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Dace.8173

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Everything posted by Dace.8173

  1. Also, I know Tomes were once a pair of Elite skills for Guardian but Tomes then are different from Tomes now. Elite skill Tomes were not a playstyle. They enhanced your play but you weren't exactly building entire builds around them. They had no interplay between them. You picked your one Tome and you couldn't change it out until the end of combat. As the Firebrand Tomes became an actual playstyle. There was interplay between the Tomes. You could switch Tomes as the situation demanded. This allowed your character to easily change job functions on the fly, from DPS to Healer to Control in a fashion that went well beyond anything that Tomes as an elite skill offered. Conjure would be different. You can already create a playstyle around them. It's just that such a playstyle would be weak all things considered. As an Elite spec it may streamline things, improve upon them, and even give it a few unique tricks you can't currently do. However, the play experience would roughly be the same. You're just fixing a broken set of skills. Thus while the other professions would be getting something new that actually introduces a new way to play the profession Conjure as an Elite spec would offer you the same experience you can get now, just maybe better. I say maybe as there is nothing to guarantee that even as an Elite spec Conjure would be a worthwhile thing. If it turns out bad then people will feel robbed of getting something new and fun. Could ANet do this? Yes, of course. They can pretty much do anything they want and it is within the realm of possibility. Should they do it? No, I think having a new and unique way to play Elementalist is a far better prospect than making use of Conjuring skills. All things considered, Elementalist already has an insane number of skills to begin with and all Conjuring does is give you even more skills possibilities. Functionally though, they are similar to what is done already.
  2. I feel like a Conjure Elite would be a wasted opportunity. That would be like fixing turrets on Engineer by turning it into an Elite. Elites are a chance to get something new to play with. It would be very unsatisfying to have a Conjure Elite while other professions are getting completely new toys. Sure one could argue that you are getting a new take or use on Conjure skills but that isn't the same thing as actually having something new and different from what people have played before.
  3. I could have sworn there was a much longer Necromancer thread as I could have sworn I posted my look there. At any rate, here is my Scourge build I call Desert Warlock. I really like the Shifting Sands weapons as it works really well for a Scourge, what with their theme around sand and all, and also reminds animes in which someone carries around their own sand to use as a weapon. The Desert Warlock is an old look though. This one I created this week after dusting off my Necromancer to prove that Reaper can PvP and the person who was complaining just wasn't good with the Elite. I also really loved the new Mad Realm weapon skins so I figured it was time for a dedicated look for my Reaper. I also really love the black trail that you get when swinging the weapon. I also really love the look of the focus being a big spooky book. I didn't really think I'd use the Reaper hood because I generally didn't like the inky black darkness. I think it has something to do with seeing far too many Reapers who use the hood in just a parade of all black. However, the hood does pair well with Vestments of the Lich chest so that you have this black phantom face and this black phantom chest.
  4. Time for a new look. This is my Mallyx inspired condi Renegade look.
  5. I always arch an eyebrow when I see a thread that requires a mechanical overhaul of a profession. Makes me wonder why they are playing it in the first place if they want to pretty much replace it with a brand new profession.
