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Ayrilana.1396

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Posts posted by Ayrilana.1396

  1. 8 hours ago, Astralporing.1957 said:

    I don't see any contradiction.

    Twilight and Sunrise are unique. Even though they share the same utility, each has an unique look. Out of three (well, five) legendary armor sets however only one (Envoy) is truly unique. The four remaining ones aren't.

     

    The difference between you and me is that you consider only utility part of legendary function, while i remember that this utility is something that was added only later, and that their primary function is being a vanity item. And that they fulfill that function by having an unique, flashy and often over-the-top look.

     

    So, i disagree that all legendaries share the same functionality. They carry the same utility, but that's only one facet of their functionality. In the end, all legendaries are unique. Except WvW and SPvP legendary armors

     

    To keep you from twisting this further:

     

    https://www.merriam-webster.com/dictionary/utility

    https://www.merriam-webster.com/dictionary/functionality

     

    Please do not conflate the functionality of legendaries (i.e. stat swapping) to their function in the game itself (gold/time sink).  Those are two different things.

     

    EDIT:

     

    The contradiction arose why you decide to create a second function in an effort to go against what I had said.  I had stated that both the WvW and raid legendary armor were unique and you responded by stating "they are unique, as in, having a separate ID, but functionally they are not unique".  You said that functionally they are not unique which can also be said that functionally they are the same.  After all, if the functions are not unique, they then must be the same.  I stated this very same thing in my next post.  You then responded that I was wrong that while stat swapping functions were the same, the new vanity function that you made up was not.  This was the contradiction that you created as you went against your previous post by shifting your argument in an effort to go against my post.  Actually, you just contradicted the post again in your most recent post by stating "In the end, all legendaries are unique".  Either they are or they are not; pick one.

     

    Skins are not a function.  I don't believe anyone has ever called them that before you in this thread.  Functions are what something does, not what it looks like.  Whether a function was added later or not is irrelevant as we're looking at their current status now and when the patch hits.  Legendaries starting out as skinned weapons only doesn't matter in the context of this thread. 

     

    You also appeared to have shifted your argument against from previously calling the ability to swap stats as being a function to it now being a utility.  This likely an effort to do damage control on the contradiction.  Call it something else and then it can't be a contradiction...

     

    4 hours ago, Essence Snow.3194 said:

    Jut use "Function" https://www.learnersdictionary.com/definition/function instead of "Funtionality". It'll keep them from debating semantics in some sort of attempt to gain a leg to stand on.

     

    It unfortunately that wouldn't resolve anything as the issue isn't due to a misuse of functionality versus function.  Functionality is the total set of all of the functions but the poster decided to reclassify one of the functions as utility.

     

    EDIT 2:

     

    I don’t really want to continue debating over terminology so I’ll rephrase my earlier post to not use it. 
     

    All Legendaries share the same ability to change stats and remove upgrades.  The only difference between them are the skins and any special effects. The OP’s issue is with the latter as the sPvP/WvW legendaries use the ascended precursor skins. 

    • Confused 3
  2. 5 minutes ago, Astralporing.1957 said:

    Legendaries have two functions. One is utilitarian (stat-switching and free rune extraction). The other is vanity-based (unique high-visibility skin). The first function is not unique. If we were using it as basis, there would not be a point in keeping more than, say, two legendary GS-es in armory. The only reason why we can, and why the cap is not per type but per unique item is due to that other function. And the whole problem is because WvW and SPvP armors lack that function. they offer only the utility of legendaries. They do not offer the prestige of unique legendary skin.

    As such, there's no point in having multiple sets of different legendary armor in armory, because, in both purposes, they would be equal to only a single set.

     

    Yes, that is a direct consequence of those two legendary sets being only half-done. Anet has cheapened out when making them, and now wants the players to pay the price for it.


    When I speak of functionality, I’m referring to what they do and not their skins. I don’t consider skins a function. 
     

    I find it odd that you counter my post where I stated that all Legendaries share the same functionality when in just the post before you stated “but functionally they are not unique”.  If they are functionally not unique then you’re just contradicting yourself. 

