i think the flaws in your argument is simple. Yeah ur class is your Game. so why would a company Create a Ordeal where u have to potientally quit ur current class for a New Class. knowing ur going to leave everything you achieved with ur orginal class there. Why not introduce the New features into every class like they do currently which allows u to retain playing one class and Still get new things. in WoW for example, a larger MMORPG with New classes every 2 expansions, they had what? 1 Success in 3 attempts. and that 1 success lasted exactly one expansion. u look at WoWs most played classes their the base ones. this is because Completionists and achievement hunters arent going to restart their process again. they built what they have with their class.. their immersed in that class, rerolling isnt on the table.. even if they hate their classes. New classes are directly a advantage to new players. not current. where elite speccs are good for their current players. as it introduces More into the class they had already chosen, i like the fact GW2 invest in their current classes instead of just creating a cycle of rerolls. It will attract new/former players as much as especs. Or maybe less, seeing how interesting/good especs change the way you play the class, which means basically 9 refreshed classes with some luck.And nobody will magically start on the same footing just because a new class would get introduced into the game -how's that even supposed to work? People that already play the game just "tome" their way to 80 and fully gear the class while knowing and understanding game mechanics. New players are behind no matter what. Not that it matters that much, I just don't understand your point about it (so feel free to explain). Yes. Balance is a design goal and I'm (probably like many other people in this thread/game) well aware it's pretty much unreachable. But that doesn't mean the efforts should be thrown away "because it won't be perfect anyways so w/e". And there's still the fact that whatever they come up with might as well be made into an espec, not sure what's the point of forcing a new class that would be 2 especs "shorter" than the other classes available.Card game is a whole different thing, there's not much content other than releasing new sets, which also doubles as a main/only source of income. Also because of that -power creep. Pretty sure these 2 genres are not comparable in a way you're trying to do it. Almost(?) anything a new class could do, the 9 especs can arguably do better. Im sorry excuse me, what? No E-specs never attract anyone outside of the community. No one I've ever met who is a new player has bought in or gotten into this game because of Elite specs and often times newer players have no clue what they are. So you're a bit disillusion, there is a reason guild wars right now is not honestly one of the top and its because frankly we are not well known about. People always act surprised when I bring up guild wars 2 like "Oh its still going?" As if they thought it just died in some pasture somewhere. Balance is a poor excuse for lacking creativity. One the community LOVES to throw around, just like how they don't have the resources as if A-net is not backed by NCsoft who is huge and is some indie company. If NCsoft wasn't willing to support this game they would of shut it down when they laid a bunch of people off; Clearly there is a reason they are keeping it going. Perhaps because oh I don't know.... It smashed when it initially released and expansions sell well to the community, but I think A-net might have a bigger prize in their sights... which might be a new audience ontop of their current one.if u watch most of peoples top 10 mmorpgs, GW2 is defintly on them, it has been for a long time. its something most MMO reviewers do promote quite heavily. i agree, it has no New Player attraction on elite speccs. thats very true. but the revenant didnt put the game out there anymore either, heres something to remember. WoW Dropped 7 million players chasing "New player attraction". New players are only good if ur old players arent quitting because of the Structuring to bring in new players. u will have to accept naturally some would be against new classes, and i can explain it very easily. a New Class will Appease a Niche of the playerbase looking for that aesthetic / gameplay. but its only going to appeal to those who want to play that new class. a Elite specilization appeases Everyone because it introduces something new directly into Every class, so no matter what class u play this is directly affecting you. the reason people are commenting on balancing / work load, is because ur not just adding a New Class, ur Adding 3 Elite Specializations on that classes introduction. and increasing the quantity of elite specializations each expansion they've gotta do. its not exactly a One time fire and forget with the gw2 Current model. Nowif they can innovate on the Elite specialization idea more and try new things with it, maybe it'll be even better.. or maybe theres a way forward in this regard.. but i dunno we'll have to wait and see if they try change the design of elite specializations.. as eventually we'll have more elite specs then core speccs...