just as @Ravenwulfe.5360 is saying. Short bow is not a viable weapon for CQC. Since you only have a spanner as a melee, which is not even viable neither, there has to be a weapon swap. The game is constantly changing. That neans other aspects need and have to change along with it. ANet devs know this, so don't be surprised if weapon swap happens anyways. If the devs didn't, they would have given us weapons other than a two handed one. If that was a mistake from their part, which I don't believe it was... well, then it was intentional, and more likely weapon swap will be a thing for engineers in any event. So, chill out. Get some popcorn, some fizz, and watch a movie. Don't get your shoelaces in a twist.
  4. You don't have to use it. Just don't equip a second set of weapons, and you won't have any issues. As you were.
  5. I'd like to request weapon swap while in combat for engineers. It could be with one condition: Allowed only one weapon kit in utilities. If you equip more than one weapon kit in utility skills, the weapon swap becomes locked while in combat. For those who don't use weapon kits, and prefer to use elixirs, or other skills would not have much of a disadvantage, especially if you want to use elite specs skills.
  6. Would be awesome if skill 3 was a dual attack. Everything else seems fine.
  7. You got a big mouth. Don't start something you're gonna regret, just to try prove pistol is even decent. Oh. And play fair. If you catch my drift. Enough said. Oh, and next time. Pm. Don't spam the forums with dares.
  8. I must agree with OP, regardless. I tested the pistol in wvw fully, and must agree that is useless at best. So useless, that even got the opposition to laugh, several times. In specific, this small group we were fighting against, kept attacking my character, knowing I had nothing. Only got the character downed twice, but that due to off-hand dagger and Air magic skill 4 that saved it from getting caught many times. I said in the feedback right after the beta, that this weapon is useless as is. It offers nothing but gimmicks at the moment. As OP said and so well "It has no synergy whatsoever" with any other weapon, or elementalists themselves. Damage is all time crap, at best. So yeah, A-Net. Scrap this out, and I mean, right now, or asap, and just give us Long Bow or Great Sword. I'm hardly ever over-critic, but this is a disaster. I vote the mh pistol THE worse weapon eles ever got. ... and I don't think that increasing damage is going to do anything either way. The pistol just does NOT fit with elementalists. Period. There's no evasion, no speed, no damage, nothing. It's just a failed show of lights and glitter. We want long bow or great sword, if you don't mind. By the way. The person that said won wvw duels 1v1 or 1v2. You either picked on absolute noobs or are absolutely blatantly lying. I'm sorry, if I don't naively believe this information. Sounds like a desperate move to try keep some shine on a weapon that 99.9% of people here agree is really not even decent to begin with.
  9. This is a comprehensive request. However, if I'm not wrong, the wvw and pvp maps are not directly connected in the same map as the rest of tyria. So, that is impossible to do for the time being. Think of it as the old Guild Wars 1. You had to map travel independently to each continent. Competitive modes here, are in the mysts. They're in a complete different section than tyria is. Unless, what you're asking is for the devs to place a teleporter link in the text to access that certain area. I might be wrong, but I don't think their mapping engine has that capability. To create an entire new line of code for this type of functionality might be complicated, in the bare minimum. Which could branch out to a ton of new bugs and complications that they just don't need to right now, with all they got going on. What they could do, is consider to try add it to "teleport to friends" device available from Gem store. If, they have the right incentive.
