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Nezekan.2671

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Everything posted by Nezekan.2671

  1. This game can no longer afford complete nerfs. The player base is already dying. A lot of people left the game when Mesmer was nerfed to the ground across the board in all modes in 2018. People who played Chrono since HoT were very disappointed and it decimated Mesmer playerbase. They will not repeat that mistake again.
  2. Mesmer nerfs are too much and I disagree vehemently with it. The only thing even slightly in need of a nerf is Chaotic interruption.
  3. Play a mesmer. Its the best way to learn how to deal with them. That way you will learn every tool they have and signs of it, so you can act accordingly.
  4. Holo is a special case. Because its an answer to the meta of Firebrand Scourge winning middle node with ease, so you get strong sidenoders. But that's the only thing you can expect from a Holo. One corruption tick, just like any boon class, will completely screw over Holo and make their existence a pain. So what Holo should be doing is completely focusing on sidenodes, but then they problem is Holo can't outrotate thief. But you can't really expect that level of teamwork in solo que. Which is why Holo is strong. Its jack of all trades. It has decent sustain, good damage and nice CC and mobility. But it doesn't have the best of anything. A Firebrand has more stability and Aegis than Holo has cc, Thief has more mobility, Reaver has more damage and so on. And more importantly CI Mesmer can easily counter Holo in its tracks. Its very easy to interrupt holo because their animations are very obvious. So no. I didn't mention Holo because the classes I mentioned not only fully counter CI Mesmer, but they are also at the top of meta. Holo is countered by CI mesmer and doesn't have the impact the other 4 classes have (Firebrand, Scourge, Spellbreaker and Reaver)Ye, invasion of holosmiths in monthly AT was just a coincidence and nothing but bad players.Hardcountered by ci...? with their amount of stability that can proc perma off clones ye, super hardcountered, good one. Also who is Boyce right? A random noname.Reaver... is it a scourge? Anyway I'm tired asf and cba to argue. In short - someone make CI burn, thanks.So you are going to mention tournaments? Look ar 2v2 tournaments. I wouldn't be wrong if I say 90% of them were Firebrand and Scourge. Boyce is playing solo que. Read my post about what I said about solo que. If that is your argument, Watch Vallun and how he completely wrecks all Holos, (including Boyce) as a thief by absolutely outrotating them. There is something called Arcane Thievery. You can sync it up with pistol 5 to guarantee a stun, and then send a barrage of interrupts. 4 from your shatter. Holo has some stability, but CI mesmer has more CC. And condition cleanse of Holo is very lacking. Even with perfect management of cooldowns, Mesmer with 3 clones, using ambish attack with infinite Horizon will overwhelm you with condis. And don't even get me started on confuse, as Holos activite more skills than most classes, thus are easier to interrupt, more vulnerable to confuse and their rotation makes them move around a lot as well, hence torment. I don't know where you got Holo countering CI from. Its ludicrous
  5. Holo is a special case. Because its an answer to the meta of Firebrand Scourge winning middle node with ease, so you get strong sidenoders. But that's the only thing you can expect from a Holo. One corruption tick, just like any boon class, will completely screw over Holo and make their existence a pain. So what Holo should be doing is completely focusing on sidenodes, but then they problem is Holo can't outrotate thief. But you can't really expect that level of teamwork in solo que. Which is why Holo is strong. Its jack of all trades. It has decent sustain, good damage and nice CC and mobility. But it doesn't have the best of anything. A Firebrand has more stability and Aegis than Holo has cc, Thief has more mobility, Reaver has more damage and so on. And more importantly CI Mesmer can easily counter Holo in its tracks. Its very easy to interrupt holo because their animations are very obvious. So no. I didn't mention Holo because the classes I mentioned not only fully counter CI Mesmer, but they are also at the top of meta. Holo is countered by CI mesmer and doesn't have the impact the other 4 classes have (Firebrand, Scourge, Spellbreaker and Reaver)
  6. Play permastealth Deadeye. Gank low hp people and people busy fighting someone else. When groups jump you simply stealth away and watch a group of people spam their aoe abilities. Bait people into water and show them how Deadeye with Harpoon gun is the strongest underwater class.
  7. Yes its been 7 years of complaints. I can't listen to them anymore, same complaints even after the class is overnerfed to the ground. Its starting to feel like noise. Mom, why can't I execute my regular combo that works on every other class? Clones OP. PLZ nerf Its baffling to see more threads and complaints about Memsers when the meta is completely controlled by Firebrand, Scourge, Herald and Spellbreaker. In fact a Firebrand hugging a scourge will make this Mesmer build completely useless in teamfights. Spellbreaker can slot in utilities to completely counter this build. Reaver can mass cleave your clones instantly and jump you. Don't even get me started on Scrapper. I can see how other classes would struggle against this, but given how they are not meta, its not really hurting the state of the game. As I said, I have no sympathy for people who play the specs I mentioned and complain about this Mirage build. They are a much bigger problem to the state of the game.
