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Pheex.8932

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Everything posted by Pheex.8932

  1. Yep came to the forums for this very issue. On my beta fem asura warrior, the shield isn't attached to the arm from the wrist to the elbow, but from the wrist to the *shoulder*. It's not an armor clipping issue, it's actually attached on the wrong anchor points on the model. This being reported by many people over MONTHS and it not being fixed is extremely disappointing. I planned on buying an EoD prep package to make an asura warrior but I'm going to spend that money elsewhere.
  2. I wish there was more visual flair to it. Hammer Fire 1 and 2 just look like dagger 1, the lightning 5 is just another small spark with a circle outline, and just like all other weapons and specs for ele, I just miss the visual feast that a mage should bring to the table. I want my skills to be a WOAH visually, but the earthquakes, volcanoes, whirlwinds and fireballs are visually so boring and underwhelming. Skills are not only meager in the visual department but also lack identity. In 'other mmo's' skills are usually extremely visually identifiable, colorful, and have lots of particles and flair. In gw2 a meteor storm is just some orange smoke puffs falling down, the healing wells are just a blue colored circle with a tiny water effect in the middle, etc. I'm very aware it's a personal, petty and shallow take on the class, but it's honestly how I feel.
  3. I like it so far. The only thing at this moment that I worry about is that, unlike for example Holosmith or Reaper Shroud, where you pop in and out constantly, the gunblade you might spend 90% of your time runninng around with. But since it's no physical inventory weapon you can't change the skin of the weapon. Don't get me wrong it's a pretty cool look, but if I play my warrior over the course of months or even years, or change my appearance to certain themes, I'd like my weapon to match it, or at least have some variety 😛
  4. My framerate on Dx 11 in Gw2 is about a third of what it is in Dx 9. Using Dx 9 I can run the game fully maxed on 1080p and never dip below 60 but in dx 11 I get framedrops as low as 10-15. Note this is on a recent, Dx 12 compatible Nvidia GTX gpu fully up to date on all software and firmware fronts with all Control Panel and Experience options turned off. -Screenshots made in Dx 11 don't save in the screenshots folder and are completely lost
  5. -Greatsword 3 doesn't do the attack animation about half the time even when enemies are completely in range and not obstructed by terrain or objects. -Purely presentationwise, imo, the 2 and 4 skills with Greatsword on a male Charr, especially the 4 counterattack, lack impact and look clunky. On the 4 counterattack my charr just does an awkward, VERY slow shove with the sword, not anything that looks like an attack. The flow of the animation into other skills and animations seems broken too, often not even trying to animate the counterattack but just going into a new skill before the counterattack animation even starts (while it actually does counterattack!) I've been testing this char for about 2 hours, the 4 other race / gender combinations I've tried so far are somewhat better. -But ripping the reaper animation for 5 really, really bugs me though. The animation has too much identity to be reused in a copy paste for another class. -The dodge jump doesn't actually move your hitbox up, there's just a big invisible hitbox on the ground where your character would be. I understand the glitching and balancing implications but it's still a shame the skill has been limited, as one of the coolest things about new movement skills is the new potential it opens up. -Nomad's Advance (red 7) doesn't show the greatsword model during the charge -With only one extremely slow charging dodge you have to rely on your block, F2 and well timed stability boons to not get knocked over, pushed back or otherwise cced every 2 seconds, this is going to turn off new players and can potentially become very, very tedious in pve. It'd be fine if crowd control was not as common as it is, but in gw2 nearly every mob has at least 1-2 different cc abilities. Please don't lower the budget for new expansion content. With people leaving WoW left and right now is the time to draw new and returning players in, not milk whoevers left until end of life.
  6. Oh that's very interesting, thanks. Still kind of a pain lol. I hope it gets streamlined a tiny bit in the future. The idea of the system is great and being able to postpone it at will is fantastic. Just a bit less often would be pretty sweet.
