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Zahld.4956

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Everything posted by Zahld.4956

  1. Show current map population so players can see if the map is too populated to start new groups for events in the current map instance.
  2. A skill that places a marker on the floor where other player can touch the marker and received a modified version of a professions mechanic for a short period of time. A skill that creates a frozen area that causes slippery movement when moving on it. A skill that summons a mount that gives abilities and protection to players using it. A skill that creates a high powered turret weapon that can be operated by another player. This turret can be destroyed by enemies. A skill that creates a bunker that other players can enter to provide stationary protection in while being able to attack others. A skill that creates limited flying mount that only has a projectile weapon attack skill. Flight time, distance and height is very limited but speed could be fairly enhanced. A skill that reduces the skill range of another. A skill that increases the skill range of another. A skill that places a boon marker on an enemy. When that enemy is attacked, boon orbs will be created and dropped nearby to be used. Have different steal skills for thieves to use. A multiple number of successful steals can give them adrenaline to enhance their abilities for a short while and giving a negative effect at end of the boost. A skill that increases dodge distance/speed. A skill that reduces anothers' dodge distance/speed. A skill that enhances/reduces the jumping ability.
  3. There would only be designated areas that would allow for digging so older maps would need some modifications.
  4. Ground digging mounts.Can dig into new areas of maps.Can dig for hidden things.Multiple mounts to increase entry size.Entry holes could close up after a length of time.Multiple tunnels could lead to multiple gameplay mechanics etc.Maybe some strange quanti tunneling abilities.
  5. Gw2 MOBA and tower defense game modes set up like previous games of the genre but in a gw2 setting.Other game modes would be welcomed.
  6. For the quick load icons on the top left side of the game screen (options, friends list, hero..), make quick sub menu icons that are available when clicking a small arrow below each icon (like skill selection) to able to go directly to a menu screen instead of loading the main pane and then have to search for desired tab.More sub menu items may apply too.Just a QOL thing.
  7. If you want racial skills for everyone make animations different for each race.
  8. The party UI is different than the squad UI.Was not aware that squads could be made without tags. Thanks
  9. Have gear that can change attribute stats that is easier to obtain than legendary gear. This gear can be lower stat level than legendary gear but then can be upgraded incrementally to legendary gear.This would make build making easier with an upgrade path with the obtained weapons.This could be the precursor to precursors and precursors would then have changeable stats too.Choice of skins and effects could be chosen or maybe multiple selections of selectable ones can be obtained by upgrading the pre precursor.Dye channels could be an option too for weapons.Animation, footstep, arm effects etc could have more than one to be used, making them more customizable.Existing legendaries could add these upgrades too once they have been unlocked.With more customizable legendaries, each one would be more unique to each player.
  10. Increase the open world party size limit to 15. This would allow for anyone to have a fairly sizeable party aside from commanders. Also, getting parties for raids would be easier too.
  11. Yeah maybe something else. The suggestion is primarily to add some "more" to a title than to have it just be it's plain self. You know, fashion wars.
  12. Titles that give graphical effects like infusion effects or weapon effects etc.
  13. Be able to swap builds during combat with swap cool down.Leaving combat to swap builds is not always possible and can be detracting to gameplay; for example, when group support is needed in a meta event, having players leave a group trying to change builds can impact the events success negatively.Being able to swap builds with during a combat engagement makes combat more dynamic and fluid. Players can switch from support to dps or CC when needed and not need to try to disengage and cause gameplay fluidity disruption.
  14. The additional instance is always available and players could choose if they wanted to go to the additional instance at anytime. It's a feature of Guild Wars previous version also. A second instance that is alway available is suited when the only instance available is using player capacity that could be used for another purpose. The option to go to a more filled instance as it is now would still apply to maintain a more filled instance. Currently if players choose to stay in a less crowded instance, that instance would still remain so the argument of unused server resources is null. Mega servers combined players from different servers and instances instead of having different server worlds with different instances for each one. This does not apply to that.
  15. Be able to choose from at least two instance of a map to play in. This is useful in the case of one map being too full with players completing one activity such as HP train and using up a large amount of player resource and filling up the available map capacity to where others may need the map player capacity to complete an event like a meta event, players can choose from a second or third instance to go to, to complete the event with enough participating players.Instead of having to try to ask others to leave the instance to make room for players who are trying to complete the event, players could just move their squads to another instance instead.Having one instance and needing to wait till it is full to be in another instance does not work well on schedules of events where players need to organize groups before and event begins.Thank you for reading.
  16. Be able to see things by name plus small icon and other ways if needed (kind of like in MS Windows file explorer) . Have a sort option to sort by different sort criteria.Having this option would make reviewing and finding items in your inventory easier for things like sigils and runes etc.There is the search option but with this you are able to see specific names of all items easily instead of just icons and then moussing over to see the actual name of the item.
  17. Having something at the start of each group area that directs players to LFG seems like a missing thing that should probably be in place. Doesn't that make sense? Is it a missing game link to group content or does an new player need to know to wiki to be directed to LFG if they don't use forums or other info sources?
  18. Both group tools have they're own advantages. One is quick and easier and the other allows for more specific group making.
  19. Add random group creating at the starting area so that players can easily group play without having to search around for a group.
  20. Maybe not deserving so but a simple sample mount may entice one to get a non-simple sample mount. Let's call this a free account for potential buyers thread instead of a mounts thread. Things that free accounts should get as the game matures and gets new things grafted on. Maybe one free season or one episode from each season. Maybe one free elite specialization to sort of stay competitive. Or just a more encompassing taste of what the game has to fully offer..
  21. Just saw a video on the zelda beetle. Something like that would work. There would just need to be content made just for the assistant creature. Content added for existing maps could also be an option as mentioned.
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