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Xca.9721

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Everything posted by Xca.9721

  1. Pretty sure COVID-19 put a nice kink in their development scheduling. Probably, but they should tell us if that is the case.
  2. A couple of weeks ago I got pulled into the (intact) enemy gate on Legacy by a Spellbreaker tether lol, luckily I could port out with Shiro
  3. The trait needs to be completely reworked, almost no one uses it because it's extremely difficult to get any actual value out of it. Using A.E.D. is pretty much mandatory unless you're 100% certain you're going to kill your target without a fight. Overheating locks you out of your Tool Belt skills ( 5 seconds with this trait ), locks you out of Photon Forge ( 10 seconds? ), deals multiple ticks of damage to yourself, requires the target(s) to be within a radius of 240 ( the size of a Necro Well ) and likely doesn't allow much/any room for defensive skills/utilities/traits. I'm defending the fact that this build is a complete joke if you're aware of it's presence. If it's getting Stealthed by allies or self-stacking Stealth then yes that's gonna be a little harder to react to, but the same can be said about a lot more things than just this, and something with so many drawbacks at that. As I said initially, I think the trait needs to be completely reworked. Not a huge reduction in power coefficient or any small tweaks like that because unless you're doing what the attacker was doing, going all in on this one gimmick, it has 0 value. It needs to be replaced with something that doesn't require you to dedicate every resource to it. I mean i get that it´s a meme build and it was the first time that I have seen someone using it in WvW, but no skill/ability should be able to do so much damage (regardless of how much toughness u have), even if it has massive drawbacks to the user
  4. You get those numbers when against glass players. 5k to maybe 7k in blobs given they are more beefy. D: So op has no toughness. Not surprising. Used to do 32k on my rifle war. Nowdamage is less. these are my stats, full ascended
  5. This was out of stealth btw, instant death
  6. I skip this fractal not because it is hard, but because it is really annoying to play and honestly not worth the time and effort. Creating an LFG "CMs +T4 (except Sirens)" fills up quick most of the time.
  7. Hello, anyone else got the problem that the icons which show who gets the chain mechanic next are barely visible? They are almost invisible to me. These are my graphic settings:
  8. Why even play the game? Do you feel any accomplishment buying raids / pvp matches?
  9. Not everyone is playing Core and has access to +25 Energy every 20 Seconds. A simple solution to Heralds/Renegades energy problem would be to completely remove energy costs from weapon skills. They already have long enough cooldowns. I didn't include that, but it's the same with Herald or Renegade for that matter, I just can't find myself to think that I don't have enough energy, if I die, I die because I messed up. That's how I see it, while I am for Infuse Light nerf in PvP I am also for Gaze of Darkness buff to 20 seconds as well as Chaotic Release to 20 seconds too. I had to WvW tonight for The Shining Blade and taking off my dusty Herald Mallyx build I was still able to do quite the same crazy outnumbered fights as before (No I don't play Trailblazer or Dire, I don't use Torment Runes either. Can easily prove with any footage I have.) while I was asked to play some Herald Shiro the fights were a lot longer because of the lack of stability to guaranteed my damage compared core. If anything Herald should have the least problem with energy as I don't see how people can run out so quickly in 10 seconds unless making the mistakes on purpose, even the so called metabattle site mentions it. It's clear that either Herald or Renegade are compliments that can't really replace the nature of Core. They all should be looked at like unique additions that don't replace Jalis and running without Jalis is losing 50% of sustain.Well, the energy problem doesn´t occure on Herald, but on for example Shiro when playing the Herald traitline (no Ancient Echo). Having to wait until your energy refills to use a weapon skill shouldn´t be a thing.
  10. Not everyone is playing Core and has access to +25 Energy every 20 Seconds. A simple solution to Heralds/Renegades energy problem would be to completely remove energy costs from weapon skills. They already have long enough cooldowns.
  11. But it was fine for a couple of months, only recently these bugs returned. I wonder why?
  12. Just cap the maximum amount it can heal to a reasonable number and reduce the duration to 2 seconds. Or: change it so that it does not heal for condition damage. Not attacking as counterplay is good in general, but conditions are already at the target most of the times, and rev has enough against conditions already. Condi Rev has enough against conditions, not power rev. If they change IL, they need to give us something to cleanse Conditions in return.
  13. I wouldn´t bother arguing with Leonidrex, this dude is on a holy crusade defending Mirage while wanting every other class nerfed
  14. Wrong Skill Icons, double Skill Icons, the bugs are back.
  15. "It doesn't need to invest in sustain" yet most condi revs use resistance runes/resistance traits in corruption traitline, some even use retribution. Why is that? Because Rev in general is weak to CC after the patch. Infuse Light doesn´t save you from getting Chain CCd to death. If you really think that condi herald takes corruption for resistances/self sustain trait then you re fooling yourself. They would have taken that too after POF release when scourge and mirage were everywhere. But nope.Resistance doesn t protect from CC and there is no more stab in retribution so your whole post doesn t make any sense. Or it's just I who got the whole thing wrong.What I meant with this is that many condi Revs choose Demonic Defiance instead of Acolyte of Torment and Fiendish Tenacity over the more offensive trait lines. They choose resistance over more damage output (sustain over damage). You said that Condi Heralds use all the damaging traits/runes because they don´t need to invest in sustain due to Infuse Light, which is not true.
