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Artificer.3468

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Everything posted by Artificer.3468

  1. Thanks for your hard work in uncovering and documenting these bugs, hope that that anet can use these to solve the problem
  2. To my knowledge it's the only skill left that can be affected by legendary foci. Not the best reason but I don't think the skill needs to stop being a projectile to be better. Making it a faster, damaging projectile would be one way to go about it
  3. For focus 4 I'd rather they keep the projectile, remove the lifesteal, and up the damage.
  4. Don't think I've seen it brought up much but it's possible to have both, tie support to blighters boon, leave deathly chill as is and make reapers onslaught even stronger. That way if you want to support with your reaper in teams you can, if you want to spec into full (competitive) damage, then that could work too. They can keep the number for reapers onslaught the same in pvp to avoid it becoming opppresive and change the boon that blighters boon gives in pvp and wvw if that would be an issue too.
  5. Was hoping they would have looked at focus 4, glad we at least got something but would have liked more. Hopefully they also address those spite minor traits eventually.
  6. Hope this can be addressed at some point
  7. I'm kinda sad that Pistol Whip and Unload didn't get any love honestly
  8. I like some of the changes and nice to see bloody roar has a fix coming soon. I will say though I find the lack of mention of either power harbinger or Spite, necro's main power traitline to be a bit odd It has 2 minor traits that desperately could use an update and a sign that that is being considered would be appreciated. Really not feeling the water trident change at all honestly.
  9. P Mech is at best 34k right now it got nerfed recently unless I'm mistaken
  10. Is there a mechanic that you've played with on another class that you'd like with your favourite profession? For me it would be an ambush mechanic on necromancer because it can give cool skills to old weapons. you could access them by self inflicting conditions or something
  11. My first suggestion was pretty strong and boring admittedly. it was giving us a version of Thief's Exposed Weakness that was weaker out of shroud and stronger in it. I think it amounted to a 3k dps gain on the current bench but dont quote me on that There could pprobably be a trait that gives more consistent vuln outside of axe auto. and/or give you a stackable buff on vuln application? I would be fine with bitter chill but it's in the same tier as spiteful talisman lol
  12. That's never really my reason for asking for buffs because i always try to avoid pugging so I cant speak on the experience. To say it wont help at all with team desirability though i dont think is true but i dont have data either way. there are literal spots in teams that are meant almost purely for dps and if anything extra, CC unless your base class is something like mesmer or the benefit is for free during your rotation.so i dont see the issue in that reasoning either. I also dont see an argument for leaving power reaper where it is in pve either but this will be my last comment in this thread.
  13. Necro has 2 other specs that can be better leveraged for support i'm pretty sure but none compete well for power dps. i dont see an issue with bumping up reaper's damage and leaning into support on one of the other 2. harbinger does boons already and scourge has defensive support.
  14. there's also the matter of other gamemodes, whatever they add to necro in terms of team utility unless very specific may be an unwanted buff in pvp/wvw i dont see them changing the gamemode split to be more drastic as much as i would like that. whereas damage could be along the lines of the split they currently maintain but maybe they can surprise us
  15. as long as the solution isnt alac shouts i'm at least willing to listen, in the meantime i will keep suggesting they buff power necro damage in pve until i'm blue in the face.
  16. The wayy i see it is this. The bar for necro bringing some team buff or desirable utility is a way higher bar to pass than just bringing more damage especially since unique buffs are pretty much off the table at this point Pure damage is definitely the most flexible role and making reaper at least competitive in that role isnt a bad thing. at the very least they could give it to power harb too since it's also pretty low even built for pure power dps
  17. they were pretty forthcoming about what they consider tradeoffs tbh and reaper shroud doesnt really fit that definition
  18. That sounds unreasonable and I say that as a reaper fanboy
  19. For What It's Worth I still think the necromancer is the king of transferring and self inflicting conditions comfortably Back On Topic I hope they do something more interesting than just giving us devastation traits if they decide to change some things
  20. I'm not saying that the entire traitline was garbage. Two minor traits could be way better is what I'm saying. And the bugs should be fixed obviously but one shouldn't stop the other.
  21. At this point I mostly just want to see the design philosophy
  22. I would like that too but my main focus is the spite line
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