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Ayrilana.1396

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Posts posted by Ayrilana.1396

  1. 5 hours ago, Chaba.5410 said:

    I'm assuming you have zero experience in web design.  Yes, the screen would be very bright.  That can cause eyestrain and headaches as the eye is trying to adapt to the large differences in brightness.  This is a well studied subject dating back to the days of the early monochrome monitors when they were trying to figure out which color phosphor was best to use.

     

    A web designer doesn't always have control over the reader's environmental illumination (like time of day) so it's good practice to provide a dark theme so as to not cause such problems in lower light environments.  This isn't a purely aesthetic preference.  The sun does set.


    This has little to do with web design and more to do with science. No research conducted as shown that dark mode offers any health benefits over light mode other than for the reasons which I already mentioned. 

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  2. 8 hours ago, Styopa.2538 said:

     

    Actually, I entered the thread originally because it doesn't seem like you know the difference between ethical and moral and I found that amusing.

     

    And yes, WE are in an ArenaNet controlled and operated forum.  Ideally, they are always paying attention to what's said here.  So making an argument about the morality (or immorality) of allowing leeching to continue is absolutely contextual and arena-relevant here.

     

    Your first post in this thread, as I recall, was something to the effect of "if it's not against the rules it's fine" which is an inherently amoral position to take.   I find people who make such statements usually are indeed, thinking they can somehow rationalize their way around morality.  Morality is absolutely about intent.

     

    I think that someone who deliberately leeches - who logs into something intending not to participate, but just to get a share of the rewards - is immoral AF, no matter how technically ethical their act may be.  Someone in leveling greens and yellows who joins a fight THINKING they're going to try as hard as they can and ultimately in fact contributes not much more really than the leeching kitten?  To me that's not a leech, they should be heavily rewarded for their effort.

     

    Rage all you like, that's how I feel; I would be very happy if Anet disincentivized that leeching behavior aggressively.


    There are various degrees of describing how bad something such as saying one thing is just bad and another heinous.  Is someone who speeds by 5 MPH bad or heinous?  Something being immoral tends to fall for something that’s really bad and not someone annoying you because they’re simply doing the bare minimum in a video game. You’re exaggerating it out to be something more than it really is. You just now misused it again and used it against someone that simply has a different opinion than you on the matter. 

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  3. On 6/28/2021 at 6:31 AM, Witch of Doom.5739 said:

    I'm guessing you're not prone to migraines?  Bright white can be painful.  At any rate, I too would love a dark mode.


    If you’re in a poorly lit room, then yes, the screen would be very bright. 
     

    EDIT: I’m not against there being a dark mode option though. 

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  4. Upgrading the engine may be unlikely as the cost/resources may not be worth it over what would be gained. Players do have options to improve the performance by adjusting settings such as player model limit and shadows/reflections. It’s not perfect but it should work for most people who don’t run the game on a potato. 
     

    Having a new engine in GW3 would probably be the most likely scenario and that’s assuming there will even be such a thing.  How the next expansion performs will possibly determine the future of the franchise. 

    • Confused 1
  5. 23 minutes ago, ShawnieBoy.5104 said:

    I can't insert images, so if you go to the link, click on the "show details" button (looks like a graph) You can see that the volume of orders were all put in at the same time. The prices are all slightly different, but serve the same purpose of pushing up prices.


    You typically don’t manipulate prices by listing buy orders significantly lower that the current buy order price to a degree that your buy orders will never ever complete. 
     

    What you’re pointing out will have little to no impact on mystic coin prices. 

    • Like 4
  6. 4 hours ago, Mortifera.6138 said:

    Ehh, twice now ANet has learned that they can't go on without expansions. I hope they don't forget this time and keep giving us more.


    Considering that the Living Story is pretty much free for active players, and with pressure from NCSoft, I wouldn’t be surprised if we will continue to get expansions if the game continues after the upcoming expansion. Putting up a paywall for content and features will bring in money from those who wouldn’t necessarily spend money in the gem store. 

