Jump to content
  • Sign Up

noiwk.2760

Members
  • Posts

    476
  • Joined

  • Last visited

Everything posted by noiwk.2760

  1. disappointing really.. Cata will continue to be op spell breaker will continue to be op necro will continue to be useless garbage weak class..
  2. disgusting that stuff like that exist only show that pvp in this game no longer worth playing.. infact this entire game becomes unworthy
  3. playing meta build .. .either spell breaker hammer or Cata
  4. the problem with pvp is Anet and pvp. thats all. there are way more problems than there are good state things no new mods. no new maps awful balance bad matchmaking barely any players alot of design issues.. lack of properly functioning builds due to over nerfs / buffs in core traitlines and many oudated skills/traits. pvp is just bad.. .
  5. the only thing Anet decided is that they dont care not that anything is fine or fair but they simply dont care
  6. read what i just wrote. . only staff 2 has like 4 seconds CD or something like that but it literally does 0 dmg it only apply 2 bleed and self regeneration staff 3 already have 16 seconds cd and it also very little dmg maybe 1k crit staff 4 is 3-4k crit on 20 seconds cd
  7. i disagree with the suggested change simply because there are plenty of more urgent fixes for necro.. and also soul reaping is about the best not over nerfed traitline necro have.. but that being said.. what counter play exactly ? staff is kinda 0 dps weapon on a necro.. for both condi and power.. 1 does 0 2 does 0 and give "regeneration" on short cd tho. 3 does very tickle minimal dmg and chill . 5 is 1 second fear or ws it even less and 0 dmg.. and theres 1 skill that does dmg and thats staff4 but thats also a condi clean.. so you often use it for condi clean... but even then "DMG" we are talking about 3-4k cit on 20 seconds CD .. what exactly do you need to counter when playing agaisnt nero while he use staff?
  8. the quickness is fine as it is.. dont forget necro skills have very very very slow skills which is why the quickness is needed and given. trust me you dont want to play reaper without the quickness or harbringer. and even with the quickness they both are underperforming. . necros need a big update that fix outdated traits and utilities that been over nerfered or never been used.. and for scourge they gotta chose condi or sup i think that scourge should be a full support spec with 0 dmg neither power or condi but the fact that scourge is played power in WVW or celestial or condi in pvp/pve or sup is kittened up and its the reason why this class is pure bs at everything
  9. i started necro as main scourge.. let me tell you about scourge i love the idea but i think Scourge need a rework and i think Anet need to chose .. .Scourge is a supprort ? or its a condi/ power dmg dealer the idea of Scourge can be anything is the idea that makes everyone including necro mains like my self not want to see Scourge in the pvp.. if its a support then nerf/remove all its dmg potential and massively buff his supportive spec.. improve barriers and condi clean bring back the good ress and maybe some team boons.. idk.. make it support that worth play.. if its a dmg dealer remove the team barrier and team condi clean the idea of doing dmg while providing such support is disgusting .
  10. spell breaker can destroy any necro, necro doesnt have the dmg to actually kill spell breaker and spell brekaers have the tools to CC lock necros. . especially reapers . condi necro is far from being meta like spell breaker and chrono it lack dmg and sustain but i will agree that condi necro is in 10 times better place than Reaper is. . they have more condi clean / transfer that reaper doesnt have and they are tankier due to carrion Amu that reaper doesnt use.. as for harbringer.. its long while since harbringer isnt meta the reason there are still many harbringers is simply outdated guides in metabattle but harbringer been nerfed very hard with death magic grandmaster trait being cut in half.. all in all.. necros in general as a whole class is in very very bad place right now and the one suffering the most is Reaper. .
  11. and yet warrior especially spell breaker especially with hammer is by far the most braindead op bs in the game right now... what warrior really need is a nerf a big fat nerf to defense traitline both to adrenal health and remove the disgusting hammer / mace trait that gives 20% more dmg which is more than grand master traits on offensive traitlines for other classes that gives on avrage 10% dmg ... but this one not only give 20% but also fill your adrenaline every time you disable enemy (every hit) on top of that perma CC and 13k crit hammer 2 with 4 seconds CD uncompare able defensive being heavy armor with highest HP having adrenal health sick utility skills passive condi cleaning 2 condi clean every burst with spell breaker perma weakness from burst reduce dmg and full counter on top of that perma CC enemy who dont attack dont do dmg. . if thats not enough above decent mobility.. yes .. right nerf this bs
