I know there's probably a million of these threads already, but I wanted to gauge ppl's thoughts on some Ideas/hopes I came up with for when the 3rd Xpac arrives. Fair warning, many of these are still works in progress, meaning some are more fleshed out than others so keep that in mind when you post your feedback. Thank you Guardian/Avenger: dps-focused spec. Gains an off-hand sword, shoulder armor, plus an overload ability for their virtues similar to Tempests. The drawback is that they can only focus on one virtue at a time, but once charged they can release an AoE field that has different effects depending on the virtue used. For Justice, it's damage/burning, Resolve gets healing/condi cleanse, and Courage gets stability/resistance Revenant/Savant: dps_focused (plus some condi) spec. Gains either scepter, focus, or dagger* and helm armor(maybe). Channels the legends of golemancers, Oola and Zinn and summons a large classic golem Gains unique skills, Zinn's Enhancements to boost golem's stats and your own, and Oola's Necrosis to allow you and golem to siphon health and convert boons into conditions. Utility skills center around command skills that order your golem to use special attacks like rocket punch, missile barrage, etc. Elite skill causes golem to self-destruct, knocking back opponents and releasing poisonous gas amd rendering utility skills useless until re-summoned with healing skill, similar to Ventari's tablet. Warrior/Monk: Support-focused spec. Gains melee staff, glove armor, and mantra skills Engineer/Apothecary or Aethermancer: Apothecaries gain a torch, and new utility skill, Chemicals. These behave like Thief's venom skills in that using them can add additional conditions to your weapon skills or create aoe fields that can harm enemies and buff allies. Brings back old traits Acidic Elixirs and Acid coating. Aethermancer By reverse engineering the technology from the Aetherblade pirates, Engineers are now able to channel aether magic through scientific means as Aethermancers. Gains main-hand mace and glove armor. weapon summons (either like guard's spirit weapons) for utility skills Elementalist/Spellslinger: Gains dual pistols and helm armor. Ranger/Warden: Wardens were mysterious creatures that protected the Echovald Forests of Cantha. Now Rangers can learn their secrets and carry on their legacy of defending nature from those who would exploit it. Dps/CC-focused spec. Gains hammer and boot armor, as well as Rage utility skills. Build energy during combat to use unique skill to temporarily transform into large tree monster. Thief/Duelist**: Gains off-hand sword and glove armor. Mesmeror/Shinobi: Shinobi gains dual daggers. Necromancer/Deathblade or Executioner: Deathblade gains main-hand sword while Executioner gains hammer. *would like to see a combination of two of these, even if it is unlikely that will happen. **Final name subject to change Any constructive notes and/or feedback is greatly appreciated. Thank you for your time EDIT: Decided on calling engi spec "Aethermancer" EDIT 2: Made changes to guardian, warrior, and engineer