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pninak.1069

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Everything posted by pninak.1069

  1. blade renewal isn't a signet, why should it provide reflect aswell? unless you mean bladeturn requiem in which case the block duration is increased. master of frag works differently on bladeturn requiem.
  2. they have a couple of ways of reaching 3 clones while in stealth. there is a skill that leaves a clone and stealth yourself (decoy), there is one that gives 2 clones without stealth(mirror images), then there are weapon skills like scepter 2 that give 2 clones on block and a trait that creates a clone on dodge. there is also a signet that creates a clone every 10 seconds. https://wiki.guildwars2.com/wiki/Clone this site lists all the clones you can get and the skills for it. as for stealth mesmer has a small number of them only: veil, mass invisibility, first skill on torch and decoy.
  3. the tooltips for spheres don't have the longer duration of boons listed when pairing spectacular sphere with sphere specialist. the actual boon themselves apply correctly tho.
  4. your regular dodge is heavily handicapped if playing mirage in wvw or pvp. no other mobile spec has that many handicaps. we even lost two dodge bars since we used to have 3. meanwhile daredevil can get back endurance from skills to allow a quick dodge when it is needed. for mirage all the skills that create mirrors have the problem of you having to reach the mirror to use it. so by that aspect mesmer already has no dodge directly available. even if you use cloak if you are immobilized etc you are still spending a bar of your endurance. and I highly doubt the mesmer gonna use a lot of mesmer skills that give mirrors. it makes the actions pretty predicatable.
  5. I like kits and the way they can combo. I usually run with up to 3 kits. mech also has up to 3 kits for support, but don't have experience with it. condi mech hardly uses kits and to me it felt like smth was missing to I switched back to holo. as for wvw I enjoyed the long range mortar kit, but usually just play pve with option for wvw for daily achievements only.
  6. I like ammo skills, but mostly because they even include stuff like emp2. I don't use too many ammo skills in my builds and used to run arms on my zerker, but for bs it turned out to be useless as it stops the flow of actions. as for the changes of the bs ammo skills not sure how they gonna be. some seem intersting, but unsure if they gonna pay out in the end. I swaped arms for discipline so that weapon swap is smth that gets more used. most of my other characters switch weapons more often esspecially ele and engi. I used to run berserker with arms. I tried to run the spec with discipline, but the synergies didn't really make sense to me, that's why I switched to arms so I can get a higher hiting primal burst for bigger healing from rage. arms is way better for it as you gonna critcap easily and also have big aoe and enough signets for it to work. and arms ofc also makes more sense because berserker gets a buff for both power and condi dmg. only ammo skills I use currently is emp(if there is one, mostly optional), gunsaber skills and flow stabilizer. as for the skills I consider them fun, because some are just needed when you actually need them while others are good to spam if they are of cd. so it feels more like playing an engineer with several kits where you are use certain skills depending on situation and still use others whenever they are off cooldown. optional skills would be gunsaber 3 and 5 aswell as flow stablizer itself, because you won't need it as much once you hit the flow capacity. spammed skills would be gunsaber 2+4 for short range aoe spike and another small attack on multiple targets. when the spec came out I initially wanted to craft a build that uses daring dragon with rifle, but that didn't really work out as you got a pseudo-rifle in gunsaber already so you have 1.5 weaponsets only instead of 2 different ones. dunno about the other weapons with ammo. didn't find them appealing and the playstyles more clunky.
  7. mirage isn't the only espec that has attacks during dodge. https://wiki.guildwars2.com/wiki/Dodge this site lists all those traits that give a benefit after or during the dodge. somehow it is missing thermal release valve propably because it is conditional for it to work. it is the holo trait that removes 15% heat for an aoe burn if you have that much heat.
  8. pve. I haven't played pvp since pof launched.
  9. I like that it actually encourages weapon swap. I tried spellbreaker, but my build didn't work and similiar to zerker I sit in the same weapon set. I know it is the same if you don't count the gunblade itself, but combowise it feels more intese. I play with physical skills, which a lot of ppl don't consider using. I don't really get why. I found willbender weak. sure it has higher dps on a single target, but fb has tomes and more skills available to it making it more dynamic in use. the only argument to stay on wb is the enhanced mobility, but that also lacks when you take the aoes of fb into account.
