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Sereath.1428

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Everything posted by Sereath.1428

  1. Hahah, more GS nerfs, fascinating. Out of nowhere True Strike got deleted from WvW, which is odd since most revenants were instead already running kittenous condition Celestial builds for small scale and for blobs warriors have been way better at killing and bursting down a large number of players from much longer ranges. Game design is indeed hard, poor company with no money.
  2. Whoever "balances" this game mode loves to pigeonhole classes into the same role and playstyle forever. It's so infuriating that they keep pushing builds that no one wants to play. And very reasonable and well thought out suggestions here for warrior, I wish you all warrior players good luck with the next patch. No one likes collateral damage that affects the whole class because of a single build or trait.
  3. These suggestions... (This thread and others in this forum lately) "This thing sucks because of these limitations! So how about removing them, but without nerfing any of the benefits like double utility bar, great versatility, low/no cds! I want it to change so much that I don't even notice there's a resource cost to my actions." "Strongest quickness build in the game? That's it? More. Give me MORE."
  4. It is, I just wanted to make things clear one more time. So that's it for me now.
  5. Yeah like I said, my criticism was for the whole game, with other classes as well. Definitely don't touch Death Drop without redistributing some of its damage between GS and Alliance skills. (Herald can't even run GS anyway, so no problem there, it folds without staff and can't stick to targets without swords) Because revenant really has nothing else going for it at the moment. And there's a big difference between "balance" being about giving everyone equal access to unhealthy mechanics (fields of pulsing CC/damage, irradiating conditions all around you, ranged CC, immunities, stealth, no cast times, etc) and good design. And that is directly reflected by how enjoyable most people will find the game to be, which if it gets to the point where it is fun enough, people will just play regardless of the rewards and content. That's why, at first, I had no problem pointing out what I thought was poorly thought-out with my preferred class. I see the same problems with other classes. Anyway
  6. Yup, correct. They do like to nerf things hard enough so that they never have worry about them later, they really think that they can somehow permanently balance things. As if perfect balance was a thing. Most of my fav players/streamers who played Revenant have either left the game (frostball99) or switched to something else a while ago. I miss Boyce playing Power Herald, so entertaining to watch, but for a while now even he can't do enough for a team with it.
  7. And yes, you are right, it's only 4k with full glass cannon (Devastation). Playing without Salvation nowadays feels terrible. I just hate not having good damage for not taking Death Drop and taking Imperial Impact instead in spvp, opposite to WvW.
  8. It does sound like I'm advocating for a Death Drop nerf, but no, not my main intention. Last thing I want is more vindi nerfs after its already so fragile, which is why I came to this thread. I would actually really like buffs to the other underused ones, specially Imperial Impact, for sure it should at least give another second of boon extension because that's a very interesting mechanic. I just wanted to avoid using the word "buffs" next to revenant because some people here lose their minds and start ranting about Herald being competitive for like 5 years (even though the game is 11 years old now, so that stopped mattering a while ago).
  9. It is obviously "riskier" to play Death Drop than Imperial Impact or Saint's Shield. But that doesn't change the fact that one is significantly more impactful on the field than the rest, most of the time. 4k damage + 15% damage buff vs 0.5 seconds of protection + 2 stacks of might vs 500 heal + 500 barrier After all, the best defence is a good offence. (and obviously roleplay heal vindi takes saints shield, I know that) It's bad game design to have multiple options, but in the end have one that is simply way above the rest in most situations. If you put a playstyle into the game (traits, weapons) then the expectation is to at least attempt to make them all equally competent. Otherwise it's dead content. (The thing is for devs to at least try, because ofc it would be impossible to make everything as effective. To show interest by experimenting more each patch.) Balancing a whole spec around a single thing is terrible design as well, such as engineers taking grenades for almost everything, guardians with the mandatory Renewed Focus, etc. And this is a critic for the whole game, because as I said, many classes suffer from this: Complete trait-lines dead, useless weapons in every game mode, and so on.