  6. I wouldn't even make it trait-based, I would make that be the default thing. That simple change would make turrets so much more better than now. Alternatively, they could take turrets away from the core profession, and turn them into an elite specialization, but they're so ingrained I'm not sure if people would be too happy about the change. I'm kinda biased because I love kits and I want those to stay as the profession mechanic, but turrets aren't far from an ideal core profession mechanic either. The change would go like this:Remove the tool belt. Replace it with a turret control panel.You have 5 turret sets, and you have to pick 2. You can then swap between them.These new turrets are more technologically advanced, and can repurpose themselves. When you swap the turret set, the existing turrets just swap their own weapons, and you don't need to manually replace them.Remove turret slot skills. Replace them with turret boosts for the new turret mechanic. Signets could work well, providing the passive/active gameplay.Remove device and weapon kits. Replace them with two new slot skill families: grenades and mines. Turrets are placed using mechanic skill F1, much like scourge shades. The maximum number of deployed turrets is 3. You swap your turret set using F5. Each of the 5 turret sets would have different abilities, located at mechanic skills F2, F3, and F4. The turret sets are:Machine Gun Turret: Direct damage.Flame Turret: Burning condition damage.Elixir Turret: Healing and poison condition damage.Rocket Turret: Large area of effect damage.Net/Mortar Turret: Crowd control and area of effect damage. What about elite specializations? I'll use the same examples as my last version. Additionally, each elite specialization includes a new exclusive turret role, much like revenant includes new legends.Scrapper: The turrets become gyros, gaining the ability to fly and move instead of being locked to the ground. Maximum of 6 deployed at once, and same roles as above. New turret role: Razor (melee cleaving).Holosmith: The new mechanic is the Photon Forge. Upon activation, your current weapons are upgraded into holographic versions with alternate weapon skills. Your turrets are affected by this boost too, gaining new abilities as well. New turret role: Shield (support and defense).Shocktrooper: Turrets are gone, replaced by 5 kits using the same roles above. You equip 2 kits in mechanic slots F1 and F2. The kits are: Machine Gun, Flamethrower, Elixir Gun, Rocket Launcher, and Energy Cannon. No new turret role.Technopriest: Turrets can now be polarized by using the F6 mechanic skills, inverting their effects. For example, the flame turret can be turned into a frost turret. New turret role: Shock/Magnetic (electricity and ranged crowd control, attracts/repels depending on polarization).Golemancer: Your turrets can now merge, becoming a golem pet with the same role as the active turret set. The golem has different tiers depending on how many turrets were merged, increasing in size and power with each. Damage dealt to the golem can break its equipment, downgrading its tier. New turret role: Thumper (melee crowd control). I'm liking this way too much. I might end up replacing my previous "kits as the core mechanic" idea, as long as I can update the other now-conflicting mechanics of the other 8 professions, since I already gave mesmer a similar turret-like role. I'll probably look at moving kits as a core mechanic to thief, and then look for something new for mesmer. Refining the previous idea. The tool belt disappears, as do the kit and turret slot skills. Weapon swap is enabled.EngineerCore mechanic: Turret (You equip two sets, and swap between them [similar to ranger pets]).Turret options: Machine Gun, Flamethrower, Elixir Gun, Rocket Launcher, Mortar.Weapons: Mace (MH), Pistol (MH+OH), Scepter (MH), Shield (OH), Torch (OH), Vial (OH), Rifle (2H).Slot skills: Elixir, Gadget, Grenade (Using the ammunition system), Mine (Similar to traps), Signet (Boosts turrets).ScrapperNew mechanic: Swarm (Turrets become gyros, and gain the ability to move).New Turret option: Razor.Weapon: Hammer (2H).Slot skill: Minion (Summons extra swarm units).HolosmithNew mechanic: Mode (Photon Forge, temporarily boosts weapon and turret skills, unlocking holographic alternate abilities [similar to elementalist attunements]).New Turret option: Shield.Weapon: Sword (MH).Slot skill: Glyph (Different effect depending on Photon Forge status).ShocktrooperNew mechanic: Transformation (Kit equipment based on the active turret type).New Turret option: Thumper (Power Fists as the kit equivalent).Weapon: Dagger (MH+OH).Slot skill: Physical.TechnopriestNew mechanic: Advanced Turret (You can now polarize turrets, unlocking additional abilities for them)New Turret option: Shock (pulls nearby enemies, and pushes them away when polarized)Weapon: Scythe (2H).Slot skill: Mantra.OccultistNew mechanic: Artifact (Turrets become demonic rifts [similar to scourge shades], and can no longer be attacked)New Turret option: Siphon (steals life from nearby enemies).Weapon: Staff (2H).Slot skill: Shout (Screams, replicate at the point of each rift) Isn't that basically a revenant? And a ranger, with two pets at once, not more, not less. Generally speaking, I believe every profession would benefit from a binary mechanic customization. Good tool belt skills can be saved and converted into slot skills, as new skills or chain effects for existing ones. Yup, there's lots of useless skills, because there's way too many skills at once, and they can't balance them properly. Reduce the number of skills, and you can make kits more powerful. That's what redesigns are about.No no no, I get the concept of a redesign. I was just express my belief that most of the redesigns really aren't for the better. A lot of them seem to pick one or two elements that they really really like and then that's about it. Or they pull in elements from other professions they think are cool and slap it onto the Engineer. And I get it, some folks would rather be playing a different profession entirely, but I don't really see most of these redesigns as being better than what we have now. They are different, to be sure, but not better and I imagine after 6 years they would be just as problematic as current Engineer seems to be for some folks. Then again, why bother playing Engineer, or anything else really as a lot of professions get redesigned, if you would rather be playing something entirely different?
