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Puck.3697

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  1. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it. What you mean?. I see people killing others in seconds in some cases. Maybe if they're afk Glass Cannon Eles, but for regular players? Not really, they don't die even if they use their active defense poorly. "Heavy damage comps" are rarely used because they don't exist. The highest a glass cannon can do is medium damage. They can't. A thief will have a hard time bursting someone for even 50% of their HP (and will usually have to be content with 25-35% as a glass cannon), and Mesmer can only just barely crack 50% now. Mesmer wasn't played since February ever, for a reason. If the alternative is to keep increasing powerdip, hurting the game more and more, thats still worth it. Alternatively admit the february megapatch was an unmitigated disaster, and revert everything since and including it. What you talking? I'm a revenant using the current renegade build and I've had a thief kill me in seconds. And that isn't even as a glass cannon build lol Gonna call hard doubt on that. There isnt. One guy did the math, but his math had a number of errors, in reality the max you can do realistically is around 8k with a completely unplayable build that will almost always do a lot less damage because its damage modifiers turn off. The Renegade build also has an extra 600 armour, and a number of damage reduction traits. On you, the standard 5k backstab turns into a 3k backstab. Hence the hard doubt. Lets ignore that Renegade can't be 3-shot, or even remotely. There is one other issue. Thief can't use backstab more than once per fight, realistically. Almost all of their damage comes from that. They can "3-shot" you in the same sense a Warrior can 3-shot you with 3 eviscerates. In reality, thief does a 5k burst, and then does probably around 2k DPS before running away. Good that no one is, and not even remotely. The damage output is the issue, most builds arent even bunkering that much. I've been dropped by thief's very quickly several times there's no hard doubt about it. The games pace feels pretty fast most situations Once again, with your build, Im gonna call doubt. Even the glassiest thief, fighting you when youre not fighting back, will probably need 10+ seconds to kill you. If you fight back, they cant kill you at all. So your idea of "being dropped by thieves quickly" is nonsense. Unless you meant to add "when I was on 20% hp". The game pace feels glacially slow in all situations. CMC even mentioned it in the patch notes as their big problem. Thats the beauty of it though. That isnt what happened. What we had was the threat of being 2-touched. But you rarely ever got 2-touched. The average fight lasted 30 seconds to a minute. Its much like fighting games. High damage forces you to play as cleanly as possible with as few mistakes as possible, if you make a mistake, you eat a lot of damage. That is skillful. Its why fighting games are such a hard genre. Now? You can make mistake after mistake, since damage is so low, you cant really be punished for that. And since damage is so low, you just spam off cooldown. That is indeed skillless. Again, didnt really happen, the threat was there, but it was just a threat. I dont play WoW, but Im gonna go out on a limb and guess that youre completely misrepresenting the situation. Aaaand its not. Seems the general consensus is that the meta isnt ideal, but its better than the low-damage tank meta they had before by a mile. Gee, I wonder why. Plus, yknow, GW2 PvP is currently quite literally bleeding to death for introducing the PvP meta you proclaimed this game needs. Didn't say the game needed the current meta. And no it isn't bleeding to death for introducing the PvP meta. If you believe this games biggest reason for quitting is it's PvP meta your wrong I'm afraid. I said the games PvP, not the game in general. Which is an issue with the design, not the PvP inherently. And there are many more of people enjoying it, and many more of people dunking on the low damage metas before because of how trash they are. Again, this isnt a matter of gameplay. Its straight up not possible. If you're playing the metabattle renegade build, backstab will hit you for around 3k-3.5k. Then, his highest damage skill will be shadowshot, at at most 2k a pop, and he can use it twice. And then he just has autoattacks, which hits for around 2.2k over 1.68 seconds. So if within 3 seconds, he can barely take you down to 50% if you do literally nothing, how is it killing you "within seconds". They used to mean that. Nowadays, they dont. You can make mistakes as you wont, you still wont really die outside of being outnumbered. If that is the case, its an easy fix. But what I do know, is that the by far most hated, most unpopular metas in WoW are the low-damage ones like we have in GW2 right now. The ones considered the most skillless. The team that is considered so bad, its not even tiered? Great example. Really? 61% profit loss, 50% player loss, forums on litteral fire? Do u read arena forums on wow? Because I do. Clearly not if you think triple rogue is anything more than a garbage-tier meme team. "meme" team playing at the highest rating .... imagine if a 5 scourge team was at AT finals ... The vast majority also still think its significantly better than low damage metas. I wonder what are your statistic which prove that "vast" majority think its better? WoW pvp is terrible at the moment an many many people left (me included) and are leaving because of it and because of the LFG and gearing systems. Fights in GW2 last 20 seconds if one player is outnumbered. If neither is outnumbered, they can easily last an infinite amount of time with no resolution. WoW has had metas as slow as GW2s current meta before as well. They were hated. Because they're trash. WoW slow metas are much much worse and borring than gw2 "slow" meta It is that bad. If it wasnt, it wouldnt have had so many players leave that matchmaking fails to work properly. And no, it doesnt. Because some of the "bunker" builds have just been regular glass cannon builds with just the survivability they get from skills and heal skills. And that was too much. Nerf that, and you just further reduce skills. Saying "It is that bad. " does not make it bad, it only show that you dont like it Theres vastly more proof that Players Dislike SL then there is supporting the concept that players do like it, the games Hemoraging massively. Ion has Stated he thinks its OTT. Engagement is Dropping from the game. the Forums are a absolute kitten of players with arraying complaints and NO ONEs happy with the balancing of current WoW. Litterally. More balancing complaints in 1 patch of SL then there was in over HALF of legion. go Total the numbers if u want. Watch Belluar that Tracks numbers, Watch Towliee who gets inside information. People are Mad AF About every part of WoW currently and blizzard are Terrified. Ur arguments sound about the same as What was going on in WoW in dampening meta, the problem is. theres a MILE Difference. between being able to 1 v 1 in a Reasonable amount and timer. and Thieves just 2 shotting u from stealth like we see in WoW during Sls inital Release. U proclaim they were hated. While SL currently has one of the ALRGEST drops, meaning SLs current systems are by far the QUICKEST TO BE HATED. SL did everything PvPers asked for. and its still bleeding HEAVILY. its lost 50% of its playerbase And that numbers only raising, its lost 61% Of Profits, its only raisingf. People on forums Are unhappy with the PvP theres only more names joining that List. Cause guess what. u can only smack a 1 shot macro so many times for a 50/50 on who hit it first before it gets boring AF. I’m intentionally ruining other’s arenas and experience in World of WarcraftPvP sounds fun /sI am done with thisI tried, I really tried, goodbye gameRogues./ gameBlizz enoughDie in 0.1 sec - I should line itBest frostmage WORLD quitting wowAlts unplayableApril Fools’ over - NERF ROGUES Sorry, top posts of the arena Forums going on.. want more? i can give u 5+ Pages of this.. lmfao NO ONES POSTING ANYTHING GOOD, the white knights arent even defending it anymore. why do you write this to me mate? i agree that WOW i bad and i left it to play GW2, maybe read my post again?think i quoted the wrong player apologises lol.
