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Ototo.3214

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  1. My biggest issues with the jade bot is that the cores and such are not account wide and the things you can actively do with the jade bot are very tedious. All other masteries I can think of are enjoyable across all your characters, but having to craft unique items for all my characters just to even be able to use the basic functions is annoying at best. Then on top of all that, once you can use the jade bot, having to constantly recharge it with batteries and refresh buffs is just...tedious. For tech that's suppose to be so amazing, it certainly feels very inefficient to have to recharge it constantly at a bulky looking battery just to get 1 or 2 actions before it needs to recharge again. I think it's neat to have it augment other parts of the game, like mounts, gliding, down state, etc. But when those augmentations all require a lot of crafting if you want it on multiple characters it kinda loses the novelty very quickly for me.
  2. Actually incorrect for me. Yes, I would like to get a turtle eventually, but that's not the only reason I'm frustrated with the meta event. I...enjoy meta events. I think they are a very interesting way of making open world content way more engaging, and allowing maps to stay relevant well after they are released. But this meta event? It's more of an exercise in frustration and futility; you dedicate a ton of time to getting to the final boss....knowing it's probably going to fail. And I haven't really felt like the rewards I got from the events leading up to that boss were very rewarding. So if I ever do get my turtle...why would I ever want to come back to this map? Assuming the meta remains as is. I could instead go do like...Drizzlewood, or join a train going through all the metas with Amalgamated Gemstone drops. There's a reason things like Serpent's Ire had to be nerfed in PoF. People stopped giving a skritt after a while because it was much more difficult and less rewarding than the Chak Gerent event that happens at the same time. And even things like Chak Gerent itself had to be adjusted in the beginning. I'm not against difficult content, I very much enjoyed doing raids while working on the legendary armor. But I don't need that in open world, I can seek out a group to raid with if I want to seek that out. At least for me, meta events are chances to get together with a bunch of random people in a map, joke around in map chat, have a relatively chill time, smack a big monster, and get some loot. That's not to say this meta can't be the most difficult one. But if you ask me, when people have to resort to asking people for raid kill proofs and paying people to leave maps just to have a chance at clearing an open world meta event...that's a bit much. I don't even think it needs to be like...super heavily nerfed, there just shouldn't be so much RNG. If players manage to break the break bar, give em a hot second to actually DPS before she starts flying around. Same goes for how frequently the tail can come up sometimes. I think the fight just needs a little more consistency in the mechanics for people to learn. Even raid bosses have that. Granted, I have only attempted the meta event 1 more time since the change to the green circles mechanic, but with how people were talking in the chats throughout I don't think I want to engage with the meta event until it's either changed or people randomly figure out some mindblowing strategy to coordinate it.
  3. I am unfortunately a bit busy as these changes are happening, but I'm glad to see that you're trying to incentivize and reward people for doing the mechanics as intended because trying to force everyone to ignore a mechanic didn't seem right to me. I'll have to give the meta another go sometime this weekend!
  4. Noticed the same thing. Has been extremely annoying for me since I use a copper fed and runecrafter's salvage kit to salvage through blues and greens and it makes it look like I still have stuff to salvage when I right click on them.
  5. In a sense, yes it would. But I'm also of the opinion that a mechanic should be intuitive. And I would prefer a "nerf" that makes the fight more intuitive and less cheese instead of just increasing the timer or decreasing the HP actually, now that I think about it more.
  6. I can actually really agree with this. If they can tweak the green mechanic to be something that people can't just troll and is a mechanic that is actually done as intended instead of trying to get people to skip I think the meta would be a lot better.
  7. I disagree, it needs to be nerfed in some way. Not drastically. But it does need to be changed so that a decently competent squad can complete it fairly consistently. Doesn't need to always succeed, but it shouldn't be failing on nearly every attempt. I don't want to see this meta event end up like the PoF metas post release; those were too difficult to clear for the average player and were competing for players' attention with much more rewarding and consistently cleared metas in HoT in the same timeslots. Why would people want to spend time doing Dragon's End again if they could just do...pretty much any other meta event in the game for more rewards within those 1.5 to 2 hours. And this is coming from someone who enjoys the GW2 raids, strike missions, and fractals. I've cleared enough of those to have a full set of raid legendary armor and the ring and had a great time doing it once I found a group to play with. But there's a difference between getting together with a raid group to attempt clearing a raid boss and an open world map meta; while it might take you 2+ hours to learn and clear a raid boss with your group, you can have multiple attempts at it in succession very easily with a group of specific people, but the meta event you are pretty much always stuck with 50+ pugs of vastly varying skill levels most likely...and it can take 2 hours just to get to 1 attempt that will probably fail. It doesn't matter how good you are individually because you just can't control that many people. That and trying to wrangle that many people into not doing a mechanic as a cheese strategy should not be the way to clear an event. Having people do the mechanic correctly should be the standard imo. The last run I attempted, we had a pretty dang good group that was doing quite well but was just accidentally ruined because 1 or 2 people didn't get the memo of what was being said in map/squad chat. And I'm not going to call them trolls because it's possible some people just aren't reading the chats, you can't expect that. But a meta shouldn't live or die on that many people playing perfectly like it's a raid.