  7. The more I read threads like these the more I'm convinced that if most folks had their way Engineer would be a completely different profession, and not necessarily for the better.
  8. So I have two looks for my Mesmer, one themed around the Equinox weapons that I use for my Mirage and then one themed around The King in Yellow for my Chronomancer.
  9. They are at the top of alot of things :F :bleep_bloop: I'm aware of the inspiration for the patterns on the Spearmarshal armor. It still doesn't change the fact that it actually does make for a good set of armor to using when creating a samurai armor look. African samurai??? :_D Where did saw something similiar???Yasuke would aprove your inpiration.I saw someone in game using it as a samurai outfit. They had that greatsword that looked like odachi, though I forget the skin name. It all came down to how he dyed it to give it the samurai look. Some of the darker colors blend in and cover up the actual patterns on the armor thus making it look less African and more generic Asian.
  10. They are at the top of alot of things :F :bleep_bloop: I'm aware of the inspiration for the patterns on the Spearmarshal armor. It still doesn't change the fact that it actually does make for a good set of armor to using when creating a samurai armor look.
  11. If you want Asian themed armor set up I suggest making use of the Spearmarshal or Elonian armor sets. With the right dying they can be made to look like samurai armor.
  12. I hate Necro staff and desperately wish Necromancer had some kind of better long range weapon as I find Necro staff to be woefully disappointing. Though I do find it unfair to compare Necro staff to Elite professions use of staff. When you consider that the Weaver can use two different elements with their staff there is no way Core Necro staff will compete. Hands down mixing and matching elements like that will let Weaver staff perform way more effectively. That's not to say that core Ele staff is more comparable, because it's not it still blows Necro staff out of the water, just that comparing core Necro to Weaver anything is like comparing a flintlock pistol to a P90. But that's my take on it.
  13. It took me quite some time to create a look I liked for my Revenant, who is my second favorite toon. I had originally made a Norn Revenant but I could never get into him and so deleted him and made this one.
  14. One of my newest toons. I'm having a lot of fun with this guy. This is his Pale Reaver look. I went with a bald head since I don't see that a lot in the game. I just wish I could get rid of the little blue shield.
  15. My Deadeye Nyeusi, Shinning Blade and royal "marksman". She grew up on the mean streets of Divinity's Reach and never imagined that she would one day work directly for the queen of Kyrta.
