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moony.5780

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Everything posted by moony.5780

  1. Why does it need rewards to be nice to others?Pls give me 1000 Gw2 player Names that use a weaker weapon everytime they enter a 1 shot zone. Do you think that less or more player will help if it gives more rewards? @Fuchslein.8639 said:And as I mentioned above, something like this would not lead to people being 'nicer' but simply that they would farm the sh* from the low lvl areas. Because that's how people are.It should be balanced in a way that its not possible to abuse it. If they cant abuse because the system dont let them, then they just simply cant abuse. And even if its abused, but in a way, that it will actually help new player and they get also a lot of befifits from it..then i think it should be ok, or not? @Fuchslein.8639 said:The players who at the moment already pay attention to their environment, help others ect. do not do that for rewards.I do ... :) Its low reward but still materials that i need
  2. 100% agreeing with u! I really think Anet should get new ways to make old maps be active again. Unluckily the current missions dont help to do that, because they r in an instance. So all the maps are still empty.New things could be: New achievmentsMore different dailiesNew tasks to do, that make people come backRepeatable mapcomplatation on the main characterMentoring Program: Getting rewards for taking care and playing with new plalyerHardmode for open world (but no new instance will be made as in Gw1, but forexample the downscaling is reduced more (5-10 lvl lower)Adding more Mini Dungeons and Jumping Puzzels
  3. Well, the rewards are only for beeing nice to others ;) so making far less dmg on events, if there r others Today is queensdale daily..and its a disaster x)
  4. Specifically, the daily event map makes this so wide spread you'll be lucky to get anything done without resorting to the same rushing in with mount to attack as quickly as possible at the expense of everyone else. It's enough for people to see one person mounts up, then everyone gets worried about missing out, and here we go again. It sucks. Yeah, good luck with that... For most people: stop being selfish = stop being human, or so it would seems from playing MMOs. Excetly this is why i think it would be great if vetrans get more rewards while helping others or makeing less DMG. So if u have a volenteer debuff (so everyone choose freely) which provides a bit better loot, then more people would use it. Honestly, if GW2 would not give the option to let me play side by side with new player as it is now, and i still get my near normal drops, i would not play lower lvl areas so often + new player will sometimes be worried to ask me for help, bcs they think they waste my time.
  5. Ofc it must have a new weapon with it :) And i completly agree with you, that a ranged weapon is missing.
  6. Well as many before me already wrote: The current situation is frustrating for new player...So people who test the free version dont even buy the expansion.It is always good to be new player and beginner friendly. More new player = more money Where is your statistical evidence? What you have is anecdotal. Your friends as new players is not indicative of a problem that affects all new players. If you would be able to back up your claim with hard facts, I would be more inclined to listen. Im really sorry, i have a job and i only play this game for fun. I can only tell you what i notice myself. Thats why at the beginning of this conversation i asked others how their experience is, or not? You didnt share your experience about someone stealing your kills...so maybe u tell me what u noticed? :)I don't have this issue. I don't see other players stealing my kills.Have you tried a new character after the release of PoF? Check and look for lvl 80 player. Especially in queensdale this problem is huge. Or maybe just go with ur main character to queensdale with your best build and best dmg/aoe. And go make the escort event https://wiki.guildwars2.com/wiki/Escort_the_trading_post_caravan_to_ClaypoolThen you maybe will see the problem i see. And again..as i said...i regulary take random new palyer (who i dont know, just someone who come from the tutorial with less then 40 AP) and i run together with them and explain the game. And usually at this event i have to say "pls dont 1 shot stuff". Some vetrans understand and even apologize. But some just ignore and even wait at the next spawn. If you want, i can mail you ingame the name from someone who i met yesterday, and he tells you how he feels :)
  7. Well as many before me already wrote: The current situation is frustrating for new player...So people who test the free version dont even buy the expansion.It is always good to be new player and beginner friendly. More new player = more money Where is your statistical evidence? What you have is anecdotal. Your friends as new players is not indicative of a problem that affects all new players. If you would be able to back up your claim with hard facts, I would be more inclined to listen.Im really sorry, i have a job and i only play this game for fun. I can only tell you what i notice myself. Thats why at the beginning of this conversation i asked others how their experience is, or not? You didnt share your experience about someone stealing your kills...so maybe u tell me what u noticed? :)
  8. The current situation is only good for vetrans who have good gear and are familiar to the event system. So they see the monster faster, attack with AOE, and have super nice loot.With my chart before i tried to show how things could be balanced. The medium lvl is marked as very easy casual but fun gameplay, because they r starter areas. The lvl for Raids is even far above this chart.Beeing easy is good, but it have also some kind of saturation. If the fastest kill is 1 second, then haveing more dmg is still 1 second. But better would be at least 3 seconds, so that more player can react to it, and also attack. And honestly, 3 seconds with only autoattacking is not much at all. But thats during Coop-gameplay. I dont care if someone 1 shot a sleeping drake :) But stealing kills from other player is kinda bad. This game is a coop game....the nice thing is, you can play it solo, and if someone joins the fun just gets better (but not more difficult!) But if during a coop thing (here the events) 1 player is able to dominate everything and steal everything from many other player, this just ruins the whole event! If im wrong with my assumption, feel free to correct me :) i want to make this game better by discussing and not just force others my oppinion. I write really huge Comments sometimes and i fear people dont read everything and maybe misunderstand :( But as with every good discussion my opinion changes bcs i learn from you guys :3
  9. Well as many before me already wrote: The current situation is frustrating for new player...So people who test the free version dont even buy the expansion.It is always good to be new player and beginner friendly. More new player = more money
  10. What do you guys think, if there was an elite specialisation, that work similar to Revenants legends?Outside Battle the elements can be switched. Possible additional mechanics: Skills and Elemental buffs are stronger, because there only 10 skills now and not 20.Strenght as it is, but weapon swap available. So it will be again 20 skills.
