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Alabastrum.9361

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Everything posted by Alabastrum.9361

  1. The entire fake cast arfument isnt working at all when you realise the mesmer can wait till the last moment to interrupt a skill with his instant cast rupts. The reality is that rupting 3/4 and more cast times isnt difficult if you do it with instant cast. Even on a reaction time of 0.25 sec and 250ms lag you would still have a time window of at least 0.25 sec. some heals like necro and warrior have 1 sec cast time. If every person had bad reactions like that then every daze would be like a 0.25 sec hard cc at least. Conidering the time window for the heal rupt in addition to the reaction time to the rupt of heal. A mesmer player, even in this slow reaction world, could set up a full shatter combo rupt midway through and get a "guaranted" kill. I think its clear that reaction times are very much shorter especially when ppl are actively looking for things and are ready for the follow up. The reason I dislike power block myself is because it makes a punishing core game mechanic interrupting even more powerful. but not by 100% by unreasinable 250%. It adds 10 sec to the normal 4. PS to permanently lockdown a skill you need an interupt with less than 15s, 2 with an average of >29sec, 3 with average of > 43 sec ( oh wait doesnt mesmer qualify for that?) PPS: A change that reduces the 10 sec to 4 would be fair is what I am thinking.
  2. The game should strive to have more counterplay, not less. Removing the requirement to hit also removes the counterplay. You cancel burst skills before they complete to not waste the adrenaline by swap, arcing slice can be stowed even. Or maybe I missed the point and you actually just want to get perma regeneration. change adrenal health Warrior now heals for 300 Hp/sec while in combat Cleansing Ire Warrior now removes a condition for every 10 adrenaline gained I mean why even press a button. You coud get rupted.
  3. It would only be a normal score if you played with a duo that is significanly lower rank than you are yourself.
  4. It gets crazier and crazier what kind of buffs some ppl find appropriate. Only one exanple. Stomp would be a stunbreak. explo finischer, bonus dmg buff(physical skill), movementskill, stability ( two times) , knockup (best for mof cc (even affects downeds), do dmg, 20 sec cd (18 sec traited). btw you can convert all common hard cc (bullscharge, shield bash) as well as GS F1 and Axe F1 from the cc.
  5. All the projectiles in GW2 work like that. They only differ in size and speed for the most part. You can also dodge ranger Longbow shots by strafing left and right if you stand far away enough. If you throw a projectile at the same time a target uses a jump skill you might also fire it straight upwards towards the stars. It has to do with how the projectiles are targetet by the game to automatically lead targets on by a bit. Throw movementskills into the mix and things go crazy. The slower a projectile the more easily this kind of thing affects it. The homing projectiles like lich autos or mesmer staffs work differently and are not affected.
  6. Also +75 would make players jump up almost an entire division causing soloqueue games (with no premades) to be more imbalanced as well.
  7. Also all movementskills can be retargeted not just rush.Rush also very easily Misses when the target moves after the final dash is initiated. Or when other movementskills are acrivated by the target.
  8. @Moradorin.6217Its kind of funny you would say that because I just tested it ingame before writing my post (I have auto on skill one on). As clarification I mean pressing stow and roll at nearly the exact same time but stow first to avoid accidentaly stow the attack in lag.
  9. @Moradorin.6217You can either stow weapons right before you use cloak or you could deactivate the automatic usage of skill one by using contol + right mouse on skill 1. also when you faced away and want to activate ambush make sure to face your target before pressing the button (especually on GS ambush otherwise it will go on a short cd aka wont be usable anymore)
  10. You actually have 1 1/2 sec to use your ambush attack you do not nees to cast it imediately.
  11. Even if you lose ground on flat terrain you can easily gain ground when climbing terrain. You can even do multiple jumps during one activation. Furthermore the distance of a max range dogejump isnt too different from what you can achieve especially jumping upwards as you do not get the extra lag and inability to jump right after impact. I think this paragraph explains how jumping is arround is better. Max movement was refering to the max movement of mirage cloak.You only realy get outclimebed and jumped by superspeed You can also alter the direction at any time also avoiding to get stuck on a stupid structure on the ground. I mean normaly dodging reduces control over Movement and using skills not mirage cloak. On a class like mesmer it would arguably still be extremly strong if you couldnt move at all but all the nerfs to it would be reverted. about condi you can dodge whilest imobilised just in case that was unclear. Mashing dodge could also true link evadeframes unlike normal dodges when there were 2. PS: Lets not forget it used to be even longer and grant superspeed which even on 0.75 sec was 315 units
  12. Energy sigill in PvP only restores 25 Endurance. WvW/PvE restores 50.Miragecloak grants superspeed (wrong a 66% speedbuff used to be superspeed) wich helps jumping arround just as much (turn your char and you also will have max movement).Miragecloak can be activated while under the effect of cc which is way too good.You can also act while the "dodge" is going on.It is fair to say that it is superior to normal dodges by a lot an a nerf of some kind was necessary. @phokus.8934thx for the correction as you could have seen in more recent post I didnt make the same mistake and it really doesnt matter much for the point I was trying to make.