  2. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it. What you mean?. I see people killing others in seconds in some cases. Maybe if they're afk Glass Cannon Eles, but for regular players? Not really, they don't die even if they use their active defense poorly. "Heavy damage comps" are rarely used because they don't exist. The highest a glass cannon can do is medium damage. They can't. A thief will have a hard time bursting someone for even 50% of their HP (and will usually have to be content with 25-35% as a glass cannon), and Mesmer can only just barely crack 50% now. Mesmer wasn't played since February ever, for a reason. If the alternative is to keep increasing powerdip, hurting the game more and more, thats still worth it. Alternatively admit the february megapatch was an unmitigated disaster, and revert everything since and including it. What you talking? I'm a revenant using the current renegade build and I've had a thief kill me in seconds. And that isn't even as a glass cannon build lol Gonna call hard doubt on that. There isnt. One guy did the math, but his math had a number of errors, in reality the max you can do realistically is around 8k with a completely unplayable build that will almost always do a lot less damage because its damage modifiers turn off. The Renegade build also has an extra 600 armour, and a number of damage reduction traits. On you, the standard 5k backstab turns into a 3k backstab. Hence the hard doubt. Lets ignore that Renegade can't be 3-shot, or even remotely. There is one other issue. Thief can't use backstab more than once per fight, realistically. Almost all of their damage comes from that. They can "3-shot" you in the same sense a Warrior can 3-shot you with 3 eviscerates. In reality, thief does a 5k burst, and then does probably around 2k DPS before running away. Good that no one is, and not even remotely. The damage output is the issue, most builds arent even bunkering that much. I've been dropped by thief's very quickly several times there's no hard doubt about it. The games pace feels pretty fast most situations Once again, with your build, Im gonna call doubt. Even the glassiest thief, fighting you when youre not fighting back, will probably need 10+ seconds to kill you. If you fight back, they cant kill you at all. So your idea of "being dropped by thieves quickly" is nonsense. Unless you meant to add "when I was on 20% hp". The game pace feels glacially slow in all situations. CMC even mentioned it in the patch notes as their big problem. Thats the beauty of it though. That isnt what happened. What we had was the threat of being 2-touched. But you rarely ever got 2-touched. The average fight lasted 30 seconds to a minute. Its much like fighting games. High damage forces you to play as cleanly as possible with as few mistakes as possible, if you make a mistake, you eat a lot of damage. That is skillful. Its why fighting games are such a hard genre. Now? You can make mistake after mistake, since damage is so low, you cant really be punished for that. And since damage is so low, you just spam off cooldown. That is indeed skillless. Again, didnt really happen, the threat was there, but it was just a threat. I dont play WoW, but Im gonna go out on a limb and guess that youre completely misrepresenting the situation. Aaaand its not. Seems the general consensus is that the meta isnt ideal, but its better than the low-damage tank meta they had before by a mile. Gee, I wonder why. Plus, yknow, GW2 PvP is currently quite literally bleeding to death for introducing the PvP meta you proclaimed this game needs. Didn't say the game needed the current meta. And no it isn't bleeding to death for introducing the PvP meta. If you believe this games biggest reason for quitting is it's PvP meta your wrong I'm afraid. In WoW the reason the PvP meta is killing the game is because BiS gearing for PvE content is currently earnt by PVP. I am not misrepresenting the problem. Lol. WoW on SL launch was heavily over the Top. As the characters were balanced with borrowed power in mind. Borrowed power which hadn't been unlocked. There's a litteral video taking the p*ss out of WoWs SL pvp because of how one shotty it is. And my build is the build on metabattle lol. I dunno how far up the PvP ladder you are. But I'm afraid your gonna have to accept the fact that yea maybe Ur correct under perfectly played circumstances these classes aren't doing this. Take a silver/gold game and these players aren't playing perfectly. And mistakes or lack of utilising defensives properly will mean u die faster. And no. WoW has a certain population of the playerbase who like the current what they call "fast meta". And it isn't. WoWs lead Dev went on call with one of the bigger wow players and said it's OTT but they don't want to overnerf it. WoW isn't "fast meta" it's become twitch reaction based. Something a mmorpg litterally should NEVER be introducing. Go look up WoW Boomkin PvP convoke the spirits. This ability fires 16 spells at full damage over 3 seconds at 0 resource usuage.. you can also manage it as it won't target CC'd players so can cc one and then convoke the other for a strong ST burst. Look up the 3 rogue Arena team. And definitely look up the paladin + Boomkin combo. This isn't misrepresented. Maybe that's how you want a game to look like. But insta dying before even reaching a target isn't fun. Why are you being dishonest? WoW bleeding players isn't because of PvP meta, as a mater of fact it's actually one of the best things going for it right now in the expansion. Fun fact for people that don't play WoW they purposefully neutered the reward output for PVE/M+/Raids(and even nerfed gear level to boot) so you get less loot overall for completing them, which is why the valor system got put in place(even though it's pretty tedious if you're doing them through callings). PVP gearing on the other hand is the best source for gear right now because they have a vendor you can buy gear from and upgrade, for honor(currency), then if you want to push for higher end gear you do rated and get rated pieces of gear which you can upgrade by pushing your rating via rated Arena/Battlegrounds and using both honor and another currency from ranked (conquest). Another reason why WoW is bleeding players is because there's nothing to do for the next 4 months since 9.1 isn't coming until then, and maybe a contributing factor, but blizzard is pushing out the way you buy game time if you're not running a sub. I get the feeling you don't play WoW pvp very much and just use the easiest thing that was complained about a few months ago. Fun fact too about convoke it becomes less effective at nuking people down with more targets to hit it can be LoS'd, and a 3 minute cooldown that can be interrupted. My druid main friend especially hates fighting Shamans with the earth elemental