As a Scourge PvE main (2,492 hours), I've thought about this change a lot and it would really make the Scourge a lot less fun to play. There's no way to remove shades, so if a boss is moving a lot, you end up unable to keep up your DPS or healing. Additionally, as a heal scourge, if I need to apply barrier to one player at range, I lose 100% of my group buffing and barrier generation, so I'm incentivized to just ignore healing anyone at range and just blindly drop the shade on the group. DPS Scourge would be made nigh irrelevant with this change since we need 2 shades out at all times to keep up Sand Sage and if the boss / enemies move, our dps is crippled. For a class already on the outskirts of viability, it'd be a death blow. tl;dr - This change is WAY too disruptive to PvE Scourge to be considered and it results in less skill, not more. Especially since your need to re-place shades is not under your control whatsoever and you can't choose not to place them since it's a huge DPS loss. This kills the entire viability of PvE Scourge. Please reconsider. Edit: Would be a lot better if Sand Savant made the shade only hit allies. Or reduce the damage by 50-99%. Perhaps with some healing power / concentration / healing power bonus. Basically, make it so you can only take Sand Savant if you're a heal / support Scourge.