  13. Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all.Same thing with Tornado btw. there you have too much stab.Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended. Naw I disagree, loch 100% is more effective in team fights and as a oh kitten button, rampage is extremely easy to kite and wait out. Which is Why I said in a head to head.In teamfights both Lich and nado are seen as more usefull by popular belive. Still rampage wont be useless as it will be able to pressure the person using the elite and also bodyblock Lich projectiles. Lich from non power necros are extra puny ofc.Again in a 1v1 its not even close. bodyblocking; the AA pierces, so you are just taking extra damage on your team. Do Necro even use anything besides the AA?You are actually right Lich AAs pierce. You can only bodyblock with reflects.By focusing the Lich you can cc if you time it with the stan application. or force a roll. Lich users should also spam 2 for extra dmg. (everyone should do that)3 is a AoE fear and should be uses against reflecting/blocking targets. I am not to familiar how the shadowstep on it workd tbh. I am onöy piloting Lich one day per half a year or sth.If there is too much Projectile hate skill 5 and even skill4 are also useful.
  14. Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all.Same thing with Tornado btw. there you have too much stab.Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended. Naw I disagree, loch 100% is more effective in team fights and as a oh kitten button, rampage is extremely easy to kite and wait out.Which is Why I said in a head to head.In teamfights both Lich and nado are seen as more usefull by popular belive. Still rampage wont be useless as it will be able to pressure the person using the elite and also bodyblock Lich projectiles. Lich from non power necros are extra puny ofc.Again in a 1v1 its not even close.
  15. Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all.Same thing with Tornado btw. there you have too much stab.Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended.
  16. You could also run Soulbeast elite for disgusting burst just saying.
  17. It does not count as a stunbreak, but you are not under the effect of fear anymore.You could easily test this with a warriors berserker stance and rousing resilience trait.
  18. Norn are bigger humans same animations (as far as I am aware). 100b with no hopping arround though.Would recvomend smallest size for best possible run animation. Humans are basic and have silly rush animation. Silvary supposedly have faster animations.Salad is also good becaue there are no forks in land combat. Just watch out for forks in the road! Asuras are annoying cause hard to see. (they also pretty much float in the air while 100b) Asuras have a very different dodge animation. armor doesn't matter only other Aasura players will notice xd. Charr have the coolest animations like sideflip on eviscerate charching like animals on rush. Not hopping around on 100b. (armor choices are garbage though)Run on all fours ooc. Dont forget the voices if you play with sound or else it could come to haunt you xd.
  19. Winrate only matters in unranked, where to my understanding there is no playerrating based game matchmaker (everyone has the same rating). But even unranked difficulty can change drastically depending on what time of the day/week you play. The pvp community isnt large enough for it not to matter.
  20. rampage is actually a lot better than rage signet. Only use rage sigill if you lack adrenaline gain or for more honorable duells if you cant play without any elite. If you use it right you can get at least 6k dmg and a cc chain off it. wich converts into a full war combo. Heck you can even hitconfirm from the kick. Aside from the facrt that rampage strait out beats tornado and lich. On top of that you can stab stomp and occaisonaly get a clutch rez too. Not to mention that cc chaining an opponent in a teamfight for 4+sec is quite good in and off itself. leap is even a AOE stun.Furthermore its a decent way to force a decap if you kick them off and cc them offpoint in a sidenode situation. Opening with bc is good if you time it at end of rolls etc. especially when you +1. Holding on to it only really makes sense in certain matchups like war or thief. If they dodge you still get a follow up if you are on axe. Don't always use Gs4 after Gs3. Gs4 is one of the best skills atm to sneak in good and cheely dmg especially with the returning hit. In other words use your brain and be creative with it.
