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Deadmoose.6594

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Posts posted by Deadmoose.6594

  1. This is for all the good dawgs out there, just wanted you to savor the moment that you have right now. Even though the game mode is perfectly balanced and in a good place, warriors are going to get a massive nerf next balance update.

    I mean, I personally believe that bladesworns should be able to faceroll full chrono shatters, full on reaper shroud damage, and generally should just be able to survive 3-4v1. I feel like that is a perfectly balanced game with nothing wrong with it, and it really just alludes to an individual bladesworn's skill in pvp. If a bladesworn can go 4v1 against a team, facerolling massive amounts of damage, then that is just pure raw skill that should be rewarded and praised. We should all be bowing to their awesome skill.

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  2. 1 hour ago, JusticeRetroHunter.7684 said:

    Nerfs typically do that. Removing stuff from the game, or nerfing something into uselessness inadvertently removes possibilities for players to counter play one another. It's also how incongruency happens in the overall balance of the game...where person might have all the stuff that "hasn't been nerfed" which was innocuous before, but because everyone else got booted to the curb, this now previously innocuous class is now "overpowered." So whatever happened i feel you on that.

     

    I don't exactly agree with the entire premise of these statements though. These are rather arbitrary metrics for what a good roamer needs to have. For instance, I usto roam on my reaper in WvW...i created a god like build (through tons of optomization) that could virtually handle all situations...it could stealth (and escape any fight), it could do a lot of damage, was invulnerable to CC's and near immunity to damaging conditions...it could output nearly all boons, and was really hard to kill because it was so tanky, and caused many conditions like weakness against the foe.

    Even with all those things, it was largely countered by ports and speed. Even though the build could do a lot of things, "speed" wasn't really one of them...and so to further optomize it relied on using a ranged weapon to continue pressuring foes who would port or use speed skills.

    So even then my roaming reaper, had the tools to be a roamer...in it's own way...and that's kind of what you need to go and do with WB...using other classes to compare yourself to them, is not really how you should be looking at your situation. Whether Anet has made that possible for your class is a real balance question...but In fact that is what things like Weapon-mastery and Relics (and hopefully other stuff in the future) enable you to do : give you access to the ability to define what your build can do in it's own way. Making stuff useful and giving you meaningful options, happens to be the right way to address balance questions (rather than nerfs to other people, or buffs to yourself) because of this fact.

    Edit: Btw I still roam around on reaper in SPVP. Same story, just much less powerhouse-like. It lumbers around from point to point, so it doesn't catch a slippery peeper like thief, and doesn't have incredible defenses so it can get nuked by aggressive WB's or GS Rangers. but it has it's strengths in the team-fight, and to assist in the +1 through it's high damage output to drive players away, and reset the defending player on the node. So I play this build very much like a roamer to +1 fights and defend nodes (rather then decap them). 

    also entering shroud and reviving a downed player is a super powerful option

  3. Just now, Arken.3725 said:

    You missed most of what I posted outside of superspeed.  Forms of sticking power include the following:

    - Cripple

    - Chill

    - Immobilization

    - Superspeed

    - Resistance

    This is all without considering weapon skills, utilities, traits, ect.  WB has very little of Resistance and immobilization with none of the rest.  

    As a roamer its pretty good, you can run around the map really fast and go toe to toe with most classes

  4. I have some evidence that core guard is underpowered right now. After four losses as core guard, I swapped into WB and instantly won four games. Usually top dmg at least, with some other top stats. Core guard is good for getting healing, revive, and sometimes defense top stat, but that's literally it. If you're farming top stats, core guard is easy but don't expect to win a lot. Could be that I was due for some wins I guess, but I'll keep trying WB and see. I can tell you that I pretty much wreck a scourge as WB, but scourge wrecks me as core guard.

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  5. Playing against them or playing one, they get wrecked so easily and do very little to actually support their team. The game mode is so bursty right now, you have to either have a really good dps team with you or playing against bots to stand a chance. Heals don't really do enough compared to how much damage some specs are putting out right now, and the cd's are way too slow. If you go against conditions its game over because there's literally no counter to it.

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  6. 1 hour ago, Balsa.3951 said:

    nature is not and ever was balanced. species extinction happen long before humans existed. also humans are natural as well.

    unrelated but getting tired ppl think humans are some outer world event.

    in about 250 million years a super continent will form and destroy alll life on the surface thats nature as well

    its steady unbalance that drives evolution.

    and in game in creates content for pvp

    Sure but usually things shift very slowly so things have time to adapt. Except for sudden mass extinction events, which are actually super rare. You're not really taking into account how in balance the ecosystems all over the world actually are. There's a certain randomness and chaos to nature, but definitely a balance as well.

    • Like 1
  7. 13 hours ago, magickthief.6492 said:

    The more confused reactions I get makes me feel happy about how many noobs are coming to the forums, because if we have that many noobs coming to pvp forums

    I lolled so hard...so hard that I have to commend you and call you a real good dawg bro

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  8. My observations as a mesmer main who just got into necro and is playing reaper, I'm finding dagger to be way better than actual shroud which is super disappointing. Not sure why but I feel like it does more damage. Reaper as a whole is too predictable, opponent just waits until you reaper and then unloads on you...so much can stop a reaper, moa, the 10 snares DH has, warriors 5 stuns, etc etc etc. Reaper dmg < War dmg. I've been going toe to toe with a lot of wars and can't kill them 1v1, not even close. Sure I can run but its a loss because warrior is flat out better right now. Chill? Doesn't seem to do anything even though I have 8 chills. Seldom see the enemy actually slowed. Same with fear, lasts like two seconds, kind of worthless.