pet. You'll bring Paladins, Rogues and Druids into this but why don't you bring up Windwalker Monks, Arms Warriors, Shadow priests, and Fire mages Ele shamans? Wonder what your opinion on all those are? Gw2's combat system is vastly superior to WoW's system, twitch based gameplay also works here because on top of the number of defensive tools in your arsenal/build. you also have the baseline defensive of directional evasion (haha just dodge lmao) as much people like to meme about that because of a high burst meta back then , it's an essential tool to surviving pvp situations. Gw2 combat is hard, your gear grind is through knowledge(via classes, interactions, understanding your own class) and learning the animations, Not to mention nitt picking this detail from WoW , in Gw2 things won't hit you unless you're actually within their striking range, or projectiles actually make contact with you. Final note BFA WoW pvp was total garbage, SL PvP was something I legitimately enjoyed for the time I was playing it, because it didn't feel like a total slog, i think ur the one being dishonest, the Arena Forum,s are full of far more complaints about the pvp meta then actually people being positive surrounding it.. and far more quitting stating about the pvp meta. then there are those appraising it. they're screeching at blizzard to balance pvp. type nerf convoke into their post search.. i wonder how many posts u'l;l get
  3. Ofcourse, they cant nerf every other class in the meta, then leave one. thats creating a Gap between the classes that didnt exist prior. the issue is they started nertfing.. which has now put Scourge even higher against these classes now. kinda occurs when u do half a job bob.
  4. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it. What you mean?. I see people killing others in seconds in some cases. Maybe if they're afk Glass Cannon Eles, but for regular players? Not really, they don't die even if they use their active defense poorly. "Heavy damage comps" are rarely used because they don't exist. The highest a glass cannon can do is medium damage. They can't. A thief will have a hard time bursting someone for even 50% of their HP (and will usually have to be content with 25-35% as a glass cannon), and Mesmer can only just barely crack 50% now. Mesmer wasn't played since February ever, for a reason. If the alternative is to keep increasing powerdip, hurting the game more and more, thats still worth it. Alternatively admit the february megapatch was an unmitigated disaster, and revert everything since and including it. What you talking? I'm a revenant using the current renegade build and I've had a thief kill me in seconds. And that isn't even as a glass cannon build lol Gonna call hard doubt on that. There isnt. One guy did the math, but his math had a number of errors, in reality the max you can do realistically is around 8k with a completely unplayable build that will almost always do a lot less damage because its damage modifiers turn off. The Renegade build also has an extra 600 armour, and a number of damage reduction traits. On you, the standard 5k backstab turns into a 3k backstab. Hence the hard doubt. Lets ignore that Renegade can't be 3-shot, or even remotely. There is one other issue. Thief can't use backstab more than once per fight, realistically. Almost all of their damage comes from that. They can "3-shot" you in the same sense a Warrior can 3-shot you with 3 eviscerates. In reality, thief does a 5k burst, and then does probably around 2k DPS before running away. Good that no one is, and not even remotely. The damage output is the issue, most builds arent even bunkering that much. I've been dropped by thief's very quickly several times there's no hard doubt about it. The games pace feels pretty fast most situations Once again, with your build, Im gonna call doubt. Even the glassiest thief, fighting you when youre not fighting back, will probably need 10+ seconds to kill you. If you fight back, they cant kill you at all. So your idea of "being dropped by thieves quickly" is nonsense. Unless you meant to add "when I was on 20% hp". The game pace feels glacially slow in all situations. CMC even mentioned it in the patch notes as their big problem. Thats the beauty of it though. That isnt what happened. What we had was the threat of being 2-touched. But you rarely ever got 2-touched. The average fight lasted 30 seconds to a minute. Its much like fighting games. High damage forces you to play as cleanly as possible with as few mistakes as possible, if you make a mistake, you eat a lot of damage. That is skillful. Its why fighting games are such a hard genre. Now? You can make mistake after mistake, since damage is so low, you cant really be punished for that. And since damage is so low, you just spam off cooldown. That is indeed skillless. Again, didnt really happen, the threat was there, but it was just a threat. I dont play WoW, but Im gonna go out on a limb and guess that youre completely misrepresenting the situation. Aaaand its not. Seems the general consensus is that the meta isnt ideal, but its better than the low-damage tank meta they had before by a mile. Gee, I wonder why. Plus, yknow, GW2 PvP is currently quite literally bleeding to death for introducing the PvP meta you proclaimed this game needs. Didn't say the game needed the current meta. And no it isn't bleeding to death for introducing the PvP meta. If you believe this games biggest reason for quitting is it's PvP meta your wrong I'm afraid. I said the games PvP, not the game in general. Which is an issue with the design, not the PvP inherently. And there are many more of people enjoying it, and many more of people dunking on the low damage metas before because of how trash they are. Again, this isnt a matter of gameplay. Its straight up not possible. If you're playing the metabattle renegade build, backstab will hit you for around 3k-3.5k. Then, his highest damage skill will be shadowshot, at at most 2k a pop, and he can use it twice. And then he just has autoattacks, which hits for around 2.2k over 1.68 seconds. So if within 3 seconds, he can barely take you down to 50% if you do literally nothing, how is it killing you "within seconds". They used to mean that. Nowadays, they dont. You can make mistakes as you wont, you still wont really die outside of being outnumbered. If that is the case, its an easy fix. But what I do know, is that the by far most hated, most unpopular metas in WoW are the low-damage ones like we have in GW2 right now. The ones considered the most skillless. The team that is considered so bad, its not even tiered? Great example. Really? 