  16. Here is Kexue, my Sylvai Engineer and my main. I've been playing him since the release of the game. I've also included the profiles of some of his other looks from GW2 styles in case anyone wanted to know how they were made. Adding that image took fooorrreevver. :s Here are my other looks though Arcane Power Tech - This current look Bete Noire - This one looked better in my head Texas Ranger - I'm Texan so I just had to Knight of the Thorn
  17. Why do we have to give up Legend swap to have one decent heal skill? Also, robbing it of Legend swap pretty much means that Elite has to be one hell of an Elite because picking that Legend would be pretty much that one Legend and nothing else and if you can't build decent builds off of those extra utility skills then we are looking at a wasted Elite. I think removing Legend swap for an Elite spec gives us less variance, not more. Because we currently have access to 2 healing skills, which has lead to them being weaker than those of other professions due to obvious reason of not making Rev better than others in that sense. If we also have access to only one heal it would have to be on par with those of the other classes. Also with one Legend they could just make it so you Energy always refreshes to 100, and doesn't start at 50. I do agree that the Legend would have to be designed very well to work out, but in the current state of Rev I doubt it would be that hard thing to pull off. I don't really care if we get more variance or not, I just want a working Elite so we can finally forget Kalla ever existed. What you propose locks Revenant into one build and one build only and that build would have to be awesome and amazing for it to be worthwhile. Also, I have seen nothing that indicates that having access to two healing skills has lead to them making them weak skills. Energy goes to 100 in combat so that's not really an issue in most cases. There is also the fact that being stuck in only one Legend doesn't give them any reason to have Energy at 100 at all times. What you propose limits Revenant in worse ways than the profession already faces. If they don't make it into the Legend to be all Legends then we would have just another wasted Legend. I don't want that. Not being locked into a single Legend gives people a chance to actually engage in designing unique builds and not just one build that everyone has to play. What you propose limits the potential Revenant and would lead it to be more subpar than it is currently felt to be. Also, Kalla is fun. I don't see at all how being able to choose your 6-10 slot skills could in anyway limit Rev into one build and one build only. Also what comes to the healing skills they are not as strong as what other classes have, for the obvious reason that we get 2 of them. Being able to choose all your utility would only make Rev more diverse, rather than limiting it to one build as you stated. Energy goes to 100 in combat yeah, but it starting from 50 instead of 100 lowers the burst potential initially. Starting from 50 with a legend swap makes sense but having one legends shouldn't need such limitation. Perhaps in this case also giving extra energy regeneration options could be possible. You don't want this and that is totally okay, but that doesn't mean everyone else feel the same. And yeah Kalla is fun, it's just not working. Other professions have a variety in builds due to the fact that they are making use of all their mechanics in order to build their differing builds. What you propose pretty much locks Revenant into a singular set of builds that don't interact with the rest of its mechanics like the other professions do. Other Elites allow a profession to build on top of what the core offers. This offers only building with the handful of skills it would have without any true interaction with the rest of the profession. That automatically limits the number of possible builds to pretty much be whatever the build the Elite had in mind to support. There would be no tinkering or experimenting. Just whatever those 6 or so skills offered. The Elite would lack synergy with the rest of the profession mechanics. Which is why it would be locked into only one build. Those skills would have to be focused tightly on the role of the Elite. You need those 6 to 10 utility skills to be tightly focused in order to get a working build. If they waver too much from the core idea of the Elite then you are just going to have 6 to 10 subpart skills. This problem would be heightened as those 6 to 10 skills need to have synergy with just themselves and nothing else, unlike other professions that have more wiggle room. And with only 6 to 10 skills to work with you really are only looking at 1 or 2 builds. As for your healing skills, that's a guess not supported by much of anything. It could just as easily be the case that you feel the healing skills are subpar due to the fact that one of the Legends is pretty much nothing but healing skills and if healing were really an issue a player could swap into that Legend. So no, it is not obvious reasons. And I have some serious doubts that having energy starting at 50 prevents burst damage. Limiting the profession to just one Legend in no way creates more diversity as you lock the profession out of the entirety of its other Legend