    Every attack in shroud needs longer range, because people just run away from it. The worst feeling in the world for a reaper in shroud is getting slowed and watching your enemy laugh as they run joyfully away from you and your useless attacks. It has some good aoe damage in a mix but evaporates in conquest on point if other team has conditions.

    Edit: It's a massive magical undead scythe, there's 0 reason why it shouldn't have a 600 range like a friggin dagger.

    • Like 1
  9. On 9/23/2023 at 9:49 PM, Trevor Boyer.6524 said:

    I'd also like to point out that the people who are always in here vouching to remove duo queue, are people I never see in-game queueing at all.

    What the kitten does this matter? Oh yeah I forgot you are one of those hand selected by God to be a gift to GW2 pvp.

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  10. 5 hours ago, Khalisto.5780 said:

    just played with him, the gg no team afk after first death type of player, now we know why he doesnt get anything done

    Score was 270 to 70 and you had just ran into a group of 4 mid, alone.

    7 hours ago, jdawgie.1835 said:

    I thought u were a plat? This is exactly why balancing feedback on the forum is dangerous. Ohh my god. 

    Let's be clear, being plat doesn't mean kitten. All of these plat 1 players think they're god's gift to pvp, because they either duo or use a broken build. I know enough about how other classes play to know how to fight against them, and when they're ridiculous. For example, my willbender went up against bladesworn, game over. Couldn't even dent the bladesworn, willbender dropped like a fly. Is that balanced? Let me know.

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  11. 1 hour ago, Downstate.4697 said:

    Skill issue

    This is exactly what I'm saying.

     

    49 minutes ago, Mount Mazama.2917 said:

    I would suggest finding strong builds. Unless you are in plat and really need to perform at your best with deep knowledge I was easily able to get those achievements playing insane builds on classes I had way less time on. I naturally play every class in games like this at least a little bit but do usually have a main. I got wins on Mesmer (third most played) and ranger (second most played) using very strong builds I found online, and not a simple copy past from meta battle generally, I took what made sense and was the core engine of a build and then tweaked it to make it more survivable/easier to play when possible but cutting down on the very peak potential which I did not need as I would seldom perform at that level. My main is Ele but I can also scrape by some wins on classes I have less than 75 hours total on. Examples are Engi, Necro, and Warrior. These classes have some pretty strong builds for gold right now which is where I play. I have only been playing the game 15 months so I think this is more than possible for literally anyone willing to invest time.

    Turns out willbender playstyle is a bit similar to chrono and I've been getting top dmg pretty consistently. By similar I mean it does a lot of dmg quickly and dies just as fast. I got a couple of wins with it so far, but yeah had to tweak a build to my liking. Not really sure how to survive if focused and stunned to death though aside from Renewed Focus meditation. Need to find another class though too. I might try a thief and just make them super fast and decap the entire match.

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  12. 46 minutes ago, Downstate.4697 said:

    I think moose is an expert level troll at this point

    No, with the state of the game mode as it is, expecting someone to be competent enough on a class they aren't familiar with at the same level as their main class is unreasonable. It's no different from a complete pvp newbie coming into a pvp match.

    Skyscale completion was deemed unreasonable and so was nerfed, I see this as no different.

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  13. 1 hour ago, jdawgie.1835 said:

    the tears on the forum are indicative of the masses not having the skills required to react or use the combos available to them - and therefore the majority call for group nerfs. This has happened before and made the game terrible. This is a never-ending marry go-round on this forum. The problem is not the game, the combos, the skill etc. Its the players who continue to blame the game instead of themselves. There is always a problem, according to the forums. Nerfing everything is dumb, get better and learn to deal with it.

    This is a really bs take tbh. I was a high gold 3 player nearing plat, so your assumption isn't even valid as it pertains to my post. I like to think I got to gold 3 for a reason, because I know how to play my class. If you think there aren't balance issues in the game, I suggest you pull your head out of the sand and actually look at what happens in a match outside of your own spec.

    Edit: Not even to mention the other issues that affect the game mode, probably even worse than balance issues: win trading, afks, bots, exceptionally bad matchmaking, and duo q's.

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  14. 13 minutes ago, Okhu.7948 said:

    I get nothing but schadenfreude when I come to the forums to read about crybaby nerf stealth posts. In fact it makes me play my stealth build even more.

    You seem like the kind of person who only plays OP specs.

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  15. What if you were carrying a team and you still lost? Clearly the game only wants you to win half of your matches, but sometimes you are the carry on your team and you strive to win but fall short. -12 points or more to your rating. What if you had more of a points boost for overwhelmingly good top stats? It would reflect your true value as a player and not just blanket you in with the scrubs you were paired with. Just a thought, definitely won't be implemented because Anet doesn't listen or change anything based on what we say here.

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