  7. I personally don’t feel that there will be any underwater oriented maps. That isn’t to say that there wouldn’t be underwater content but just that it would be minimal like what we’ve seen in post core Tyria maps. I don’t recall many water areas in GW’s Cantha other than the Jade Sea and we don’t know whether it has reverted back to normal.

  8. 56 minutes ago, Follyfoot.2803 said:

    Sorry, posted in the wrong forum.  I wanted Players helping players.

     

    I keep getting told by the merchants in Dragon fall that I must make certain camps happy before they will sell to me.  My problem is that when I go to these camps there is nothing to do apart from the odd group mission that nobody seems interested in.  So how do I go about getting my rep up with these camps?

    It's a very confusing island, always changing.


    You need to do 10 events for each camp; there’s an achievement for each one that tracks this.  I recently did this on an alt account and found the culling events that spawn to be the easiest and quickest. These are the ones that have a veteran and a bunch of normal mobs which you need to kill. 
     

    Edit:

     

    I went and found a link. From what I remember, there are three locations at each camp. The link has a map which can likely elaborate more. 
     

    https://wiki.guildwars2.com/wiki/Cull_nearby_enemies

    • Like 1
  9. 8 hours ago, Astralporing.1957 said:

    And i argue that the amount of incidental damage or damage you get to receive due to ignoring/failing some minor mechanics (or sometimes not so minor ones, as in case of VG greens) is not small at all. I keep seeing people getting downed by damage in almost all raid encounters, even without them standing too close to the tank and getting cleaved by the boss.


    Greens would not me a minor mechanic due to how much damage it does but luckily it’s a fixed amount and can be healed through. Bunker gear would not help with that mechanic at all as it deals damage at a fixed percentage of your max HP. 
     

    You’ll have to be specific on which encounters they are downing at and to which attacks. Bunkering up isn’t going to help them if it’s from attacks which are not reduced from wearing that type of gear. 
     

    8 hours ago, Astralporing.1957 said:

    I can't offhand remember even a single encounter where damage would not be an issue at all, and i do remember quite a number where it is one of the major issues. Sure, most of that damage is tied to some mechanics and is avoidable when perfectly executed, but we're not talking about perfect execution on the side of players here


    Pick an encounter or two then where you feel that bunkering down would be beneficial at the cost of damage. Which attacks from the chosen encounter(s) benefit from a player bunkering down?
     

    8 hours ago, Astralporing.1957 said:

    And again, sure, it would do nothing about some attacks (those that are binary and are meant to kill you if you won't avoid them), but it could allow you to ignore a lot of other mechanics, thus making executing that specific one easier)


    Rather than use generic hypotheticals, please provide examples. 

    • Thanks 1
  10. 55 minutes ago, Astralporing.1957 said:

    "Shouldn't take damage" is not the same as "don't take damage". Notice, btw, that not taking damage here often is attached to having to execute some mechanics well. Which is my point - if they can ignore the mechanic and yet ignore the damage received, it;s one less thing they have to worry about. It's exactly how the VG overheal strat works - skipping greens and just healing through the damage lets players concentrate better on other stuff, and makes the whole encounter easier.

     

    I say "shouldn't" because typically that damage would be focused on the tank.  There are limited areas in raids where have bunker armor to reduce damage tank would really even help although it'd be marginal at best.

     

    58 minutes ago, Astralporing.1957 said:

    That, again, completely depends on the encounter. There's a lot of encounters where there's a ton of damage potential around you have to pay attention to. Frankly, i can't think of a single encounter where at least some bunkering would not help.

     

    Bunker armor that reduces damage taken by 1 HP does technically help but that doesn't mean that it as actually beneficial over berserker/vipers.  I know that's a bit of an exaggerated example but I had to make that point due to the last sentence as you kind of shifted the discussion.  I'm not arguing that it wouldn't reduce some damage somewhere in raids.  I'm arguing that the amount of damage in inconsequential and it'll do nothing for the attacks which actually trip players up.