  8. Haven't read through everyone's replies, but I agree that the meta event is way too hard for an open world meta event. And I'm saying that purely because I believe that having a meta event that's too difficult like this is simply bad for the expansion in the long run. Meta events are suppose to help keep players returning to maps for extended periods of time. When HoT launched, metas like the Gerent in TD were way too hard to consistently kill. So they nerfed the difficulty. And it was still hard, it still would fail sometimes, but it was doable with a decent, prepared map of people. And people still flock to the HoT maps to do metas for their rewards to this day. The PoF metas? I'm pretty sure most if not all of them were both nerfed AND given increased rewards after a while because they were too difficult to consistently clear and weren't as rewarding to even complete compared to just doing a HoT meta that happened at roughly the same time. And despite the difficulty nerfs and increased rewards some of them are still hard to clear because they just aren't worth the time compared to their HoT counterparts. Now look at the Dragon's End meta. It has one of the mastery lines tied to it. For now, that will help draw people into trying to clear it, since they want to unlock their turtle. But what happens after they unlock the turtle? Will they come back to try and do the meta event that will most likely fail every time they attempt it? Probably not. Most players will just go back to doing more rewarding content that will actually succeed. Maps with metas that are easy enough to clear with just a full squad of randoms and a little coordination tend to be the maps that continue to see play well into the future. And I don't think most players are going to be coming back to Dragon's End to fail the meta again if it remains this difficult to clear. And I will clarify here. I do like this meta event with the way it currently plays out. My main gripes are that you often have to wait 30+ minutes, sitting there doing nothing, after you've gotten the 3 areas prepped for the final fight and that's no fun and a waste of time. And the final boss is...saying it's too difficult probably isn't the right word, but the timer/HP amount is too tight and leaves almost no room for any error from even just a few players sometimes. I also think the green circle mechanic is a bit counter intuitive since most other instances of green circles in the game are places you want to stand and you can't expect every single one of 50+ people to be reading map chat. But other than that I do kinda like how she moves around a lot and you have to pay attention to more than just the boss's head sitting there on the edge of the platform. But as is, I don't think it's a good thing to have your big meta of the expansion be too difficult for most casual players to regularly get a clear on. Edit: I also wanna add that I agree with the sentiment I've seen many people express, of how this meta event takes way too long for the rewards you get. I don't mind a meta event like Drizzlewood South and North taking a while because that entire meta event is quite lucrative just by the way rewards are distributed. II can break off from doing it at any point and still feel like I at least got something for the efforts I did put in, even if I didn't have time to make it to the end. But from what I've seen of Dragon's End, it's spending 1.5-2 hours getting almost nothing and continuing to get nothing for your efforts at the end because it likely failed.
  9. It's an MMO. To my knowledge, most MMOs have ridiculous immersion breaking outfits people can use. There's nothing stopping you from making your character look however they want. I'll agree they should probably have an option in the settings to allow you to disable flashy animations from other people's infusions and legendaries and such, since that can cause a lot of visual noise and would probably make the game a little smoother for lower end PCs, but other than that I don't really care if someone else wants to have a neon rainbow norn with a dumb moustache sitting there drinking tea. That's like a normal MMO experience, to me.
  10. A new map isn't make or break for me, but that entirely depends on what else it has. I'd be game for things like new raids, dungeons, rehash/revamped LWS1. It just feels like it's kinda hard to make a new story without new places to go to. But if they can do something compelling with the maps that already exist? I'd be down.
  11. You used way too many words to try and describe a problem that doesn't exist. I've never seen literally everyone just bunched up around a waypoint. Many places you still have to traverse to. If you wanna interact with people there is a map chat. What is the issue? Never have I seen someone complain about waypoints existing...
  12. I would love there to be a story mode for raids. I think it could be beneficial to both the casuals and experienced raiders. As someone that is both interested in the lore of the world and doing raids, it gets kinda frustrating that it's hard to enjoy the raid story when you're just trying to quickly skip through everything to just get your clear for the week. Would be nice to have a story mode so anyone can enjoy the story of the raid wings, and then have the current mode but maybe shave off all the RP between some of the bosses so it can get going a little faster for the people that just want their clears.
  13. Scrolled down to see what the complaint was about raids and I'll outright say that trying to find a group in LFG is disastrous, and it is like that in most games from my experience.Not sure if someone has mentioned it, but I highly recommend looking up the discord server for Raid Academy. They regularly do raid training in gw2, even with groups that have never done any raids before. No "kp" required. On mobile so it's hard to link. I think there's a different discord for EU if that works better for you, but the name of the EU based one escapes me.
  14. I'm at a loss for words. "Sub money on mount skins," just....wow. Are there even enough character slots you can buy to have every possible combination? Pretty sure there is a cap of like 70 character slots at max. And as people have mentioned, you don't need anything you are complaining about.
  15. I personally think that either doors should be random, so you kinda have to open and do all of them. And/or the doors should have a completion timer. As an example, if someone trolls and opens the Lich door, there is a timer for when it fails and goes away.
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