  12. i am Reaper main.. i never played condi Core.. because its not something i enjoy.. i did play power core but its a troll build.. but i main reaper. . and i do like harbringer aswell but both are pretty awful and unplayable
  13. still not good enough and still RNG because you do not clean condition when you active spectral walk.. you clean condition 2 seconds after you use spectral walk.. so you have 2 seconds that you need to hope no one will apply condition on you.. right. goodluck you are right its not rng its most likely not gonna help
  14. harbringer is trash as it is.. all necros are and cata is broken
  15. there simply better dps classes now who also have way more sustain blocks and mobility sure you can play necro in pvp but you can never be equal to the current meta ..
  16. 100% what i tried to say.. everything that people talk about why necro still great basically been nerfed to the ground. . BloodMagic now hurt you more than help you.. .. . death magic basically offer nothing. .. necro is unplayable right now simply because its too easy to kill... and have 0 way to protect its self or resustain.. Anet should fix necro but will they? i doubt
  17. shout are not good becuase they are actually bad.. for example clean 1 condition per enemy hit. .. but what if you 1v1 a condi guardian? and you have 3 conditions on you among them 15 stacks of burn? how you clean that burn? you cant with skills that clean 1 condition its rng 1/3 ofc condi isnt the only problem reaper have.. the class lack the tools to do anything in the current meta.. when everyone have mobility almost like a thief and lots of CC and resustain like spell breaker.. reaper is basically a free kill for every single 1 of the new meta classes
  18. its 1 of the reasons why harbringer is unplayable right now... cata +tempest = whole team with 100% uptime on projectile reflect.. goodluck harbringer .
  19. again i agree with alot of what you say.. but i am struggling with condition on reaper.. to start consume condition is awful healing ability with 1.25 second cast which you will never be able to cast it if you have a spell breaker on your head . or a chrono / Cata.. but it is the ONLY condition clean reaper has. but the reaper healing is much better healing faster lower CD and good life force dagger 4 isnt an option as reaper and you know that.. because as reaper we use axe+focus. about staff.. yes staff 4 is condi clean but if you swap into staff you cant really put dmg and its not something you can do during fight .. i feel like with losing blood magic and unholy might reaper really do need a dedicated condi clean utility. i agree with you that harbringer is unplayable and that reaper can be ok in good team fight if you have a tempest support that heal you and condi clean ... but alone reaper can not do anything right now.. its unplayable alone..
  20. while i do agree with alot of what you say its not the only reason.. reaper doesnt have as much chill anymore as youd think.. most of it been removed by Anet.. it is true reaper still have decent dmg and it doesnt need a dmg boost. . but its a fact that blood magic traitline been over nerfed all of the resustain from life siphon been halved and even more than halved while on shroud. . on top of that all condition cleaning for reaper have been nerfed along with unholy might and spectral walk... and the rest simply became outdated over time.. for example well of power ... right now codnition builds doesnt take much time to stack conditions they build them fast and if you want to fight conditions you need a skill that you click and remove 5 conditions every class have it. .necro doesnt. . so reaper have 0 sustain due to the nerf to blood magic and also close to 0 condi clean.. . and this is the main issue with reaper.. no resustain and no condition clean on top of the normal drawbacks of having no blocks/resistance/invun/mobility
  21. exactly they already have the burning on soul reaper nerfed specific for harbringer and for scourge . also mechanic and necros (well not all necros) are not the same.. mechanic is dumb design by Anet a class that go full signet and press auto attack mindlessly.. ill argue and say reaper is a fairly hard to play class in PVP due to the limited mobility /stability/blocks/ivun make 1 mistake and you are dead especially with the close range.. sore i do not miss core necro bunkering the points .. but none of my suggestion gonna bring bunker necro back.. and personally they should delete the minion traits from death magic and replace with something else.. im personally against any minion build in pvp if you want to play(if that even considered as play) minion go pve . but that being said necro right now doesnt even have 1 single build that is playable and its not good.. . while i love mechanic out of the pvp for its dumb unfinished design infact i wish Anet never have released EoD.. with their unfinished classes. . but engi still got core engi and still got scrapper and hero who are decent . and hero is even good.. while i do agree that some toxic necro builds like the core condi bunker and minions should stay out.. i think Anet should bring reaper and core power back into the game so that necro have a playable build.. as for lich... ya lich was lame nob crushing skill its useless against good players but destroy noobs.. that being said i think lich is a bad design skill and i dont even use it on reaper i use chilled to the bone