  11. Honestly i like playing only 1 conj. weapon and switching between the elements without changing the skills. Especially on Icebow and Earthshield i can always use the healing buff from the water trait. My biggest problem with conj. weapon is the 30 sec. For me the weapon are a good change from constant skill switching but still haveing the effects from changing my element. If i want to run around in Open World PvE with an earthshield, it need reaally much work and effort to have it permanent on me.
  12. Just as most elite skills on elementalist, im not useing it. Elite skills on elementalist feel really bad. I would prefer haveing a normal skill there, they r more powerful.
  13. As an example i will answer these question for myself :) Are you able to kill 1 normal monster alone? (lvl 1-70 areas) And how much time do you need?I can kill 1 normal monster in around 1 second Are you sometimes able to hit 5 monster at once with AOE? (if the monster are standing next to each other) Do the monster take more than 50% dmg from that 1 attack?I can hit up to 20 enemies at once if i go full aoe. From my typical attacks usually 3-8 monster die instantly Are you very often in lvl 1-70 areas? And if yes, with ungeared lower lvl character or with geared lvl 80 character?Im often in core tyria, because i think they r nicely designed. If i go there, i just go there as i am, with my real gear main character. If i see other player i switch my gear to not steal the kills from other player. Another reason why im there is that im playing builds, that are cant be played in lvl 80 maps. (Pure water elementalist) If you are in lower level areas, do you like making every event you see, or do u just run around where you want to be and only sometimes do events?I run around where ever i like. But i love fighting more than 4 monster at once the best, so i always rush to an event if i see one. What are your expectations towards events in these areas?They should be fun! I want to play with others and support them. I always play solo, so events are an oppertunity to come together and fight for the same goal. (And i like loot ... :D I love seeing numbers on the whole monster group) So...if i play how i want and like, i will kill everything instantly and steal everything from others. So this gone be a clear X1 from myside. Only if i spend some time to gear myself better (or worse here :)) i can make it to X2.
  14. So now back to the main isseue....the event scaling and killing monster instantly. I completly understand everyone have a different opinion, and its everyones right to play the game how she/he likes it :) (Therefor i would really like if this game had a game setting for difficulty, but thats actually another story, i will not talk about this here anymore) I have a few questions (especially to these who think the current system is no problem at all, and/or want to have things as easy as it is right now (refering now to lvl 1-70 events) Are you able to kill 1 normal monster alone? (lvl 1-70 areas) And how much time do you need?Are you sometimes able to hit 5 monster at once with AOE? (if the monster are standing next to each other) Do the monster take more than 50% dmg from that 1 attack?Are you very often in lvl 1-70 areas? And if yes, with ungeared lower lvl character or with geared lvl 80 character?If you are in lower level areas, do you like making every event you see, or do u just run around where you want to be and only sometimes do events?What are your expectations towards events in these areas?Im running regulary low lvl areas and im helping complete new beginner to understand the game. So thats what i noticed for new player: Some skills kill a monster instantly (but usually not the autoattack) (< 1s)To kill a monster, it takes around 3-4 hits to kill it with autoattack ( = 1s - 2s)AOE autoattacks sometimes need more time to kill 1 enemie, but u can kill 3-5 at once then ( > 3s)If there are only new player (and not even low lvl vetrans) among the player then the difficulty lvl is at X3 (see down what i draw)In worst case (many people beeing afk, or running inside the area but not playing the event) then it can goes up to X4, which should only really rarely cause a problem, but still makeable with a challange (if someone is not familiar with the gameplay (walking with W, controlling camera, and such things) If a healing and buffing vetran comes by with no dmg output, the event will become unfailable. Noone can die, noone drop health below 90%. Thats around X2. People get their loot as in X3, but its easier. I often see a lot of lvl 80 characters in the events, and if there is one unaware of the problem and use any AOE skill, then all monster are killed even before lower lvl characters can get there. So thats X1 case. You can only see this on a big screen: ----- 100% failing event chance for Lvl 80 zerker gearX5 (typical gameplay in PoF, LS, Orr..)----- 100% failing event chance for lower lvl character with gameplay experience----- 100% failing event chance for lower lvl character with no gameplay experience at all (also not other games)X1 So i think the events should be scaled better (or player more downgraded). Not to move X2,X3 and X4 because they r already in perfect position, but to move X1 above the 100% chance for no rewards Some events are more difficult and some are easier. But thats perfectly fine, as long as everyone who was inside the event can get a reward,...or not?
