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TinkTinkPOOF.9201's Achievements
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There are ways to seriously just jump into most structures. And no, they are not outside of anets ability to fix them, most exist because of simple shapes that could be changed in no time, the others can be fixed by just extending the gates up to close off the gap at the top, matter of fact a few towers have invisible gate extensions that prevent jumping in, OR the little lamp posts that are next to most gates? Remove them or make it so that they have no mesh/collision and are just a 3D model like many plants or bushes you can just pass through, yes, 80% of these issues are THAT simple to fix. These have been reported by myself and many others (with videos that show how its done), so they 100% have known about these for many, MANY years. An anet employee got in trouble some time back because someone recorded them with the anet guild tag up using one of these issues to get into NWT and the community got mad about it, otherwise anet didn't care. And the overall response from the devs has been that they don't care or its not a priority to fix. They could give me the tools and I could teach myself how to edit the structures and fix all these issues faster than anet, because these have existed since BETA! Lots of them were exposed even more when warclaw was released because anyone could then jump inside structures and not just DD's, so guess what? Those "simply not fixable by anet" issues were patched in a few days, imagine that...People seem to think that some program or hack is used for this, but it's not, you can just JUMP IN.
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AFK in WvW is BS especially when there is a queue
TinkTinkPOOF.9201 replied to Goglak.2591's topic in World vs. World
There is also no "hacking" option either, and while I agree these should be added, there is NO reason for there not to be options and a text box for details or adding a YT link etc....But with that said, anet has stated things like this, including hacking should be reported under "botting". -
lost authenticator app
TinkTinkPOOF.9201 replied to lokoma.9756's topic in Account & Technical Support
The support email is the best suggestion here for account recovery. However some suggestions going forward....Don't use Google or other 2FA programs that don't allow you to export your Tokens. I would suggest something like https://authy.com It's available on Android and iOS, allows backup of tokens and exports them encrypted, can be setup and used on multiple devices as well. That way even if you lose your phone, you just import the backup file into Authy on your new device and all your tokens will be restored allowing you to log into your accounts. -
I have thrown 3 many times, supply cost is 10 for the Target painter and only 5 supply for the target painter TRAP, however using the normal throwable target painter and 25 supply I threw two and on the second got a supply return of 6 which gave me 11 supply for a 3rd painter. I have also had returns of 1 and 4 etc etc that resulted in me having enough supply for another painter or trap. I also don't know of any available cheat that allows supply manipulation. My assumption if they WERE actually cheating they were probably using a teleport hack and instantly porting to a supply hut, grabbing supply and instantly porting back, many of these programs can even save port locations and be set to a hot key, though "port to mouse location" is far more common, in any case, it would only take a second or two to port there and back.
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Why can't we when in combat?
TinkTinkPOOF.9201 replied to Buzzbugs.1236's topic in Guild Wars 2 Discussion
Think about the implications of doing this. Yes, in your situation it doesn't mean much, but for combat as a whole, being able to mount while in combat would trivialize it. Oh, I am about to die, let me mount for another HP bar, massive dodges and kiting ability etc etc. Add in that mounts have a number of attacks and CC on top of the disengaging and kiting ability, so now my toon can dish out even more DPS and CC on very short CD etc etc. This would change the way the whole game is played and I think you are trivializing it because you feel inconvenienced and are not thinking about the after effects of this single change. -
I would suggest getting a different backpack and upping the size to 14" as my suggestion would be the EVO14-S from Origin, while it's a 14" frame, it's only 2.4lbs or 1.1kg . As weight and not dimensions are whats going to get to you if you have to carry it around all day. https://www.originpc.com/gaming/laptops/evo14-s/
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Balance beef of the day - LoS Porting
TinkTinkPOOF.9201 replied to Xenesis.6389's topic in World vs. World
Funny thing is JI can port without LoS in some areas, but blink and showdowstep can port clear up cliffs etc that JI can't port to even with clear LoS, lots of places where one port will work and another wont, when there is no reason for it to not work... Or places where it will work if you stand in the right 2x2 pixel area. I tested this some time back with two people I know who play mes and thief, they would port and not move and I would be using JI or sword #2 to try the same port, some areas work fine, others wont work at all. The inconsistency without explaining or having clear defined reasons for this makes me think many if not most of these areas are just bugs. Some are just open/clear ground areas...Or the cliff to the south of SWC, or areas where a wall or gate goes down etc etc. There are also other things that can be done with instant cast setting and I forget the name, but the setting for locking ground target skills to current target, doesn't work everywhere, but you can do all sorts of things that should not be allowed wih LoS skills, so, so many bugs everywhere. -
Class utility/trait traps yes, but not "traps and tricks" which is a type of personal deployable "siege" if you will. They cost gold, badges AND cost supply to build. These should absolutely not despawn when swapping templates as they have no link or relation to a build or class utility skills. They should also persist for a set time if you leave the map, at least 15-30mins so you can respond to call outs, scout and DCing is a thing. You should also be able to place at least 2 of each type so long as they are not within a very short range of another of your own traps of the same type. This is 100% a bug, it was not this way before and was never mentioned in any of the notes, traps were not used often and it's something else anet forgot about, changed something else and broke it and now they just don't care.
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What is your current setup? Such as CPU, motherboard, PSU, case etc etc? Quadro 600 is an workstation card not meant for gaming but GPU offloading by specific programs such as CAD/DCC/CUDA and basic desktop GUIs. As such, is this a workstation/prebuilt? If so chances are the PSU might not be able to power a higher end GPU, which would mean buying a new PSU as well. Being that the 600 is not meant for gaming, just a new CPU with an iGPU would be WAY better, matter of fact the 730 iGPU in Intel CPUs is over 70% faster than the 600 you have.
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What I got out of this was: " They want to fix everything with alliances and are not working on anything else and in the meantime we have to deal with some servers being linked with other servers while some servers don't get a link. What they need to do is remove linking, as some servers can never match other servers size/coverage. You need to show you are doing something and stop the blobs. Devs need to remove server pairing at least until alliances"
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Indeed. 100% this^^ Can we please, PLEASE get a full balance pass, and bug fix for all of WvW before we start talking about slapping more "new shiny" stuff on top of things that have been broken for years?
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Chnge how downed state works.
TinkTinkPOOF.9201 replied to Caedmon.6798's topic in Player vs. Player
You are correct, condis do indeed get removed when you go down (been this way forever), the player that goes down also gets Invulnerable frames, in effect what these two things do is stop what should be a fair kill. The free condi clear if removed from the game would make DS far less of an issue, I also don't see why you should get a free clear anyway, and the Invulnerable frames have the same effect on power builds, as it absorbs the remainder of the burst. If this is to remain, then condi/aoe/fields etc from the player that you downed should stop ticking and be cleared on you as well. Remove these two things, the free clear and the Invulnerable frames, balance out the DS skills, as stated already, some DS abilities are absolutely broken, while others are more or less useless. I think these 3 things would solve the issues for the most part while leaving DS and it's core functions more or less the same. -
I think his point was why not use video editing software? You have the raw video saved and you are uploading to YT for hosting, why not just cut/splice the video on the computer and upload it in full glory? There are TONS of free open source video editors out there that can be used for this.
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I wouldn't blame it, I saw a blade of grass obstruct it from entering.
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Scepter autoattacks: *has entered the chat*