"Soulbeasts serve a niche role". And that's the problem. We were supposed to be the multi dual role, jack of all trades class. But being a jack of all trades basically means your really good at nothing specific. Believe it or not if you have ENOUGH rangers, LB5 can cut a lawn faster than a lawnmower on steroids. Three rangers with LB5 can actually down a lot of players that weren't expecting the dmg from multiple sources, at the same time as slowing those waltzing through our cripple field. And yes, we're not all single pew pew. We can trait to hit through the first target and to 4 more targets...only if their standing directly behind your target. That's why most traited rangers will target the guy in the BACK that way you'll be firing through a swarm of players. We do a lot of good corridor defense and can rip up to 5 people attempting to break through gates and and breaks in a wall. If we're well prepared when such an event occurs. But that usually requires that you have a nice zerg counter attacking as the wall or gate comes down. Shock and awe style like. But lot of the Rangers will go Soulbeast with the Heart of Thorns or Path of Fire pets for the bond. I go LB +Axe/Axe. The idea is to use as much burst as possible in the shortest amount of time. Rapid Fire, Whirling Defense, and Smoke Assault. Some players are not ready for it. But a lot now are trained to expect that much burst in close proximity that all they have to do is, dodge backwards once...and their outside of our burst area, on the second burst. Reason why you have Smoke Assault with bonded Smokescale to get right back up into the target. Lot of players say that Rangers and/or medium classes are not good for head to head, but that's not true. Proper Runes/Sigils and traits can get you up in the armored department pretty easily. Our problem comes down to one thing that critically messes us up. And that's large condi bursts. If you have enough condi clears with the right pet, heal, and nourishment you can last longer in a fight. Since we're relegated to being kicked out of zergs...we don't get the added bonus of permaboon share from the zerg when we need condi clears and/or STABILITY. We get his with cripple with no condi clears from the main allied zerg and ...yah we're toast. When i'm with the zerg and hitting up the extra boons, I survive a lot longer if not survive the fight a lot longer than I should have. Outside the zerg, it's a losing proposition since you dont' have that boonshare. Otherwise....lol...your only and last chance is Druid...…"Vitality, Toughness, Concentration" with Monk runes and Sigils that burst heal on swap. You'll NEVER do any damage that would make Balthazar Proud, but i'm pretty sure you'll be blessed by Dwayna with no problem with surviving and group heal with absolutely no problem what so ever. We do have our uses. I just get tired of people stating otherwise. It's gotten...old.