  3. Just now, Astralporing.1957 said:

    Sure, that's according to the rules Anet set for compensation. The reason why we're talking aboyt it is because, in this specific case, the "uniqueness" of WvW and SPvP sets is a pure technicality. they are unique, as in, having a separate ID, but functionally they are not unique.


    All Legendaries share the same functionality.  The OP’s issue is that the sPvP/WvW skins use ascended precursor skins. 

  4. 24 minutes ago, Swagger.1459 said:

     

    Well, that’s called a giveaway for subs. Better known as a raffle. Happens all the time on these social media platforms. 
     

    You’re niggling over nothing. And the poster @phokus.8934is correct, you aren’t aware of what RMT is. 


    Raffles can or cannot be depending on how they’re implemented.  The ones that I have seen on Twitch are open to all while subscribers get an extra chance/“ticket”. I’d consider these a grey area. 
     

    RMT is the sale of in-game items for real world money. If you have a raffle or lottery where the only way to participate is to pay real world money, it’s RMT. In order to have acquired the prize, you had to have paid real world money. Adding an RNG layer on top of the exchange doesn’t change that. 

    • Like 1
    • Confused 1
  5. 8 minutes ago, Alik.9651 said:

    I'm just curious why still putting effort on the relatively old API (DX11)?

    Why not DX12 or Vulkan?

    DX12 is now support from Win7 (though not fully supported)

    Vulkan is supported by a bunch of OSs, we might get the mac client back, even run GW2 on mobiles (though the UI is not fit ...)


    Because the difference between DX12 to the previous versions is substantial. Some people have compared it to going from JavaScript to C++.   
     

    It’d be the same situation with Vulkan as I believe it operates similarly to DX12. 

  6. 23 minutes ago, Shael.4703 said:

     

    This is what I want to clarify because the official announcement did not say anything like that.

     

    -start-of-quote-

    Starting 25 May Living World episodes will be in the spotlight chronologically. Episodes are free to unlock during their spotlight week, and we’ll update them with new achievements. Complete all the new Living World Season 2 and 3 achievements to earn a voucher for a Guild Wars 2: End of Dragons precursor weapon. When the expansion launches, you can redeem it and begin crafting your very own third-generation legendary weapon.

     

    After completing the new meta-achievement for all three playable Living World seasons and The Icebrood Saga, you’ll receive a legendary amulet as a powerful reminder of your role in shaping Tyria’s destiny.

    -end-of-quote-

     

    From it, we can conclude the following:

    * Free Seasons are only for 2 and 3.

    * To get the Legendary Amulet, we need to complete the "new meta-achievement" for Seasons 2,3,4, and IBS.

     

    They did not say they'll be giving away free episodes of Season 4 and IBS. From what I've seen, it's simply an assumption by players, I myself misunderstood it.

     

    Are there any official statements regarding this? Forum reply? Tweet?

     

     

     

     

     

    They stated that the living world episodes will have spot light weeks where they will be free.  Nowhere does it say that this is only for seasons 2 and 3.

  7. 31 minutes ago, Shael.4703 said:

    Where was this confirmed?

     

    The official announcement says otherwise, herein quoted:

    Starting 25 May Living World episodes will be in the spotlight chronologically. Episodes are free to unlock during their spotlight week, and we’ll update them with new achievements. Complete all the new Living World Season 2 and 3 achievements to earn a voucher for a Guild Wars 2: End of Dragons precursor weapon. When the expansion launches, you can redeem it and begin crafting your very own third-generation legendary weapon.

     

    After completing the new meta-achievement for all three playable Living World seasons and The Icebrood Saga, you’ll receive a legendary amulet as a powerful reminder of your role in shaping Tyria’s destiny.

    -end-of-quote-

     

     

    Based on the official announcement:

    1. Free seasons are for LW Seasons 2 and 3 only.

    2. The Legendary Amulet reqeires completing the "new meta-achievement" for Seasons 2, 3, 4, and Icebrood Saga.

     

    In other words, if you missed a single episode of Season 4 or the Icebrood Saga, or missed the whole Season 4 or the IBS, you'll never get the Legendary Amulet unless you buy it.

