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SoulGuardian.6203

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Everything posted by SoulGuardian.6203

  1. Hello all, I come to you today to talk about a topic that has been requested/suggested, and discussed about many times throughout the years, not only here, in the official forums, but in other places, such as reddit. So I start with a question: Would you like classes to have a second class? And as you ponder in this question, keep it in the back of your mind, and follow me throughout this essay. What I'm suggesting to the developers today is a new addition to the system, which would either add a fourth trait line in the specialisations or replace the third (Elite) one, with the following: A new, 8 classes training line would open, and you could choose which ones you want to train first. Then unlock the other classes' weapons on your current class. For instance: You are playing as a Warrior, and you want to unlock Thief's dual pistols. You can use hero points in training to unlock thief's traits and use it as your Elite Spec, or a 4th traitline, so when you activate thief's traits, you then get the option in your skill bar to swap between warrior conventional pistol or thief off hand pistol. The main hand pistol at this time would automatically activate, since warriors have no MH pistol. But let's say you are a Guardian, and for some reason you want a mesmer Great sword. As a Guardian, you start training mesmer trait lines, and equip it in your Elite Spec. Now, you have the ability to swap between Guardian and Mesmer great swords. You could use both, or choose which one you want to use. Let's say you want to use a long bow and great sword, but you prefer the mesmers GS. In the skills bar, a new arrow will appear, where you could choose to play with a mesmer great sword, instead of guardian's. As a fourth traitline, you could still play as a Firebrand, and use two ranged weapons, and play support/Healer, whist still keeping a safe distance from the enemy. If you still have the question in mind, think about the possibilities without going too much in depth about coding. Everything is already there, and perhaps this is the perfect balance. Everything would just fall into place, and there would be no reason to say that such and such weapon on certain class causes too much damage, whilst some don't do enough. In certain traitlines , which demands you use a certain weapon to be more effective, and a lot of people don't like this, because they feel the weapon isn't good, you have the perfect solution, because you could use another class's weapon and have better results. Let's say you want to use a spec that is more effective by using a torch, but you feel that your class's torch isn't that great. You feel like that certain other torch from that other class would work so much better on that traitline. Once you train the respective traitline of that other class, and activate it; you could swap torches in weapon skills bar, and now you have got your perfect match. What do you think about this? Would it work, or not? Should Arena Net developers take serious consideration in doing this, and release it in the next expansion? Comments plesse. Thanks for reading.
  2. One can only ask. I personally, wouldn't want a scepter, unless it was something innovative. Perhaps it would go well as a healing weapon on a druid? If it function just like any other scepter, I would probably not play it. Even though I have 30+ characters, there are still weapons I don't use on any of them. Such as Warhammer on ranger, or axe on mesmer. Mostly because of aesthetics, RP purposes, and my stubbornness that certain weapons just do not fit certain professions. But it seems that we're going down that road where the classes are now using the most unlikely weapons they could use. Maybe the devs eventually will make every single weapon in the game available to all classes? That would be great. But I'm concerned what they might would be. For instance, my other OP about ranger getting a rifle. It's getting kinda scary, due to people suggesting a seed turret thrower. If there's any possibility that that's the rifle rangers would get, I would rather not. I have a really good concept idea to request the devs, "but that's a story for another day."
  3. Gem store ● Loading GS error. There's an error that always pops up when you first open GS window. Can you fix this once and for all? ● Loading/browsing times. The GS is one of the things that causes more lag. It's of your interest to fix this. Think about how much moneys you are most likely losing, due to people just getting frustrated with the wait and walk away without buying nothing.
  4. ● Top Seller Add a Top seller tab to Gem store. This would include: Top sold, most requested, most searched for. Then keep them always available in this tab.
  5. QoL Ideas/suggestions for World Versus World. 1. Guild Versus Guild You may enter WvW only if you are representing a guild. Even if it is just your own, with no hall, and no other members. However, when you do capture a camp, tower, etc. Your guild gets favour per minute, for as long as you hold that building. Alternatively, Make a Guild Versus Guild mode, in which only a guild is allowed in the map. Edge of the mysts is a perfect candidate for this, as the map is absolutely empty, and it's not being used for anything but the odd person that's either a new player or a bored lonely soul. 2. World Versus World in PVE. The Race wars could continue by adding the same wvw territory capture method tonpve maps. Similar to hirathi hinterlands. For instance: Separatists vs Renegades. Territories: Fields of Ruin to Fireheart. You need: A human character to play for Separatists. A Charr character to play on Renegades side. Description: Enter the wvw pve area by talking to the designated NPC to start battle. Thid would add PvP elements to it to, because as long as you are a member of a faction, eg Renegade. You are open to PvP by any Separatist, in those areas. Further details: Just like WvW, you can capture camps and towers. The territory lines will be shown on map whilst you're in a faction. Return to normal pve to see normal map. 3. Better siege weapons in WvW. Trebuchets and catapults are too old fashion, considering charr and asura technologies. Not to mention Jade tech now. I propose more mounts for WvW. You could still use the old bangers, but would be much more exciting to add Siege Devourers, and siege turtles to wvw in order to take down walls, gates, etc. You could also add a siege mech Similar to golems. But with different weapons. I really hope you consider these. Thanks people.