  10. Don't know if this would be better in Gem Store requests or here, but nevertheless. Please make it possible to hide twigs/branches from the Winter Monarch outfit. The outfit is awesome, but the shoulder twigs spoil it. Can you make it part of the shoulder bit, so when we untick the box to not display, it hides that too? It would be marvellous. Thanks 😊
  11. Warrior: Main Hand Pistol Mostly to complete the look on my RP character. He has everything except mh pistol. He's a demon slayer/hunter so some realistic pistol and ammo, with only slight touch of enhancement, such as armour piercing bullets would do. Guardian: Land Spear or Lance These guys gotta have this. They just have to. It s written in the stars. It's their destiny to have a land spear man. Revenant: Daggers These guys are masters of CQC, so I feel that daggers are the most fitting weapon for them, especially when using Shiro Legend. Ranger: Rifle or Crossbow A long time desire for these fellows to have a ranged weapon other than 2 bows. Perhaps the crossbow would be more fitting to them, considering their essence of nature, or perhaps could be a fusion of both. A bolt firing rifle that uses magic to operate. It could fire thorny bolts for ammo, which could have a secondary effect, such as infecting victims with parasites, use them as hosts to spread conditions, or disable them from gaining boons, etc. Engineer. Off hand mace or axe, or torch These guys lack of off-hand weapon choices. They desperately need one of these, or two. The mace or torch could function as a stun gun or gadget. Light up a flare, then throw it. Second skill could be a melee strike that stuns. Thief: Great Sword I don't know, but somehow it just feels right to wanna see these dudes with a great sword. maybe it's the antiflamatory taking effect. 😆 Necromancer: Off hand pistol They already have a large arsenal, so I don't know what else could you give a necro. Elementalist: Great Sword and Long Bow These two weapons are way overdue. GS is already there in fire attunement, so is long bow in water attunement. I love both of the weapons. Mesmer: Main Hand Pistol Another RP character is crying out for a mh pistol to finally fulfil her long time fantasy to have two pistols at once and become a gunmage.
  12. Hello all, I come to you today to talk about a topic that has been requested/suggested, and discussed about many times throughout the years, not only here, in the official forums, but in other places, such as reddit. So I start with a question: Would you like classes to have a second class? And as you ponder in this question, keep it in the back of your mind, and follow me throughout this essay. What I'm suggesting to the developers today is a new addition to the system, which would either add a fourth trait line in the specialisations or replace the third (Elite) one, with the following: A new, 8 classes training line would open, and you could choose which ones you want to train first. Then unlock the other classes' weapons on your current class. For instance: You are playing as a Warrior, and you want to unlock Thief's dual pistols. You can use hero points in training to unlock thief's traits and use it as your Elite Spec, or a 4th traitline, so when you activate thief's traits, you then get the option in your skill bar to swap between warrior conventional pistol or thief off hand pistol. The main hand pistol at this time would automatically activate, since warriors have no MH pistol. But let's say you are a Guardian, and for some reason you want a mesmer Great sword. As a Guardian, you start training mesmer trait lines, and equip it in your Elite Spec. Now, you have the ability to swap between Guardian and Mesmer great swords. You could use both, or choose which one you want to use. Let's say you want to use a long bow and great sword, but you prefer the mesmers GS. In the skills bar, a new arrow will appear, where you could choose to play with a mesmer great sword, instead of guardian's. As a fourth traitline, you could still play as a Firebrand, and use two ranged weapons, and play support/Healer, whist still keeping a safe distance from the enemy. If you still have the question in mind, think about the possibilities without going too much in depth about coding. Everything is already there, and perhaps this is the perfect balance. Everything would just fall into place, and there would be no reason to say that such and such weapon on certain class causes too much damage, whilst some don't do enough. In certain traitlines , which demands you use a certain weapon to be more effective, and a lot of people don't like this, because they feel the weapon isn't good, you have the perfect solution, because you could use another class's weapon and have better results. Let's say you want to use a spec that is more effective by using a torch, but you feel that your class's torch isn't that great. You feel like that certain other torch from that other class would work so much better on that traitline. Once you train the respective traitline of that other class, and activate it; you could swap torches in weapon skills bar, and now you have got your perfect match. What do you think about this? Would it work, or not? Should Arena Net developers take serious consideration in doing this, and release it in the next expansion? Comments plesse. Thanks for reading.