mechanics. Reducing Revenant's diversity to just utility skill choice limits the profession as it wasn't built on the idea that utility skill choice creates the diversity but that the skill/Legend interaction created its diversity. Which brings me back to, this would have to be one hell of a Legend or it would be a bigger wasted Elite than what Revenant already has. You can't remove 80% of the profession and then say the remaining 20% is actually more diverse than it would be had it remained at 100%. You are welcome to feel that way, but I hardly can agree on any of your arguments. One way to take existing skills into this is make the legend be able to choose from all of them, with legend adding some nice effects making them better to justify over having 3 utilities instead of 6. I never once stated in my previous posts I would limit this legend to only one elite, they should take multiple ones unless they can come up with something so universally great that it works with everything. Saying my healing skill argument is just a guess not supported by anything is fine, but can you backup that claim by facts? I doubt you can. Boosting Revenant to be able to focus on just one Legend with some actual choices of what you want to make your build for would in my opinion make Rev more diverse, unlike what you make claims for. I suppose we have to agree to disagree on this matter, but I'm glad you took your time to write your opinion over this suggestion. Thanks. Aaaaaaaah I get it. You want Revenant to stop being Revenant. Gotcha. Strip Revenant of everything that makes it Revenant by giving it one mega Legend that gives it access to everything that the profession has (including other Elites which other professions don't get access to but hey who cares about game balance when we are tossing out how the profession actually works). Why bother playing Revenant if you basically want to rob Revenant of the things that make it unique? It certainly isn't for game balance. Also, I really don't need to back my position on healing skill with facts. The burden of proof on the matter is on you since you are the one to make the claim that having two healing skills was the reason why healing skills were subpar. I just challenged that position and offered up an equally plausible reason. I really don't need to prove that point since I didn't make the initial claim about why the healing skills worked the way the did. The only person who would need facts on that matter is you. I just have to question it. I'm sorry if my post triggered you in anyway, reading your respond makes me feel you might be a bit upset because of it. Alas as I previously already stated, it's very clear we don't agree on this matter so without further arguing let's leave it here shall we. Thanks. Why would I be upset? There is exactly zero reason to be upset over an idea that would never see the light of day. I'm merely pointing out the flaws in the logic presented thus far. It's fine if you can't defend the idea but really why suggest an Elite that pretty much strips Revenant of everything that makes it Revenant if you can't justify the logic being used? I just naturally assumed that you could defend your idea since you posted it for others to read and judge.
  18. Why do we have to give up Legend swap to have one decent heal skill? Also, robbing it of Legend swap pretty much means that Elite has to be one hell of an Elite because picking that Legend would be pretty much that one Legend and nothing else and if you can't build decent builds off of those extra utility skills then we are looking at a wasted Elite. I think removing Legend swap for an Elite spec gives us less variance, not more. Because we currently have access to 2 healing skills, which has lead to them being weaker than those of other professions due to obvious reason of not making Rev better than others in that sense. If we also have access to only one heal it would have to be on par with those of the other classes. Also with one Legend they could just make it so you Energy always refreshes to 100, and doesn't start at 50. I do agree that the Legend would have to be designed very well to work out, but in the current state of Rev I doubt it would be that hard thing to pull off. I don't really care if we get more variance or not, I just want a working Elite so we can finally forget Kalla ever existed. What you propose locks Revenant into one build and one build only and that build would have to be awesome and amazing for it to be worthwhile. Also, I have seen nothing that indicates that having access to two healing skills has lead to them making them weak skills. Energy goes to 100 in combat so that's not really an issue in most cases. There is also the fact that being stuck in only one Legend doesn't give them any reason to have Energy at 100 at all times. What you propose limits Revenant in worse ways than the profession already faces. If they don't make it into the Legend to be all Legends then we would have just another wasted Legend. I don't want that. Not being locked into a single Legend gives people a chance to actually engage in designing unique builds and not just one build that everyone has to play. What you propose limits the potential Revenant and would lead it to be more subpar than it is currently felt to