Jump to content
  • Sign Up

Kate.3679

Members
  • Posts

    168
  • Joined

  • Last visited

Everything posted by Kate.3679

  1. So basically now that you're no longer being carried by the mag roamers you want to transfer off BP?
  2. Bit late to the party but there's literally logs of people doing more than the benchmark against certain bosses. For example there is a 51k dps scourge log on soulless horror.
  3. just link mag with bg for 1 cycle and both servers will kaboom guaranteed
  4. Mag probably doesn't even have 500 unique active players. It's just that the players they do have play like 10-12 hour shifts.
  5. under this system bg would be classified as t3/t4 despite being the #2 server in t1 with respectable kdr most weeks. iirc some weeks they have less kills than servers in t4 just because they don't show up against maguuma unless it's in a 50 man boon blob.
  6. Lol what? Some of the most intelligent people in history were gigantic jerks. Also, it's very difficult to remain respectful towards those particular opinions of yours. Like adding rng to cc. Also linking that clickbait video like as if that was supposed to showcase how broken chain cc is when in reality guy was playing against absolute scrubs and not even doing that much
  7. nothing screams healthy and competitive like rng
  8. First, if it's a casual GUILD run then it will never be equivalent to a pug run. Second, kicking weaker players that are not performing up to par is NOT toxic. People have differing skill levels, and that's fine, but if you're clearly the blockade that's actively preventing your group from clearing content, then you should be removed. I've been part of raid statics in other games (namely FFXIV, where one mistake can wipe your entire group) where there were one or two players that were just clearly lagging behind the rest and killing us constantly due to failing mechanics, but they were never removed and the static just ended up falling apart because well we just couldn't progress because of them. And I've also been a part of raid statics that would remove players quickly if it was evident that they couldn't keep up, and let me tell you, the experience and general vibes in those groups are WAY better than groups that refuse to remove weaker players.
  9. Absolutely NOT. If I satisfy every entry requirement (let's say something like "LF 1 qhealer") and then proceed to continuously grief my group by not doing mechanics properly, not providing boons if I am a boon giver, running over people with damaging mechanics, should I not be kicked just because I joined on a qhealer?
  10. You're wrong about that. I shame people all the time in that game for doing low dps. I've kicked people all the time for doing low dps. The only thing you can't do is mention you're using third party addons to do it. You can absolutely just say that you noticed they are not performing their rotation correctly and then kick them for that. As for the OP, absolutely deserved.
  11. I am not advocating for the removal of key mechanics from classes. Perhaps I should rephrase, then. My issue is not with stealth itself, but rather with how certain traits and abilities grant and interact with stealth. Namely silent scope's stealth on dodge, cloaked in shadow, and shadow meld removing revealed when there are so few reliable sources of it already. I think all of these traits/abilities should be reworked and power budget returned to the thief elsewhere.
  12. Oh I've definitely played thief, mostly s/d and d/p back in the day. I even played gank squad in gvgs back in core. I haven't played it recently, nor any iterations of the permastealth thief builds. In fact, thief is actually my most played pvp class: https://i.imgur.com/0FYW9Fv.png. Yet I still think that stealth mechanics give too much agency to the person using it and not enough to the person facing it. To be clear, there's nothing wrong with stealth when it's used like how d/p thieves or mesmers use it; it only becomes an issue when traits like silent scope or certain shadow arts traits are added into the mix.
  13. Lol, what a strawman. Stealth mechanics are not very well designed in this game and if you argue otherwise you're pretty much being disingenuous. I've killed plenty of thieves while roaming and haven't died to one in at least few months. Actually, the last time I recall dying to a thief while roaming must've been in early PoF.
  14. IMO stealth mechanics should be nerfed in this game and classes that rely on it compensated elsewhere. I don't think they're necessarily powerful but the fact that they (and willbender to a certain extent) can pick and choose when to engage/disengage so easily is incredibly frustrating to play against. Like how are you ever gonna kill a deadeye that doesn't make a massive mistake? lol
  15. you know this is my crackpot theory arenanet looks at maguuma and thinks to themselves "this is what all servers should be like" minus the toxicity of course 1. there's always some action going on even without a tag if you know where to look 2. team chat is always active with callouts and banter 3. no one will pester you to join discord or run a specific build or whatever i.e. maguuma is a server with an accessible playstyle that makes it easy to hop in and enjoy wvw so naturally when devs have some downtime and want to play wvw their first and second choices of servers are mag/bg because they're the most active
  16. Yes to your first question, but it doesn't necessarily have to be a reflect skill. You can dodge/block/stability the pull. If you have fast enough reaction time you can stunbreak mid pull too. No to your second question. Just cc or kill the guy who's gliding or running the the cliff. The only exception is if they're in stealth in which case yes, you should die.
  17. Absolutely not, this would be a step backwards. If anything ANet should be promoting guild play.
  18. If tags are forced to be visible guilds will just no longer run the tag. They'll just target marker the commander like the old days. If people don't want to play with you they won't. GvG is not a problem. People like you are.
  19. it ain't that deep. this guy is just a master at pinsniping. personally i find it hilarious that this one guy is outplaying entire zergs by screwing over the commander. lmao
  20. I don't recall a single time in raids where I've been chain stunned. Everything is avoidable and even if you get hit it's usually just a one stun only, far from "stun lock".
  21. Following today's hotfix the bonus damage to boonless foes is STILL missing on f1
  22. I wasn't aware that the skyscale was some sort of prestigious achievement in this game.
  23. Undocumented change in the patch notes where the skill no longer does 50% more damage to boonless foes but instead gives crit chance (lol) and 50% extra damage on dagger skills for a short duration after landing f1 Edit: skill also seems to be bugged, if you cast it without full adrenaline it doesnt actually hit either? Edit 2: I was talking about pve only and yes I am aware it didnt give 50% damage to boonless foes in pvp/wvw
  24. Dude, you're wrong. PvE balance is completely different from WvW/PvP balance.
×
×
  • Create New...