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Valandil.6453

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Everything posted by Valandil.6453

  1. I think what OP means is a bit of marketing forethought would be great.
  2. The search on the original forums never worked (for me at least) after 2013, maybe 2014. There were tons of threads about it not working.
  3. Actually, the Devs never said there would not be Mounts, only that there would not be Mounts at launch. The Devs also talked about Raid pre-launch. And, to be fair, the Devs have never said there won't be Cantha. Only one Dev talked about a possible reason that the Canthan District in Divinity's Reach was removed. Yeah actually they did, that's precisely why I mentioned the old forums, and why there's no trace of them now. Convenient. Both in the case of mounts and raids. I only remember because I weighed in on both arguments myself. CJ specifically said there'd be no raids added to the game as "Fractals were enough". Several devs also got in on the discussion about mounts, and how they would not be integrated into the game. There was no caveat or exemption, it was a flat "NO". I'll argue this one tooth and nail, because I have a long memory about these things. Cantha is a taboo topic; they like to pretend it never existed because of the Asian cultural anomalies that happened in GW1 and how they were placed on the back foot.
  4. Nah, not expansion level content, because if it were, we'd be heading into Cantha right now. And don't say it's not gonna happen, when you know as well as I that it's full-well a distinct possibility. There's been more people crying out for it than anything since before these forums got a rework, even since the game's inception. Also, you shouldn't listen to the words of Anet about Cantha either - years ago they said they weren't going to be introducing either raids or mounts. Look where we are now. Now if you don't mind, I have more AFK'ing to do in CANTHA (at Shing Jea Monastery), as the Celestial Rat runs around. :p canthaforever
  5. I'm sneaking up on 32,500 and I've been playing since beta. For someone who has limited time each week to get to play, I think that's a modest amount, given the changes to everyday life over those 7+ years. Personally, I couldn't care less about the skins. I have 9 toons, all 80's and only regularly play 2-3 of them. I'm in it not just for the AP's but for the story, as I was a Guild Wars tragic that found the storyline rather compelling.
  6. Don't really care too much about skins, I just want dyeable weapons like we had in GW1.
  7. All these problems are because the special action skill is triggered based on what is near you and not what you have selected. It's a pointless restriction given that the attack can hit everything regardless of weakness but only the one with the correct weakness will take additional damage. The cycling is because multiple different colored enemies walking into trigger range. I see what you mean, and I wish that were true, but it's not necessarily so. This was happening before the last chapter was installed, and only (east) Bjora Marches was playable. Trying to hit the Boneskinner with the special skill: green = weak to red, so it should be Spirit Nova that comes up as the special skill, but it's Night Terror that comes up instead, which is the Aberrant essence skill, which the Boneskinner isn't weak to. Considering I'd slain all the Fallen around the Boneskinner before killing it, I'm surprised to see the green essence skill come up instead of the red. There's been times when Svanir/Icebrood essences drop, collect max of those, then when facing another Icebrood Veteran or Elite (usually with a defiance bar), the blue special skill icon displays, and I can't understand why. There's nothing else around them that is weak to the icebrood's essence during the fight, but it's still there, wanting you to press it. Your given scenario is plausible, however from what I've seen, it's not always the case.
  8. So these special skills are temporarily awarded to the player while in Bjora Marches and facing one of three different classes of enemies, weak to one particular essence gathered. The player then gathers 30 of these essences and is imbued for a time with the ability to do significant damage and CC (where applicable) to the enemies that are weak to that essence. The problem I'm seeing is that if you're attuned to all 3 essences and have them all maxed out, facing one particular enemy weak to one essence, I quite often get the wrong skill come up on my screen to use against that enemy. In turn, it also says Invalid target. Attack a foe imbued with the essence weak to this ability. My question is why does it even bring up that special skill if it can't be used on that particular enemy? What I've also noticed is that the system can't make up its mind sometimes when facing one particular enemy weak to an essence, and it switches sometimes between all 3 of the special skills (if you have them all enabled at once). It seems like the system is getting confused as to which enemy is weak to which essence, and can't decide. Meanwhile I'm faced with a wall of red text as I'm trying to use the special skill against said enemy, and it continues to fail. This has happened quite a few times and I've stuck with the one target all the time, usually a Veteran or Elite, so it's not a matter of me switching targets and the system being thrown off by a late decision.
