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Angesombre.4630

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Everything posted by Angesombre.4630

  1. Don't worry, they'll find a way to force people to use it, like they did with the F2 vindicator, or by nerfing something else before they realise that it's their weapon that has a problem. When you see that it took them almost 3 years to fix the hammer, on one of their mistakes... I hope the new renegat won't be even worse than the old one. And for example the axe 4 change, a completely useless change.
  2. What I really like about Anet is the ability to put bosses in bags of HP and reduce dps. Ok it's a defi mode the Febe CM. But it's still pretty funny, especially when some people cry that we've got too much DPS while the content is becoming more and more like bags of HP.
  3. When I see the latest updates, I'm really scared of what they're going to do.
  4. It would seem that the 4 axe change is complete crap.
  5. I really like the fact that the vindicator was given a hard time for 1 or 2 k too much damage, while during the beta the thief was above it and now with 54K on the golem. At least with the sceptre we shouldn't have any problems (sarcasm), unless like the vindicator it nerfs more and more.
  6. I'm not a fan of the sceptre as it is. And really not enough damage. Not useful enough, boring to use. Because if it's just to spam 1, well there you go. When I see the more par of the other new weapons I'm disgusted with ours.
  7. Anet have another definition of fun, and for them it's called nerve. Getting players to produce more and more salt. Fun is in a sense theirs. Removing functionality from a class to make it a relic, for example. Nerfing a profession to force it to use new content, as has been the case with every expansion.
  8. The biggest problem was that they had to place zones on the floor that didn't fit everywhere. Even on flat ground it sometimes said "no access path". And for the range you also have the example of the dwarf, weapon range 1200. Inspiring Reinforcement: was bug for 2-3 years. Forced Engagement: range 1200, 5 target then, This skill now requires the revenant to face their initial target. The radius for attacking extra targets has been reduced from 360 to 180 and its range reduced from 1,200 to 600. Reduced number of targets from 5 to 1. Increased range from 600 to 900. While we know that this skill was slow and easily evitable, and also knowing that certain other professions have grapples that are far more efficient in the same genre.
  9. With everything that's been destroyed in the last few months/years, they've got a sense of priority at least .... we needed new sounds.😔
  10. I agree with you. We keep repeating it, except that it's not Anet's opinion. They prefer to nerf what's good, to bring back what's bad. And nerf the old content to implant new content, even if it's bad.
  11. Revenant was good, it's by dint of updates that it's been broken on many points, skills are pretty much all useful in one area. The problem is constant nerfing, ever increasing costs and ever longer CDs. What I see over time is that Anet has removed what made the classes unique to give buffs to everyone. And then they said, well, too many buffs, so we're going to reduce them, and then they're going to standardise the classes identically, with no flavour and just a slightly different gameplay. I don't recognise the game I've been playing for over 10 years. Anet only wanted to make hybrid specialisations according to what they said, and now they're trying to break everything by changing them in a way that doesn't always seem right to me.
  12. What I see over time is that Anet has removed what made the classes unique to give buffs to everyone. And then they said, well, too many buffs, so we're going to reduce them, and then they're going to standardise the classes identically, with no flavour and just a slightly different gameplay. I don't recognise the game I've been playing for over 10 years. I'll just take the revenant as an example because I'm less familiar with the others, but in the end Anet only wanted to make hybrid specialisations according to what they said, and now they're trying to break everything by changing them in a way that doesn't always seem right to me.
  13. They've also reduced the vindicator so that you don't have too much power to use the sceptre.
  14. I'm more and more disappointed by this game with random updates and no idea in what direction they're going. Constant nerfs to try and highlight new content or just random nerfs to remove all fun. Anet just listens to a crying minority or developers who don't like a certain class and do anything with it.
  15. No I still have energy when it happens after maybe double clicking without really paying attention but I wanted to know if it could have happened to others because I really had the impression that it was sometimes consumed instantly.
  16. If you look in less than a year, small nerf herald, nerf GS, nerf axe, nerf mass, rework renegat, nerf vindicator several times, nerf ventari. I'm beginning to think that's a lot. For a small modification of the shield and hammer. So yes, I don't know what it will do for the renegat.
  17. I don't know if others have had this problem on herald at times when trying to put the F2 either it is consumed directly by pressing it, or in some places on maps not all the time it is deactivated.
  18. I'm not going to forget that the revenant has the weakest GS and one of the weakest double swords too.
  19. If you look in less than a year, small nerf herald, nerf GS, nerf axe, nerf mass, rework renegat, nerf vindicator several times, nerf ventari. I'm beginning to think that's a lot. For a small modification of the shield and hammer. So yes, I don't know what it will do for the renegat. On the other hand always more bug.
  20. All I see in this patch for the revenant is Nerf, Nerf, Nerf again.
  21. Fortunately Anet listens to its community because what would it be otherwise ... ha well in fact it is already the case it listens to nothing for many months.
  22. Fortunately Anet listens to its community because what would it be otherwise ... ha well in fact it is already the case it listens to nothing for many months.
  23. Anet justifies her new content by saying that the old content is obsolete. The nerve of vindicator's line is total nonsense, and I've had no illusions about that for the last few months. Anet manages to take all the fun out of a game.
  24. In the end, as you can see from the sceptre skills, the trait has been removed because of sceptre skill 3, which will be worse than the vindicator trait. Once again a nerf for a new game element, some others have been made for relics. I'm pretty sure that's why. Extension nerf from previous content.
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