61% profit loss, 50% player loss, forums on litteral fire? Do u read arena forums on wow? Because I do. 8.3 was a "fast meta". SL is a twitch reaction 1 shot burst roulette. The vast majority think it needs fixing. And blizzard are also addressing it. Just not fast enough. Ur looking at the wrong one then. There's a 3 rogue combo in leaderboards for 3v3s currently. I'd like to say yeah the slow metas were disliked in wow. But that's because wow goes one extreme to another. Fights in gw2 are like 20 seconds long in most cases that I've experienced. While in wow Ur looking at 10 minute duals in wow. Wows "slow meta" which was dampeningAnd it was 1000x worse then gw2 is currently. I'm a wow player lol. If I felt the game was that slow paced. I'd likely notice given the fact I experience both. And yes gw2 is slower then WoW that's for sure. But this games no where near WoWs slow meta lol WoWs arena system basically nullifies you over time passively.. any competitive player is going to hate a random out of the player control system stripping their characters over time. 8.3 fixed the issue. Players were dying much faster. 9.0 only needed to retain 8.3 speeds without the RNG system. But instead it tripled it. No ones saying gw2 PvP is perfect. Spoiler no games is. But it ain't that bad either. And removing bunker builds gets what u want anyway. Less survivability = less dmg needed to die. If 5k does 40% of a person's go after the nerfs, then it's the same as if 10k does 40% of the other person's health. Nerfing sustain will ultimately achieve the same effect Ur after. Fast metas mean these proffessions meta builds need to be their glass cannon builds. So removing the bunker builds in favour of pushing power based builds to the top is a way to achieve that.. Not a good one though. It just reduces skill and makes spamming even more ideal. Actually condi in this game is built for fast kills, sustained condi is trash. And they're not really leading the meta either. Power Shiro and Explosive Sword are also very present, and I believe Power Shiro is more common than the renegade builds. Theyre technically glass cannon, but just as unkillable because the damage isnt there.but Mallyx Condition is also meta right by shiro. and how does it exactly?... If u hit for 5k DPS Against 15k Targets or 10k v 30k hp targets. ur killing them in the exact same amount of Damage, like by statistics these are identical things. if u nerf class sustain or buff class Damage they equate to the exact same process. im sorry, but i disagree with you, fights arent that long in the slightest. These bloke Brutally Rips people apart Pretty dayum fast with a Power Chrono build.. something completely not meta currently. p.s 3rd fight in he Litterally 3 hits the player in Skyhammer.. before the dude even gets to the steps lmfao, so dont say 3 shots dont exist. again as i stated. there are these builds which do insane damage. the problem is they arent meta, and they arent Shown.. so they gain 0 Popularity around the majority, the majoirty will keep spammig the metabattle builds, which ALOT of them are surrounding things like Fire Weaver, Mirage Decap Druid etc etc. so ye u wont see em. the build Suffers if it cant kill condi based damage before they run out of CC.. it also cant handle any focus whatsoever, therefore pretty mute in PvP built around holding points etc etc outside of ganknig and +1ing, I dont get what u really expect. unlike WoW which atleast is Kill based, this game is about holding nodes.. if ur 1 shotting one another how do u exactly see that working?.. ur litterally gonna Just be holding a Point til the next player one shots u the nstands on the node til u return.. the games pvP Design Favors brawling for contesting points realistically, uj cant have a 5 team of +1ers because theres Nothing to +1.
  5. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it. What you mean?. I see people killing others in seconds in some cases. Maybe if they're afk Glass Cannon Eles, but for regular players? Not really, they don't die even if they use their active defense poorly. "Heavy damage comps" are rarely used because they don't exist. The highest a glass cannon can do is medium damage. They can't. A thief will have a hard time bursting someone for even 50% of their HP (and will usually have to be content with 25-35% as a glass cannon), and Mesmer can only just barely crack 50% now. Mesmer wasn't played since February ever, for a reason. If the alternative is to keep increasing powerdip, hurting the game more and more, thats still worth it. Alternatively admit the february megapatch was an unmitigated disaster, and revert everything since and including it. What you talking? I'm a revenant using the current renegade build and I've had a thief kill me in seconds. And that isn't even as a glass cannon build lol Gonna call hard doubt on that. There isnt. One guy did the math, but his math had a number of errors, in reality the max you can do realistically is around 8k with a completely unplayable build that will almost always do a lot less damage because its damage modifiers turn off. The Renegade build also has an extra 600 armour, and a number of damage reduction traits. On you, the standard 5k backstab turns into a 3k backstab. Hence the hard doubt. Lets ignore that Renegade can't be 3-shot, or even remotely. There is one other issue. Thief can't use backstab more than once per fight, realistically. Almost all of their damage comes from that. They can "3-shot" you in the same sense a Warrior can 3-shot you with 3 eviscerates. In reality, thief does a 5k burst, and then does probably around 2k DPS before running away. Good that no one is, and not even remotely. The damage output is the issue, most builds arent even bunkering that much. I've been dropped by thief's very quickly several times there's no hard doubt about it. The games pace feels pretty fast most situations Once again, with your build, Im gonna call doubt. Even the glassiest thief, fighting you when youre not fighting back, will probably need 10+ seconds to kill you. If you fight back, they cant kill you at all. So your idea of "being dropped by thieves quickly" is nonsense. Unless you meant to add "when I was on 20% hp". The game pace feels glacially slow in all situations. CMC even mentioned it in the patch notes as their big problem. Thats the beauty of it though. That isnt what happened. What we had was the threat of being 2-touched. But you rarely ever got 2-touched. The average fight lasted 30 seconds to a minute. Its much like fighting games. High damage forces you to play as cleanly as possible with as few mistakes as possible, if you make a mistake, you eat a lot of damage. That is skillful. Its why fighting games are such a hard genre. Now? You can make mistake after mistake, since damage is so low, you cant really be punished for that. And since damage is so low, you just spam off cooldown. That is indeed skillless. Again, didnt really happen, the threat was there, but it was just a threat. I dont play WoW, but Im gonna go out on a limb and guess