be. Also, Kalla is fun. I don't see at all how being able to choose your 6-10 slot skills could in anyway limit Rev into one build and one build only. Also what comes to the healing skills they are not as strong as what other classes have, for the obvious reason that we get 2 of them. Being able to choose all your utility would only make Rev more diverse, rather than limiting it to one build as you stated. Energy goes to 100 in combat yeah, but it starting from 50 instead of 100 lowers the burst potential initially. Starting from 50 with a legend swap makes sense but having one legends shouldn't need such limitation. Perhaps in this case also giving extra energy regeneration options could be possible. You don't want this and that is totally okay, but that doesn't mean everyone else feel the same. And yeah Kalla is fun, it's just not working. Other professions have a variety in builds due to the fact that they are making use of all their mechanics in order to build their differing builds. What you propose pretty much locks Revenant into a singular set of builds that don't interact with the rest of its mechanics like the other professions do. Other Elites allow a profession to build on top of what the core offers. This offers only building with the handful of skills it would have without any true interaction with the rest of the profession. That automatically limits the number of possible builds to pretty much be whatever the build the Elite had in mind to support. There would be no tinkering or experimenting. Just whatever those 6 or so skills offered. The Elite would lack synergy with the rest of the profession mechanics. Which is why it would be locked into only one build. Those skills would have to be focused tightly on the role of the Elite. You need those 6 to 10 utility skills to be tightly focused in order to get a working build. If they waver too much from the core idea of the Elite then you are just going to have 6 to 10 subpart skills. This problem would be heightened as those 6 to 10 skills need to have synergy with just themselves and nothing else, unlike other professions that have more wiggle room. And with only 6 to 10 skills to work with you really are only looking at 1 or 2 builds. As for your healing skills, that's a guess not supported by much of anything. It could just as easily be the case that you feel the healing skills are subpar due to the fact that one of the Legends is pretty much nothing but healing skills and if healing were really an issue a player could swap into that Legend. So no, it is not obvious reasons. And I have some serious doubts that having energy starting at 50 prevents burst damage. Limiting the profession to just one Legend in no way creates more diversity as you lock the profession out of the entirety of its other Legend mechanics. Reducing Revenant's diversity to just utility skill choice limits the profession as it wasn't built on the idea that utility skill choice creates the diversity but that the skill/Legend interaction created its diversity. Which brings me back to, this would have to be one hell of a Legend or it would be a bigger wasted Elite than what Revenant already has. You can't remove 80% of the profession and then say the remaining 20% is actually more diverse than it would be had it remained at 100%. You are welcome to feel that way, but I hardly can agree on any of your arguments. One way to take existing skills into this is make the legend be able to choose from all of them, with legend adding some nice effects making them better to justify over having 3 utilities instead of 6. I never once stated in my previous posts I would limit this legend to only one elite, they should take multiple ones unless they can come up with something so universally great that it works with everything. Saying my healing skill argument is just a guess not supported by anything is fine, but can you backup that claim by facts? I doubt you can. Boosting Revenant to be able to focus on just one Legend with some actual choices of what you want to make your build for would in my opinion make Rev more diverse, unlike what you make claims for. I suppose we have to agree to disagree on this matter, but I'm glad you took your time to write your opinion over this suggestion. Thanks.Aaaaaaaah I get it. You want Revenant to stop being Revenant. Gotcha. Strip Revenant of everything that makes it Revenant by giving it one mega Legend that gives it access to everything that the profession has (including other Elites which other professions don't get access to but hey who cares about game balance when we are tossing out how the profession actually works). Why bother playing Revenant if you basically want to rob Revenant of the things that make it unique? It certinatly isn't for game balance. Also, I really don't need to back my position on healing skill with facts. The burden of proof on the matter is on you since you are the one to make the claim that having two healing skills was the reason why healing skills were subpar. I just challenged that position and offered up an equally plausible reason. I really don't need to prove that point since I didn't make the initial claim about why the healing skills worked the way the did. The only person who would need facts on that matter is you. I just have to question it.
