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Quadox.7834

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Posts posted by Quadox.7834

  1. On 6/29/2021 at 2:43 PM, Jables.4659 said:


    I was referring to both removing your conditions and gaining super-speed as reasons why requiring you to face your target is a problem.  If you're trying to disengage from a fight but need to turn around and face your target (which means you are no longer running away from them) in order to gain the 1.5s of superspeed offered by the skill/trait interaction then it isn't worth doing.  The need to face your target in order to remove your conditions is just as problematic as it means you are unable to do so while kiting and literally can't use the skill when immobilized (unless your target stands in a very specific point in space).

     

    As far as me referring to it as a cleanse, it feels as though you're being deliberately obtuse.  The skill's primary use is to transfer conditions and steal boons.  When you use the skill to its maximum potential, it removes conditions from the player.  The pre-nerf version of the skill worked the same as other condition transfer abilities currently (and have always worked) so I don't understand why anyone is placing significance on that.

     

    If the devs wanted to nerf the skill, why not remove the extraneous quickness/slow that was added post launch?  This wasn't even a case of taking the lowest effort means of nerfing something on Mesmer (as with one-dodge mirage).  This nerf feels malicious to me. I don't see a world where someone could make this change thinking they're actually improving the product they're supposed to represent.

     

    Exactly. And this is their fundamental problem, they always add skills that do way too much at once and then have to nerf the CD/numbers to compensate when they should just simplify the skills. Like phase traversal, they have had to increase the cooldown and energy cost multiple times when the first thing they should do is rather remove the quickness/unblockable. Or choking gas, which has an uber high cost now. Purity of purpose!

  2. On 6/28/2021 at 7:01 PM, bethekey.8314 said:

     

    Yes, the point was that Arcane Thievery isn't a cleanse.

    This has nothing to do with the AT rework, which is trash and should be reverted.

    Quote

    Here's "what OP was talking about", a direct quote that 1. calls it a cleanse and 2. says get rid of conditions in addition to the superspeed. He wasn't only talking about getting superspeed.

    No, OP does not want to remove conditions without hitting a target. He is saying that removing the ability to use the skill without a target is bad because the strategic option of dry-firing it to get superspeed was an intetesting gameplay option that is dumb to remove (why dumb down skills and reduce options unnecessarily).

    Quote

     

    We're talking about two different things here. Unless it changed after the first few years in the game, you can't turn while immobilized. Meaning all skills that would normally turn you and require facing target won't work.

     

    Arcane Thievery not auto-turning you when not immobilized, standing still, and requiring facing target sounds annoying and should be changed.

    Of course, that's what I'm saying and this is why you should not comment on mesmer skills since you don't know how they work.

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    You seem sensitive and disgruntled, honestly. Like you're actively trying to find things to argue about. No need for firing shots, or reducing constructive conversations across classes.

    Hahahahahahhahah YOU are the one who is trying to find stuff to argue about. All mesmers (i.e. the players who have actually tried the skill) recognise that this rework was terrible and are calling out anet on their bad decision. You then come in to argue and defend the rework, even though you never use the skill and don't know how it works, for no reason.

  3. 58 minutes ago, Jables.4659 said:

    My suspicion is that it has to do with the combination of requiring a target to activate and requiring LOS (which implies facing your target).  As I've said before, I can only think of one other ability in the game that works this way which is Guardian Focus 4 (Ray of Justice) and its just as annoying to activate.  Granted its more forgivable because it isn't a cleanse. 

    Yeah defensive abilities need to be more consistent and lenient, hence why so many of them are instant. I mean plague signet, the closest equivalent skill, not only doesn't require you to face your target, but is also instant.

  4. 21 hours ago, bethekey.8314 said:

     

    This. There is a clear difference between cleanse and transfer. "Everything else is mental gymnastics" as that one kid said, albeit to make a bad point. This allows additional counterplay, like stealthing, to prevent someone from transferring their conditions to you.

    No. Stealth was a counter to Arcane Thievery before the patch just the same as after the patch. You didn't get any of the effects of the AT if you used it without a target. You didnt get remove your conditions, which is what you seem to be implying here. The only effect you got was the traited superspeed on manipulation skill use. Which is what OP is talking about.

    21 hours ago, bethekey.8314 said:

     

    You give the one example of immobilize and being unable to turn, which, to my knowledge, is the case for many other abilities requiring targets and line of sight too. I understand that being frustrating, yes, but it's commonplace.

    No. Normally skills will make you auto-face your target. For example Mirror blade, or Epidemic, or Blood is Power, or Corrupt Boon, etc etc. But Arcane Thievery doesn't do this.