that youre completely misrepresenting the situation. Aaaand its not. Seems the general consensus is that the meta isnt ideal, but its better than the low-damage tank meta they had before by a mile. Gee, I wonder why. Plus, yknow, GW2 PvP is currently quite literally bleeding to death for introducing the PvP meta you proclaimed this game needs. Didn't say the game needed the current meta. And no it isn't bleeding to death for introducing the PvP meta. If you believe this games biggest reason for quitting is it's PvP meta your wrong I'm afraid. I said the games PvP, not the game in general. Which is an issue with the design, not the PvP inherently. And there are many more of people enjoying it, and many more of people dunking on the low damage metas before because of how trash they are. Again, this isnt a matter of gameplay. Its straight up not possible. If you're playing the metabattle renegade build, backstab will hit you for around 3k-3.5k. Then, his highest damage skill will be shadowshot, at at most 2k a pop, and he can use it twice. And then he just has autoattacks, which hits for around 2.2k over 1.68 seconds. So if within 3 seconds, he can barely take you down to 50% if you do literally nothing, how is it killing you "within seconds". They used to mean that. Nowadays, they dont. You can make mistakes as you wont, you still wont really die outside of being outnumbered. If that is the case, its an easy fix. But what I do know, is that the by far most hated, most unpopular metas in WoW are the low-damage ones like we have in GW2 right now. The ones considered the most skillless. The team that is considered so bad, its not even tiered? Great example. Really? 61% profit loss, 50% player loss, forums on litteral fire? Do u read arena forums on wow? Because I do. 8.3 was a "fast meta". SL is a twitch reaction 1 shot burst roulette. The vast majority think it needs fixing. And blizzard are also addressing it. Just not fast enough. Ur looking at the wrong one then. There's a 3 rogue combo in leaderboards for 3v3s currently. I'd like to say yeah the slow metas were disliked in wow. But that's because wow goes one extreme to another. Fights in gw2 are like 20 seconds long in most cases that I've experienced. While in wow Ur looking at 10 minute duals in wow. Wows "slow meta" which was dampeningAnd it was 1000x worse then gw2 is currently. I'm a wow player lol. If I felt the game was that slow paced. I'd likely notice given the fact I experience both. And yes gw2 is slower then WoW that's for sure. But this games no where near WoWs slow meta lol WoWs arena system basically nullifies you over time passively.. any competitive player is going to hate a random out of the player control system stripping their characters over time. 8.3 fixed the issue. Players were dying much faster. 9.0 only needed to retain 8.3 speeds without the RNG system. But instead it tripled it. No ones saying gw2 PvP is perfect. Spoiler no games is. But it ain't that bad either. And removing bunker builds gets what u want anyway. Less survivability = less dmg needed to die. If 5k does 40% of a person's go after the nerfs, then it's the same as if 10k does 40% of the other person's health. Nerfing sustain will ultimately achieve the same effect Ur after. Fast metas mean these proffessions meta builds need to be their glass cannon builds. So removing the bunker builds in favour of pushing power based builds to the top is a way to achieve that.. U can't have a fast meta when bunker builds and condi damagers are the leading meta. Because neither of those things are built for fast kills. You need to be a power stacking build. And it to be the norm. If every player is a glass cannon you will nuke each other into oblivion. So nerfing scourge and things will bring that forth This was susposed to be a edit. I guess I pressed the wrong button
  6. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it. What you mean?. I see people killing others in seconds in some cases. Maybe if they're afk Glass Cannon Eles, but for regular players? Not really, they don't die even if they use their active defense poorly. "Heavy damage comps" are rarely used because they don't exist. The highest a glass cannon can do is medium damage. They can't. A thief will have a hard time bursting someone for even 50% of their HP (and will usually have to be content with 25-35% as a glass cannon), and Mesmer can only just barely crack 50% now. Mesmer wasn't played since February ever, for a reason. If the alternative is to keep increasing powerdip, hurting the game more and more, thats still worth it. Alternatively admit the february megapatch was an unmitigated disaster, and revert everything since and including it. What you talking? I'm a revenant using the current renegade build and I've had a thief kill me in seconds. And that isn't even as a glass cannon build lol Gonna call hard doubt on that. There isnt. One guy did the math, but his math had a number of errors, in reality the max you can do realistically is around 8k with a completely unplayable build that will almost always do a lot less damage because its damage modifiers turn off. The Renegade build also has an extra 600 armour, and a number of damage reduction traits. On you, the standard 5k backstab turns into a 3k backstab. Hence the hard doubt. Lets ignore that Renegade can't be 3-shot, or even remotely. There is one other issue. Thief can't use backstab more than once per fight, realistically. Almost all of their damage comes from that. They can "3-shot" you in the same sense a Warrior can 3-shot you with 3 eviscerates. In reality, thief does a 5k burst, and then does probably around 2k DPS before running away. Good that no one is, and not even remotely. The damage output is the issue, most builds arent even bunkering that much. I've been dropped by thief's very quickly several times there's no hard doubt about it. The games pace feels pretty fast most situations Once again, with your build, Im gonna call doubt. Even the glassiest thief, fighting you when youre not fighting back, will probably need 10+ seconds to kill you. If you fight back, they cant kill you at all. So your idea of "being dropped by thieves quickly" is nonsense. Unless you meant to add "when I was on 20% hp". The game pace feels glacially slow in all situations. CMC even mentioned it in the patch notes as their big problem. Thats the beauty of it though. That isnt what happened. What we had was the threat of being 2-touched. But you rarely ever got 2-touched. The average fight lasted 30 seconds to a minute. Its much like fighting games. High damage forces you to play as cleanly as possible with as few mistakes as possible, if you make a mistake, you eat a lot of damage. That is skillful. Its why fighting games are such a hard genre. Now? You can make mistake after mistake, since damage is so low, you