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Perceptor.7189

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Everything posted by Perceptor.7189

  1. i got the same issue, but later i notice that my adblock was the problem. Just turn off all ad block and problem solve....
  2. After a few hours trying the mechanist, IMO, the golem pet thing it's a mess. i would prefer a summon system like the guardians spirits weapon, where you cast a specific golem tie to the mastery trait, and in a similar way, a golem ports in, do the skill, and then fly away/explode/idk. Mace also feels weird and slow, like even more slow than the scrapper hammer, and the confusion it's kinda bad. Just my 2 cents for future conversations....
  3. This happend while trying the meca on the champion golem in the fractal lobby, but when the jade golem dies, if you are quick enough for cast him barrier and then you cast f skill, the golem stay in the fight instead with perma invuln.
  4. Well, the spanish and french verstion of the trailer for the ranger spec have the description for the engi spec. It's called mechamancer (rought direct translation) and, for the spanish version, it's said that "controls jade battle mech's to the battle". Tomorrow will know more about it.
  5. No. Only use holo because of fractals and the "use the meta build" stuff. I hate it, every other spec/class with a resource management mechanic have some punishmet, but most of the time it's based on locking some skills, but holo it's the only spec with double punishmet, one big hp loss and losing your toolkit abilities. Not to mention, the persisten bug of forge canceling your skills, the fact that i can't pick things on the ground while in forge mode, losing all my stored heat once i hop on a mount, and the list go on and on and on......
  6. Go ahead, nerf the scrapper and the only thing that the nerf would acomplish will be a switch from a SS scrapper to a herald spaming chaotic release every time it's aviable for the same effect, or even more mesmers casting mass invi with the master of manipulation trait... Superspeed it's a problem, but also it's invisibility and aoe roots and the only thing you can do for now it's just adapt the current tactics to deal with them, just like everyone else...
  7. What about the 2 sec quickness for scrappers?? Serveral players point out the dificulty of keep a viable stack of quickness with the current duration time, and also since, you guys rework a important trait in wvw, the change in his current state it's more harmfull than usefull...
  8. I just gonna say that the balance team it's really showing how out of touch are they with their own game... Oh and in case some balance dev read this (altho all evidence indicate the contrary), 2 sec of quickness tied to superspeed it's not going to make the scrapper a viable support clkitten, not when there's a firebrand who can have permaquickness
  9. i wonder if we could use the passive-aggresive route and send to the devs some food with "where's the alliance system??" written on it....
  10. Stealth it's not a problem, yes it's annoying but there's a lot of ways that you can deal with it, including running away (imagine that). Spaming stealth it's a whole different problem with thieves beign the mayor ofender in this topic, that beign said, the solution it's quite simple imo. Put freaking CD on thieves weapons skills, there, problem solve, now thieves can have buffs and be relevant in all the other types of gamemodes.
  11. Intended because it's not inheriting any stats/traits from you :anguished: It's not intended. Rocket turret it's listed as "explotion" and the basics attack activate Steel-Packed Pownder and Shrapnel, therefore, Explosive Temper and Big Boomer should also work with the turret.
  12. Rocket turret attacks does not activate explosive temper and big boomer traits
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