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Xeno.1298

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Everything posted by Xeno.1298

  1. I got screwed by this obvious oversight too, when I charged through an enemy that died before I got to it and went off the bridge. One can't mount or glide boost back up and the map is too small to get to an area to climb back up. It feels like no thought was put into this story instance with the many numerous points where the fighting areas are extraordinarily small, event triggers are poorly placed, and enemies are constantly positioned to lure you out of bounds. At least you get bounced back into the playable area, but that bridge encounter is a particularly annoying and silly design mistake. I managed to kill the boss from below the bridge, and got the achievement for not being hit by her nuke attack (which I couldn't stop with no LoS for my interrupts), but since there was no way to get back up to continue the story, I had to start over - twice, because I got disconnected halfway through.
  2. Saturday, the 26th, still in the daily rotation, and still completely bugged.😒 EDIT: FINALLY got a working instance on the SEVENTH try. Feels more like a crapshoot than an achievement.🎲🎲
  3. I noticed this while trying to buy a PoF "Forged" weapon and saw it was impacting all of them. I had no idea the problem was so much more extensive.
  4. Items like the "Forged Beast-Plate of the Cavalier", "Forged Greatsword", "Salvageable Intact Forged Scrap", etc. have broken names in the Trading Post and the option to bid/buy is locked/ghosted. EDIT: Oops, I see this bug is much more broad. My post may as well be deleted, or else merged into this one:
  5. The forever bug. It's stalled every time I check on it.
  6. Pretty much the same story for me. Map I was in got to 5%, but failed due to DPS lost to the flip-flop. Id say it was as probably worse than before the "fix".
  7. I wonder if this may have anything to do with gw2 d912pxy? So far I've only noticed this happen when I use it, never on my alt accounts, which I log in to without the add-on.
  8. I attributed this to opening the mail before updating the game, but the 'under construction' icons remain after updating. I've not withdrawn the items from the mail yet in the event it bugs things further.
  9. It will be premature to nerf it before they fix it. I was in a squad with Mukluk and even with coms and quite a few good players we failed every time. I don't know how often it happened but several times we ended up with only one person being ported to a platform. Trying to sustain and win a platform solo is a bit much.
  10. Had this happen with someone who spawned around 100 snowballs on a chest. I assume from the anger in chat that almost no one was able to open the chest. I zoomed in to try to target it to no avail and the chest became unavailable before the snowballs cleared. This is literally jerky players being able to prevent others from getting their rewards and should be stopped. It's extremely disappointing to have a development team that has shown no interested in correcting this issue.
  11. Cute, but one can reply any day, at any time, without the aid of others, and even without using a computer.
  12. Wrong, source doesn't matter if it's just personal challenge one seeks. Personally setting different boundaries for what limits one's "best" has the same result as potential "best" being determined for you. If the Running Rules Association makes being tied to the blocks the new rule it's no different than if you had decided that for yourself when it comes to personal challenge. Either way, obtaining your "best" speed now also requires sufficient strength to pull loose the blocks and the agility to run without becoming tripped up by the attached rope, cable, chain, or whatever. Asking for new rules to increase challenge for you isn't really a necessity when you can make your own rules to challenge yourself. Your assertion does not take into account that one of the primary goals of a role-playing game is character progression. Maxing out what a character can do in GW2 (and many other RPG's) includes everything that feeds into that process. Choosing to ignore that aspect of progression flies in the face of what the genre offers. Despite how you and some others view this issue, it can and will ruin the process for some other players.It takes into account that that is not and never has been the primary goal of THIS game. As far as PvE, GW2 is decidedly focused on exploration, story, and cosmetic rewards. Neither GW1 or 2 have changed max level caps or substantially increased gear stats. Folks will have to go elsewhere if they're looking for perpetual gear grind, extended leveling, and slowly perfected min-maxing. Acquiring max level and top stats gear doesn't take long at all and GW2 is committed to lateral character progression. As far as mastering gameplay, it comes down to knowledge of game mechanics and personal skill in the end, not character progression. As has been pointed out repeatedly, those that don't feel challenged by the game have many options to challenge themselves if they don't want to remain forever frustrated. A new mode where mobs throughout the entire game have more and different abilities is rather certainly not going to happen, it's too costly a time and resource investment for a development team that has been gutted and shrunk from when they were already having difficulty meeting their own goals, much less the wishes of the players. While the grumbling option always remains open, I still suggest those who feel the game is insufficiently demanding take advantage of the opportunity to do what they can themselves.
