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Xeno.1298

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  1. I got screwed by this obvious oversight too, when I charged through an enemy that died before I got to it and went off the bridge. One can't mount or glide boost back up and the map is too small to get to an area to climb back up. It feels like no thought was put into this story instance with the many numerous points where the fighting areas are extraordinarily small, event triggers are poorly placed, and enemies are constantly positioned to lure you out of bounds. At least you get bounced back into the playable area, but that bridge encounter is a particularly annoying and silly design mistake. I managed to kill the boss from below the bridge, and got the achievement for not being hit by her nuke attack (which I couldn't stop with no LoS for my interrupts), but since there was no way to get back up to continue the story, I had to start over - twice, because I got disconnected halfway through.
  2. Saturday, the 26th, still in the daily rotation, and still completely bugged.😒 EDIT: FINALLY got a working instance on the SEVENTH try. Feels more like a crapshoot than an achievement.🎲🎲
  3. I noticed this while trying to buy a PoF "Forged" weapon and saw it was impacting all of them. I had no idea the problem was so much more extensive.
  4. Items like the "Forged Beast-Plate of the Cavalier", "Forged Greatsword", "Salvageable Intact Forged Scrap", etc. have broken names in the Trading Post and the option to bid/buy is locked/ghosted. EDIT: Oops, I see this bug is much more broad. My post may as well be deleted, or else merged into this one:
  5. The forever bug. It's stalled every time I check on it.
  6. Pretty much the same story for me. Map I was in got to 5%, but failed due to DPS lost to the flip-flop. Id say it was as probably worse than before the "fix".
  7. I wonder if this may have anything to do with gw2 d912pxy? So far I've only noticed this happen when I use it, never on my alt accounts, which I log in to without the add-on.
  8. I attributed this to opening the mail before updating the game, but the 'under construction' icons remain after updating. I've not withdrawn the items from the mail yet in the event it bugs things further.
  9. It will be premature to nerf it before they fix it. I was in a squad with Mukluk and even with coms and quite a few good players we failed every time. I don't know how often it happened but several times we ended up with only one person being ported to a platform. Trying to sustain and win a platform solo is a bit much.
  10. Had this happen with someone who spawned around 100 snowballs on a chest. I assume from the anger in chat that almost no one was able to open the chest. I zoomed in to try to target it to no avail and the chest became unavailable before the snowballs cleared. This is literally jerky players being able to prevent others from getting their rewards and should be stopped. It's extremely disappointing to have a development team that has shown no interested in correcting this issue.
  11. Cute, but one can reply any day, at any time, without the aid of others, and even without using a computer.
  12. Wrong, source doesn't matter if it's just personal challenge one seeks. Personally setting different boundaries for what limits one's "best" has the same result as potential "best" being determined for you. If the Running Rules Association makes being tied to the blocks the new rule it's no different than if you had decided that for yourself when it comes to personal challenge. Either way, obtaining your "best" speed now also requires sufficient strength to pull loose the blocks and the agility to run without becoming tripped up by the attached rope, cable, chain, or whatever. Asking for new rules to increase challenge for you isn't really a necessity when you can make your own rules to challenge yourself. Your assertion does not take into account that one of the primary goals of a role-playing game is character progression. Maxing out what a character can do in GW2 (and many other RPG's) includes everything that feeds into that process. Choosing to ignore that aspect of progression flies in the face of what the genre offers. Despite how you and some others view this issue, it can and will ruin the process for some other players.It takes into account that that is not and never has been the primary goal of THIS game. As far as PvE, GW2 is decidedly focused on exploration, story, and cosmetic rewards. Neither GW1 or 2 have changed max level caps or substantially increased gear stats. Folks will have to go elsewhere if they're looking for perpetual gear grind, extended leveling, and slowly perfected min-maxing. Acquiring max level and top stats gear doesn't take long at all and GW2 is committed to lateral character progression. As far as mastering gameplay, it comes down to knowledge of game mechanics and personal skill in the end, not character progression. As has been pointed out repeatedly, those that don't feel challenged by the game have many options to challenge themselves if they don't want to remain forever frustrated. A new mode where mobs throughout the entire game have more and different abilities is rather certainly not going to happen, it's too costly a time and resource investment for a development team that has been gutted and shrunk from when they were already having difficulty meeting their own goals, much less the wishes of the players. While the grumbling option always remains open, I still suggest those who feel the game is insufficiently demanding take advantage of the opportunity to do what they can themselves.
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