    21 hours ago, bethekey.8314 said:

    Otherwise, I don't understand why requiring you to face your target for a condi transfer is so skill breaking ("extremely", "mechanically kittened"). If they hit you with condi, you should be able to hit them back in most cases.

    "I don't understand" no of course *you* don't, because you 1. don't play mesmer 2. haven't tested the skill 3. don't know the mechanics of the skill or the game, as described above.

     

    Stick to core engi.

    • Like 1
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  5. 21 minutes ago, Math.5123 said:

    We have to compare gw2 to other games within the genre.

    I never leave HoTM. I don't care about gw2 the mmo/pve game. I'm in the arena PvP section.

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    Comparing literally any game to chess will prove that a game can sustain hundreds of years without any new content. 

    Which is why I compared it to Melee, seeing as Chess isn't mainly a video game.

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    But that is an irrelevant observation since you can't compare apples to oranges. 

    I compared a PvP mode (in gw2) to a PvP more in a different game (Melee). I then compared an MMO game (gw2) to another MMO game (runescape classic). Both of which you dismissed for stupid reason, the latter because nostalgia apparently doesn't count - even though one of *your own* examples was Mario, a game that is carried by nostalgia.

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    I know full well we are in the PvP section, so cool it with the tone. 

    No you don't, because when you say "MMO" what you really mean is PvE content. PvE content obviously gets old without updates much faster and more easily than PvP content, the latter of which I am discussing.

     

    Just accept that the viability of a PvP game surviving without updates depends on several things, such as

    1. Availabilty (sometimes servers get shut down, or the game is too hard to pick up, see Gunz:the duel)

    2. Depth of gameplay (starcraft and smash are example of games that are fun and interesting even after years of no updates)

    3. Nostalgia

     

    The game being an MMO is not relevant except insofar as most MMOs don't have deep enough PvP gameplay to stand the test of time without the novelty of content patches. Gw2, compared to other MMOs, actually has a good foundation in this regard, but still it isn't quite there. People don't mind watching Fox vs Marth for the millionth time, but decap ranger vs prot holo, not so much.

    • Like 1
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  6. 18 minutes ago, Math.5123 said:

    Mmo isn't the same as a platformer / brawler game. There are plenty of games that lives on without content updates. 

    Chess, tetris, Mario, starcraft broodwar to mention a few. None of these are mmos though. 

    We are in the PvP section slowpoke, comparing it to another PvP scene is highly relevant.

     

    Also, though I don't play it so I can't confirm, isn't Runescape Classic alive despite a lack of updates?

    • Like 2
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  7. On 6/25/2021 at 11:09 AM, Math.5123 said:

    Any videogame without any new content will eventually die out. A lot of people find the first week's of an expansion and huge overhauls a lot of fun. Largely due to the fact that the meta isn't figured out yet. 

     

    And it hasn't consistently disappointed and abandoned me, it's a videogame. It doesn't hold that power over me. So if anything, if that's how you feel you should probably take a look at yourself and ask if this game is truly worth it if you're that emotionally attached. 

    Tell that to melee

     

    but gw2 isnt good/deep enough to not get new content

  8. On 6/16/2021 at 4:31 PM, felix.2386 said:

    yes, thief is the most op broken class in current high end conquest gameplay, agreed by 90% of the mAT winners in EU.

    go to any of the mAT winners stream and ask them about thief, and they will tell you its the most broken class in the game.

    you dont understand only because you are bad.

    shorts said he thinks mirage is better than thief

  9. On 9/12/2020 at 12:34 PM, Shiyo.3578 said:

    Can people stop putting Ele in S tier? Playing support in ranked is one of the easiest ways to LOSE games and be incredibly frustrated. You will ALWAYS be dragged down by your weakest player(s) and not be able to carry them.

    Put "Tempest" not "ele", as they are not the same, and tempest is absurdly overpowered(In AT's only!) due to shock aura and glyph.

    Also, literally EVERY SINGLE tempest I fight in plat+(or play with) is earth and does less HPS than a pink moa.

     

    Most thieves play final destination 1v1 all game long with far.

    Real tier list for RANKED based on how impactful the class/build is in solo/duo queue.

    • S: Thief, Power Rev, Eng(Scrapper or Holo), literally any Necro build including randomly picking traits with your eyes closed
    • A: Ranger, Guardian, Renegade
    • B: Warrior
    • C: Any ele build
    • Plasma dispenser: Mesmer

    delete

  10. On 6/8/2021 at 6:55 PM, Fire Attunement.9835 said:

    Hello, I've been looking into this for you to see if I can figure out what's going on. Customer Support has let me know that you're all clear on our side, and we're working with Digital River to get you all sorted out. Thank you for reaching out to support for this, and we're sorry it's taking so long. 