  13. I'd say that's more "Handicapping yourself" rather than challenging. If the game offers you all this stuff to use in order to execute combat why would you insist to remove it? It's one thing to admit the game has space for more difficult content, which I think most people would agree. It's another thing to patronize the idea by submitting a counter point that simply doesn't address the problem. It's the same difference. It doesn't matter what the source of the challenge is, if challenge is what you actually want instead of just more rewards. There's nothing patronizing about pointing out currently viable options for what you consider a "problem", that really isn't. If you want the challenge to include other players, make a hardcore guild or the like and set whatever gameplay rules are desired, there's that issue solved. GW1 was a completely different game. In GW2 maps aren't all instanced, there are no henchmen/heroes, non-story instance maps can't be "cleared", resurrection works differently, etc., so expecting GW2 to offer something comparable to the GW1 hard mode experience is unlikely and would rob the core game of a lot of development resources. Yes it does matter what the source of the challenge is. If I want to see what challenges I can overcome with my character at his best then playing him not at his best doesn't serve. It would be like a runner trying to see how fast he can run, not by running faster but by tying himself to the starting blocks.Wrong, source doesn't matter if it's just personal challenge one seeks. Personally setting different boundaries for what limits one's "best" has the same result as potential "best" being determined for you. If the Running Rules Association makes being tied to the blocks the new rule it's no different than if you had decided that for yourself when it comes to personal challenge. Either way, obtaining your "best" speed now also requires sufficient strength to pull loose the blocks and the agility to run without becoming tripped up by the attached rope, cable, chain, or whatever. Asking for new rules to increase challenge for you isn't really a necessity when you can make your own rules to challenge yourself.
  14. I'd say that's more "Handicapping yourself" rather than challenging. If the game offers you all this stuff to use in order to execute combat why would you insist to remove it? It's one thing to admit the game has space for more difficult content, which I think most people would agree. It's another thing to patronize the idea by submitting a counter point that simply doesn't address the problem. It's the same difference. It doesn't matter what the source of the challenge is, if challenge is what you actually want instead of just more rewards. There's nothing patronizing about pointing out currently viable options for what you consider a "problem", that really isn't. If you want the challenge to include other players, make a hardcore guild or the like and set whatever gameplay rules are desired, there's that issue solved. GW1 was a completely different game. In GW2 maps aren't all instanced, there are no henchmen/heroes, non-story instance maps can't be "cleared", resurrection works differently, etc., so expecting GW2 to offer something comparable to the GW1 hard mode experience is unlikely and would rob the core game of a lot of development resources. A major point of order in this inane argument to tell people to "put on blues or greens" is that sure, we could all go back to that and it would reduce number values on individual skills. However, you don't actually lessen a players comprehension of combat mechanics by doing this. Many of us who've been here since launch have had a full seven years to "get good" for lack of a better phrase. What, are people supposed to unlearn combat? It's not at all the "same difference" when that is factored in. That's why people necessarily can do raids in blues and greens. Because the power between good damage isn't locked so much behind gear in this game as it is in the skill queuing and positioning/dodging in combat. The only thing gear does in game is make it so that each individual packet has a higher minimum and maximum range. So thanks, but no thanks to that completely flippant suggestion @ everyone who ever thought it was legitimate. It's not inane just because you can't grasp something so basic. If you disable dodging, for instance, you will have to rely on other options to mitigate damage. If you limit your specializations you will have to give different consideration to how to build, equip, and play your character. You really should check your bad altitude and pay attention to options people are offering you instead of being hatefully dismissive. Keeping a narrow focus and demanding something you aren't going to get will get you nowhere nor will you gain anything from insulting others. Do not confuse defending an argument for hateful insults. Do not confuse my response to people insulting my playstyle with having a "bad attitude". People see something they dont like in the forums and it's a race to dogpile. The argument is inane, the people posting things of that vein have been doing so with a very flippant attitude to which I am merely responding assertively. I do not need to be told how to play the game. Contrary to the beliefs of those telling me how to play, I have been on the defensive where that angle is concerned. The post detailing something hypothetical has generated real personal jabs at me and a few others. I respond only to what I've been dealt.Calling valid points "Inane" is not a defense of an argument, it is simply an insult that totally failed to counter all the options for challenging yourself. Who's insulting your "playstyle"? People are pointing out you are exceedingly unlikely to get the devs to invest heavily in your wish any time soon, if at all, and suggesting alternatives to allow you to experience more difficulty right now, to which you have responded with open aggression and insults. Try the advice given and maybe enjoy yourself, or continue your angry and unfruitful ranting, either way I'm done with you.
  15. This nonsensical argument appears a lot in threads about hard mode but it doesn't work. Those self-imposed penalties won't make the content more challenging but more tedious and boring. Back in the day before Heart of Thorns Fractal mobs used to get insane health and damage at higher levels, that wasn't challenging, nor fun, it was boring and annoying. Challenging content means content that makes you think, content that requires certain builds and choices and content that requires working with others, not damage sponge enemies that deal tons of damage, which would be the result of your suggestion. It's not remotely nonsensical. Limiting yourself in various ways requires different approaches to playing just like adding additional health/damage/mechanics to your opponent does. I'm sorry something so straightforward is too challenging for your thinking. Your condescension is noted and unwarranted. Additionally, it really doesn't change much of anything. Take Berserkers or Carrion stats for high damage for Power/Condi. Limiting ones choices of gear to blues and greens, yes, would allow only to choose from core game stats which are more limiting (but celestial is also among them). However, those are still stats that function well without being higher tiered gear. Again, being in blue gear of whatever stat combo doesnt matter. If I have low power because I'm playing off of Zerk, then I see what my profession can do to stack might or fury. Changing gear doesnt make you forget how to play.Your anger and dismissiveness of others offering you actual options is noted and unwarranted. Any condescension you perceive is a mirror of your attitude. I suggested a number of options and all you see is gear. That isn't all I suggested for ways to challenge yourself. If you are wanting new mechanics introduced, you know you will learn how to manage those and they will then become "too easy", right? Then what, you'll need an "extra-hard mode"? Challenging yourself is an option available to you now, if you really want it. Do you?