  6. Everything and anything counts. From a specific item you can't live without, to a skin, or a bit of story. Rate your top 5 things in Guild Wars 2.
  7. Can we have black lion statuettes available to exchange for laurels in the laurel merchants? I'd like to get a few more of those finishers from them, and they are really hard to come by. Alternatively, can you add those finishers to the laurels merchant? Please and thank you.
  8. Please sell the Outlaw outfit more often. That's the one I really want for a few of my characters, and don't even remember the last time it was available. I missed it, and didn't have the gems right off the bat to buy it. Alternatively, can you make a similar one, minus the shining reflective bits, and if possible with some furr in the colars and neck? May I also request some denin clothes outfit, and biker's leather outfit. Something cool to go with them biker boots that I also want to buy. If they come in a package deal, I'll buy the lot at once. πŸ’° πŸ’Έ in the πŸŽ’ Thanks folks
  9. Both of these please. You could also add an option to character select screen to organise them by age, Race, profession, class, and other factors. Today's suggestions/requests: Please remove laughing npcs from missions such as "save the children" . It feels really weird that the hospital people are all dead, and there's npcs laughing in the background. Same with caudecous mantion. You're having a dead serious fight, and there's npcs laughing. Please change the confirmation to enter a WvW map to just double click, or a change of cursor to a pointy finger and one click. It seems unnecessary a confirmation to something that is pretty obvious. Thanks 😊
  10. You forgot canine too. Look at Pyre Fierceshot, and Rytlock Brimstone , for instance. They are definitely canine. Anyways, I think O.P. has a pretty good point there. The Charr definitely look like an hybrid race born out of magic experiments. But possibilities are vast. They could well be from a different continent, planet, time, or dimension. Charr homelands, or Dalada Uplands, way back in GW1 only showed very tiny specs of evolution within the charr race. Camps, towers made of wood, and little else, apparently even after centuries of occupation in those lands. So, even though I'm not discarding evolution entirely, seems highly unlikely they're a 100% natural race. The asura were way more advanced than the charr already back in the day. Seems to me the charr were created purposely just for battle. Which leads me to the point that you made about the horns. They most likely are there to protect their skulls from damage. The double ears might be because of the point someone did about them not hearing very well. But again, it might be a side effect of the hybrid crossbreed. There are probably more than two races in the mix, and I think all suggesting that bovine might be in the cocktail of DNA might be right too. So it would be Feline, Canine, and Bovine in there too. By the way: Magic did exist in tyria since the beggining. The desert forgotten, a very ancient, if not one of the very first races, already used magic. https://wiki.guildwars.com/wiki/Forgotten Think you might want to read through this: https://wiki.guildwars.com/wiki/Tome_of_the_Rubicon Also ancient desert ghosts, Seer, and Mursaat.
  11. Engineers only have 2 off hand weapons, a pistol and a shield. I propose a sort of stun weapon. Maybe a dagger or a mace? This could also come with a new skin that resembles a device/gadget that causes stun. Design: A red or green glowstick. Like a mini light saber. Function: An electrical melee weapon that can be used as a flare/glowstick and stun. Skills: 4. Flashbang (Ignite Flare) Create a flashbang that blinds foes around you for 3 seconds. This skill then becomes "Flare", which you can use to throw a flare, inflicting further blind, and burn in foes that it hits. 5. Stun Strike foes near you, causing stun for 3 seconds and discharging an electrical current that interrupts actions for a further 3 seconds. This would be a fantastic adition to engineers, which lack of off-hand weapon options.
  12. Please make the UI adjustable individually just like in GW1. It would be really great if we could adjust the map, chat window, skills, health and endurance bars, individually. Thanks
  13. Indeed. That's one of the problems, because by the time the "rallying" is unlocked, the character is already level 10+ and a foe that can be easily killed takes forever to down the character. Also, it's not guaranteed the character will revive itself. One of the times I tried, I went in all confident that it would survive, and it wasn't doing enough damage, ending up dead. I deleted the character out of rage. I think I will just do what I've always done to level up my characters. Run around maps with mounts, unreveal terrain, getting points of interest, vistas, way points, and hero points. This hero guide method is only good up to levels 10 to 15. After that, it's just a frustratingly lengthy process. Thank you all anyways for the suggestions.