  19. Why do we have to give up Legend swap to have one decent heal skill? Also, robbing it of Legend swap pretty much means that Elite has to be one hell of an Elite because picking that Legend would be pretty much that one Legend and nothing else and if you can't build decent builds off of those extra utility skills then we are looking at a wasted Elite. I think removing Legend swap for an Elite spec gives us less variance, not more. Because we currently have access to 2 healing skills, which has lead to them being weaker than those of other professions due to obvious reason of not making Rev better than others in that sense. If we also have access to only one heal it would have to be on par with those of the other classes. Also with one Legend they could just make it so you Energy always refreshes to 100, and doesn't start at 50. I do agree that the Legend would have to be designed very well to work out, but in the current state of Rev I doubt it would be that hard thing to pull off. I don't really care if we get more variance or not, I just want a working Elite so we can finally forget Kalla ever existed. What you propose locks Revenant into one build and one build only and that build would have to be awesome and amazing for it to be worthwhile. Also, I have seen nothing that indicates that having access to two healing skills has lead to them making them weak skills. Energy goes to 100 in combat so that's not really an issue in most cases. There is also the fact that being stuck in only one Legend doesn't give them any reason to have Energy at 100 at all times. What you propose limits Revenant in worse ways than the profession already faces. If they don't make it into the Legend to be all Legends then we would have just another wasted Legend. I don't want that. Not being locked into a single Legend gives people a chance to actually engage in designing unique builds and not just one build that everyone has to play. What you propose limits the potential Revenant and would lead it to be more subpar than it is currently felt to be. Also, Kalla is fun. I don't see at all how being able to choose your 6-10 slot skills could in anyway limit Rev into one build and one build only. Also what comes to the healing skills they are not as strong as what other classes have, for the obvious reason that we get 2 of them. Being able to choose all your utility would only make Rev more diverse, rather than limiting it to one build as you stated. Energy goes to 100 in combat yeah, but it starting from 50 instead of 100 lowers the burst potential initially. Starting from 50 with a legend swap makes sense but having one legends shouldn't need such limitation. Perhaps in this case also giving extra energy regeneration options could be possible. You don't want this and that is totally okay, but that doesn't mean everyone else feel the same. And yeah Kalla is fun, it's just not working. Other professions have a variety in builds due to the fact that they are making use of all their mechanics in order to build their differing builds. What you propose pretty much locks Revenant into a singular set of builds that don't interact with the rest of its mechanics like the other professions do. Other Elites allow a profession to build on top of what the core offers. This offers only building with the handful of skills it would have without any true interaction with the rest of the profession. That automatically limits the number of possible builds to pretty much be whatever the build the Elite had in mind to support. There would be no tinkering or experimenting. Just whatever those 6 or so skills offered. The Elite would lack synergy with the rest of the profession mechanics. Which is why it would be locked into only one build. Those skills would have to be focused tightly on the role of the Elite. You need those 6 to 10 utility skills to be tightly focused in order to get a working build. If they waver too much from the core idea of the Elite then you are just going to have 6 to 10 subpart skills. This problem would be heightened as those 6 to 10 skills need to have synergy with just themselves and nothing else, unlike other professions that have more wiggle room. And with only 6 to 10 skills to work with you really are only looking at 1 or 2 builds. As for your healing skills, that's a guess not supported by much of anything. It could just as easily be the case that you feel the healing skills are subpar due to the fact that one of the Legends is pretty much nothing but healing skills and if healing were really an issue a player could swap into that Legend. So no, it is not obvious reasons. And I have some serious doubts that having energy starting at 50 prevents burst damage. Limiting the profession to just one Legend in no way creates more diversity as you lock the profession out of the entirety of its other Legend mechanics. Reducing Revenant's diversity to just utility skill choice limits the profession as it wasn't built on the idea that utility skill choice creates the diversity but that the skill/Legend interaction created its diversity. Which brings me back to, this would have to be one hell of a Legend or it would be a bigger wasted Elite than what Revenant already has. You can't remove 80% of the profession and then say the remaining 20% is actually more diverse than it would be had it remained at 100%.
  20. Why do we have to give up Legend swap to have one decent heal skill? Also, robbing it of Legend swap pretty much means that Elite has to be one hell of an Elite because picking that Legend would be pretty much that one Legend and nothing else and if you can't build decent builds off of those extra utility skills then we are looking at a wasted Elite. I think removing Legend swap for an Elite spec gives us less variance, not more. Because we currently have access to 2 healing skills, which has lead to them being weaker than those of other professions due to obvious reason of not making Rev better than others in that sense. If we also have access to only one heal it would have to be on par with those of the other classes. Also with one Legend they could just make it so you Energy always refreshes to 100, and doesn't start at 50. I do agree that the Legend would have to be designed very well to work out, but in the current state of Rev I doubt it would be that hard thing to pull off. I don't really care if we get more variance or not, I just want a working Elite so we can finally forget Kalla ever existed. What you propose locks Revenant into one build and one build only and that build would have to be awesome and amazing for it to be worthwhile. Also, I have seen nothing that indicates that having access to two healing skills has lead to them making them weak skills. Energy goes to 100 in combat so that's not really an issue in most cases. There is also the fact that being stuck in only one Legend doesn't give them any reason to have Energy at 100 at all times. What you propose limits Revenant in worse ways than the profession already faces. If they don't make it into the Legend to be all Legends then we would have just another wasted Legend. I don't want that. Not being locked into a single Legend gives people a chance to actually engage in designing unique builds and not just one build that everyone has to play. What you propose limits the potential Revenant and would lead it to be more subpar than it is currently felt to be. Also, Kalla is fun.