  10. I completely agree, especially the damage part on the dodge. I don't like it either. It's very funny how Death Drop is even stronger here than in WvW, while Imperial Impact (middle dodge with a fifth of the damage but with half a second of protection and might) was nerfed hard a while ago, and instead of Death Drop, which was already the best dodge, 3k-4k per dodge with a +15% damage buff for 10s. And I know why CM©️ whoever "balances" this game mode, did it: They simply want vindi players to burn all their dodges on cd, for the damage and the 10s damage buff, so that both they and their opponents fold very quickly. Which is in fact poor gameplay. Unfortunate that such a cool spec has to be played very one-dimensionally, otherwise you lose a lot by not taking Death Drop and abusing its damage and damage buff. (The patch that nerfed Imperial Impact also nerfed numerous GS and Alliance skills, so you really need to take Death Drop right now to be competitive) So yes, the whole spec is balanced around Death Drop and many classes seem to suffer from this, balanced around only one play style/skill/utility/trait. It's poor game design, if you ask me, when you punish players for playing differently than how you would like.
  11. With what energy is anyone doing that? Show me one clip, I want to learn. "I swear man, revenant is always Phase Traversal'ing in from spawn, then using Jade Winds, then Riposting Shadow'ing before legend swapping. Right after they use orange stunbreak and also summon a spear, then Scavenger Burst or Nomads Advance before swapping to blue side (they get free energy from swapping between orange and blue right? right? so easy), then either Battle Dance spam or Tree Song spam so they are immune to everything. All that for 9 consecutive seconds while also spamming weapon skills on cd, literally worse than thief. And then they swap legend for more free energy! And like 3 heals! Enchanted Daggers which passively heal you. A second one for 2.8k and a third one for 3.5k, both channeled and in a 30s cd! Literally better than Mending. Teleporting, blocking, evading and with massive cleave all with swords, staff and greatsword, at the same time." Yeah they are all so bad, typical balancing. And the Retribution traitline was similarly nerfed to death (endurance regen and vigor). God forbid if there is synergy with anything, especially within an mmorpg. "X/Y class My game should always be played a certain way." - The average uninterested dev And the Evasion Relic is very weak in spvp, should be something between the wvw version and now, so 3s vigor for 1s cd. Many relics feel this weak tbf, no wonder why most builds keep taking the same 2 or 3 relics with free damage.
  12. Yeah, thats very likely the reason devs never bother reading things here. "Completely delete this class and its cRutchEs from the game! I will not stop until it is completely unplayable, even for the player with 1000 hours in it." Unfortunate, because there are some very good suggestions as well, but yeah one for every 300 resentful posts.
  13. Yeah this sounds great. I did not get to play WOW much, but I'd love to see that system here. I wonder if it would be possible to do it per spec and not just class. (And it goes without saying that it would be account wide, regardless of whether you have multiple characters of the same class. On top of preventing you from switching characters once you get into a match. I thought that was more than obvious.) For sure more people would start caring about climbing, aka just playing sPvP. And ok, so we can't have more game modes because "But cOnqEst is the perfect game mode! Balance would be bad with other game modes." And for sure we are not going to get more maps or skins or anything that requires assets, because that costs money. So why are some people so adamant about not even changing the current systems? Including some the devs. "Can we please remove duoq." 1. "No! I want to play with my friends and that wouldn't even fix matchmaking manipulation. There are more important things to do." 2. "Can we please prevent people from switching characters once the match starts?" 1. "No! Because what if I feel like abusing something else once I see the enemy comp! Not my fault that you don't abuse do this as well." 2. (Funny, because this is also how you can manipulate matches.) And now this thread. "No!" Why would you not want more people playing sPvP, this would be the easiest route by far because everything else costs way more money and you are never getting that. Are some of these players actually happy to only play with the same 27 dedicated players all the time? Because at most you have about 300 regular players. That's kittening tragic. And the quality of games is never going to get better without more active players. I personally will only keep sticking to WvW, there's absolutely nothing for me here, but I still care for the games overall health because I do think that the combat is still fantastic, cool fashion too. Start worrying once you stop having people criticizing the game and wanting changes to be made. That would mean everyone stopped caring.
  14. Yeah and I don't think engi players like that either. Their whole class is constantly being balanced around that single playstyle and it seems to be the case with other classes as well. To the other comment: I love one-dimensional people who read one sentence because they have already made up their mind about "their" idea.
