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Liewec.2896

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Posts posted by Liewec.2896

  1. agreed, condi should be able to deal higher damage than power, but take time to do it.

    i shouldn't be able to press 2 buttons and see 8k burn ticks.

    'condi burst' shouldn't be a thing.

    saying 'condiburst' should be like saying 'glasscannon tank' the two things should be totally opposite.

    perhaps a fix would be to change conditions to deal more damage each tick, starting off weak but ramping up if ignored.

    Quote

    you are acting like condibuilds dont have to hit their target.....  they have to hit the target like a powerbuild has to AND they can be cleansed...

    the difference being:

    weakness will seriously nerf power damage and is widespread and spammable. there is no condition that negates the damage of conditions like this.

    we have the Toughness attribute which even further reduces power damage, there is no attribute that reduces condi damage like this.

    protection which reduces power damage is vastly more common than resolution which reduces condi damage.

    if i use a skill that deals several high damage power hits you can dodge several of them.

    however if i use a skill that applies heavy stacks of burning you will take 5k damage, then 5k damage, then 5k damage, then 5k damage, dodge as many times as you like, once the condi is on you you cannot dodge the damage.

    same goes for things like blind, drop a blind field on a warrior using 100b and watch those 8 ticks of damage miss, miss, miss, miss, however one touch from a condi skill and every tick of damage will follow.

    once a condi is on you you will need to burn condition clears to remove it which usually means sacrificing your utility bar.

    also a huge difference, power builds need to build far squishier to deal damage since they rely on power, precision and fury, condi builds simply need 'condition damage'.

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  2. 1 hour ago, Linken.6345 said:

    So OP you want something like this yea?

     

    thats the "niche" use i was talking about, 🙂

    but nah i'm talking about allowing us to use the racial stuff way more/permanently.

    i want all of the static attack stuff from 2012 to be updated to allow for movement,

    and for damage i'd like it to be a little less than with profession weapons, but still decent enough that we can happily PVE.

    bear form should be more than just a gimmick on ranger to deal one large hit in 4 minutes.

    if a norn player wants too, they should be able to go through the entire story in bearform!

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  3. its a bit depressing how you are all more eager to balance the game around the minority of minmaxers instead of everyone else who just wants to have fun.

    you can still pvp on your asura warrior, you can still raid on your norn mesmer.

    ditch the min maxer attitude and just have fun, or if you want to be a min maxer, go ahead.

     

    also i never said i wanted racials to be OP, i don't.

    racial skills being decent isn't going to prevent you from using other things.

    i would like shapeshift forms to be a viable option, i don't care if they're not the best option

    but i'd atleast like to have them as an option.

    currently all of the racial skills are short duration with hilarious cooldowns.

    things like powersuit are so weak, why can't i use it all of the time?

    why does a weak ability that hogs the elite slot need a 240 second cooldown?

    same goes for shapeshifts, we should be able to use these things as much as we want, and they should be made better.

    firstly the static skills need to be updated to allow movement, its not 2012 anymore.

    secondly even if we make these skills decent they will still be a worse alternative to profession skills,

    fear of min maxing is unjust.

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  4. I'm trying to get the Mark Y Golem backpack, and i've been going through it fine but then i hit the roadblock of Serpent's Ire.

    it just seems borderline impossible with random folks, sometimes they get to the 2nd phase but we always die after 2 or 3 zealots.

     

    so if anyone runs it let me know when! i'll tag along 🙂

  5. so lets compromise if your worried about competitive scene.

    currently racial skills are useless in WvW and disabled in SPVP,

    so how about we just disable them in WVW too? noone uses them anyway.

    but for PVE stuff i would very much like for racials to atleast be decent.

     

    i wanna play my norn warrior as a proper norn warrior werebear.

    i wanna play my asuran golemancer as a proper golemancer.

    if these things are in the game i would like for them to be decent.