  10. scepter one is great, because it also got the two clones on it. sword hardly makes sense as I avoid melee combat most of the time making it a useless skill. it is the same reason why sword seems to be a great weapon, but its range suffers. Think the only reason to use sword is for blur, but even with it now you can take dmg from condis. what saves it currently is that retaliation is no longer in game thus you don't get dmg reflects upon using it. Warrior engi, vindicator, ranger, ele, daredevil and propably some others also got channeled blocks. I think the only argument for mesmer blocks to change is that they work on a single hit only and don't continue to block unless you count in shield from chrono.
  11. these are the legends we got: Luxon/Kurzick(factions), Mallyx(nightfall), Shiro(factions), Ventari(Prophecies), Jalis(Prophecies), Glint(Prophecies+EotN). What's missing is Lich, King Adelbern, Abbadon. I know I ignored renegade as the legend is more tied to gw2 than gw1 lorewise. I don't expect Abbadon as we got Mallyx for that. King Adelbern would be intersting as he was a warrior. For Lich it would need to be different to the lichform we currently have. there is also the option of duncan the black. But doubt it as we no longer got retaliation ingame to make it work.
  12. I would be inefficient to create a unique animation for every skill in the game. for example shieldbash, bull's charge and gunsaber skill 5 also got the same animation.
  13. I agree with others that cata is fine. I don't consider it core+, because you need to gather energy before you can use the spheres. It is also overlooked that it benefits a lot from different effects of auras which can give it a very high dmg reduction. That's why cata seems to be the most balanced specs out of the e-specs for ele we have. regarding augments I don't mind having to meet requirements. I wish more skills would have them. in gw1 days there were a couple of skills that had no effect if certain conditions weren't met e.g. target needs to be affected by a watermagic hex. But what's also intersting to note is that even if the spec is considered one of the more complex ones it doesn't change that it is just a matter of the way you press keys. So overall complexity can be broken down to easy to learn combos you get used to.
  14. I think untamed is the most petcentric spec we have. it also combines two pretty good gw1 builds in it together the bunnythumper and the packhunter. https://wiki.guildwars.com/wiki/Beast_master I think the problem is in that if you play the first you can't play the second making it very hard to create a hybrid between the two thus making the ambush and unsleash skills useless. I can imagine that for gw2 packhunter you gonna permanently stay in unleashed ranger state. we also got the additional ambush skills only, because ppl complained about being stuck to hammer. I don't really mind as hammer is a weapon hardly used and was one of the strongest knockdown weapon in the predecessor with a 4 second knockdown(backbreaker). lots of raid bosses also are immobile allowing untamed to consistently do cc dmg and keeping up different skills. heard for pvp it is also pretty strong. I think the spec is underrestimated and ppl are overwhelmed by the number of additional buttons to press. I assume the "number of skills"- argument comes from the fact that more skills means more options. It is a way of thinking I can get behind as it is the same thing in gw1. and the same thing slowly seems to apply to gw2 build variety. and due to number of skills some e-specs are more appealing than others. like holo having photonforge for different situations, fb got the tomes. but usually the builds with less skills balance it out with having different single skills available to them while others give up on them or are stuck to certain versions(zerker's different primal bursts vs bladesworn's fixed dragonslashes+gunsaber). Each e-spec with highest amount of direct skills available are: Firebrand(tomes), Bladesworn(dragonslashes), Holosmith(toolbelt+photonforge), weaver(dual),mirage(ambush+shatter),necromancer(doesn't matter, but reaper if you go by weapon skills), vindicator(alliance stance) and deadeye(second set of rifle skills/ specter if you go by extra skills like shroud not linked to a weapon).
  15. no it has not: ele has 4*5(weapon skills)+4(jadesphere/overload)-6(dual for weaver)= 24-26 untamed has 2*5(assuming not using hammer)+9(pet skills)+2(ambush)=21 with hammer 26 so same.
  16. http://gw2skills.net/editor/?POkAINlVwUZU0BGJW2TeRrB0A-zxIYdlqH6rMSqqiIV9dA-e that would be a healing variant. due to lowering cd you can use more revives from the spirit aswell as recast it way earlier. what's weird is that beastmastery doesn't reduce the cd of untamed pet skills. and with nature magic your pet gets passive healing all the time making the other trait obsulete. regarding the upkeep of the dome you'd need a very static target and in zerg situations I usually have alac on me so that might have changed the outcome a bit.
