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saerni.2584

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Everything posted by saerni.2584

  1. Or you can swap a utility or two specifically to clear out a keep or tower. You know, because you can leave the tower and the DE can’t without losing opportunity to take the tower. Swap back when you finish. For that matter, bring a couple of revive traits/utilities and power resurrect the lord while one or two other stand guard. Set up healing around lord along with stealth to prevent the DE from targeting the lord. Or set up a reflect rotation around the lord with additional traps. Basically, you need only one or two other players to help lock down the lord. Area control abilities and support will prevent most issues as long as you play it smart. Your entire Zerg is a bad idea. Players get careless and those left behind are easily ganked. A coordinated team of Druid/Ranger, DH/FB and Scrapper should be more than enough to handle a few DE.
  2. So I ran -repair on my client and went from constant crashes in the instance to completing it with no bugs. Make sure it’s not a corrupted file on your end.
  3. Ill make a seperate thread but -repair solved my issue with Be My Guest.
  4. I’d prefer a power - Expertise amulet over some change that makes the system less intuitive. Having soft cc power support builds would be interesting. But I wonder how many would sacrifice a damage stat for duration.
  5. Why the same people continue to post the same debunked ideas year after year boggles the mind. If condition damage is uniquely mitigated by cleanse and resistance, and power damage by toughness and protection/weakness then adding condition damage reduction to toughness makes removal of cleanse necessary. You can’t just pretend toughness unfairly ignores condition damage without admitting cleanse is also one-sided mitigation going the other way. This is a big change to force on a game that lacks the development resources to reinvent a core gameplay mechanic just to satisfy a vocal minority of players who refuse to accept that cleanse is powerful mitigation. Complaining about reapplication is a complaint against scourge/Mesmer/profession specifically and not a reason to implement poorly thought out changes to the game design. Or, strangely, it comes from the expectation that multiple people landing their skills shouldn’t kill you. I’m sorry, but there is no reasonable expectation that three scourges/etc, even if nerfed to be underpowered, shouldn’t be able to kill you if their skills land. My point is 1) complaints against condition damage are often exaggerated or based on demonstrably false claims, 2) “solutions” to condition damage are either calls to completely remove core game mechanics or redesign so much of the game as to be impractical.
  6. The patch won’t make thief unviable. A shave in spike damage was inevitable with a reduction in sustain. You have to judge the patch holistically. There’s too many nerfs to other classes for us to complain.
  7. I’ve seen less “two thieves please swap or gg” lately. Thief can contribute to killing some hard points (FB support and Scourge) so having a good thief will usually contribute something towards that part of the team fight. Decap is less part of the game because other classes have decent mobility and I’m not sure having a pure decap and +1 build is the best route now. You need at least some team fighting traits/skills focused around boonhate to tip the team fights.
  8. I like the proposed changes and look forward to them being implemented.
  9. Ryqual (Deadeye P/D)Theme: His magitech armor has been assembled piece by piece using the latest Asuran technology.
  10. Did it on a MacBook Air using trackpad was a little annoying but doable. Tips1) Do it a few times to learn where ingredients are. That is needed to learn the kitchen.2) For longer distances use the sprint. Don't bother for short distances otherwise you'll waste it.3) Wait for the chef to stop before throwing the item and try to be close to him to reduce the time to hit.4) Try to keep an eye on where the chef is so you can run to him faster. Mark him with a target icon if you need to.5) Have fun. It's just one mastery and there is plenty to do to fill your mount mastery lines.
  11. As sad as it is D/D is suppsed to be power loadout, hence the CnD + BS combo, but somehow someone in Anet thought it is good idea to give torment to #4. Why? Has a dev ever said this?
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