  7. What's up with the 'this map is empty, click this button to transfer to a new ip' message? It seems to pop up at complete random, even in the middle of a HP train where the map is literally FULL it will just pop up. Then sometimes you transfer to a new map using it, then immediately get the same message again, and 5 minutes later *again* Earlier I was doing the malchors leap jp and met some random people doing it too and we were chatting a bit, just outside was a group of about 25 players waiting for the meta and map chat was busy, then the 'server empty' message pops up and half the group doing the jp just transfered out and the whole social little interaction we all had was ruined and the map had at absolute least, bottom level, more than 40 active players. So.... TL;DR why does it appear SO often and so seemingly aggressively?
  8. Other games have all that convenience built in. People always use this argument how it's yours forever. There are no games I know of where you have to buy bag slots that run out. And if you're talking about game time which is something completely different; then p2p games with a monthly sub are infinitely cheaper. In fact for all the gold making you've done in this game for basic convenience you could for arguments sake also grind gold in WoW to buy time tokens and play that game entirely 'free' according to your own argumentation. All it takes is time investment just like in GW2. except wow has all the bs basic convenience microtransactions of gw2 built in for free, 50 character slots and triple A polish and features compared to gw2's reskins called expansion content that you have to pay for
  9. Gathering tools for all 13 chars 3 bags slots per char 2 extra equipment templates and 2 extra build templates per char, I'm not even maxing all of those mind you That's about 1250 USD for about 100 kb of data on their servers. What a steal!
  10. I'd like to use different builds but not lose the builds I puzzled together. So instead of conveniently saving a template I have to screenshot or write down what build / skills I have to even mess around with new templates. It's a bit ridiculous. And you shouldn't have to buy equipment slots for completely annoying tool swapping on every relog imho. Actually converting currency it's more like 10 USD per bag slot / equipment template. Even for F2P standards it's insane. I HAVE bought shared slots and infinite tools. And it's still an inconvenient workaround to unequip reequip on every relog. The most basic convenience is paywalled and it's just not ok. Hell give me a $15 a month GW2 premium that grants access to max bag slots and infinite gathering tools, equipment templates and builds and I'd 1000 times rather have that and just be done with all the gated annoyances and limitations.
  11. eod brings a 2 player ground mount (turtle) and a multiplayer water mount (skiff) so it might be something to have 2 player flying mounts at some point like big brother WoW has had
  12. My biggest problem is how unfriendly the game is to alts. It would cost me over 400 USD to buy endless gathering tools for all my characters, and it costs like 5 USD to unlock ONE equipment slot PER CHARACTER. Then 5 USD for ONE build template PER CHARACTER. 5 USD for ONE bag slot for ONE CHARACTER. And ofcourse you pay 10 USD to even unlock ONE character slot to start leveling it. This game has been far more expensive to me than WoW ever was and on all my alts I'm still annoyed with bag slot limitations or equipment slot limitations unless I keep forking over.
  13. Literally nothing, I won't ever use it and I don't care for it as a feature no matter what you could get from it.
  14. I appreciate the response! Too bad about the options, and while I have played some Aion in the past, it came to mind after playing WoW where any enemy always shows which spell they're casting either in pvp or pve, so you can interrupt / spend cc accordingly 🙂 And about the targeting thing, sometimes theres huge open world zergs with tons of adds and it's almost impossible to target the big bad so an assist would shine there Thanks again!
  15. Hi hi Sorry for the big list of questions but I've come nowhere with google searches.. I hope some of you might be able to answer them! 1) How can I turn on permanent hp bars of allies in open world (that are not in my squad but for world bosses etc) 2) How can I see my targets target without the target assist crosshair thing, can I just see my targets target or assist my target without them using this crosshair thing? 3) Can I turn off yellow and grey mob names but keep the red names that try to actually kill me without screen clutter of critter names? 4) Can I see enemy cast bars / attack names outside of combat log damage? Or is it purely animation cues only 5) Can I somehow make the combat log show seconds it's kinda useless with just minutes in timestamp Thanks!
  16. I don't get disconnects but my ping in this game is about 150 average while in any other game I ever play it's about 15 max.. major city, fiber optic, wired
  17. Hooray! Mine has come as well. Have fun with your drops all! 😄
  18. Oh awesome! I'll go check if mine has come as well.
  19. Hello all 🙂 I bought the anniversary supply drop. I've been waiting all day and was expecting the second drop on the gem store reset earlier but no luck yet. Anyone know when it will arrive? Thanks!
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