  9. I like your addressing of Raids, but you're dodging the real reason (particularly for international players) why you're getting thin numbers playing them. Me personally, I've always wanted to play raids, but here's the issue - the inherent drawback to these is that you hamstring them to only have weekly rewards. Weekly means every elitist and hardcore raider lining up at weekly reset and going balls to the wall in every raid wing, then nothing (or very limited groups) throughout the rest of the week. It's like 'we've sapped the rewards from the chest, time to go back to WvW... oh wait.. PvP or PvE it'll have to be, and chasing metas'. Because of the time discrepancy and your reset, you'll have people still asleep in one part of the world, and others either at work or at school in another. By the time I get home from work and try to catch a raid group, that ship has long sailed. The LFG is dead quiet and there's very few people in the Aerodrome trying to get groups locally. Because of my apparent "behind the 8-ball" situation, I haven't been able to get a single raid group since they were part of the GW2 content, so I've tried to get into a practice group (many of them, actually), and none of them are ever on when I'm on, or despite best intentions, the group fails to form. I do like your "ramp" idea of gettting people smoothly from Strike Missions into raids, but I'm afraid because of the above situation, I won't be able to tell anyone in a prospective raid group "ohh yeah dawg, I'm a boss at strike missions but I got zero experience in raids". As you'd expect, I'd be laughed out of the group while they /kick. Timing is everything with raids. Not just in playing and rotations, knowing your character, the other 9 people you're with and especially the boss you gotta deal with and their mechanics, not to mention the map mechanics as well, but also when the best time is to get to play raids. I can look at as many youtube vids on how to defeat X boss all I like, but it won't help me being in that room with those people who've done this before, and expecting I'll know how to do my job properly. No, I gotta be on at the right time, and have the appropriate experience for the raid, geared properly, etc... and I'm sorry, but strike mission experience, as good as the intentions may be, just won't cut it in a room full of elitists and hardcores, and those expecting the raid to go 100% smoothly, not to mention those watching your individual DPS, etc. Bottom line, for me, is that as far as I can see, the only real hope is to find a guild that does raids and is a bit more understanding of my situation, and hopefully they haven't done the whole weekly-reward thing already when I finally get on. And those going to suggest "pay for a carry", sorry no, that's not how I do things. I'm here to learn this stuff but I'm stuck in a bad situation where I can't get to learn raids at all. I'm not giving up a good paying job just to play a game either.
  10. Do be sure to check the really far back crevaces of the cliffsides of the east side. I know there's one really far back on top of a cliffside over the Bear Shrine. There's also another one on a cliff over the raven locked nook in the southeast corner in a small forest... I forgot if it was west or north of that nook though, but you do need to press back a little far to be able to see it. Bear Shrine's my best guess for whichever one you're lacking though. It's really high up, has nothing else near it, and is obscured by trees. I finally got it, hiding in behind some dense trees due north of the Bear Shrine in the eastern section of the map. Just glad it's over. :s
  11. I've also spent hours and gone round both halves of the map at least a dozen times each. I'm still stuck at 34/35 and I already have the one on top of the mountain on the east side. This has to be the most infuriating achievement I've gone for in recent times, purely because a lack of thought was put into it, eg. there's no tracker or special markings on the map for them, the Hero panel shows no hints on where they might be located, so there's no numbers for each one to reference, beyond Anet there's no map at this time that a fellow player has made who completed all of these and shared with the community, etc. So it definitely feels like being stuck in behind that 8-ball once again.
  12. This is one of the very few areas with its name unchanged from GW1. It's pronounced "Byora" (definitely said with a hard B, soft/silent J, as if saying 'yes') if we're going by Nordic tongue, which is what most of the Shiverpeaks seems to be most closely related to. Also, because of the above point, it was added at the same time in the sequence of lore that Jora was, so I very highly doubt that it's named after her. The original GW wiki says nothing about her, and Jora hadn't yet established her legend; the most influencial thing she did in EotN, was kill her corrupted brother, Svanir. Her legend's strength grew long after GW1 was done.
  13. No action will be done though as they’re not violating any rules. Actually they're exploiting the game. Anet rushed the content and this is the price that legitimate players are paying for the creator's oversight. It’s not exploiting. They participate in an event, get the minimum number of stacks needed to open the chest, and then stop participating until the loot phase. It’s no different than the examples given in this thread that exist elsewhere in the game. So are you saying the exploiters/leechers are blameless for this? You really think this is ok? Imagine if everyone in the instance did this... nothing would be achieved. That’s not what I’m saying. I just said that what they’re doing is in no way against the rules. So you also believe that those 60AP's they're so desperate for that they have to leech, are 'earned' as well? I really wish I could AFK for 60AP's... to anyone that's had to work for achievements, those AP's are gimme's. Just because you dont like it doesnt mean it is against the rules. The problem here is what's technically possible versus what's morally ambiguous. What ought to be taken away from this, is the classic 'just because you can doesn't mean you should'.
