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Bunny.9834

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Everything posted by Bunny.9834

  1. Unfortunately, this free model is not sustainable.
  2. Which apparently they're not using cause I keep seeing them in BL south camps doing their GvG battles.
  3. I've said this before, the devs that keep pushing for this GvG boon ball meta NEEDS to make a separate instance where these guilds can do this. These changes that cater to this specific type of content ruins the rest of this "cornerstone" game mode. So far they've ruined every counterplay to fight these blobs outside of another blob. From AOE damage (Meteor Shower, Burn Guards) to Boon Rips (Mesmer, Scourge, Spellbreaker). Now they've destroyed sieges.
  4. What these changes are doing are just continuing to kill servers that don't have a lot of blob guilds. Every time I see blobs on other servers, I just automatically log out of the WvW. 1. Our server and our poor link don't have any comp squad. 2. You can't defend objectives anymore effectively. 3. All other "tactics" that you can use are "fixed" meaning all you have left is to fight blob with blob... which goes back to problem #1. GJ devs.
  5. once in a while I pop in for pvp just to realize match making still is absolute kitten.
  6. They need to speed up the process of this world reconstructing because the last two match ups had been miserable for our server. We constantly fight against servers with 24/7 coverage.
  7. all their character slots are necros and guardians. sorry bud.
  8. The devs that are left got no clue on how to deal with the thief class unfortunately. They also def don't listen to player feedback unless it's a complain about the thief.
  9. They never should have put that much mobility on a class that has high sustain with no actual draw back. Renewed Focus is ok for Core Guard, FB, and DH since they don't have high mobility. But WB abuses the kitten out of that Elite. WB should have the same treatment as thief if they're going to fulfill that role.
  10. Do they get removed in PvE ones? I have the Mistlock Sanctuary and Armistice Bastion, which I can understand since WvW and Fractals do remove these buffs.
  11. they could go right next to the workbench. It's only 3 things that they need to add. Fishing is great but not everybody fishes. Jadebots are a big part of the expansion and the protocols provide great QOL for OW players. For somebody like me, this is a big factor whether to get the lounge or not.
  12. Hi all, Just tried the 2 weeks pass of Thousand Seas Pavillion and I was hoping it would have an infinite Jade battery, offensive and defensive protocols. I think that would add a lot of value to this location.
  13. Make the Racial Skills Open World PVE only. This way, it's strictly for flavor only and RP fantasy. They can then tweak some of the CD to make them semi-useful.
  14. The UI for buffs is in need of a long overdue overhaul. Combat buffs like Boons and profession-specific mechanics need to be separated from general buffs like experience, gold, karma buffs. I would also propose they don't show these general buffs during combat on "enemy" UI to reduce clutter. General buffs only affect the individual players anyways.
  15. Willbender is immune to nerfs... lemme rephrase that. Guardian is immune to nerfs.
  16. self quickness on Daredevil Real buff on PvE Thief sword not just tiny power coefficient increases. buff quickpockets, give it quickness on steal change lesser haste trait to just quickness and reduce CD in PvE.
  17. Stuff like these makes me question their balancing abilities. We made some adjustments to mesmer support builds in WvW in the January update, but it's clear that they're still a bit stronger than we'd like them to be, and we're making additional changes to reduce their effectiveness. We've also made some small improvements to power-based mirage builds in PvE. https://wiki.guildwars2.com/images/thumb/7/71/Null_Field.png/32px-Null_Field.png Null Field: Reduced the field duration from 5 seconds to 2 seconds in WvW only. Reduced the number of pulses from 6 to 3 in WvW only.
  18. Scepter Rework Ideas: Rework it to make it similar to how Trident operates. Skills 2 and 3 are Legend Specific. 1. Auto Attack Chain Serene Slash: cast time: 1/2s cooldown: 0s - Condense Mists energy into a solid form to strike enemies in front of you. - Acerbic Cut: cast time: 1/2s cooldown: 0s - Slash at enemies again with Mists energy. Grant boons to allies after striking an enemy. Motivating Whirl: cast time: 1/2s cooldown: 0s - Whirl around, damaging enemies and heal allies if an enemy is struck. 2. Spirit Rift: cast time: 3/4s energy: 10e cooldown: 8s radius: 240 (ground target) - summon a rift on the target's location. The rift will pulse healing to allies and damage to foes. -Depending on your legend, the foes inside the rift will suffer a condition. Each legend will also have a corresponding combo field. Pulses: 3 Jalis - field: Ice / condition: Weakness Shiro - field: Smoke / condition: Vulnerability Ventari - field: Water / condition: Poison Mallyx - field: Dark / condition: Torment Glint - field: Light / condition: Blind Kalla - field: Fire / condition: Burning Archemorus/Saint Viktor - field: Lightning / condition: Slow 3. Spirit Boon Strike: cast time: 1.5s energy: 15e cooldown: 12s radius: 360 - Point your scepter towards the sky and channel the power of the mist damaging enemies while healing allies within range. - At the end of the pulse, give allies boons. - The final pulse is deals more damage, heals more and is a blast finisher. Pulses: 3 Jalis: Stability Shiro: 5 stacks of Might and Fury Ventari: Regeneration Mallyx: Resistance Glint: Protection Kalla: Resolution Archemorus/Saint Viktor: Vigor
  19. The animation for Otherwordly Bond is ATROCIOUS. It's visually assaulting my eyes and so cluttery. Also the animations need to be more cohesive with the rest of the core revenant skills. This one is just too messy. The tether mechanic needs to go. It needs to be simplified because there's already too much micromanagement with Revenant especially when you use Ventari Legend. Warrior Staff, Ranger Mace, and Mesmer Rifles are excellent support weapons with easy to use mechanics that is ALSO very effective. They fit in very well with the support builds. Scepter on the other hand just needs to be reworked overall. Mechanic and Animations.
  20. It's been slowly becoming unplayable. really sad tbh. From the boon ball meta, nerfed siege damage, horrible matchmaking.
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