cant really be punished for that. And since damage is so low, you just spam off cooldown. That is indeed skillless. Again, didnt really happen, the threat was there, but it was just a threat. I dont play WoW, but Im gonna go out on a limb and guess that youre completely misrepresenting the situation. Aaaand its not. Seems the general consensus is that the meta isnt ideal, but its better than the low-damage tank meta they had before by a mile. Gee, I wonder why. Plus, yknow, GW2 PvP is currently quite literally bleeding to death for introducing the PvP meta you proclaimed this game needs. Didn't say the game needed the current meta. And no it isn't bleeding to death for introducing the PvP meta. If you believe this games biggest reason for quitting is it's PvP meta your wrong I'm afraid. I said the games PvP, not the game in general. Which is an issue with the design, not the PvP inherently. And there are many more of people enjoying it, and many more of people dunking on the low damage metas before because of how trash they are. Again, this isnt a matter of gameplay. Its straight up not possible. If you're playing the metabattle renegade build, backstab will hit you for around 3k-3.5k. Then, his highest damage skill will be shadowshot, at at most 2k a pop, and he can use it twice. And then he just has autoattacks, which hits for around 2.2k over 1.68 seconds. So if within 3 seconds, he can barely take you down to 50% if you do literally nothing, how is it killing you "within seconds". They used to mean that. Nowadays, they dont. You can make mistakes as you wont, you still wont really die outside of being outnumbered. If that is the case, its an easy fix. But what I do know, is that the by far most hated, most unpopular metas in WoW are the low-damage ones like we have in GW2 right now. The ones considered the most skillless. The team that is considered so bad, its not even tiered? Great example.Really? 61% profit loss, 50% player loss, forums on litteral fire? Do u read arena forums on wow? Because I do. 8.3 was a "fast meta". SL is a twitch reaction 1 shot burst roulette. The vast majority think it needs fixing. And blizzard are also addressing it. Just not fast enough. Ur looking at the wrong one then. There's a 3 rogue combo in leaderboards for 3v3s currently. I'd like to say yeah the slow metas were disliked in wow. But that's because wow goes one extreme to another. Fights in gw2 are like 20 seconds long in most cases that I've experienced. While in wow Ur looking at 10 minute duals in wow. Wows "slow meta" which was dampeningAnd it was 1000x worse then gw2 is currently. I'm a wow player lol. If I felt the game was that slow paced. I'd likely notice given the fact I experience both. And yes gw2 is slower then WoW that's for sure. But this games no where near WoWs slow meta lol WoWs arena system basically nullifies you over time passively.. any competitive player is going to hate a random out of the player control system stripping their characters over time. 8.3 fixed the issue. Players were dying much faster. 9.0 only needed to retain 8.3 speeds without the RNG system. But instead it tripled it. No ones saying gw2 PvP is perfect. Spoiler no games is. But it ain't that bad either. And removing bunker builds gets what u want anyway. Less survivability = less dmg needed to die. If 5k does 40% of a person's go after the nerfs, then it's the same as if 10k does 40% of the other person's health. Nerfing sustain will ultimately achieve the same effect Ur after.
  7. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it. What you mean?. I see people killing others in seconds in some cases. Maybe if they're afk Glass Cannon Eles, but for regular players? Not really, they don't die even if they use their active defense poorly. "Heavy damage comps" are rarely used because they don't exist. The highest a glass cannon can do is medium damage. They can't. A thief will have a hard time bursting someone for even 50% of their HP (and will usually have to be content with 25-35% as a glass cannon), and Mesmer can only just barely crack 50% now. Mesmer wasn't played since February ever, for a reason. If the alternative is to keep increasing powerdip, hurting the game more and more, thats still worth it. Alternatively admit the february megapatch was an unmitigated disaster, and revert everything since and including it. What you talking? I'm a revenant using the current renegade build and I've had a thief kill me in seconds. And that isn't even as a glass cannon build lol Gonna call hard doubt on that. There isnt. One guy did the math, but his math had a number of errors, in reality the max you can do realistically is around 8k with a completely unplayable build that will almost always do a lot less damage because its damage modifiers turn off. The Renegade build also has an extra 600 armour, and a number of damage reduction traits. On you, the standard 5k backstab turns into a 3k backstab. Hence the hard doubt. Lets ignore that Renegade can't be 3-shot, or even remotely. There is one other issue. Thief can't use backstab more than once per fight, realistically. Almost all of their damage comes from that. They can "3-shot" you in the same sense a Warrior can 3-shot you with 3 eviscerates. In reality, thief does a 5k burst, and then does probably around 2k DPS before running away. Good that no one is, and not even remotely. The damage output is the issue, most builds arent even bunkering that much. I've been dropped by thief's very quickly several times there's no hard doubt about it. The games pace feels pretty fast most situations Once again, with your build, Im gonna call doubt. Even the glassiest thief, fighting you when youre not fighting back, will probably need 10+ seconds to kill you. If you fight back, they cant kill you at all. So your idea of "being dropped by thieves quickly" is nonsense. Unless you meant to add "when I was on 20% hp". The game pace feels glacially slow in all situations. CMC even mentioned it in the patch notes as their big problem. Thats the beauty of it though. That isnt what happened. What we had was the threat of being 2-touched. But you rarely ever got 2-touched. The average fight lasted 30 seconds to a minute. Its much like fighting games. High damage forces you to play as cleanly as possible with as few mistakes as possible, if you make a mistake, you eat a lot of damage. That is skillful. Its why fighting games are such a hard genre. Now? You can make mistake after mistake, since damage is so low, you cant really be punished for that. And since damage is so low, you just spam off cooldown. That is indeed skillless. Again, didnt really happen, the threat was there, but it was just a threat. I dont play WoW, but Im gonna go out on a limb and guess that youre completely misrepresenting the situation. Aaaand its not. Seems the general consensus