  21. Playing with tactics and rampage will make it harder to get lvl 3 eviscreate off (meaning you may want to skip using a GS burst to generate more adrenaline). You can also use signet of rage for passive adrenaline gain and an about 2k heal on active use an a short dmg boost. Tactics warrior has a lot of burst heal and starts out with 2 stunbreaks but eventually your gonna be out of cd depending on how conservative you played in about 1.5minat this point the defense line actually starts to outperforms the tactics line from my personal experience. You can also play Power spellbreaker dagger/shield Gs. Pretty much the same builds that have always existed.(going for an spb build will make you live a lot longer just because of fc, but in the end you still need to learn the fundamentals of warrior). Fc also gibes 1 stack of stability with makes it better for fighting builds with a lot of interrupts. And its better in teamfights because of the aoe daze. I would recomend you play what you used to play at first. Hammer/Gs and Sworf/Gs dont really work after they removed the quickness on swap sigill. If you dont want to stick with warrior ranger and revenant are good and very survivable 1v1 1v2 fighters as well. You can also try a core defense version at your own risk. swap tactics for defense. get lower cd for shield plus reflect (against lich this is yummy) avoid the 300s xd traits. get cleansing ire for anti condi and feee adrenaline gain. use bullscharge berserker stance and stomp (shortest cd stunbreak with combo potential (kinda like uno reverse card))In war v war it isnt that great but you have a pretty free matchup vs condi revs , core necro and have decent matchups vs all theif builds condi thief as well.Bane of your existence are only mass interrupts and slow reactions. (With stomp you have to srunbreak extra fast cause you get some extra dmg from chrono shatters etc. Power mesmers especially those with lots of cc are your worst nightmare.Ranger is thoug but doable. revenant is very dependant ob your reactiontime and knowing the gaps in their I-frame. Don't push yourself too hard and may the crit rng be with youalways
  22. Yes, it is absolutely very possible to get into GW2 PvP even in 2020. Depending on your experience witch Gw2 combat and pvp in general you can get into it quite fast. Its hard to put a number on the hours it will take. That can differ greatly depending on how efficent you practise, how much you already know, your learning capacity etc.And especially at what level you say that you are are in an acceptable state.If you have a fighting game background you should be fine and be able to pick it up like any other fighting game. The main difference would be that Gw2 is not really combo oriented and you can run away and camp relatively unresticted. The art of running away is actually a skill you need as staying alive is more important than getting kills in certain situations. You might want to practise that in wvw or in unranked as ppl will get super mad at you should you "kite" them over the whole map for some sightseeing they didnt know they signed up for. ? There are some good videos on Youtbe (Mighty Teepot made one in spring if you dont mind a british accent ?) for complete beginners if you want to get started and just hopp in.As in a lot of PvP games Knowledge is power, knowing exactly what your opponent can and cannot do might arguably be more important than knowing what your class can and cannot do.Therfore you have to learn up to 8 classes on a basic level in order to play PvP properly. (then again this is developrd naturally over time. Just ask your duell partners what you can do better or how they killed you) Each class has certain tricks you can train on your own, against NPC and Golems. your sustain rotation can be trained against the practise Lord in HotM.and the next best thing is the 1v1 arenas (there arent always opponents there though) The freeforall Arena in HotM is a little inconistent because there are a lot of ppl on the map. Ther is more skillag and things like stealth are extra good there becaue the character modell will not load in time and therefore you do not see animations etc. And of course you can visit empty servers to familiarise yourself with all the maps. There are also various no port spots and shortcuts (jumps) you can use to kite. if you watch for example valluns videos you know a lot of them from just a few games.idk if ther is a list or a guide to all the maps somewhere xd. Finally, I want to say that there is a lack of ppl that go into 1v1 arenas. If you are looking to play hardcore you will have to play unranked or ranked to get practise.
  23. That feature of not allowing to overlap cc is flawed not only because 3 sec cc could fail but also because most ccs arent instant cast. Meaning you need to hit that specific timing half a second in advance, but its also not quite half a second (cause it donesnt necessarily cc at the end of the animation). In other words chain cc would be extremly hard to pull of if even cpmpared to the counterplay. As spamming the roll button, which you can also do right now gets you out of any stunlock attempts that are not overlaping or perfect anyways. We play a game where all classes have access to abilities that cam get then out of stunlocks ("break stun" effect) some even paired with cc imunity (stability). If somone reads/ reacts to your stunbreaks and gets you again then its only fair for you to be stunned. (aside from the fact that you can have more stunbreaks and other tools like thief steal, blinds, corona burst EE for 5k dmg etc). There is counterplay to CC both hard CC and soft CC (although they have to share with condi)
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