  11. 18 minutes ago, Astralporing.1957 said:

    Sure. But if it becomes much easier to deal with half of the encounter mechanics, it will also become easier to concentrate on the remaining half. Bunkering down need not directly influence a mechanic in order to help players to deal with it. Let's put it this way - do you think that the difficulty of dealing with a certain mechanic when you constantly need to pay attention to other stuff in order not to die is the same, as if you can concantrate on that mechanic and pretty much zone out all the other stuff because it can't really hurt you? Or maybe the second case is actually easier?

     

    Other than the tank, players shouldn't really be taking damage from anything anyway.  Any damage that they do take is usually inconsequential such as the standard ticking damage in some fights.  For the mechanics which matter, and players struggle with, bunkering down will not help.

  12. 23 minutes ago, Astralporing.1957 said:

    Depends on mechanics. VG overheal strat shows, that it is very much possible to skip at least some of those this way. Bunkering down also makes dealing with some other mechanics that cannot be skipped much easier. The problem would be with the dps-based ones, though - bunkering down (if there's no enrage/enrage-style mechanics) would be viable only on some of the bosses. Not on all of them. For that you'd have to remove/adjust any mechanics where you need to kill something/deal enough damage within a certain time.

     

    For example the most dps-based raid encounter around - twin largos - is that way mainly because of the enrage-like mechanic (timers on platforms). Otherwise bunkering down on that encounter would have been an extremely viable approach.

     

    Of course it depends.  I wasn't saying that there would be no mechanics which could be ignored by having players bunker.  While bunkering wouldn't help with DPS based mechanics, those are not the only mechanics which they would run into issues with.

  13. 3 minutes ago, ShroomOneUp.6913 said:

    does a sport commentator have to have played in the major leagues himself in order to know what they are talking about? no they don't, they can be informed regardless. and taking people who are very very very good and experienced and expect people who are NOT that to be just as capable is Just insane and it doesn't require to be well informed to call that out.


    So I take it that you don’t have any?

     

    I was asking because commenting about what can and cannot be done in raids without any experience is like me saying what it is and isn’t like to live in New York City without having lived there. 

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  14. 1 minute ago, ShroomOneUp.6913 said:

    it literally is the basis on how they approach things. this video is merely a snippet from a 8 hr stream two of them were they literally planned and organized ANY THING for 1-2 hours before they even started. planning and approach only possible through experience.

    and him memeing does not change the fact he is serious about scourge. he has been asked about it numerous times during streams and he does state even while not joking around that scourge does make it possible to ignore mechanics even before the last big balance update.


    The thing that you’re still missing is the amount of mechanics which can be ignored. 

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  15. 1 minute ago, ShroomOneUp.6913 said:

    says the people constantly ignoring that his argument can only work when it was done by average player. talk about projection. any argument for or against anything regarding raids based merely on the performance off people who are clearly not the average player is void. the argument is about removing or not removing the enrage timer for the average player. and as it so will the average player in GW2 is quiet low in skill. so taking people who have been raiding since the mode was released in the game can NOT be used as an argument FOR AVERAGE players.

    same goes for this.

     


    I have a question for you:

     

    What is your experience with raids in this game?

    • Like 1
  16. 13 minutes ago, ShroomOneUp.6913 said:

    after countless time of raiding themselves. 


    As I said before, their experience is separate from what can and cannot be done in raids as far as builds and comps go. Raids are cleared with a lot of time left on the timer which leaves plenty of room are less efficient builds. Unless players are playing more defensive builds and hitting against the enrage timer as a result, you cannot make the argument that remove enrage timers will have any effect. 
     

    17 minutes ago, ShroomOneUp.6913 said:
    21 minutes ago, Ayrilana.1396 said:

     

    literally does. its broken. the very person in that video, mightyTpot, does say so himself. even made a carry tier list with scourge being above god tier


    He memes a lot for entertainment of his viewers.
     

    Anyone with experience in raids know that scourge isn’t going to let you bypass many raid mechanics. 

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