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SWI.4127

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  1. Like I said it would require massive balance changes, I agree that it wouldn't be a change for the better under the current circumstances. Just expressing my frustration with all the projectile hate making many spec/weapons/skills inherently useless.
  2. Scrapper defense field is. Most groups have 1 in every party. Guardian shield 5 is. Again one in every party. No they're not reflects, but they still destroy projectiles. Then you have WoD which is gigantic. Most chokes can be completely covered by one FB courage reflect bubble. It's funny you mention WoR because it's one of the worst offenders IMO. Thank God it's not meta for most groups yet. If traited it has a 10 second duration with 20 second cooldown. So 50% uptime on this huge wall that blocks an unlimited number of projectiles. All it would take is 2 people to completely prevent any projectiles in a choke. It just makes no sense to have these limitless skills. You are right that it would cause balance issues to change it. We'd definitely need adjusting. It's just sad when stuff like Harbinger elixirs get projectile blocked so it can't even function as a pseudo support that they clearly intended as an option. New mesmer shatters are all projectiles, so that class is written off on day 1. Basically any class without mostly ground target AoE has no place in medium to large scale fights and it's because of the amount of projectile hate.
  3. Stealth is capped. I agree about reflects and projectile blocks though. That would probably have to go hand-in-hand with some rebalancing so certain classes aren't just OP. I just hate how a lot of the newer specs are just dead on arrival for zerging because they are projectile-based.
  4. Are you sure it's the condition ticks that are killing you and not just normal power damage? Most groups these days use power because condition damage is so unreliable with the amount of cleanses. I've seen less experienced groups assume conditions are killing them just because they their bar is filled with conditions when they die. Really what is happening is all their boons are getting corrupted into conditions, then they are getting spiked with power damage because they no longer have protection, they have vulnerability stacked, etc.
  5. Transfer to a smaller server then? There are very few things in this game that disincentivize being on a big server. Queues, and having your server locked.
  6. BiS gear is ascended. Legendary has the exact same stat values as ascended, it's only there for the convenience of being able to change your stat type any time you're out of combat (basically QoL for vet players). Seems like you just worked on the assumption that legendary > ascended, but didn't really look into it.
  7. They generally have a lot of off-hours coverage, so you probably just don't see them. I would say that there are servers that are larger in a single timezone than BG, but BG has a more consistent population across a 24 hour period.
  8. Counters: Interrupt the warrior, kite away from the warrior, dodge out of the bubble, stunbreak people caught in the bubble. Channeling bubble reveals you, so if you get caught in a bubble "from stealth", you are really just not paying attention. I'm curious how the bubble nerf somehow helps zergbust now? The larger group can still just chain bubble the smaller group. If anything it's worse for the smaller groups, because bubble used to be one of the only skills that could punish a blob from pushing you too greedily.
  9. Completely backwards change. Imagine getting caught by the perfect bubble, you have the defbuff on you, and you just press Stand Your Ground and walk out anyway. Feels so wrong. If they wanted to nerf bubble while keeping its functionality, how about removing the projectile block aspect of it? You know, so there's not a gigantic 5 second AoE in the middle of the fight that blocks an unlimited amount of projectiles. That way bubble isn't quite as strong, but it still serves its intended purpose and still feels rewarding to play for the Spellbreaker. Do the same with the Scrapper stab bubble. There is so much projectile block that it makes ranged builds completely useless against any type of group, and it limits the meta to only classes with AoE ground-based damage. (DH, Rev, Scourge). If you nerf that aspect of bubble, then it also indirectly buffs some classes that depend on projectiles.
  10. My point was that it's not meant to be farmed in a week or two like most collections in this game. It's a nod to long-time players and long-time goal if WvW is your main game mode. It's not "unreasonably high" if you are a WvW player.
  11. WvW legendary armor was introduced as a way to reward WvW players and let them obtain legendary gear without having to PvP or PvE. It's not meant to be something you "farm". If you love playing WvW, just enjoy your time playing and don't worry about the farm. Before you know it, you'll be able to craft it. If you don't enjoy WvW and just want to get some cheap legendary gear, then I would suggest getting it another way.
  12. I can do this 99.9% of the time by just pressing Space + V with my thumb. It's not that difficult if you practice. Why would you assume anyone who can do it is using a macro?
  13. My advice would be to just check out Eternal Battlegrounds. It's not always the best map, but more often than not, it will have more people on it. Red BL is the biggest, most spread out map. Quite a few people dislike that map and just don't play on it. These are just generalizations, experience varies depending on what server you play on, which servers you play against, what time of the day it is, etc. The mount was a really bad change for new players as now they are at an even bigger disadvantage than veterans. There is a mastery for the mount that gives any unmounted players in an AoE a speed boost that will help you keep up with mounts, so you can try to "hitch a ride" that way. However I think it takes a few seconds to kick in, and the mounted people usually leap once or twice, which you can't do on foot, and you may be left behind.
  14. Tempest Weaver Chrono Scourge Scrapper Herald Renegade Spellbreaker Berserker (in some situations) Firebrand Dragonhunter Out of the 18 elite specs, 11 being more or less meta is not bad. Not counting core specs because I don't think anybody realistically expects them to be as good as elite specs in the current state of the game.
  15. Lol your perception of these guilds is way off. First of all Wavy doesn't even play the game anymore. Secondly, DED/LATE/sQ are already on the same server. If they were going to camp both EBG spawns or whatever, wouldn't it already be happening? I think you vastly overestimate how many people are in those guilds.
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