  13. One can only ask. I personally, wouldn't want a scepter, unless it was something innovative. Perhaps it would go well as a healing weapon on a druid? If it function just like any other scepter, I would probably not play it. Even though I have 30+ characters, there are still weapons I don't use on any of them. Such as Warhammer on ranger, or axe on mesmer. Mostly because of aesthetics, RP purposes, and my stubbornness that certain weapons just do not fit certain professions. But it seems that we're going down that road where the classes are now using the most unlikely weapons they could use. Maybe the devs eventually will make every single weapon in the game available to all classes? That would be great. But I'm concerned what they might would be. For instance, my other OP about ranger getting a rifle. It's getting kinda scary, due to people suggesting a seed turret thrower. If there's any possibility that that's the rifle rangers would get, I would rather not. I have a really good concept idea to request the devs, "but that's a story for another day."
  14. Gem store ● Loading GS error. There's an error that always pops up when you first open GS window. Can you fix this once and for all? ● Loading/browsing times. The GS is one of the things that causes more lag. It's of your interest to fix this. Think about how much moneys you are most likely losing, due to people just getting frustrated with the wait and walk away without buying nothing.
  15. ● Top Seller Add a Top seller tab to Gem store. This would include: Top sold, most requested, most searched for. Then keep them always available in this tab.
  16. QoL Ideas/suggestions for World Versus World. 1. Guild Versus Guild You may enter WvW only if you are representing a guild. Even if it is just your own, with no hall, and no other members. However, when you do capture a camp, tower, etc. Your guild gets favour per minute, for as long as you hold that building. Alternatively, Make a Guild Versus Guild mode, in which only a guild is allowed in the map. Edge of the mysts is a perfect candidate for this, as the map is absolutely empty, and it's not being used for anything but the odd person that's either a new player or a bored lonely soul. 2. World Versus World in PVE. The Race wars could continue by adding the same wvw territory capture method tonpve maps. Similar to hirathi hinterlands. For instance: Separatists vs Renegades. Territories: Fields of Ruin to Fireheart. You need: A human character to play for Separatists. A Charr character to play on Renegades side. Description: Enter the wvw pve area by talking to the designated NPC to start battle. Thid would add PvP elements to it to, because as long as you are a member of a faction, eg Renegade. You are open to PvP by any Separatist, in those areas. Further details: Just like WvW, you can capture camps and towers. The territory lines will be shown on map whilst you're in a faction. Return to normal pve to see normal map. 3. Better siege weapons in WvW. Trebuchets and catapults are too old fashion, considering charr and asura technologies. Not to mention Jade tech now. I propose more mounts for WvW. You could still use the old bangers, but would be much more exciting to add Siege Devourers, and siege turtles to wvw in order to take down walls, gates, etc. You could also add a siege mech Similar to golems. But with different weapons. I really hope you consider these. Thanks people.
  17. Everything and anything counts. From a specific item you can't live without, to a skin, or a bit of story. Rate your top 5 things in Guild Wars 2.
  18. Can we have black lion statuettes available to exchange for laurels in the laurel merchants? I'd like to get a few more of those finishers from them, and they are really hard to come by. Alternatively, can you add those finishers to the laurels merchant? Please and thank you.