  17. here: http://en.gw2skills.net/editor/?POkAINlVwUZU0BmLW2XexrB0A-zxQYBFD5tVqGUwY0sqikqKGA-e rune of air for targets that are out of range, short cd for traps. the dodge trait is for quickness only.
  18. I personally never unsleash ranger although it would make sense to use it when the breakbar is broken. I play a more tanky version with focus on cc to upkeep the dome against projectiles and healing spring. as an asura player you can use stuff like technobabble to cheese freverent force. and due to pet skill 1 tping to the enemy it feels like a SaO-chain. my other build is dmg focussed with the on-attack buffs. I wanted to use quickdraw for it, but quickdraw is used on the ambush skill iirc so you'd be wasting it with autoattack on. I doubt you can have the ambush skill long enough to finish casting whirling defense. I have played against bunnythumpers in gw1, but untamed doesn't really come close. I am even surprised the game doesn't have necrobombers yet. propably got yolosmith for that.
  19. ofc it would be. but at the same time we both know how long it took to even see the potential behind the class. it is just after gw2 launched that mesmer was really getting the right spot how broken they really are. I always wanted an espec that had no clones ad worked more like gw1, but virtuoso misses the mark. I love gw1 mesmer, but was surprised when I first played it how unfavored it was despite all the sick buffs it has already.
  20. if you describe mesmer this way it actually comes relativly close to gw1 mesmer. there it was more of a assasin-style caster that killed you with hexes when you didn't pay attention and could punish you in a multitude of different ways: not playing(wastrel's), attacking and casting(empathy/backfire distrust) snares and energydrain and shutting down your skills or even stealing them. I wouldn't call it cheating the game since the gw1 counterpart also was extremly strong with additional recharge speed in pve and faster casting in pvp. it is also the class that has/had the most armor ignoring dmg in the game followed by necro, monk and ritualist. As for me I hardly play strikes with mesmer and mostly play them with a different class. I think virtuoso is a step back to the roots, but is also a downgrade from its form. To some degree it seems like assa became mesmer in gw2 while mesmer became thief gameplaywise. for open world mirage seems to be the most ideal spec since you got the highest amounts of skills with you(I try to go for specs with the most options so from hot to eod the number of extraskills you carry with you are 6 - 9 - 7(weapon skills+ mechanic)). think virtuoso is for ppl that dislike clones and go for strikes etc. where losing clones can reduce your dmg. mirage is better for open world as you even get alacrity for yourself(staff ambush) to reduce the recharge of your mirror creating skills. I personally run a perplexity mirage, but wanted to change to trailblazer+tempest runes for a pure condi build. at the same time it is hard to avoid getting rune of tormenting in case I want a hybrid virtuoso. Jaunt is one of the best elite skills the mesmer has access to tho. very small recharge time, tp and condi dmg.
  21. nvm tested it and didn't work so no need to even think of it as an option. thanks for your help.
  22. it doesn't? I was sure it does, because then you'd have two sources of ccs one based on ranger and one based on its pet. gonna check it then. if it doesn't then the rune propably won't work too.
  23. the trait states disabling a foe reduces the cooldown of all your equipped skills. it doesn't state that it can't be triggered by an ally and since it works with your pet companion it should apply here aswell, right? I just want to ask as I don't have the rune myself and rather get the info from someone that tried this combo already.
  24. you get a small little blue arrow up that indicates the flowrate. you can see it in the traits also. the arrow can stack and doesn't seem to have an upper limit. I tried using fury+flow stablizer*3 and signet of fury and got 10 stacks of positive flow. One flow stabilizer is 1/4th of the bar, because 8*3 flow is 24 flow. signet of fury is 15. signet of rage is 2 flow every 3 seconds. would be nice to get audio cues, but think ti should be optional. all other classes with these type of bars don't have indicators except photon forge with poissible overheat.
  25. you got some dps atleast. we mesmer players have to wait til the big zerg splits up before we got a chance to deal dmg. We pretty much are just the utility guys following around like sentries, but unable to attack the enemy zerg, because of the long range. The buff on stuff ambush will hardly change anything. even thief and warrior might have a better time dealing dmg, because of their 1500 range.
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