  14. No action will be done though as they’re not violating any rules. Actually they're exploiting the game. Anet rushed the content and this is the price that legitimate players are paying for the creator's oversight. It’s not exploiting. They participate in an event, get the minimum number of stacks needed to open the chest, and then stop participating until the loot phase. It’s no different than the examples given in this thread that exist elsewhere in the game. So are you saying the exploiters/leechers are blameless for this? You really think this is ok? Imagine if everyone in the instance did this... nothing would be achieved. That’s not what I’m saying. I just said that what they’re doing is in no way against the rules. So you also believe that those 60AP's they're so desperate for that they have to leech, are 'earned' as well? I really wish I could AFK for 60AP's... to anyone that's had to work for achievements, those AP's are gimme's.
  15. No action will be done though as they’re not violating any rules. Actually they're exploiting the game. Anet rushed the content and this is the price that legitimate players are paying for the creator's oversight. It’s not exploiting. They participate in an event, get the minimum number of stacks needed to open the chest, and then stop participating until the loot phase. It’s no different than the examples given in this thread that exist elsewhere in the game. So are you saying the exploiters/leechers are blameless for this? You really think this is ok? Imagine if everyone in the instance did this... nothing would be achieved.
  16. No action will be done though as they’re not violating any rules. Actually they're exploiting the game. Anet rushed the content and this is the price that legitimate players are paying for the creator's oversight.
  17. Tired of it myself... reporting them makes it even more of a drag when they show up the next day and leech even more. I've forgotten how many people I've reported, but it's more than two dozen. The vast majority of which were at 303 mastery points and just there to claim an 'easy' 60AP. Ridiculous. Both the design of the minigame AND the 'players' (leeches) exploiting it.
  18. I get this happening to me, sometimes twice in a week. One of the ANet guys emailed me in response to my ticket about the problem, and suggested that if you still have GW1, see Kimmes the Historian in the Hall of Monuments, talk to him and change your character accomplishments to Account instead, then change it back. I tried this last time it happened (2 weeks ago) and it worked. All points restored.
  19. Interesting - wasn't expecting a response this quickly. Thanks for listening to your playerbase though.
  20. This minigame needs some serious tuning up. Exclude AFK'ers/leechers from rewards for non-participation in each event, which will be enough to clean them out for good. "No free lunch" I think is what some people call it. As far as the stacks of 'luck' go (lucky aura, or whatever) a better design would be to award 2 or 3 stacks per chest, until the maximum of 12 where you open the chest and THEN it gets reset. It would also sort out the hard-core AP grinders from the casuals who just drop in for a daily and then bugger off again. Also the loot should be better, LOT better, with a better loot table, considering the amount of effort to get gold in each event, and there's no drops from anything else killed during the game.
  21. Doesn't matter how many people I recommend this game to, it still doesn't get the traction other games do. Most I've talked to find FPS games more compelling than MMORPG's, which seem to be very two-decades-ago.
  22. Honestly, this is a deeply disrespectful comment.Doesn't mean it's wrong.
  23. So I know this is a new thing for the Lunar New Year (can we say Canthan New Year? I'm a GW1 tragic), and like all Arenanet things recently implemented into an already-established framework like this event, there are some things that seem to need honing and tidying up. Dog's Challenge (and other capture-based challenges) - I see capture points that are named in the GUI at the top-right of screen (with the meters), but nothing is named on the ground. How are we supposed to know what to cap?Boar's Challenge - this I've found to be one of the hardest, particularly the mushroom Celestial foes we have to deal with. Plenty of nodes to go to, decent collection points, respawn time for each isn't too bad, but the sheer number of foes to get around - even if your aim isn't to engage them as such - is mind-boggling. Even with 10 players in the map, I don't think I've ever managed to hit the goal number.Rat's Challenge -pro: good speed boost.cons: speed boost only helps if you're going in a straight line, and DR's Palace Waypoint and the upper area of the city (the area that we get to run around in), is far from running in a straight line.Only one collection point. I feel this challenge in particular could use the Boar's Challenge template for collections to be manageable.Not knowing how many players there are in the map at any one time. I get that this map is a co-operative play type of layout and whatnot, but I feel the map could use a player list similar to a PvP-based map.Continuing on from the above point, I've also noticed quite a few leechers in these maps.I know that this type of minigame is supposed to be a relaxed type of gameplay and not really that competitive, however it does get rather grindy just to farm these Tokens, and I believe by addressing the above points the grind can at least be lessened. Anyone else have other ideas on how to improve these challenges and the overall gameplay?
  24. I do still like Fear Not This Night, even 7 years down the track. And I agree, the final scenes while protecting Trahearne while he finishes the spell with Caladbolg in the core story is phenomenal - all fighting noises cease and Fear Not This Night plays over the top, and still makes me tear up. However! If you want phenomenal and rivetting music then I'm sorry, but Guild Wars 1 (Eye Of The North) takes the cake. There's a song in the soundtrack that activates during a fight scene, and picks up in intensity the longer it progresses. The song is called Iron Footfalls and is really worth a listen, as it spurs you on through the fight.
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