is that the meta isnt ideal, but its better than the low-damage tank meta they had before by a mile. Gee, I wonder why. Plus, yknow, GW2 PvP is currently quite literally bleeding to death for introducing the PvP meta you proclaimed this game needs.Didn't say the game needed the current meta. And no it isn't bleeding to death for introducing the PvP meta. If you believe this games biggest reason for quitting is it's PvP meta your wrong I'm afraid. In WoW the reason the PvP meta is killing the game is because BiS gearing for PvE content is currently earnt by PVP. I am not misrepresenting the problem. Lol. WoW on SL launch was heavily over the Top. As the characters were balanced with borrowed power in mind. Borrowed power which hadn't been unlocked. There's a litteral video taking the p*ss out of WoWs SL pvp because of how one shotty it is. And my build is the build on metabattle lol. I dunno how far up the PvP ladder you are. But I'm afraid your gonna have to accept the fact that yea maybe Ur correct under perfectly played circumstances these classes aren't doing this. Take a silver/gold game and these players aren't playing perfectly. And mistakes or lack of utilising defensives properly will mean u die faster. And no. WoW has a certain population of the playerbase who like the current what they call "fast meta". And it isn't. WoWs lead Dev went on call with one of the bigger wow players and said it's OTT but they don't want to overnerf it. WoW isn't "fast meta" it's become twitch reaction based. Something a mmorpg litterally should NEVER be introducing. Go look up WoW Boomkin PvP convoke the spirits. This ability fires 16 spells at full damage over 3 seconds at 0 resource usuage.. you can also manage it as it won't target CC'd players so can cc one and then convoke the other for a strong ST burst. Look up the 3 rogue Arena team. And definitely look up the paladin + Boomkin combo. This isn't misrepresented. Maybe that's how you want a game to look like. But insta dying before even reaching a target isn't fun.
  8. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it. What you mean?. I see people killing others in seconds in some cases. Maybe if they're afk Glass Cannon Eles, but for regular players? Not really, they don't die even if they use their active defense poorly. "Heavy damage comps" are rarely used because they don't exist. The highest a glass cannon can do is medium damage. They can't. A thief will have a hard time bursting someone for even 50% of their HP (and will usually have to be content with 25-35% as a glass cannon), and Mesmer can only just barely crack 50% now. Mesmer wasn't played since February ever, for a reason. If the alternative is to keep increasing powerdip, hurting the game more and more, thats still worth it. Alternatively admit the february megapatch was an unmitigated disaster, and revert everything since and including it. What you talking? I'm a revenant using the current renegade build and I've had a thief kill me in seconds. And that isn't even as a glass cannon build lol Gonna call hard doubt on that. There isnt. One guy did the math, but his math had a number of errors, in reality the max you can do realistically is around 8k with a completely unplayable build that will almost always do a lot less damage because its damage modifiers turn off. The Renegade build also has an extra 600 armour, and a number of damage reduction traits. On you, the standard 5k backstab turns into a 3k backstab. Hence the hard doubt. Lets ignore that Renegade can't be 3-shot, or even remotely. There is one other issue. Thief can't use backstab more than once per fight, realistically. Almost all of their damage comes from that. They can "3-shot" you in the same sense a Warrior can 3-shot you with 3 eviscerates. In reality, thief does a 5k burst, and then does probably around 2k DPS before running away. Good that no one is, and not even remotely. The damage output is the issue, most builds arent even bunkering that much.I've been dropped by thief's very quickly several times there's no hard doubt about it. The games pace feels pretty fast most situations We don't need to run around with every proffession 2 shot bursting one another. That's not "skillful". Being able to spam 1 faster then another player just means u can play a flashy game of snap. If your butchering people faster then they can react. It's no longer skillful. And it seems like that's what you want in the game which is ridiculous. WoW is currently quite litterally bleeding to death currently for introducing the PvP meta you proclaim this game needs.
  9. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it. What you mean?. I see people killing others in seconds in some cases. Maybe if they're afk Glass Cannon Eles, but for regular players? Not really, they don't die even if they use their active defense poorly. "Heavy damage comps" are rarely used because they don't exist. The highest a glass cannon can do is medium damage. They can't. A thief will have a hard time bursting someone for even 50% of their HP (and will usually have to be content with 25-35% as a glass cannon), and Mesmer can only just barely crack 50% now. Mesmer wasn't played since February ever, for a reason. If the alternative is to keep increasing powerdip, hurting the game more and more, thats still worth it. Alternatively admit the february megapatch was an unmitigated disaster, and revert everything since and including it.What you talking? I'm a revenant using the current renegade build and I've had a thief kill me in seconds. And that isn't even as a glass cannon build lol You say 5k. Yet there's proof there's a thief build that can do 11k. The reason it isn't used is because they'd get blown up seconds after using it if another enemy showed up. The current renegade build has 16922 health. Glass cannon mesmer as 15k hp. Your looking at classes that even Ur thief damage can 3 shot. If your three shotting people. U aren't "medium damage".. The problem is how hard some of these builds can bunker that's the issue. Not the damage output.
  10. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life. And the solution to that is buffing everyone else, not nerfing Scourge. Were already in horrible powerdip. Lets not double down on it.What you mean?. I see people killing others in seconds in some cases. The issue is because of builds such as scourge heavy damage comps are rarely used. Once nerfed it's likely we will see more burst mesmers etc etc opening up and the higher burst and damage comps. But a glass cannon thief build or mesmer build can still blow someone up. It's just Ur basically useless when people are stacking scourge and tanky brawlers. Also your concept would put alot more pressure on the balancing comparitively. Rebalancing 99% of the professions would likely lead to another proffession being over buffed.