  15. Ha, excellent point actually. How do some players here expect for some melee classes to engage in combat without the same level of sustain and CC of classes such as warrior and ranger. "But the porting through walls! I can't expect that when I'm tunneling another toxic enemy player!" "Yeah kitten stealth and teleports! They should be forced to run in a straight line and have to face tank my rotation if they want to get to me." (And go watch recent Boyce streams if you want to see the state of Shiro Herald, actual throwing build currently.) I've mentioned this before, if they were to replace the stealth of thief or the CC of warrior, etc, they would have to be insanely buffed in return, i.e., permanent superspeed, way more dodges, more blinds, more soft CC... or just way more damage. Just to stay decently viable while still adhering to the class theme. And people would lose their minds for that. Without realising it, some players here are advocating for homogenisation. Because any approach to combat that differs from their ideal is considered unfair. Which is a strange mentality to have in an mmorpg. Only ever satisfied the moment other players stop playing those other things. - I will say though, the stealth here is the strongest one I've seen around. It's weird, in some games they actually reduce your movement speed but here they are now giving you superspeed and some classes in other games (AION for instance) had the ability to see through stealth no matter the distance for like half a minute. The same can be said for CC here, it's so long, it's everywhere and it has no diminishing returns. Stealth here is indeed too hard to outplay for most players, but outside of the superspeed it gets nowadays (through trait or relic), it's much better balanced than it used to be. (I actually hate thieves too, you have no idea, but it has been a while since I've died to one, they are just very annoying and a waste of time to fight as they will never die when they're close to losing.) For a while now, I've had way bigger problems with other specs being low risk / high reward. From a design point of view, I find their designs putrid.
  16. Remove conquest. Ok actually just removing duoq and class swapping (because it also allows matchmaking manipulation) would do wonders. Pretty much everything that @Multicolorhipster.9751 mentioned. 🏆 Restore removed content such as amulets, runes and sigils. Unnerf Marauder, Paladin, etc. Unrealistic but great changes would be: More maps Prestige skins Actually unrealistic but best change would be: Deleting conquest More game modes No amount of "balance" can make up for the lack of these.
  17. It is kinda cringe how revenant greatsword now has the weakest autoattacks of all greatswords, almost as low as PvP now. 💀
  18. Now watch them nerf GS or even swords for every single build again after noticing that Vindicator is now at 43k DPS. And according to some, you can still get free additional damage from bugging the jump. Imagine balancing around that.
  19. Golem and wiki balancing is my problem. Bad game design is my problem, not that nerfs were not necessary. Herald 100% needed nerfs, every other power revenant build did not. Swords and almost every other revenant weapon needed buffs because they are bad. Do some of you even read the traits and do more than copy-paste builds? For the dense people: Not taking Death Drop now is like a 40% damage loss 😀(and it's the second time they buff that dodge) and now they have to balance every other weapon around the fact that Vindicator does that much ridiculous damage when taking a single trait. "You want to deal meaningful power damage with x weapon? Then pick Vindicator with these exact traits." "Nah bruh, revenant weapons aren't weak. It's your fault for missing out on the free 40% damage boost from Vindicator and Death Drop."
  20. I also like powerful abilities that lock you in place, however the powerful part is completely missing from all those mentioned abilities. So Id rather buff them all to be at the very least twice as powerful, mobility is everything.
  21. The game is finally balanced! Just what the game mode needed, now watch as a swarm of players enter through those doors. Any second now you just wait... like any second now...
  22. And everyone is like "BuTTt they buffed vind traits! Stop criticizing ANET!" Wow, they buffed like the only good traits in the whole tree (and the second time they mindlessly buff Death Drop). Which btw, are also the only good traits for pvp since the rest are trash. "Just wait for snOwcRaws to come up with the new DPS numbers, so we can all just copy-paste the same build! kitten, I love this game and its deep gameplay." And I don't even want to talk about Herald, which has been such a disappointment for a while now, in every game mode. kitten game design all over the place.
  23. @Buran.3796 I hate to say it but hammer does feel like garbage these days, yes, in contrast to sb but also compared to almost every other ranged weapon in the game. And I used to run hammer everywhere, including for roaming. It was decent, but that was when it had good damage, not worth it nowadays with this kitten CoR and super nerfed damage coefficients everywhere (ty wvw blob balancing). A shame, since hammer has so many great skins. But yeah for now, do leave sb as a hybrid weapon.
  24. My argument has always been: Risk/Reward Low Risk/Low Reward High Risk/High Reward And not necessarily the amount of presses. Kinda absurd though when you get so much passive sustain and immunities from just playing normally and pressing so few things. Coupled with low cooldowns and no resource costs.
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