  21. Why do we have to give up Legend swap to have one decent heal skill? Also, robbing it of Legend swap pretty much means that Elite has to be one hell of an Elite because picking that Legend would be pretty much that one Legend and nothing else and if you can't build decent builds off of those extra utility skills then we are looking at a wasted Elite. I think removing Legend swap for an Elite spec gives us less variance, not more.
  22. It was a live stream and I am pretty certain it was Colin pre-HoT release. See I was pretty sure it was a live stream too.
  23. For some reason people seem to think i that i don't get Anet's idea about class symmetry. I do understand philosophy behind it.However, until Anet officially announce that they will never add any new class ever - there still exists possibility. Ok, but they did. That's why folks have been suggesting you turn this work and make them Elites instead of a profession. ANet has, in fact, stated they are not going to add any more professions. Really? Can you link it? This aspect of the concept could have been moved over with a single link, but nobody provided one. I'm honestly not invested in this discussion enough to do the google work for you. Translation: i made things up and i will not prove they exists.Translation: It is not worth the time to find something you could google for yourself, more so if all you are going to do is call people liars. I have no need to make stuff up. This is a discussion about a make believe profession in a make-believe game that will never be made. There is exactly zero incentive to lie about this, zero. So unless you are going to call everyone a liar (because everyone has said the same thing) then you have no leg to stand on. And if you are going to call us liars then you are really just coming up with any excuse to justify your profession against critique and displaying the fact that you didn't post it to actually have a discussion about it but to be praised for your "ideas." Translation: i made things up and i will not prove they exists. Yknow I had a person once tell me something similar about demon stance unyielding anguish. I knew that during beta it inflicted self-cripple, but they refused to believe me because "only necro has self corrupts". It was obviously removed later but i was new and didn't know where to find proof, so i was left with only what I absolutely knew to be true without proof. Turns out I was right. Unyielding Anguish did inflict self-cripple. @Riranor.6315 obviously knows what he's talking about, so I'm more inclined to believe their rational posts rather than yours, as you clearly refuse to have a open discussion, happily talking down on others. If you want people to listen to what you have to say, then you've got to not be so pricey about it. It's no good being condescending to others. You don't know how burden of proof works? Just claiming stuff aren't evidence. If anything, refusing to provide proof of what you claim to be true is open admission of lying. That's not how burden of proof works. Opting not to provide it does not mean the statement is a lie. Nowhere does burden of proof maintain that failure to provide proof makes the statement a lie, unlike cake (if you want to get technical about burdern of proof the burden of proof is on you to justify a need for this profession in the first place since you are the one who made the initial claim that this profession should be added to the game). I'm not going to get the information because I don't think you are worth the time. I also happen to agree with @Riranor.6315 that it was likely something said during a live stream. Which would mean that there is nothing to link you too. But if you did the reseach you would see numerous times when players reference a discussion the Devs had in which they stated that Elites is how they want to do new class mechanics moving forward. But since you would rather call people liars you've pretty much confirmed, you are not here to discuss anything. You just want to be praised. No one is invested in this argument enough to be baited by you calling them liars. At the end of the day, we all walk away from this knowing that this will never see the light of day. We tried to help you and all you've done is rebuke people for being honest with you. It's amusing that you call honestly lying but hey .... that's life.
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