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Shadowpeixera.2918

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  1. Worry not, i will. I was here since the launch, and i remember the meta being 4 Warriors 1 Mesmer CoF P3 runs. It was the worst thing that ever happened to this game. I remember all the other classes forums, specially Necros and Rangers going absolutely insane in their rants trying their best to get a single goddamn run going because the meta shaped itself to such a point where any classes other than Warriors and Mesmers were NOT getting their runs, and thus their dungeon currency. Metas are something that every game develop. They're a natural progression because everything can be optimized, and people will optimize it. If it's not Snowcrows, it's someone else. It's something that *will* happen, because that's how games work. I'm not saying to be a meta-slave or to bend yourself to how others tell you to play, but there *is* an optimization path, and lots of people take it and that won't change. Going against this tide just because of misguided principles is weird. My point is: The game and it's players WILL find a way to be exclusive in certain content because that's how these games work. Having actual benchmarks and Anet being forced by player feedback to make everything viable is actually a good thing. It reminds me of WoW Classic in a way, where players were surprised to realize the only viable DPS classes in the game are Mages, Warlocks, Warriors and Rogues, and everything else is a tank or a healer ( and big * there on tank since the best tank is a Warrior ). If you don't have the information, people will try their best to gather the information with what they have, and that was GW2 for the better part of 2/3 years before the xpacs. I don't want to go back to those times, and you shouldn't either.
  2. So is killing them, if we can properly set them up to eat a burst instead of denying ourselves a tactical advantage of keeping our foes within our range. You know, how trained Warriors are supposed to do.
  3. Spartans use swords, i shall now proceed to completely ignore everything i can learn because of that minor inaccuracy.
  4. Makes the trait even more garbage. Can't be a furious berserker hacking things in open world i guess.
  5. To me, it was the loss of old Foot in The Grave. Having that small ammount of Stability was imperative when i was playing Core Necro in SPvP because else you would just get ragdolled throughout the battlefield without ever being able to use your shroud. It's removal completely destroyed Core Necro to me.
  6. I concur. I was there back when the endgame was CoF p3 speedruns and the meta was 4 Warriors PS + 1 Mesmer for Quickness when it was actually a rare boon to have. You had these massive clownfiestas of threads where Necromancers, Rangers, etc were trying their hardest to convince people they were viable. I forgot who was the speaker for the Ranger who made a autoattack sword build for them that dealt 4k per auto, and competed with Warriors, but i recall Nemesis being one of the speakers for Necromancer. Dude was a bit abrasive but i liked some of his guides. Anyway, GW2 was always about boonstacking, but back then you spent more time actually blastfinishing and Phalanx Strength-ening your way to the top, and the 4 warriors would keep those stacks up longer. I think Anet went towards the other way where vomiting boons is the core gameplay because they don't want that to become the meta again, and i do see where they're coming from ( altho i do think the other extreme is just as bad ).
  7. SB is better in WvW where you can mitigate projectile hate. In SPvP, rifle will always come out better because you NEED the burst damage to actually deal damage since it's actually very easy to either dodge your bunker down damage, or simply mitigate it if you play classes like Warrior, Necro or Guardian. The damage simply isn't there. It's passable damage. I want this weapon to be good too, believe me, but it's too much work for mediocre rewards, which is honestly the creed of the Engineer for the past 10 years: playing 3-kit to achieve what a Guardian does with a blink burst combo.
  8. The day Anet buffs/rework kits into something actually decent, besides FT/Grenades, is the day this discussion dies. Let's be honest, most people want weaponswap because most kit options are subpar. Fix that issue, and the whole point is moot. Of course, i'm sure it'll come together with the turret rework...in Guild Wars 3.
  9. To be fair, the build works, but i agree it's a lot of work to make a weak synergy function. At that point, it's just better to play Rifle and pepper people with strong autos. If anything, a Rifle BD build with some turrets to CC overcharge might work better as a burst build.
  10. I wonder how good BD performs with Rifle and the old Toolkit Magnet+Prybar build. Feels like it's a lot more CC to output and a lot more burst potential with Rifle, and you're not trading that for a 20s aoe CC in a weapon that has lackluster damage.
  11. Yes, and it was a boonball that defeated another boonball. It's simply how the gameplay is designed right now. If you don't see the issue with a MMO that vomits buffs left and right and creates several effects when those boons are acquired ( like being healed for instance ) thus making every combat a war of attrition to whom can get someone unbuffed first, i don't know what to tell you.
  12. Wow, that's almost 1/10th of what a Willbender can do in 2 hits. So strong.
  13. Add the Explosion tag to the skills or the reactions so we don't have an entire dead traitline unless we proct Explosive Entrance or Aim-Assisted Rocket. Just that would do wonders to the weapon.
  14. To be fair to Anet, Spirit Weapons and Ranger Spirits were also pretty bad for a long time and took a while to rework into something playable. Ranger Spirits were very feast-or-famine and gimmicky, while Spirit Weapons were just borderline useless. At least Turret sees some lateral play in some builds like Static Discharge anything, or Power Scrapper. Also some insane savants like to use Magnet Pull into Rocket for the burst that Grenades used to have in Barrage. But i don't disagree it took them too long to even give us some info about how the Turret Rework would go. Giving them the Spirit Weapon treatment is the way to go imo. It's very rare that an entire subsect of skills are bad, but it does happen. And again, Turrets do see some lateral play.
  15. There's a known burn build for guardian that is Staff/Scepter/Torch for WvW which is specifically for nuking AoEs. I do not understand where people are getting this pov that Guardian Staff does no damage. It does. You just need to build for it. Which by the way, is what we're asking for Shortbow here. Literally, just add a Explosion tag to either all skills or all chain reactions and half of the problems of the weapon will vanish because we'll be able to proc Shrapnel, Boomer and Temper. Just Shrapnel will go far into bringing the weapon into real offensive support territory beyond hoping our 1.8k barrier will be enough to help the zerg pushing not get nuked by the 15k+ bursts this game allows others to vomit upon us. ( Disclaimer: speaking specifically about WvW here )
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