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  6. as the title says,

    i suggest we make racial skills good! 👍

    picking a race should be more than just appearance, you should also be able to think about what kind of character you want to make and what race might best fit your character!

    want to make a tanky warrior? imagine if bear form was decent, toggleable and perfectly supplemented your playstyle! 💪 🐻

    looking forward to mechanist and wanting to get a full robomancer experience? imagine if your asuran genius could stay in their powersuit all of the time! (and the abilities weren't awful) 🤖

    prefer to play a mender/healer playstyle? imagine if rolling sylvari increased your healing and gave you potent support skills?

     

    currently racial skills are borderline useless, a forgotten relic from release days.

    some have a tiny niche like using bear/snow leopard form to charge short distances, but generally the choice of race makes no difference whatsoever.

     

    so i propose we have a "race update" which revamps and modernises the racial skills and allows them to be more woven in to gameplay.

     

    also we could get a 4th (always present) trait tree "the racial-trait tree" with traits that are based around the race and the racial skills.

    for example Norns could have traits that increase their health, power and toughness, effectiveness with greatswords/hammers, and traits that enhance their shapeshift forms. 🐺

    and unlocking racial-traits could be woven in with lore-rich quests,

    perhaps to unlock a grandmaster trait that allows for unending and togglable shapeshifts you would be sent on a great hunt to slay several mighty beasts. 🐓🐇🐖

    were as a minor trait (to boost health and toughness) would simply require winning a drinking game in hoelbrak. 🍻

     

    what do other people think? is it time that racial skills were reincarnated? what kind of stuff would you like to change for your favourite race? 🙂

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  7. 3 hours ago, TrollingDemigod.3041 said:

    Sounds like some reskinned ranger/necromancer, fun.

    but way worse, people were losing their mind when ranger bugs allowed the pets to do one attack of large damage,

    well unless it gets seriously nerfed mechanist is like that, but all of the time.

    its like having a zerker player in your pocket.

  8. right now i'd say flamethrower engi,

    there are worse things to duel like a pro ele, but you don't come across many of them.

    flamethrower engi has high damage, high sustain, perma stab and its so god kitten easy to play that they are everywhere.

    so i'd say they are consistently the most annoying, most other builds depend on the skill of the person using it.

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  9. honestly hammer need to get ALL of its damage back. (on warrior)

    if they wanted to balance damage on CC skills it should have been done on a skill by skill bases,

    not lazily slap zero damage on every cc skill across the board.

    feb 2020 patch will always remain the laziest and worst patch i've seen in any game that i've played.

     

    hammer was already an unused weapon on warrior, and to nerf it out of the game was unforgivable.

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  10. yeah the fact that they've made some 300CD traits for new specs simply speaks volumes about their competence...

    the 300 CDs were a lazy way of pretty much removing traits from the game when Anet couldn't think of actual ways to balance them. (they've been doing that junk for years, back in GW1 it was known as "Smite Booning" because they gave a skill the longest cooldown with the highest energy cost because they CBA to actually balance it.)

     

    but to make new traits and already "remove them from the game" just displays shocking levels of laziness.

    why bother making the traits in the first place, why not just put "CBA coming up with anything else so this trait is empty"

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  11. 12 hours ago, Arheundel.6451 said:

    Good thing GW2 players never tried a game with a summoner class, people can complain about an AI pet doing too much dmg...not that it does dmg in the first place. This must be the first MMO where players complain about AI pets doing more than acting like minis

    actually we have MMs, and they are annoying enough.

    we don't need another AI carry class.

  12. mechanist is just so autoplay it is very annoying, there is a reason turret build was nerfed years ago,

    there is a reason people complained about ranger pets doing large burst damage.

    this is a PVP mode, just incase anet aren't in the know, it stands for PLAYER vs PLAYER,

    the golem just carries the engi, my mechanists golem does more damage than my overnerfed staff ele.

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  13. forget new weapons, i wanted STAFF back.

    ele is the quintessential "mage" class, we should be standing far away hurling deadly spells from afar.

     

    i was really hoping the new spec would be an "acolyte" type of spec,

    were you focus on one element and lose the stance dancing.

    so for example you could be a pyromancer and become the ultimate fire mage with heavy nukes.

     

    instead we got another melee spec, making this the 3rd CQC elite spec in a row...

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