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Ixl Super Eu Ixl.3259

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  1. Hi, I would like to see a discussion on synergetic build combinations with specific relics. My picks are as follows so far. Defender Relic + Virtuoso: heal per block (1 sec ICD). Carrion numbers: 1st heal @ 5%: 1250, 2nd heal @ 4%: 1000, etc. Has diminishing returns but rarely are the negligible numbers reached. Unseen Relic + Most Thieves: superspeed uptime via stealth usage seems reliable. Stacks with SA trait. Deadeye can dodge once for 5 seconds of superspeed (1.5 entry + 2 entry + 1.5 exit). Antitoxin Relic + any warrior (fast hands + brawler' recovery traits). 2 conditions removed per 5 second weapon swap. Possibly more useful on AoE cleanse builds? Speed Relic + any swiftness heavy build. Any good combinations you have found with particular relics? Also, is it fair for lynx and traveler runes to still have a +25% movement increase whereas all other runes (I think) seem watered down into simple stat modifiers?
  2. Mirage and Chronomaner's Axe/Shield (extra evade and block for Virtuoso's block and evade traits). They also come with a double CC, a detarget, and blade generating skills too.
  3. I mean just consider all Mesmer builds but the one you play less relevant as a defense mechanism. 🤷‍♂️ A bit like saying you're the best fighter but only ever participating in Karate tournaments. Then you get taken down in a real fight and all you do is scream "this guy isn't good because he doesn't do it like me!"
  4. Good post. Game would be easier to balance in the competitive lanes if they left all elite specializations to PvE.
  5. It is because of the reliable unblockable confusion in between the solid defenses, which was a good answer to the current elementalist problem. Elementalist is a high APM class with projectile hate that constantly gets buffs, and CMC the knowledgeable but slow elementalist saw that good virtuosos had the sauce to handle the case so he handled it first behind closed doors at dev city. Glad I barely play this dumpster fire game anymore. P.S. I used to pull CMC through the old holes in skyhammer so I'm okay with him getting the last laugh.
  6. You can now dodge nothing at all and still trigger unblockable shatters, not much but better than having to always interact for it. It does open up new offensive doors and openings though. The requiem is now useable while cc'ed due to having no cast time, not much but better than having to use distortion when low on blades if all you need is a quick aegis. The channel time on renewal reduces defensive uptime but in return lowers the time needed to full stock for more aggressive offense. Again, just little silver linings. We will probably see work on requiem soon (tm).
  7. http://gw2skills.net/editor/?PiwAs+ZlJwUZJsLGKeOXvxKA-zZoOjMVB9KFc8AA Been using the same favorite main build since EoD beta and have had no issues with anything or anyone. Similar to a metabattle build but I prefer mirror heal for regular reflects (you can cast it for the reflect and cancel the cast if you don't need the heal). Possibly swap to rabid if facing glass power teams, sinister if facing bunkers or easy teams, or just stick to Carrion in general (especially against condition heavy teams). Biggest counter: inspiration signet virtuoso but it is not very common and only a threat if you get overzealous against them. They can bypass all your blocks as you can theirs but then they can also clear your conditions applied much more so you end up losing trades and have to kite more or disengage which isn't hard given condition virtuoso's poor chase ability. Thankfully they aren't as good at surviving outnumbered or rotating in general.
  8. Maybe I am new, maybe I have more experience than you, or maybe we just hold a different view or two. Internal debate to leave it at that or to equally partake in shenanigans commences. 🤔 😈 Speaking of comical decisions, you assume random things about someone you've never met without any evidence other than your own perspective and experiences. Hmmm. Anyone who was familiar or part of the dueling servers has to know what you're talking about and agree with you? Negative, oh great center of the world. Everything I said I stand by and all of what you said can exist as a separate and lesser view in the background for that matter. Also, make the arena bigger than the whole of Uranus for all I care, but I'm still going to backstab you in the front mid-duel while ignoring your basic buzz insults (troll, griefer, new) and move on to the next duel to interrupt. Does that mean I have no honor, that I am hostile, or that I know nothing of the old ways your sentimental trip down memory lane just noted? No, rather I am just enjoying the current game for what it is. No complaints here, as I see value in the way things are. To you, a smaller arena is grounds to complain because x, y and z won't stop touching you and your personal views on how things should be. To me, a smaller arena enables more variables to improve player flexibility to better handle variety. Anyways, as someone who does not care what you do, I wish you well in your hunt for justice sir assumes-a-lot. Meanwhile, I'll continue to thrive in any and all chaos.
  9. Have you literally tried using unblockable projectiles?
  10. My name is Maximus Decimus Meridius... People are complaining about one of the coolest updates PvP has ever seen. HoTM used to be boring. Now we have a legitimate free-for-all arena in the game where everyone can hit everyone with no barriers to entry. You can dive bomb in and portal out, and even surrender to avoid the inevitable downstate process in situations where people jump you. It has pillars (also used for LoS) that healers can stand on to practice various skills on the fighting players below. You complain about people ruining your duels but that is exactly how sPvP is supposed to be and is just another variable for you to practice upon whether +1ing or getting +1ed. It has a cliff you can jump off of so you can say you did not technically die when fighting your bestie rival. It has something for everyone, and is perfect exactly as is. All in all, it is meant to make practice fun and queue time pass quicker. Meanwhile, traditional dueling is boring more often than not unless it is very skilled players showcasing class skill ceilings. How about, just ask for a 1v1 mode instead of trying to take away something so accessible, cool and unique? Otherwise welcome to a Guild Wars MMO, where communication and social skills may be required to experience the full game (in your case the uninterrupted 1v1 experience).
  11. Harbinger, because self-harm instead of a whole second health bar is not worth what you get in return.
  12. Back when SA thief was able to actually maintain stealth easily, I enjoyed hackers. Just wait for them to teleport and speed hack to a safe place only to eat a 10k backstab into quickness combo followed by many smug body jumps.
  13. Still a few runes that have unique impacts on builds unlike others. Trapper is one of them. Rune of speed is another. Runes like these either get heavily nerfed or deleted from PvP. Remember thieves running around with rock dogs in PvP? It got deleted, just like sigil of air and fire, quickness sigil, etc. Both these above noted runes (trapper, speed) have been nerfed yet the overall utility they provide is still game changing (but not game breaking). If anything, they should have never made superspeed stack in duration in 2021 like swiftness does (which impacted this rune in a positive way given it gives 3 seconds of superspeed per trap used... so you ended up with racecar rangers and dragon hunters). Still, the viability of trapper builds are of little concern given how some basic techniques are all it takes to render them fairly ineffective. You said it is not about being overpowered (mostly objective and defined by measurements and evidence), rather it is just "terrible gameplay" (mostly subjective and measured by personal experience and opinion which varies depending on the person). The variable in this case seems to be a learn-to-play issue (not an insult and obviously just one opinion). Good luck.
  14. Staff for conditions, as phase retreat has a high skill ceiling in regards to combat mobility on various terrains (so much that it used to be a primary pick for even power builds). Scepter for conditions, as the block and auto-attack generate blades more efficiently. Sword for power, as it has an altered leap when using Virtuoso. Builds basically use all tops on virtuoso line and it is easy to see why. Then most builds use Illusions (general bladesong improvements) paired with whatever other line fits your play style (passive defense for chaos, reactive defense for inspiration, aggressive offense for the other 2). And as another poster said, expect changes soon.
  15. Hard to take this seriously when you are also the player who thinks virtuoso is contesting points while in distortion.
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