Jump to content
  • Sign Up

Doctor Hide.6345

Members
  • Posts

    986
  • Joined

  • Last visited

Everything posted by Doctor Hide.6345

  1. I am actually excited for pistol for ele. I never really did want a longbow with it. I am just not a fan of bows in general to be honest. Rifle would have been ok, but pistol is my preferred choice. Would I have preferred dual pistols with it? Yes. Do I get why they didn't do dual pistols though? Also, yes. Basically if they added off hand pistol now it would be 8 new skills plus the weaver one making it 12 I believe just for offhand pistol with pistol. So, P/P would would have been like 30+ new skills having to be made for it to work. So, I get why they didn't go that route. Now, I do hope in the future though we get off hand pistol for them when it is less work on their plate, but for now I am content with just main hand pistol.
  2. I am kind of against this mainly because I am in the TINY guild, and due to the cap on how many people there can be in one Guild there are 4 TINY guilds with all of the using the TINY tag. So yes, some people can troll with it, but most people won't. And if there is two Guilds with the same tag not planned I don't see it as much an issue to sort out by just asking the person if it is the right Guild or checking out the links they provide. But the current system is fine as is, or they need to increase Guild member cap to like 3k to people don't have to make duplicate tags.
  3. Or it should be kept as is because it is fine as is. You make portals and shoot blades through portals like Gilgamesh from Fate/Stay series. The spec does fine damage as well for it being ranged focused. It is also closer to the original mesmer in GW1 as well, so if you want the clone gameplay, there is two other elite specs already for that. Virtuoso is fine as is for people like me who prefer it that way. Edit: and Yes, I did read your suggestions. I still prefer the current way it is designed over the song stuff.
  4. Yeah, I ran all my network tests as well, and I am getting full speeds and able to log in just fine to other stuff. This problem is on their end. I don't know what the connecting factor is that allows some but not others, but they should at least now know something is broken if not already aware.
  5. Oh, at the moment I can't log in at all. Keep getting the firewall error even after I reset modem and restarted my PC for a just in case. So, I would like some word on this as well for when they can fix it.
  6. I have been having the same issues as you. I haven't been able to log in. I am thinking the log in server is down for some accounts because I was able to log in just in at reset.
  7. I prefer in game text chat personally. I have discord, but I don't really use it that much because I am not a fan of VC in gaming in general. I just don't like it nor care for it. I mainly use discord for when I do use it for just text chatting because I personally don't really care to hear your voice. I don't care if it is easier for some encounters. Text works just fine.
  8. Yeah, I am fine with it as well in the PvP/WvW world. It is par for the course there. As for PvE, I guess it depends on the fight because I can't remember a heavy CC fight. There are the knockback mummies of course, but I just outrange them at times or learned their attack look to dodge the attack. My main problem is mainly visuals in big fights which is getting fixed, but yeah, sorry, I can't really think of CC causing me much problems in PvE.
  9. I am guessing you are talking OW here, but just learn to dodge and you are fine. It is not that bad. If you want a CC fest, you should try WvW where you can get locked down easy if you make a mistake and accidently jump into a zerg. Not that I have done that before.... >_>. *cough*
  10. Which is why I love it and prefer it over the others. I don't care for challenge that much. I prefer the easy path every time which is why I love flying in other MMOs too over ground mounts.
  11. Well, more to legendaries than just looks though. Only reason I am going for mine is for the QOL they have with free transmute charges and stat switchable on the fly plus the rune and sigil stuff. I couldn't care less if the actual weapon looks bad because I am going to transmute over it anyways.
  12. I used to think that way until I actually tried getting it, and it turns out it wasn't that bad. The longest part if you want to save money is getting the charged quartz for it if not on events that give it out. But overall the skyscale is easy compared to getting legendries which I just now finally started after years. Heck, the time it takes for me to get Diamond each week in WvW is longer than what it takes for most parts of the skyscale collection.
  13. So, I am trying to get some mastery points done, so I can finish my Arborstone. I can't seem to find the old vault key though on any of my characters. I did a gw2efficincy check as well for it. When I go to the spot, the chest that contains the key is also not there. Is something I have to contact support about, or am I missing something here which the wiki is not mentioning for it to show up? Edit: After restarting game, it finally opened for me. I guess I already opened it before just don't remember. Just didn't open for me at that time for whatever reason. /shrug
  14. What you are saying is true with them adding other stuff plus the reworks, but I think GW2 should be different in this regard mainly because of how big their team is and how slow they put out content. Don't get me wrong, if they were capable of adding new weapons and reworking on the scale needed to fix to the core stuff I would be all for it. I just don't see it though from past experiences and content output. Reworking core weapons and some trait is basically the same as working new elites resource wise, so I would rather they focus on doing just that for the first expansion to set the ground work for the next ones. Because I don't see them putting that much resources into core reworks and new weapons and traits etc... In my eyes, this is pick which one you would prefer they do, and I prefer the rework side. Yes, it's not a direct expansion feature in that it is exclusive to the expansion you buying since it would affect all of the game at the same time, but I truly do think it is needed to come with the expansion because that is when resources are strongest for it. The normal balance patches is usually just numbers and not much reworks. The only thing I can think of is the engi rifle in the past few years, and people have been asking for them to make it better even longer. I don't know how many active team members there are on the combat side, but I think normal patches won't work with the resources they normally have which only really leaves expansion resources to fix all that is needed animation wise and everything else. Numbers is fine though with the smaller patches.