  8. I get plenty of interrupts with Magic Bullet and it's a projectile. Right now Mantra of Daze is being run at nearly 100% usage rate on both Power and Condi mesmers. And on NA at least in plat 2 Mesmers are making up 2-4 most games. Heck, I have had extremely close games where the enemy team was literally three Chaotic Interruption mesmers.It being ran 100% because CI on condi mirage with maximum condi duration makes it 3 seconds, you have to stay stationary and take this phantasmal duelist with over ~16 bleeds from 1 skill that delete 50% of your health alone, just as other damage sources. On a Deadshot or Wanderer amulet Phantasmal Duelist is only 1k more damage as a guardian's Ray of Judgement Focus 4 on a Maruader's amulet. And it has a far bigger tell and the bleed stacks take an entire 2+ seconds of pistol unload animation where you are free to dodge or block as soon as you hear pistol shots coming your way. And you can cleanse it. Phantasmal Duelist is fine.Okay... Well... its becomes not fine with 3s immob from chaos interrupt,assuming you are running condi duration amulets,the thing is that you stack a lot of bleeds for kind of very short duration which make it look like a burst damage from conditions (which certain people are complaining about). Well its still not that bad as scourge that put torments,bleeds and burn that tick for like 6k damage per second but still.Then what about power phantasms, can they have have some love without need perma 25 mights with a trait to do respectable damage, wasnt phantasms supposed to be nearly main source of our damage (at least in the past)? ~4k damage from phantasmal berserker on 20s cd thats kinda sad(and struggle to hit consistently)... then we have 30s cd torch phantasm with a huge windup which you can evade just by walking away from it or phantasmal swordsman that cant hit moving targets, like ever. I know thats happened because anet dont wanted to remove/nerf CP at first to nerf it later but still I think its dumb.Actually without the might boon from Chaotic Interruption, this build is a low damage stun bot. That might is everything. Which comes to the point I'm trying to make. This build is currently the only viable mesmer build in higher ranks. Chrono is pretty much a dead spec and needs a buff. Mirage is doing fine, but condition damage is very lacking in current meta. So its not just a Mirage problem, unless you are a scourge, you will struggle as any condi class, including mirage.
  9. I would be fine with a cooldown increase. But the whole idea of Mantras is casting long now, and use later. It would be completely against the idea of mantras if we changed one mesmer mantra and left everything else they way they are. Also lets be honest here, chaotic interruption is the whole idea behind the build. Without it, this mesmer build is just a stun bot with little damage. But they stack up might and perma immobilize you due to synergy of interruption in the build.
  10. I like how people say Mirage is broken an Chrono is "fine". All the while chrono has been a completely dead spec in pvp for quite some time now. On top of my mind, I can't think of a spec worse than it in pvp atm. It makes very informative revelations on how much these people know about the game.
  11. I have no sympathy for some classes making these complaints. The best example is most likely spellbreaker here, who DEFINITELY has the toolkit to deal with both condition damage and daze spam, but choose not to do it, to run their own barrage of CC and damage. Its a decision you made and if a build exists in meta that will punish you for making that decision, all the better. Mirage always had these skills exactly the way they are now. So you might ask what changed? The meta did. People no longer run the tools necessary for dealing with build like this, but in previous metas, everyone had their condi cleanse and stability at the ready. We are at a burst meta, so you hardly see those anymore As for Mantras not having casting, isn't that the same for Firebrand? Firebrand's heal and elite skill are very good as well, arguably better. How does Mesmer mantras suddenly become OP, when Firebrand is literally one of the best specs in the game.
  12. If you need gold, you can skip Griffon for as long as you like if you got Skyscale. There are certainly situations where Griffon shines, so its not "useless". However if you don't spend gold in getting Skyscale and wait 22 days, then you can save that 250 gold for something else and get Griffon whenever you have excess gold.
  13. If you guys haven't you should read about how employees at video game companies are treated in recent revelations. It happened to Bioware and EA and recently Blizzard. It would not surprise me at all if people at ANET are extremely short staffed and overworked and it would explain this bug, and many other things about the state of the game.
  14. This causes some players, such as me, to not be able to complete their daily achievements for ascension. It delays your progress by an entire season + the season downtime. This time its at record high for me. 7 hours and still bugged. Edit: even the daily reset did not fix it.
  15. Being able to que for pvp is one of the most basic requirements for a functioning game. This has to be a joke, right? You will never find the gem store ever having any problems for 1 minute, least of all 6 years. ANET priorities.
  16. It seems Shadow Behemoth and Jungle Wurm share nodes, meaning if you get the node from either of them, the node does not spawn for the other. Can't confirm this 100%, but after talking about it with my guild mates, no one got the node from both. One always bugged out for them.
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