  19. Please sell the Outlaw outfit more often. That's the one I really want for a few of my characters, and don't even remember the last time it was available. I missed it, and didn't have the gems right off the bat to buy it. Alternatively, can you make a similar one, minus the shining reflective bits, and if possible with some furr in the colars and neck? May I also request some denin clothes outfit, and biker's leather outfit. Something cool to go with them biker boots that I also want to buy. If they come in a package deal, I'll buy the lot at once. 💰 💸 in the 🎒 Thanks folks
  20. Both of these please. You could also add an option to character select screen to organise them by age, Race, profession, class, and other factors. Today's suggestions/requests: Please remove laughing npcs from missions such as "save the children" . It feels really weird that the hospital people are all dead, and there's npcs laughing in the background. Same with caudecous mantion. You're having a dead serious fight, and there's npcs laughing. Please change the confirmation to enter a WvW map to just double click, or a change of cursor to a pointy finger and one click. It seems unnecessary a confirmation to something that is pretty obvious. Thanks 😊
  21. You forgot canine too. Look at Pyre Fierceshot, and Rytlock Brimstone , for instance. They are definitely canine. Anyways, I think O.P. has a pretty good point there. The Charr definitely look like an hybrid race born out of magic experiments. But possibilities are vast. They could well be from a different continent, planet, time, or dimension. Charr homelands, or Dalada Uplands, way back in GW1 only showed very tiny specs of evolution within the charr race. Camps, towers made of wood, and little else, apparently even after centuries of occupation in those lands. So, even though I'm not discarding evolution entirely, seems highly unlikely they're a 100% natural race. The asura were way more advanced than the charr already back in the day. Seems to me the charr were created purposely just for battle. Which leads me to the point that you made about the horns. They most likely are there to protect their skulls from damage. The double ears might be because of the point someone did about them not hearing very well. But again, it might be a side effect of the hybrid crossbreed. There are probably more than two races in the mix, and I think all suggesting that bovine might be in the cocktail of DNA might be right too. So it would be Feline, Canine, and Bovine in there too. By the way: Magic did exist in tyria since the beggining. The desert forgotten, a very ancient, if not one of the very first races, already used magic. https://wiki.guildwars.com/wiki/Forgotten Think you might want to read through this: https://wiki.guildwars.com/wiki/Tome_of_the_Rubicon Also ancient desert ghosts, Seer, and Mursaat.
  22. Engineers only have 2 off hand weapons, a pistol and a shield. I propose a sort of stun weapon. Maybe a dagger or a mace? This could also come with a new skin that resembles a device/gadget that causes stun. Design: A red or green glowstick. Like a mini light saber. Function: An electrical melee weapon that can be used as a flare/glowstick and stun. Skills: 4. Flashbang (Ignite Flare) Create a flashbang that blinds foes around you for 3 seconds. This skill then becomes "Flare", which you can use to throw a flare, inflicting further blind, and burn in foes that it hits. 5. Stun Strike foes near you, causing stun for 3 seconds and discharging an electrical current that interrupts actions for a further 3 seconds. This would be a fantastic adition to engineers, which lack of off-hand weapon options.
  23. Please make the UI adjustable individually just like in GW1. It would be really great if we could adjust the map, chat window, skills, health and endurance bars, individually. Thanks
  24. Indeed. That's one of the problems, because by the time the "rallying" is unlocked, the character is already level 10+ and a foe that can be easily killed takes forever to down the character. Also, it's not guaranteed the character will revive itself. One of the times I tried, I went in all confident that it would survive, and it wasn't doing enough damage, ending up dead. I deleted the character out of rage. I think I will just do what I've always done to level up my characters. Run around maps with mounts, unreveal terrain, getting points of interest, vistas, way points, and hero points. This hero guide method is only good up to levels 10 to 15. After that, it's just a frustratingly lengthy process. Thank you all anyways for the suggestions.
  25. 1. Junk drops Please make these options a reality: A. Convert every single bit of junk into karma or jade shards. Even those from bags, which at the moment are not converted. B. Make it so once a player has + 100% more magic find, it gets better loot, and not any junk of any kind. For those who have jade bots converters could have the option to still get junk, which then option A would kick in. 2. Please, please, take into consideration the weapons requests from other players, including Long bow for elementalists, aswel as great sword, which the latter has also been requested for thieves. A engineer like rifle for rangers, and more. 3. Please sort ranger pets into categories. A sub menu in which all other types of pet would be tucked in, inside a single icon for each type of pet. For instance, when you click pet menu, the first window would only display one icon for each type: One feline, one canine, one avian, etc. Once you click on the species you want, that window then is replaced by one which displays all of the pets from that category. 4. Please give us an option to be able to choose whether we want to display All of the weapons we have equipped. E.g. A sword, a dagger, and a great sword. All of them could be displayed at once, and you'd still pick up the one active as always. Personal note: I would really really, like this one. 5. Tomes of knowledge for spirit shards. Please make it possible the option to get tomes of knowledge from L.A. vendor in exchange for spirit shards. This is a highly requested option. Thanks people. Keep up the good work. I'm so looking forwards for the new weapons. Hope it doesn't take long now.
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