    Unban me thanks!!

  11. 1 hour ago, AlphaWolf.2709 said:

    So some background. This issue started when I attempted to purchase the expansions on my alt account, dropkick.7451. I used my husbands debit card as mine is currently being replaced. We have used each others debit cards before with no issue whatsoever. When I attempted to purchase the expansions, I was blocked. I opened a ticket with CS and immediately things began to spiral out of control. Before I knew it, my main account, alphawolf.2709, was blocked with no explanation. After literally hours of back and forth with GM Skaarf, we got my main account unblocked and I was told all was well on both accounts. Wrong. I tried to purchase the expansions on my alt. Block. Tried to purchase gems on my main. Blocked. Queue GM ScarletSnow. I was anticipating with a new GM involved, things would get fixed quickly. Instead, I'm met with the same copy/pasta response I received when I FIRST put in my ticket YESTERDAY. I've since now asked for a Lead GM or Supervisor. This is disheartening. I've played this game for almost 10 years of my life and I've invested thousands of hours and dollars into it. The fact that its now in question and could be taken from me is causing me immense anxiety. Hence I didn't sleep last night and instead stayed up all night trying to fix it. Anet please fix this. I am a loyal customer and have been for a very long time. 

    My issue (the one linked above) still isn't fixed, my account is still perma banned with no explanation and they stopped responded to my emails.

     

    I've also played since 2012, and maybe ill try again with support when EoD comes out, but for now I've given up.

  12. 3 hours ago, felix.2386 said:

    what? mesmer can literally daze mending while blind folded, power block mes hard counter warrior so hard.

    not sure if you haven't played warrior for ages, or you never see any power block mesmer that's not silver.

    go ask drazeh, one of the best wars, that on his stream

    3 hours ago, felix.2386 said:

    i suggest you go find a power block condi mesmer friend who you think is good and duel and he will win 90% of the times.

     

  13. On 5/30/2021 at 9:11 PM, Aktium.9506 said:

    Seriously?

     

    Rifle 5 > About Face > Acid Bomb was as good as a 1200 range teleport. And you often saw Slick Shoes on the same build which had the superspeed toolbelt skill. The good Engis were fast as heck.

    Rifle 5 > About Face > Acid Bomb was as good as a 1200 range teleport

     

    not even close. also, its worse than thief mes ele which was my main point

  14. 2 hours ago, Aktium.9506 said:

    I'm assuming you're talking about the pre-HoT metas?

     

    Because then its not really true and you'll realize it when you remember that Cele/Soldier Rifle Engi had great mobility while tanky. Cele D/D Ele had great mobility while tanky. Shoutbow had great mobility because of sword leap while being tanky. And the meta was positively infested with that unholy awful trinity of garbage.

    yes cele ele and shoutbow were indeed the two problems of that era, dd ele especially before ride the lightning nerf.

     

    however, idk where you got the idea that cele engi had great mobilty.

     

    in general, guard and necro were teamfighters and were slow, mes and thief were roamers and were fast, engi ele war were sidenoders and were medium speed.

  15. 1 hour ago, Dadnir.5038 said:

     

    Let's be honest, there were just as much complains about balance in sPvP pre-HoT than there is now, the game wasn't more "balanced".

     

    Most days people were whining about thiefs, some days people where whining about mesmer shattercats insta-kill, I can remember people whining about ranger shortbow "insane" attack speed/shouts/pets, warrior that had to much sustain or not at all, necromancer being only viable when in downstate (If you remember necro suiciding on point, you're a true GW2 player), engineers thousand time cursed slick shoes... etc. Guardian were pretty much as unkillable than the average bunker right now and it was accepted (now as soon as someone con't kill something alone it's the end of the world). Pets, whether it is the ranger's pet and moving spirits, necromancer's minion, guardian spirit weapons or even engi's turrets were hated and constantly complained about until nerfed to oblivion because "It's AI! AI is PvE! Get PvE out of our PvP... No, the events that feature NPCs and give points are ok, just get the pets out". Projectiles so slow you could just straf to avoid them... etc.

    back then guard had only tankiness. zero mobility. this was a great thing.

    • Like 1
  16. 4 hours ago, Filip.7463 said:

    Used in a lot of top 4 mat teams past few months, played by prestige (3rd place on hsl), rip having 3 accs in top 10, a lot of other people using mirage in hsl...

    meta = most effective tactic available

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