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Shadowpeixera.2918

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Everything posted by Shadowpeixera.2918

  1. Worry not, i will. I was here since the launch, and i remember the meta being 4 Warriors 1 Mesmer CoF P3 runs. It was the worst thing that ever happened to this game. I remember all the other classes forums, specially Necros and Rangers going absolutely insane in their rants trying their best to get a single goddamn run going because the meta shaped itself to such a point where any classes other than Warriors and Mesmers were NOT getting their runs, and thus their dungeon currency. Metas are something that every game develop. They're a natural progression because everything can be optimized, and people will optimize it. If it's not Snowcrows, it's someone else. It's something that *will* happen, because that's how games work. I'm not saying to be a meta-slave or to bend yourself to how others tell you to play, but there *is* an optimization path, and lots of people take it and that won't change. Going against this tide just because of misguided principles is weird. My point is: The game and it's players WILL find a way to be exclusive in certain content because that's how these games work. Having actual benchmarks and Anet being forced by player feedback to make everything viable is actually a good thing. It reminds me of WoW Classic in a way, where players were surprised to realize the only viable DPS classes in the game are Mages, Warlocks, Warriors and Rogues, and everything else is a tank or a healer ( and big * there on tank since the best tank is a Warrior ). If you don't have the information, people will try their best to gather the information with what they have, and that was GW2 for the better part of 2/3 years before the xpacs. I don't want to go back to those times, and you shouldn't either.
  2. So is killing them, if we can properly set them up to eat a burst instead of denying ourselves a tactical advantage of keeping our foes within our range. You know, how trained Warriors are supposed to do.
  3. Spartans use swords, i shall now proceed to completely ignore everything i can learn because of that minor inaccuracy.
  4. Makes the trait even more garbage. Can't be a furious berserker hacking things in open world i guess.
  5. To me, it was the loss of old Foot in The Grave. Having that small ammount of Stability was imperative when i was playing Core Necro in SPvP because else you would just get ragdolled throughout the battlefield without ever being able to use your shroud. It's removal completely destroyed Core Necro to me.
  6. I concur. I was there back when the endgame was CoF p3 speedruns and the meta was 4 Warriors PS + 1 Mesmer for Quickness when it was actually a rare boon to have. You had these massive clownfiestas of threads where Necromancers, Rangers, etc were trying their hardest to convince people they were viable. I forgot who was the speaker for the Ranger who made a autoattack sword build for them that dealt 4k per auto, and competed with Warriors, but i recall Nemesis being one of the speakers for Necromancer. Dude was a bit abrasive but i liked some of his guides. Anyway, GW2 was always about boonstacking, but back then you spent more time actually blastfinishing and Phalanx Strength-ening your way to the top, and the 4 warriors would keep those stacks up longer. I think Anet went towards the other way where vomiting boons is the core gameplay because they don't want that to become the meta again, and i do see where they're coming from ( altho i do think the other extreme is just as bad ).
  7. SB is better in WvW where you can mitigate projectile hate. In SPvP, rifle will always come out better because you NEED the burst damage to actually deal damage since it's actually very easy to either dodge your bunker down damage, or simply mitigate it if you play classes like Warrior, Necro or Guardian. The damage simply isn't there. It's passable damage. I want this weapon to be good too, believe me, but it's too much work for mediocre rewards, which is honestly the creed of the Engineer for the past 10 years: playing 3-kit to achieve what a Guardian does with a blink burst combo.
  8. The day Anet buffs/rework kits into something actually decent, besides FT/Grenades, is the day this discussion dies. Let's be honest, most people want weaponswap because most kit options are subpar. Fix that issue, and the whole point is moot. Of course, i'm sure it'll come together with the turret rework...in Guild Wars 3.
  9. To be fair, the build works, but i agree it's a lot of work to make a weak synergy function. At that point, it's just better to play Rifle and pepper people with strong autos. If anything, a Rifle BD build with some turrets to CC overcharge might work better as a burst build.
  10. I wonder how good BD performs with Rifle and the old Toolkit Magnet+Prybar build. Feels like it's a lot more CC to output and a lot more burst potential with Rifle, and you're not trading that for a 20s aoe CC in a weapon that has lackluster damage.
  11. Yes, and it was a boonball that defeated another boonball. It's simply how the gameplay is designed right now. If you don't see the issue with a MMO that vomits buffs left and right and creates several effects when those boons are acquired ( like being healed for instance ) thus making every combat a war of attrition to whom can get someone unbuffed first, i don't know what to tell you.
  12. Wow, that's almost 1/10th of what a Willbender can do in 2 hits. So strong.
  13. Add the Explosion tag to the skills or the reactions so we don't have an entire dead traitline unless we proct Explosive Entrance or Aim-Assisted Rocket. Just that would do wonders to the weapon.
