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Bawi.9541

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  1. i just wanted to say thanks to the team for the patch, i like the overall direction at the moment, peeps coming back to anet, quality content release 😄 armory has been implemented better than i'd expected (just gotta save some ascended weapons if you need to swap, but that was 100% to be expected). feels good to setup your armor/trinkets, and even try some builds that you'd never bothered with before. marionette is fun with the right people (LI groups for private, and i hear public works for everyone). i wasn't invested in gw2 'endgame' at the time, so it's really cool to get to play the fight now. the mini meta achievements also seem to hit the sweet spot where you get to see and beat every single mechanic of the fight, but ends before it gets grindy. i like it 😄
  2. Absolutely not general consensus. The energy + cd system is fine as is. Stunbreaks for rev, maybe not so much.
  3. Chanter from AIONPretty similar to Alacrigade in GW2 now that i think about it. Support/pDPS hybrid with good CC. What i liked better in AION: Auto-attack weaving in AION was a lot of fun and felt super satisfying; in GW2 it's barely tolerable to me. AION weaving felt simpler, better paced, animation canceling instead of auto attack chain counting, just overall really fun to play. Better/clearer/distinct hit indicator maybe? I cant put my finger on itA few big impact cooldowns besides the passive mantras and the spammy buffsStaff as main weapon; the aestheticsFrom this thread, wow druid, rift talent trees in general, and ragnarok online's sage were fun too^^
  4. Most renegade builds are build around Charged Mists, which needs you to swap <10 energy.If you're mid-air, like half the time in Whispers of Jormag strike mission, you can't swap legends. That leads to really annoying gameplay, for no good reason. I'm pretty sure legend swap was even available mid-air in earlier patches.
  5. I love discovering the map, so many colorful and lively spots on the maps. One of my favorite maps in GW2. That is all :)
  6. What I'm reading is "idiots are idiots, and that's a problem". Not sure how you came to the conclusion that dps meters are a problem; and I couldn't find any conclusive train of thought in your post either :/ Idiots on both sides are a problem; whether they're harrassing other players with data they themselves don't understand what to do with, or on the other side players failing the most basic mechanics of spamming 1 and F. You guys are looking at a symptom, not the root cause.
  7. low base hp, low movespeed It's not exactly holding them back, guardian is legit
  8. I like the butt on the tier1 heavy armor set on female human. What were we talking about?
  9. Glad they are starting to crack down on the more retarded ways to "play" the game, like multi loot. Plus trying to fix more events to a state of being playable.Still not a fan of them preying on the idiots who suck at statistics (and at the same time fueling the tp baron game), but eh, if that means diverse events being populated, fuck em, fine with me lol Cautiosly optimistic.
  10. Wait, so there was an unannounced scam event and now the people that got scammed are salty, and the people that didn't get online in time to be scammed are salty. lul guys pls let's do a kickstarter and pay for some QA dude for anet, no job experience required, just someone to save anet from themselves :/
  11. only read OP tbh. 1) Guardian GS auto is 19k (or so) too2) The guides on some of the sites are... rough... The 33k guide is labeled as 33k on small golem; then the run is done on big golem (with scepter 2 ecks dee). The guide has a short looping rotation that always links the procession of blades trap to GS; in the vid he only links it to spear and ANY symbol (which obviously has a tighter fit to when it comes off CD). The guide doesn't mention GS 3 nor 5; the video uses both. One of those guide sites uses F1 spear every 10 seconds rotationally, etc.Also, the fact that is lists a rotation at all. Guardian works on a priority list, which obviously becomes a loop at some point if you're only doing golems. But as soon as there's any mechanics in a fight, you can either fall back on understanding the priority list, or you're fucked. DH is about stacking all the % multipliers it has with its big damage skills, and finding a balance between holding skills to sync them with the next 'burst' (the most % damage multipliers possible) or using them quickly to get them to recharge faster (thus more casts per unit of time). And about keeping symbols down, not randomly canceling GS auto chain, using skills like SoJ to replace scepter autos (scepter symbol -> Sword of Justice). About finding a good opener for the fight, which tends to be really similar. Besides that, not sure it still works like that, but you could speed up both the after cast delay of Scepter2 and GS4.
  12. Not needed unless for fractals. Try not to let the ocd/anxiety that some vocal players have about ascended gear get to you. This often cited "11% more damage" includes upgrading the weapon, which alone makes up half the damage difference (wiki how damage works if you care to know why exactly). Plus iirc it was calculated with Berserker stats, which is a highly synergistic stat spread, where every stat gets more valuable the more you have of the others. From a value point of view, upgrading pdps weapons to ascended is the last upgrade that I would argue is worth it. And if you like the content the jewelry is just a relatively short grind away.
  13. I mean, you're not wrong. They DID lose their ability to execute players from 100% HP.
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