  15. Thank you. This is what I was trying to get at with my posts. Edit: I would be 100% ok if they fixed core weapons and stuff and added no new weapons. It would still give the variety of building they promised by making old stuff actually be useable which makes it in a newer state especially if it was total reworks. And yes. everyone who didn't buy it would also get the update for the weapons which I am also ok with. It would bring in a breath of fresh air to the game and builds. The other stuff of the expansion can be the selling points for all I care. I am just tired of unused weapons being left in the dust after all these years. So if they are focusing on combat with new energy, I would prefer they use that energy at least for the first expansion on fixing their past mistakes with full gusto instead of adding new weapons which might not even be used. Edit 2: In the current design and implementation of elite specializations, we feel that with every new expansion there’s been increasingly limited “design space” left to add new and differentiated roles for each profession. In other words, most of the playstyles that we’d like to see supported for each profession already exist or should exist within their existing elite specialization options. With our next expansion, our goal is to further augment the combat options for each profession by adding new tools to their arsenal and by lifting constraints that will unlock an unprecedented number of playstyle customization options—while keeping the feel of Guild Wars 2 combat true to its origins. Theorycrafters are going to be very busy. So, no where does it say in that post it is going to be expansion only content with the combat features making what I am asking a possibility. Yes, Elite specs have been expansion only for the past 3, but that doesn't mean the newer ones are going to be that way. They could very well mean fixing the old core stuff.
  16. Well, I was mainly talking Thief P/P there for that example. And for me at least, reworking old weapons to be good is an expansion feature because it has been neglected over the years to the point some are just laughing stocks. I don't think it will be done though normally with their track record without it being an expansion feature. It would have been done now if that was their focus. I will use another game as an example for a new combat rebuild. FF14 reworked many jobs that were underperforming or messed up(MCH and SMN) , and they always did the major reworks under expansions for the benefit of showing stuff getting fixed and to save money. Getting the weapons that are lackluster now totally reworked would be an expansion level thing, and it would excite many people who have been asking for it for years. You don't always need new weapons to excite people especially if you are rebuilding weapons which is basically like a new class in other MMOs. I have accepted the scepter for necro even if I would prefer the other. It doesn't bug me that much that I can't use it. So, I am ok with where it is at because it is not getting nerfed. My wish to change it is based more on wish feeling. I don't expect them to ever do it because of its meta status. I don't expect them to change that for an expansion. My issue is primarily with P/P Thief because of it's meme status which I want removed which is something the rework could fix basically making it a new playstyle. They have failed in their balance job with a lot of traits and weapons. I want them to fix that mistake first before they even attempt new stuff. You need a solid foundation before you can move on, and in my eyes, the current foundation is cracked and broken. They have not done the patches justice over the years, so I would rather they focus expansion energy and use that to fix it if it means it will actually get fixed. I wouldn't see it as a waste at all.
  17. I have the opposite feeling. It would actually get me to play the game more because I now have access to weapons I have wanted to use for a long time, but I couldn't use them because their damage was bad. It would make me more interested in playing the game. Again with my example from the necro forum, if they changed P/P Thief with new skills with their new direction under Deadeye for example to be meta instance level. It would make me spend more money and time on the game because the true gunslinger theme finally came to be. I don't think I am the only one either with caring more about weapon theme overall. Now, I am not saying don't add new weapons because that would be great, but I really do think they need to focus and fix the old stuff first before they even attempt at adding new weapons. Some of these have been in need for a rework for a long time now.
  18. Doesn't that more or less show then that the other necro weapons need to reworked/improved to be actually good if the pistol and torch override all the other weapons we have access too? If they did open, that may force A-net to actually rework the others to be in good meta levels. Edit: I should say weapons in general from other professions as well because if the elite weapons make them meta that shows how bad of a state they are in for the game. IMO, that means they should be reworked to be meta level to allow more options and gameplay giving variety to combat. Also, reworked weapons would be new because they would be adding new skills to them plus balance meaning they are technically new weapons. So, A-net wouldn't be lying when they said new stuff as well.
  19. That makes much more sense. My brain went to an immediate 4th new line, so on Engi you would have Explosives, Firearms, Mechanists, and let's just say inventions. But if it is within the actual Explosives specialization with a 4th line, than yeah it would be more possible to balance.
  20. Hmm. OK. I see what you are saying now, and it makes sense with what you presented. I don't personally see them adding a 4th trait line though to add. If people are already complaining about stuff being overpowered, imagine what a 4th line would bring to dps and boon numbers.
  21. Well, new weapons and traits usually meant new elites which is not the case now since they said no new elites. So I don't see them adding new traits at all because that is basically a new spec along with new weapons. That only really leaves fixing the old weapons to be good and traits along with the unlocked weapons. Because anything else really is just a rephrasing of new elites which they said they are not doing.
  22. I read it as giving the elite spec weapons to all elites and for them to fix old weapons that stink damage wise for them to rework to be good number wise. Example, P/P Thief again and other under used weapons in instanced content. Would give more variety to combat.
  23. Well, I am hoping that the combat shift focus means that old weapons that are barely used will get worked on and fixed to actually be usable in instanced content. Because if they finally rework P/P Thief again to be actually good dps numbers wise by adding complexity to it. I would be ecstatic.
  24. I will give you props for finally adding the option to turn off Ally visual effects. Now the question is that for combat only, or is there options to turn off player infusions as well? I am fine with either or, but some clarity would help there on which one it is.
  25. So, overall is this more or less a push for Condi reaper while power is still behind up with GS and all? I know the axe got buffed, but just curious on how well it will play out. I am glad for the reaper buffs of course, and the same with Harbinger. I don't mind going down to one elixer freeing up the other slots. Even if it is two, I am also ok with that as well. Kind of curious on what snowcrows will pull out from this.
×
×
  • Create New...