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Bezerker.2379

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Everything posted by Bezerker.2379

  1. I mean if you get triggered by salty people in PvP u should just stick to PvE my dude, salt and PMs are what most people even play WvW for, just saying, stick to your living story, PvP games are definitelly not for you. its not that i get triggered, i just get annoyed from so many messages over and over again, esp when im trying to chat with guild members etc.Not for nothing, but my guild literally camps spawns in EBG, to the point where we are convinced anet changed the immune distance at red spawn because of it. We occasionally get some salty whispers, but nothing crazy. If you are getting that many salty whispers, something is up. :P
  2. You,re not the only one that have feel ther is not enough damage.As patch notes stated:"Those willing to take the risks should find higher damage output than other, more durable, warrior options." But in truth you get tradeoff and get even less dps than before patch.Core warr does more stable dps and is less clunky. Perhaps in pve, but in wvw I'm literally watching berserker's kill people before the stun wears off bulls charge.
  3. Deadeyes can 1 shot backstab and then clear reveal and restealth immediately and on most players screens it barely shows or doesn't show at all.
  4. Sword changes: New one may be more epic and popular, but it killed a play style. Staff.... block being a projectile that tracked stealth was useful. Staff 2 was weird to use, but powerful when it did. Changing play style for the sake of it is lame. staff and sword were the defined modes weapons for power roaming heralds, and they keep messing with them. Enough.
  5. you sure know how to make a guy blush bezzie. Flattery will get me everywhere!
  6. Having run with Jenzi for quite a bit in [love] and then getting blown up by him the other night, I approve this message. :P
  7. Alliance identity will take over. WvW needs this. The current system is garbage for the vast majority of players. Many of whom gave up on GW2 years ago because of how bad it is. This will bring some of them back and help keep the current players who were about to give up on GW2. Eh, wvw is not that bad. It's bad if you are one of the zerg following ktrainers looking for a glorified EOTM. Been playing it for years and I'm not done with it. Alliance identity will indeed take over, but that is nothing like a static server identity. Again, this will injure small group roaming as well, which is what makes wvw a popularized thing. (Very few watch zerg videos for example.) which further attracts players. Dunno, I feel there are better ways to deal with it.
  8. Really not a fan of this. One of the things that is awesome as poor as it is designed is "world identity". Dynamic worlds where people shift between them instead of worlds shifting will remove the world identity. We have gotten to know the guilds, the roamers, etc of our worlds. Some of our most infamous commanders have been doing it on our world for years. This removes that. Now, it will feel like another pvp queue except longer. Also, what will this do to roaming/small havoc guilds? We will not be partaking in the massive battles (and likely not even commanding) so where will we fall? Do not want. Keep the existing worlds. Everyone whines about fighting blackgate but fighting QQ members was one of my favorite small group things to do. :)
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