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AlchemistRai.7596

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  1. Defend a point in Wvw is either broken or has undefined requirements to finish, and having a daily be dependent on another player's actions is bad, could some one take a look at it? This daily has made me rage almost as hard as I did in early launch dragon's end
  2. I just want to know if there will be a relic at launch with mercy's revive effects, that way i can run monk with the mercy res effect
  3. are you trying to say that because some one is upset they shouldn't be listened too? that's dumb
  4. yes, none of the proposed changes fix the problems people where having
  5. with how the nerfs on the 27th where mostly nerfs to wvw done to the whole game i'd believe this
  6. what squad would ask for Alac HS? Training groups? people who don't understand how boons work?
  7. yeah i agree with your proposed changes OP those core necro changes would fix what they removed (it would also be nice to not have the f4 pull do lower numbers with the healing spec imo)
  8. i've been doing alot of strike scourge trials and have found alot of similar things to you, The removal of the grace period on the f4 pull is awful and for the life of me i don't know why scourge gets a nerfed version of the f4 pull I think if they moved the barrier and alac to sand savant, let shades last longer, and gave back some of the revive power, then the proposed fixes would work fine
  9. i've done alot of testing with scourge and the proposed changes are not enough. The removal of the grace period on the F4 pull is TRASH it just ends up missing people because there is NO RANGE IDICATOR FOR THE PULL! the shade duration feels awful and is just spamy garbage, if you're worried about DPS scourge giving alac and having good support JUST PUT ALAC AND BARRIER ON SAND SAVANT! IT"S WHAT WE WANT Give back the signet trait and the revives nerfs are slightly too much, Sure they are mostly fine but why does the f4 pull trait work worst on scourge?? Is that a thing other classes deal with? Traits that work worst on the class they would be good on??? un-nerf the f4 pull trait for scourge can you just do what people have begged for?? sand savant, signets, and lessen the revive nerfs JUST a bit. Do that and scourge will be working fine and feel good to play again
  10. This and the removal of the QoL grace period is like wild, why do they hate the idea of reviving so much on necro? I mean druid has a 72% AoE heal that gives boons, but god forbid necro has a pull
  11. a bit of a cross post from another topic, but i need to put this here too. Heal scourge was my favorite spec in the game because of the way it aproched encounters, the reactive gameplay with trying to midigate as much damage as you could was really enjoyable and felt like a EMT instead of the same generic MMO healer. The reason people went to Heal scourge was for something that was niche and the changes have done nothing for the class identity that people want to play. We don't want to play a barrier healer with spamming a tinny tower to keep up a boon that we didn't want. If you want to fix what you broke with heal scourge I see a couple things you could do: give us alac on sand savant instead/ blend the alac trait into sand savant. everyone liked the size of sand savant not the fact it activated the minor trait passive and the changes you proposed miss the reason why heal scourges where taking it. It's for giving barrier in a larger area with less worry because we wanted to watch to see if somone was going down and it is clear you are worried about DPS scourge getting too strong, so limit them to one shade if they want to give alac instead of making sand savant a useless grand master trait. return some reviving power. I know scourge had a meme of "scourge hard carry" and you wanted to nerf it's revive power but the amount you removed is WAY WAY too much, i mean people where asking for you to juse not give us alacrity instead of taking away the amount of reviving power you did, and if you are worried about WvW kill denial then just keep scourges revive power how it is right now for WvW and buff it only for PvE. I know the revival power shouldn't be at like90% or whatever but druid now has better revival power then the necromancer does, and that's kind of all we had. Return the signet trait to what it was. If you do these three things i can almost garentee that people will be MUCH more happy with how scourge is. The problem was never that you nerfed it or that alac isn't nice, it's that you took away the one thing we LIKED doing for some generic boon. If people who liked scourge wanted to be a pure boon healer they would play another spec, we want the revive gameplay, it's fun and fits the theme of the class. All the changes on the 27th did was remove the way people wanted to play the class and replace it with a sub par barrier healer. Give us some reviving power back and put the alac on sand savant and we will be happy.
  12. This is a good point and i hope you don't mind if i expand on it, Heal scourge was my favorite spec in the game because of the way it aproched encounters, the reactive gameplay with trying to midigate as much damage as you could was really enjoyable and felt like a EMT instead of the same generic MMO healer. The reason people went to Heal scourge was for something that was niche and the changes have done nothing for the class identity that people want to play. We don't want to play a barrier healer with spamming a tinny tower to keep up a boon that we didn't want. If you want to fix what you broke with heal scourge I see a couple things you could do: give us alac on sand savant instead/ blend the alac trait into sand savant. everyone liked the size of sand savant not the fact it activated the minor trait passive and the changes you proposed miss the reason why heal scourges where taking it. It's for giving barrier in a larger area with less worry because we wanted to watch to see if somone was going down and it is clear you are worried about DPS scourge getting too strong, so limit them to one shade if they want to give alac instead of making sand savant a useless grand master trait. return some reviving power. I know scourge had a meme of "scourge hard carry" and you wanted to nerf it's revive power but the amount you removed is WAY WAY too much, i mean people where asking for you to juse not give us alacrity instead of taking away the amount of reviving power you did, and if you are worried about WvW kill denial then just keep scourges revive power how it is right now for WvW and buff it only for PvE. I know the revival power shouldn't be at like90% or whatever but druid now has better revival power then the necromancer does, and that's kind of all we had. Return the signet trait to what it was. If you do these three things i can almost garentee that people will be MUCH more happy with how scourge is. The problem was never that you nerfed it or that alac isn't nice, it's that you took away the one thing we LIKED doing for some generic boon. If people who liked scourge wanted to be a pure boon healer they would play another spec, we want the revive gameplay, it's fun and fits the theme of the class. All the changes on the 27th did was remove the way people wanted to play the class and replace it with a sub par barrier healer. Give us some reviving power back and put the alac on sand savant and we will be happy.
  13. I like that they said something, but they just didn't listen again. none of the changes fix the problem, the shade timer is still garbage, scourge doesn't have enough heals to make up for how much they GUTTED the revive power (i understand 70% being too much but druids have AOE RES that's 72%! why are druids a better reviver then scourge??) and they still don't want to put the alac on sand savant!
  14. The scourge changes don't address the original problem of revives being scourges only thing they had and the res nerfs being too much. like i understand lowering the res power some but 70% to 20% is buck wild. oh and them making the traits count as if you have 3 doesn't fix the spam problem that would have not been there if they listened tot he community and just put alac generation on sand savant
  15. These alac scourge changes are not enough, you over nerfed the revive power to the point i don't know how vivable it is anymore. You remove the QoL downed state pull letting you have a little bit more time to save people, and druid is better off NOT using ALACRITY! Just tie alac generations to sand savant and make it only pulse for team mates from it, just move the traits back to where they where for scourge and give back some reviving power, scourge is already garbage for raw heals and having to move around the one tiny shade is not a good feeling Sure the changes to numbers are nice, but the way you nerfed scourge is just bad you took the fun out of what was already a niche healer. I wish dessert empowerment was back on a midline trait and didn't have alac so i could just run my scourge build with out alacrity. just give us some reviving back i understand 70% reviving can be too much but 20%? druid is a better reviver then necro is now, your changes don't fix the problem of you took away the reason people played the spec and gave them the job of being a sub par alacrity slave
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