  15. World completation, playing with friends, collecting materials
  16. That's actually how PVE maps tend to work at "best" anything that puts a fight and isnt a boss players would complain its to hard, just like they did on HoT release, and dont forget Tyria core maps were from a diferent time, where classes werent overbuffed with new spec gimmicks. In pve maps everything melts to some autos, its casual pve, it is ment to work that way. i remember how much i suffered at gw2 launch. It was never easy for me. Also Orr back then was a big loot fest even outside events....Im not saying that core tyria should not be casual...but just 4 mobs for 6 player per wave is too little. A player alone can have an aoe with attacking 5 and stealing everything...and that steals also the fun.Today i ran around with 2 random bloody gw2 beginner...they usually enjoyed the big events with big waves more...also they loved it when i lured 7 monster around me, so they attack it while i heal myself...
  17. You no longer unlock weapon skills, they are instantly available now, the moment you equip a weapon, back on release you had to use a weapon to "train" with it.You need to have a specific lvl to unlock a weapon skill. @maddoctor.2738 said:That level 3 necro was probably a high level player that was downscaled, although Axe 2 does deal a lot of damage.i was downscaled to lvl 4..so this necro was really only lvl 3. @maddoctor.2738 said:If only one mob spawned and the event ended you must've been there only near the end, events tend to last some time and multiple mobs will spawn over their duration.It depeneds on the event...some are really horribly scaled. Only 4 monster appear for 6 player...and only 4 waves of them during the whole event. So...1 player can kill all in 1 sec and 5 player have nothing
  18. When i played the game at release i remember like monster waves of 100-200 because there r 40 player around. It was a huge big massacre. And when it were only 5 player, the groups were still so huge that everyone could land a hit. But that time unlocking weapon skills was faster and lvling up slowlier. Maybe its because i played staff elementalist back then, but i never killed stuff in 2 or 3 hits. Today i saw a lvl 3 necro killing a lvl 4 Bandit in just 1 sec with axe nr 2....and it killed the only monster comming from this event....and there were 3 people around.....1 monster for 3 people? not even a ventran or any stronger monster... This! Sending end-game players to lower level zones has benefits as it makes the zones feel alive, new players will get to see other people, but I think the potential drawbacks far outweigh the benefits. Especially on starter zones, "complete events in Plains of Ashford" is a terrible daily. I guess that would solve the problem of the lvl 80s killing all stuff, but not from the lvl 1-15s killing all stuff with 1 hit. Well,..if everyone need to wait a few lvl to unlock all skills, sure the autoattack must be stronger....but 3 hits?
  19. So...now after checking a few things....I got this build http://gw2skills.net/editor/?PGgAwilZwQYZsQGJm2WXvfA-zRJYvhvEceA-e with lvl 5 weapon on healing power.Thats the first time things feel perfect. My autoattacks hit like 2-4% and stronger skills can hit like 20-40%.Now the biggest problem with playing low lvl events are the other noob player...a lvl 3 player can 1 hit all lvl 2 mobs before i even arrive :') and for 2 player the monster wave contain only 1 monster.... This really need to be changed
  20. Anyone also have problems with the strongly annoying and constant sound from this skill? https://wiki.guildwars2.com/wiki/Charged_Strike (Air autoattack)
  21. i wish i could make map completation again and again on my main character..... :D
  22. No im not ok with this. But thats what is happening right now by default. So increasing the campain difficulty is a good solution. The solution to make oneself weaker by bad gear/traits is a very poor solution because only like 10% of the player use it. Also it feels like ignoring all the hard work someone had to become a good player. Thats why i think the game should be changed and a stronger debuff for vetrans should be introduced. Im serious.But what im saying is, that the game how it is, will make a typical player a very bad person for not so experienced player.I think all player should be able to play side by side and support each other and enjoy the game. Thats why downgrading excists. But its clearly not balanced enough for vetrans.
  23. Honestly even all other lvl 80 areas r too weak for me....only super fun place for me is the lvl 80 centaur camp from LS3. But if everything would be like this at least 50% of the player will leave gw2. I wish people could choose their own difficulty lvl...
  24. I liked all the story till the end of HoT the most :) Especially between scarlets attacks and HoTRegarding gameplay and content i loved season 1 a lot. It was nice to play and coop with so many player. Lately i dont get the happy coop gameplay anymore...
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