Why the same people continue to post the same debunked ideas year after year boggles the mind. If condition damage is uniquely mitigated by cleanse and resistance, and power damage by toughness and protection/weakness then adding condition damage reduction to toughness makes removal of cleanse necessary. You can’t just pretend toughness unfairly ignores condition damage without admitting cleanse is also one-sided mitigation going the other way. This is a big change to force on a game that lacks the development resources to reinvent a core gameplay mechanic just to satisfy a vocal minority of players who refuse to accept that cleanse is powerful mitigation. Complaining about reapplication is a complaint against scourge/Mesmer/profession specifically and not a reason to implement poorly thought out changes to the game design. Or, strangely, it comes from the expectation that multiple people landing their skills shouldn’t kill you. I’m sorry, but there is no reasonable expectation that three scourges/etc, even if nerfed to be underpowered, shouldn’t be able to kill you if their skills land. My point is 1) complaints against condition damage are often exaggerated or based on demonstrably false claims, 2) “solutions” to condition damage are either calls to completely remove core game mechanics or redesign so much of the game as to be impractical.