  16. I'd say that's more "Handicapping yourself" rather than challenging. If the game offers you all this stuff to use in order to execute combat why would you insist to remove it? It's one thing to admit the game has space for more difficult content, which I think most people would agree. It's another thing to patronize the idea by submitting a counter point that simply doesn't address the problem. It's the same difference. It doesn't matter what the source of the challenge is, if challenge is what you actually want instead of just more rewards. There's nothing patronizing about pointing out currently viable options for what you consider a "problem", that really isn't. If you want the challenge to include other players, make a hardcore guild or the like and set whatever gameplay rules are desired, there's that issue solved. GW1 was a completely different game. In GW2 maps aren't all instanced, there are no henchmen/heroes, non-story instance maps can't be "cleared", resurrection works differently, etc., so expecting GW2 to offer something comparable to the GW1 hard mode experience is unlikely and would rob the core game of a lot of development resources. A major point of order in this inane argument to tell people to "put on blues or greens" is that sure, we could all go back to that and it would reduce number values on individual skills. However, you don't actually lessen a players comprehension of combat mechanics by doing this. Many of us who've been here since launch have had a full seven years to "get good" for lack of a better phrase. What, are people supposed to unlearn combat? It's not at all the "same difference" when that is factored in. That's why people necessarily can do raids in blues and greens. Because the power between good damage isn't locked so much behind gear in this game as it is in the skill queuing and positioning/dodging in combat. The only thing gear does in game is make it so that each individual packet has a higher minimum and maximum range. So thanks, but no thanks to that completely flippant suggestion @ everyone who ever thought it was legitimate.It's not inane just because you can't grasp something so basic. If you disable dodging, for instance, you will have to rely on other options to mitigate damage. If you limit your specializations you will have to give different consideration to how to build, equip, and play your character. You really should check your bad altitude and pay attention to options people are offering you instead of being hatefully dismissive. Keeping a narrow focus and demanding something you aren't going to get will get you nowhere nor will you gain anything from insulting others.
  17. This nonsensical argument appears a lot in threads about hard mode but it doesn't work. Those self-imposed penalties won't make the content more challenging but more tedious and boring. Back in the day before Heart of Thorns Fractal mobs used to get insane health and damage at higher levels, that wasn't challenging, nor fun, it was boring and annoying. Challenging content means content that makes you think, content that requires certain builds and choices and content that requires working with others, not damage sponge enemies that deal tons of damage, which would be the result of your suggestion. It's not remotely nonsensical. Limiting yourself in various ways requires different approaches to playing just like adding additional health/damage/mechanics to your opponent does. I'm sorry something so straightforward is too challenging for your thinking.
  18. I'd say that's more "Handicapping yourself" rather than challenging. If the game offers you all this stuff to use in order to execute combat why would you insist to remove it? It's one thing to admit the game has space for more difficult content, which I think most people would agree. It's another thing to patronize the idea by submitting a counter point that simply doesn't address the problem. It's the same difference. It doesn't matter what the source of the challenge is, if challenge is what you actually want instead of just more rewards. There's nothing patronizing about pointing out currently viable options for what you consider a "problem", that really isn't. If you want the challenge to include other players, make a hardcore guild or the like and set whatever gameplay rules are desired, there's that issue solved. GW1 was a completely different game. In GW2 maps aren't all instanced, there are no henchmen/heroes, non-story instance maps can't be "cleared", resurrection works differently, etc., so expecting GW2 to offer something comparable to the GW1 hard mode experience is unlikely and would rob the core game of a lot of development resources.
  19. Are you doing any other content? If not, perhaps it's the effect of diminishing returns.https://wiki.guildwars2.com/wiki/Diminishing_returns
  20. There's already a hard mode, it's called Challenging Yourself. You can enable this mode by not wearing armor, or not using runes or sigils, or using only two specializations, or using a limited number of traits, or starting a new character and using only items they find, or limiting the number of skills you can use, or never using a heal skill, or using low-level gear, or... etc.
  21. When it's the same problem again and again, you do kind of expect them to learn how to work around it somehow. Well, it's simply having tens of thousands of people trying to get into the same instance simultaneously that blows up their servers or whatever. Can't really work around thatThere is a workaround for Anet, it's called, 'lease additional servers to support demand during a new content release'.
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