  11. How is that different than when they added Revenants though? If you were a warrior main swapping to rev you were maining a new class if your swapping Ur race Ur rerolling for the sake of a aesthetic to redo the same class over again. One can be deemed more worthwhile then the other in some eyes. Also rev is the least populated class in the game which kinda proves my point on that front. What rev added was another choice in gameplay. A new race won't achieve that. And I think more wouldnt reroll for a new race then would. Which kinda leads me to beleive there are prolly other ideas that would appease a larger audience comparitively. Ofcourse that doesn't mean they wouldn't do it. I just personally think they could do better things. Unless they launch a race change option into the gemstore with it ofcourse. Which is a option
  12. Games with 2-3+ scourges are making the game boring. It makes the comps repeatitive. Variety is the spice of life.
  13. Tbh. New classes always are lower populated when rev launched many had already done map completion and more on their mains. And to some that means alot. I've met many in several mmorpgs who even when hate their class won't move because of their drive for completionists. And that at core are players that games such as gw2 would defiantly pull In How many are honestly going to redo the entire process to have that same effect on a different class. Rev was always going to less played because it launched after people had completed the game. It's not a bad thing rev is played less. It's not important classes appeal to everyone. And statistics are skewed at best in a world people have uptoo 89 accounts for gold making purposes. I see plenty of revs, maybe not as many as necros but quite a few I find rev alot of fun easily the most fun to play, many disagree but that's why option exists
  14. I want a main hand dagger used as a ranged weapon. But we just had a ranged weapon so likely not the best choice this round. GS could definitely work. But yeah definitely a power based weapon this time. I enjoy both renegade and herald. But we do lack alot of power weapons compared to our condi choices.
  15. There's actually balance in this game? This game lacks a trinity or some kind of actual mechanic. It's a skilled based game with an attempt to create artificial balance using cooldowns. But the only actual class that seems to be balanced enough is a Warrior. If they wanted balance they need to bring some kind of actual mechanic into play, otherwise, we all can roll a warrior in PvP/WvW if we truly wanted balance. You could say this about any class. If all players play 1 class regardless of its state compared to other classes it'd be balanced.
  16. I think Anet's solution is just this very thread. Make it a merged thread with "contact support" stated over and over if you really want to give them your money. It is probably cheaper for lowest tier support to get bogged down with support requests than it is for Anet to fix it or look for a payment processor that maybe does not have these chronic problems that have been going on for years.. That's just my guess. Honestly given how prevalent this problem seems to be I'm surprised how many people are willing to go out of their way to give Anet their money. I would have just said no thanks, not worth my time. I do wonder how much money they have lost though from people that think like me and get an error and just stop trying. well its not working, i submitted a ticket 7 hours ago regarding this problem and no response. it seems mad to me that someone trying to give anet money is just left for 7 hours.
  17. GW2 is one of the only MMOS left that to some extent atleast respects players time. Games such as WoW have built to the point where ur forced to participate in 13 systems, 3 months of timegated progression and boring half thought out content where ur just thankful GW2 Actually let you PvP without forcing PvE down ur throat first. games not perfect. but the combat is fun, and i find pvp also fun overall. im pretty new to the game so far. but i can say its defintly one of the more enjoyable games. any good game is gonna have 13 things u rage over.. but it'll keep you here. thats just the way it is
  18. You watch us get a healing elite specc and still lack anything strong power or dps wise :p I love my mesmer. But I have to admit I'm seeing the reasons alot of players say to reroll. I mean a healing spec would be nice. Condi Mirage seems to only be good in PVE lol and then Power is only good for single target burst but then once you use everything and your target lives still, you’re all out of options lol.... so yeah, not much roles to play (in WvW) aside from boon-stripping, feedbacks or help picking off the enemies backline.I'd like a brawler specc with dual daggers or a ranged utility option with shortbow tbh.
  19. I don't know much into speculation, but my hope is mesmer gets daggers or shortbow. Although if we get daggers I could see it being a offhand. As we don't have many power damage based off hands currently. Torch and pistol are both condi and focus is supportive. While we do have main hand sword. Unless they will as OP says launch a double weapon elite.
  20. You watch us get a healing elite specc and still lack anything strong power or dps wise :p I love my mesmer. But I have to admit I'm seeing the reasons alot of players say to reroll.
  21. You could make the argument it is as buying expansions is nessercary to be meta, however I'd also state it's very much acceptable.
  22. Without the option to race change I don't see the point of this really. You can't really reroll without redoing every hero point etc etc it's alot of work for a race change.. so I don't think new races is the best idea
  23. Please elaborate? Is the required info exposed in the API? They manage to pull WoWs numbers even tho they hide them, super data and more seem quite good sources to find such things out. I don't know how they manage to figure it out. but it's doable, the last estimate I've heard on GW2 was 500k players. The big problem would be as base gw2 is F2p it means all accounts remain active.. and it's a b2p on expansions so sales can't notable track anything to establish raw numbers. GW2 popularity likely flux's continuously. It's effectively designed to be a game you play. Then can leave for any amount of time and return later. Not to mention people are currently using steel series discount codes to buy 80+ accounts to make gold off log in rewards. So yeah. Physically impossible. The sales numbers wouldn't even be able to estimate the playerbase. But I'd imagine gw2 is perma spiking up and down permanantly realistically. The games not built to be a main game nor a long term only game. More of a thing you log on at times to play some content with friends.
  24. You will prolly be waiting til the class gets a condi damage based elite specc :p
  25. Garrisons were not even housing and they were not even meant to be such a system either. They were advertised to be capable of the same things housing was, during WoD beta they were susposed to be fully customizable with housing and everything. They gutted it before launch however. That's what started the WoD problems overall, garrisons were cut down massively compared to what they were susposed to be.
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