  16. For an universal statement, everyone is even to CC sustain if you are in the context of the patch to which Revenant is still the strongest against it because not facerolling skills = easy stunbreak , after that;Steadfast Rejuvenation had it's heal per upkeep nerf.Unwavering Avoidance doesn't give stability anymore.Resistance Uptime was nerfed with the Mallyx nerfs because skills cannot be used at the same consistency, do the math. Max upkeep = 25 % Energy in 5 seconds which means when you're at 0% you still can't grasp for the ICD of Demonic Defiance. All I can say is stop asking for the wrong nerfs before you kill this class diversity. OP has the right concept in mind but the wrong ideas on the approach. Infuse Light saves you from any pressure during 3 seconds, recovering from it is an easy feat with shield or having the next legend ready/Facet of Chaos to mitigate the damage afterwards. Should Infuse Light duration be adjust to 2 seconds and the start heal buffed accordingly to about 3.5k, not the cooldown or effect. I didn´t mention anything specific that was nerfed, or do you mean the comment before mine? And I said that Rev in general is weak to CC (well, unless you take Jalis), not just Condi Rev.
  17. "It doesn't need to invest in sustain" yet most condi revs use resistance runes/resistance traits in corruption traitline, some even use retribution. Why is that? Because Rev in general is weak to CC after the patch. Infuse Light doesn´t save you from getting Chain CCd to death.
  18. Didn't saw a single power Rev in my last 30 2v2 ranked matches. Condi variations with Mallyx feels better than power Rev, that's for sure. I mean, if a power Rev lands a full burst in my condi Rev and I do nothing, I can maybe lose half of my HP, and that's with him using zerk amulet... 2v2 is irrelevant. I haven´t seen a single Revenant that says Power Rev is better than Condi Rev after the Patch, neither ingame nor on the forums/reddit, regardless of 2v2 or 5v5 Okay I've seen people say otherwise. Pretty sure it is situational since power and condi rev fulfil different roles, power is roaming assasin while condi is teamfight carry, depends what your teamcomp needs and what enemy teamcomp has.Even if say Condi rev is better that means you got whole one strong condi build in the meta lol. With absence of scourge condi rev is like only teamfight dps we have for 5v5 (actually power renegade might be great in teamfights as well). The thing with power rev is, it is still a decent teamfighter/roamer, but it does lack damage and sustain. I still play it because it is more fun than Condi Rev, even though it lost a lot of its fluid gameplay due to higher energy costs after the patch. Btw we can´t be sure what will be Meta in 5v5 since Ranked hasn´t started yet and we haven´t seen the Monthly AT yet after the changes. We have seen daily ATs. I have seen some of Sind, he also mentioned his team will not use Rev and Necro
  19. Didn't saw a single power Rev in my last 30 2v2 ranked matches. Condi variations with Mallyx feels better than power Rev, that's for sure. I mean, if a power Rev lands a full burst in my condi Rev and I do nothing, I can maybe lose half of my HP, and that's with him using zerk amulet... 2v2 is irrelevant. I haven´t seen a single Revenant that says Power Rev is better than Condi Rev after the Patch, neither ingame nor on the forums/reddit, regardless of 2v2 or 5v5 Okay I've seen people say otherwise. Pretty sure it is situational since power and condi rev fulfil different roles, power is roaming assasin while condi is teamfight carry, depends what your teamcomp needs and what enemy teamcomp has.Even if say Condi rev is better that means you got whole one strong condi build in the meta lol. With absence of scourge condi rev is like only teamfight dps we have for 5v5 (actually power renegade might be great in teamfights as well). The thing with power rev is, it is still a decent teamfighter/roamer, but it does lack damage and sustain. I still play it because it is more fun than Condi Rev, even though it lost a lot of its fluid gameplay due to higher energy costs after the patch. Btw we can´t be sure what will be Meta in 5v5 since Ranked hasn´t started yet and we haven´t seen the Monthly AT yet after the changes.
  20. Didn't saw a single power Rev in my last 30 2v2 ranked matches. Condi variations with Mallyx feels better than power Rev, that's for sure. I mean, if a power Rev lands a full burst in my condi Rev and I do nothing, I can maybe lose half of my HP, and that's with him using zerk amulet... 2v2 is irrelevant. I haven´t seen a single Revenant that says Power Rev is better than Condi Rev after the Patch, neither ingame nor on the forums/reddit, regardless of 2v2 or 5v5
  21. You don't necessarily have to engage said thief, it could be any target.You can hit once from range, then wait for your energy generation. Starting at 100 energy, you literally can use call to anguish 4 times in 12 seconds before your energy depletes, just like choking gas; but as a revenant you can also follow up with a legend swap and continue fighting. Rev is very rarely at 100 energy since everything (weapon skills and legend skills) costs energy. Using all of it just for an AoE CC would be retarded.
  22. Nerfing Infuse Light would also nerf Power Shiros sustain by a lot, since that build already struggles with Conditions. You should rather take a look at the resistance uptime condi rev is able to put out.
  23. For 5v5 we will have to wait for the ranked season to begin. I don´t see Condi Rev that good in 5v5, and I also don´t see many rev players at all.
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