  14. To be fair to Anet, Spirit Weapons and Ranger Spirits were also pretty bad for a long time and took a while to rework into something playable. Ranger Spirits were very feast-or-famine and gimmicky, while Spirit Weapons were just borderline useless. At least Turret sees some lateral play in some builds like Static Discharge anything, or Power Scrapper. Also some insane savants like to use Magnet Pull into Rocket for the burst that Grenades used to have in Barrage. But i don't disagree it took them too long to even give us some info about how the Turret Rework would go. Giving them the Spirit Weapon treatment is the way to go imo. It's very rare that an entire subsect of skills are bad, but it does happen. And again, Turrets do see some lateral play.
  15. There's a known burn build for guardian that is Staff/Scepter/Torch for WvW which is specifically for nuking AoEs. I do not understand where people are getting this pov that Guardian Staff does no damage. It does. You just need to build for it. Which by the way, is what we're asking for Shortbow here. Literally, just add a Explosion tag to either all skills or all chain reactions and half of the problems of the weapon will vanish because we'll be able to proc Shrapnel, Boomer and Temper. Just Shrapnel will go far into bringing the weapon into real offensive support territory beyond hoping our 1.8k barrier will be enough to help the zerg pushing not get nuked by the 15k+ bursts this game allows others to vomit upon us. ( Disclaimer: speaking specifically about WvW here )
  16. Make the 2 6s cd. Increase chain reaction by around 2s too. Make SB 4 and 5 not be 20+ seconds since both of them are overbearingly long. Add a Explosion tag to either the chain reactions, or the skills themselves besides the autoattack, so we can actually do some damage with this weapon or use it as a offensive support weapon with Shrapnel procs, instead of me pretending that 1.5k crits is acceptable damage. Add regeneration somewhere in the weapon so we get some interaction with the regeneration trait. Give us all that and it'll still be below everything else other classes got. I can't wait to fight pistol-wielding Willbenders. Because they weren't bad enough before.
  17. 1- They perform fantastically well for dps builds. Guardians actually have a full nuke build with staff/scepter. 2- Yes, they did? Lol Shortbow reminded me of old guardian staff immediately. It's great support, it's also wonky as hell, the damage is wet-noodle levels even if fully built for it, but unlike guardian staff, where the issue with it was that it's autoattack was only good for tagging in wvw or pve open world, Engi's Shortbow is low damage in *every skill*. Just adding a explosion tag to all skills would already do wonders by giving us Temper and Big Boomer or Shrapnel procs. It would make it a decent damage/support weapon that helps pushing teams and pokes relatively well. You know, without the issue of our poke kits being eaten by the ungodly ammount of projectile hate this game has. And without us having to twist our fingers by clicking Mortar and Grenade all the time.
  18. Cooldowns are prohibitive, the chain reaction mechanic is too niche to be useful, the damage is too low to use it as a poke weapon. It *is* a fantastic tag weapon in WvW but at that point, how much are you really helping? Also, i'll say the biggest crime of this weapon is not having a single Explosion. The entire Explosives traitline becomes useless with this weapon. Personally, i feel that just adding explosions to the chain reactions or to the skills themselves ( besides the autoattack ) would at least fix the ( very ) low damage the weapon has.
  19. It's ok, you'll be jaded by the time you become a veteran of the game mode too.
  20. Several WvW players have been watching that "evolution" you speak of crumble every day as the game mode loses more and more players thanks to misguided changes, stale awful metas, boonballs wars and no real changes in sight. The game has been going for ten years, and all that WvW players got were two maps ( one of them abandoned and full of obsolete mechanics and glitches ) that aren't intuitive to navigate, and some ruins and everything else is a showcase of nerfing the classes that counter the boonball meta. It's very convenient and "glass-housy" of you to speak like you're the one that is gathering that power. I'm certain most of that effort is done by your betters and the moment they move on, smashed below the weight of the neglect this gamemode suffers, you'll be here complaining too.
  21. I wanted an Asura golem and asura-like animations for pistol/rifles, with beams and shocks and stuff.
  22. The only acceptable weaponswap i would consider is if they made us choose a kit as our class mechanic as the weaponswap, and shoved the utility belt skills into our utility slots. Other than that, no. Weaponswap as a concept is already awful to begin with, and half of the problems this game has could be attributed to it ( i'll argue the other half is the terrible boon/condition system ). I play engineer both for the aesthetics and also to get away from that terrible system.
  23. Of course you are bored with WoW, since you played it for 12 years. We also are bored with GW2 because we played for 10. GW2 is a different game, thus the dynamic of those BGs would be different. It's the same thing that would happen to WoW if they had an Arena that was 5v5 with 3 objectives instead of the pillarhumping-fest that is their invitational right now. It will be fun, because it changes the way the game is played. Having 8v8, 10v10, 12v12 and 15v15 would be great for the game, just as an experiment, even if it's a repetitive thing, it would increase the ammount of options we have for PvP. And on the repetitive side...like, do we really have a ground to stand on here? It's been 10 years of 5v5s.
  24. It's not supposed to be balanced. Also, bgs or above 5v5 aren't supposed to be that competitive. That's the issue here. People want SPvP to be competitive and engaging and the thing that drives stream numbers and...enough is enough. This pipe dream has been keeping the pvp experience down for 10 years now. Get rid of it, make BGs, let us have FUN.
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