  22. hello Anet i want to bring up to you again the sad situation for Necro in PvP due to you over nerfing the class and ask that you undo some of the nerfs and update some stuff to be more relevant here are some suggestions 1: undo some of the nerfs of EoD to blood magic life siphon traits. . if harbringer is a a problem and benefit too much of these trait direct your nerfs to harbringer instead of the core traitline. (in EoD all life siphon traits in blood magic been basically halved in both healing and dmg. . this is unreasonable nerf and not even needed. again if harbringer benefit too much nerf harbringer not the core traitline) this destroy and remove the only resustain necro have!! this nerf +the 2nd one (unholy might) result in 0 necros still using blood magic its not worth to use blood magic anymore and cause it offer 0 of anything. . we swap it for spite now.. and by doing so we now have 0 litgerally 0 resustain ! 2: Unholy might have been over nerfed to only consume 2 conditions.. . a trait now transfer 5 conditions from allies to you.. and only consume 2 conditions is bad and often cause you to die due to necro having so limited options to clean conditions inthe current meta ! 3: rework death magic traitline ! after the nerf to the protection interval this traitline for most part doesnt offer us necros almost anything at all.. you halved literally halved the protection aplication on a traitline that already underperforming for most necro builds because how hard it is to keep up the stacks. . simply because harbringer benefit too much from it. .. once again like 1st.. if harbringer benefit too much from traits nerf harbringer directly and nott he core traitliness!!!!!! the result of that is that now death magic is another dead traitline like blood magic the only sustain and defensive traitlines we necros have you basically deleted for the sake of harbringer.. we are now just easy target we 0 def and 0 resustain 0 mobility 0 stability 0 blocks and barely any CC compared to other classes.. . oh yes and also 0 condition clean becuase blood magic and death magic are traitline that offered us some condi clean.. its unacceptable. . i curse the day you added harbringer to the game because the addition of harbringer to the game resulted in nerfs to necro traitlines that entirely remove and delete Reaper from pvp! 4: remake some of the old utility and traits to fit better the meta and more modern design. . here are examples and suggestions 1: wells wells are unuseable in pvp now days for their 5-6 seconds duration its impossible to use them.. well of power is 1 of our only condition clean utility and its impossible to stand 5 seconds in the same place !! its unrealistic ! 2: Spectral walk.. while Specral walk is still good skill and infact crucial for any necro... it been over nerfed.. . the CD is pretty long and the condition consuming have been over nerfed 2 seconds interval for 1 condi clean is useless because if you have 4 conditions on you.. its big RNG with only 25% chance to remove the one that actually dmg you. . lower the interval to 1 second or change it to remove up to 3-5 conditions at once when you first active the skill ! 3 Signet of Vampirism : why on earth would you give this signet a limit of both 1 second CD interval aswell as 180 radius ? necros dont even have a skill that is 180 radius .. most necro skills both for power and for condi are 900 range.. axe/scepter/harbringer shroud. . (core shroud is 1200) staff is 1200. even reaper who considered "melee" uses axe and focus with 900 range for most part and staff with 1200 range.. and even reaper shroud have more than 180 range.. the 180 radius on this trait makes it 100% useless signet that will never ever give you any healing from its passive effect.. so unfair and oudated when comparing to warrior signet that constantly give like 200-300 health per second. . without condition or elementalist signet who gives 180 whenever you cast spell even scepeter on ele is 900 range and cast time of 1/2 second that means 360 health per second from 900 range.. so why would you treat necro like bs and put 180 radius condition on a signet that only heal 195 with 1 second interval 195 per second.. on 180 range when our skills are 900 range? change this pls. ... another thing that shows how outdated necros are is.. the trait Blood bond from blood magic traitline you set condition to apply bleeding on target with 3 stacks of bleeding to active it. . on top of the CD.. . but guess what? theres literally only 1 weapon for necro that even apply bleeding and thats scepter .. . so this trait does Ummm.... nothing for the rest.. . the whole class is now a pack of either outdated traits/utility or over nerfed ones.. honestly dont even know which one is worse or better.. but please Anet fix it. . because necro is unplayable in the current meta.. not a single playable necro..
  23. in today meta it require playing the right class more than anything
×
×
  • Create New...