     

    Nowhere did it state that by enabling the meta-achievement, episodes of Season 4 and IBS are also unlocked for free.

     

     

     

    They stated that the living world episodes will have spot light weeks where they will be free.  Nowhere does it say that this is only for seasons 2 and 3.

  8. 13 minutes ago, Leoburn.6427 said:

    Currently sitting on the map waiting for some. That does not make it fun or engaging.

     

    I'm fine with there being more JPs, and I'm fine with them counting towards meta achievements; just please stop making them requirements. It's for combat gear; why are we being forced into doing non-combat stuff? I would happily do story instances, dungeons, map events, raids or fractals; instead, my hold up is waiting for people who can help me jump between rocks....


    Try checking the LFG or posting your own asking for help. 
     

    The JP has only been required for meta achievements that go towards legendaries. I don’t believe it was required for the meta achievement for the map when it was released. 

    • Confused 1
  9. 21 minutes ago, Leoburn.6427 said:

    Want to make more of them? Fine, but can we PLEASE stop making them a REQUIREMENT for meta achievements, for kitten's sake. We don't have to do every single thing for most meta achievements; they're 'do 10 of 12' type things. I am bad at JPs, I hate JPs, and I'm currently on my 3rd kittening run of CoT because of a meta achievement REQUIRING it and not counting it retroactively.

     

    ANet, if you aren't gonna make us do every Dragon Bash Feat annually, which are all simple things like '15 laps of the race' or 'eat 1k Zhaitaffy', why the kitten do we have to do this puzzle?

     

    And before the 'git gud' trolls come on here, I have a severe coordination medical issue


    Have they ever been required for a meta achievement?  I don’t remember them being so. Meta achievements for Legendaries do not count. 

    • Confused 1
  10. 38 minutes ago, The Greyhawk.9107 said:

    In your subjective opinion.

     

    I'm looking at it objectively.

     

    Looking at the meta, you'll see that there's nothing all that unique about the events which you wouldn't already see elsewhere.  Claiming points, escorting NPCs, and defending NPCs are event types which you see everywhere in the game.  Replace any of those with karka and you have pretty much the same thing.  You have multiple defend against reinforcement objectives where the bar progresses very slowly (30+ minutes each).  Minor objectives with rocks and vents to break up the monotony (took around a minute to complete those objectives) while 90% of the that part of the meta was just fighting endless adds while waiting for the bar to progress multiple times.   The Ancient Karka fight itself lasted only about 5 minutes with it's attacks no different than what you would encounter fight the other karka to include the Karka Queen.

     

    Other than it being the first map-wide meta, and the beginning of LS1, it really wasn't all that unique or special. 

    • Haha 1
    • Confused 1
  11. 19 hours ago, Astralporing.1957 said:

    Then you remember it wrong. It was a long event chain, that started with landing on Southsun, and had several parts like building a bridge, setting up mortars, assault on the central hive etc. Practically nothing out of this was reused later for Karka Queen


    EDIT: Please refer to a later post where I elaborated on the response which used to be here. 

  12. 15 minutes ago, TwoGhosts.6790 said:

    Yeah,  I was totally being sarcastic about the exploitative bit (did you read all the preceding posts?)

     

    What I meant is that low ('crashed') prices would actually help new players acquire the ascended items they want, no?

     

    This seems contrary to the assertions of some people that new players would suffer from ascended items being tradeable.


    It would help them in one way and hurt them in another. 

  13. 2 hours ago, Vegeta.2563 said:

    https://wiki.guildwars2.com/wiki/Prismatic_Champion's_Inheritance

     

    "Double-click to gain the legendary amulet Prismatic Champion's Regalia"

     

    Basically says it right on the final item you get for all 24 parts.  It doesn't say anything like gain a piece in order to craft.. it just straight up says you get the amulet.


    I’m fully aware of the collection and that it rewards the legendary itself. 
     

    This doesn’t rule out the chance that a one of the weeks, or more, could require gold or something. The odds are low but there’s always a chance. 

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