  14. 1. Junk drops Please make these options a reality: A. Convert every single bit of junk into karma or jade shards. Even those from bags, which at the moment are not converted. B. Make it so once a player has + 100% more magic find, it gets better loot, and not any junk of any kind. For those who have jade bots converters could have the option to still get junk, which then option A would kick in. 2. Please, please, take into consideration the weapons requests from other players, including Long bow for elementalists, aswel as great sword, which the latter has also been requested for thieves. A engineer like rifle for rangers, and more. 3. Please sort ranger pets into categories. A sub menu in which all other types of pet would be tucked in, inside a single icon for each type of pet. For instance, when you click pet menu, the first window would only display one icon for each type: One feline, one canine, one avian, etc. Once you click on the species you want, that window then is replaced by one which displays all of the pets from that category. 4. Please give us an option to be able to choose whether we want to display All of the weapons we have equipped. E.g. A sword, a dagger, and a great sword. All of them could be displayed at once, and you'd still pick up the one active as always. Personal note: I would really really, like this one. 5. Tomes of knowledge for spirit shards. Please make it possible the option to get tomes of knowledge from L.A. vendor in exchange for spirit shards. This is a highly requested option. Thanks people. Keep up the good work. I'm so looking forwards for the new weapons. Hope it doesn't take long now.
  15. Could be a pawn issue then. Each pawn comes with their own sound settings. One of them may be scripted to override certain sounds, and may be interfering with the sound that causes the loop. If that's the case, then the option in the pawn has to be set to not override and its sound volume set to a lower one. I would have to run a map debugger to know for sure, and I, obviously, can't. πŸ˜† Running a map optimisation will point out issues that can be fixed. If you include all possibilities, heck, even a path node or a spawn trigger could be causing it, for many reasons. All it takes is that spawn node/trigger having the same name as a sound trigger, for some reason. Mapping is a wonderful thing, and I loved doing it bavk in the day, but can be an absolute nerv wrecking experience. All it takes sometimes is one misplaced static mesh that's invisible or a pawn that's not properly scripted. If I may: I did a huge 490x490 map once, leaving space for the skybox and movers. It took me months to build. Vehicles, objectives, the works. War music... man, I was so happy with it. It had forests, mountains, rivers, waterfalls, meadow. Anyways, all it took was to try adjust the terrain tiles to look more realistic, rather than an old 3 pixels texture game... and now the map wont load. WHY? I was so effing angry after months of mapping in my best map yet. I never bothered again up to this day. I couldn't find the issue, and I left it at that. Occasionally I update some maps I was doing as part of a complete game, but 15 minutes into it, and I get bored. I guess the point of the essay is just to highlight that mapping isn't easy, and just to be patience. They might be trying to figure out what the issue is.
  16. Then it must be some sort of music zone or event trigger that overrides the music currently playing, but there's something missing in the trigger. Perhaps needs tweeking in the timer section of the trigger, and hence the short loop. So yeah, looks like it's a zone or event trigger issue. Perhaps they forgot to increase the timer in the trigger itself or to optimise the map for it to take effect. Could be that simple. If it is a scripted trigger, then it might not be that easy to fix; because it is dependant on other events to trigger, and perhaps there's a missing trigger somewhere, or that's not meant to be there. I'm sorry to speak in mapper terms. It might be all jeeba jaba to you. But it may help report a bug in game. I've had similar issues in my mapping days, with triggers. Sometimes they are so easy to do, as they are intuitive and self explanatory, but other times are a real nightmare. Don't get me started on zone triggers that inflict damage on an instigator when you swap sides. πŸ˜„ yeah.... can you feel the thunder coming? (Where's that Jackie chan meme?) πŸ˜•
  17. Try update your audio software. Try using a Bluetooth device and see if it persists. Try external speakers. Do a troubleshoot on audio devices. If everything comes out clean, try gw2 client repair/fix. If it persists after all that, then I'm sorry, your comp might just not have the audio components required. Have faith though, and let me know what worked... or if not... I may have a few more tricks up my sleeve.
  18. I agree that we need more hair colours in character creation. We should be able to use those colours we've unlocked. Up vote from me. πŸ”ΊοΈ
  19. And voilΓ . Mystery solved. Nice one. +5 🌟 awarded. Thank you. And also @Inculpatus cedo.9234 I'm glad that I'm not going crazy. πŸ˜†
  20. I considered that. I've looked several times in the bank. They're not there. But as I just mentioned above. Neither of ghe accessories are listed in the official wiki. https://wiki.guildwars2.com/wiki/List_of_accessories So I really don't know what happened. Could have those two items been removed from the game?
  21. Well. This is very strange indeed. I just looked here: https://wiki.guildwars2.com/wiki/List_of_accessories And neither of the two accessories are listed here. Either I'm losing my marbles, or I shifted into a parallel dimension. In that case never mind. Thanks for trying though. Appreciated.
  22. Thanks. I'll take another look, just in case. I did do look, but wasn't there. I'll update.
  23. Pretty sure I would know if I deleted them. Double clicking to equip an item while in equipment window, equips items, doesn't delete them.
  24. I've had these two exotic accessories for a while. They were account bound not soul bound, so I've had them on different characters. Yesterday I equipped them to a female warrior Spellbreaker, only to vanish in thin air, and both her previous accessories remained. There was a window pop up, but I didn't read it. I presumed it was the standard verification: "Are you sure you want to equip this?" Or something along those lines. Well. They just vanished. Any reason why? Does anyone know? They were: Something blossom something. (White and yellow flower like) And a ambrite something. It's one of those moments when you're like "what just happened?" πŸ˜•
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