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Shirlias.8104

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Everything posted by Shirlias.8104

  1. Regardless, I don’t think buying lanterns is a good enough solution. Some players don’t belong to a guild, and others either don’t like Scribing, can’t be bothered, or do not wish to donate a decoration to the guild hall. I personally will craft one/two statues each year (Year of the Rooster was different because of our guild name, so I made 4 of those statues) the rest of the Lunar decor doesn’t really fit in with the Windswept haven. So even though there’s no storage limit, those lanterns will go to waste if someone is just dumping their luck. Plus I’m not using my own resources to refine thousands of lanterns! That's the point many don't understand.Other Account bound currencies which are used for the guild have also different usescan be mostly used to make golds or profitcan be stacked into storage, and probably refineddon't drop the way luck doesLet's Take SPvP or WvW potions. You could use them for the guildor for personal profit. Let's Take instead a currency which can be traded, like snowflakes. You can use them for the guildor sell them to TP, stack them in personal guilds or storage, rafine them, sell them, craft, etc...As you can see, once you capped luck, you have definitely no other use ( and the fact you still drop luck is an inventory sink ).The luck system was crap since the beginning, because ANET didn't think about what would have happened after the cap ( or they deliberately decided to put this as a inventory/time sink, which would be probably the worst scenario in terms of community ).
  2. Just to be more clear about the situation This is more or less what i got in 25 days (with 2h per day ) of playing ( before unidentified item hidden nerf and market adjustement ).I do obviously have 1 character per class, and i am lucky ( no pun intended ) that i only like to play thief and revenant, so the others are just extra slots. But as you see the problem is definitely real.A wallet currency and a vendor which allows you to purchase essences could be an option, but i would be also fine if all the recipes which require luck would be reworked with different materials, and luck stopped to drop from salvagin. Whatever the solution, a fix is needed. ps: another character is full of ascended mats ( i do have 8x storage bank, but even so they drop too much ) and black lion salvage tools, which brings the number from 4 to 5.
  3. I would wager a large number of those who are capped on luck are also parts of guilds that are done with upgrades that require Luck. So, no, that's still not a use for all of this unusable luck. Definitely this.Also in order to have all the guild halls your guild has to split between different guilds, each with a different guild hall. Currently we do have 5 guild slots, and most of the players have 3 for the main guild and 2 free ( storage guilds or different guilds ). After double-checking the amounts required, any given upgrade (aside from further exploration) only requires a couple days worth of my average luck gain. So, once I hit cap, I can play for a week and supply all of the luck needed for a guild, shy of the Further Exploration upgrade (which would take me most of a month on my average play). Talk about a short-term solution. That's one person, playing semi-casually for 1-2 hours a day. Not a guild, but one person. umm what exactly do you do to earn so much exotic luck in 1-2 hours of gameplay a day? I just had space for 984 exotic luck and that was just for the further exploration upgrade (777), hero banner (100 or so i think) and one of the tavern upgrades, there's at least one or two others which I've already done which he's donated for before I think but what do you do where you earn almost 1000 exotic luck in LESS than a month? Given that you only play 1-2 hours a day "semi-casually". Coz it sounds to me like all you're doing is grinding silverwastes and salvaging what you get in your bags for the whole 1-2 hours. I can tell you I find your semi-casual claim pretty hard to swallow. Just coz you don't run a meta build while you grind silverwaste doesn't make you semi-casual. My friend opened tons of new years envelopes last year, but supplied several guilds with their further exploration luck (he just joined, deposited, and left) and he still ran out after this last guild. Now granted, he hasn't had time to play everyday like you since end of summer last year but I'm willing to bet you also didn't open as many lucky envelopes as he did either given you're capped on luck. (And he's been capped on luck since luck release because he was doing a luck salvage droprate thingy).I managed to cap luck with pof, but mine was 270% before ( halloween bags mostly ), and i managed to play 1/2 h per day for a month more or less with pof, then dropped completely. And i didn't play more or less for 2 years since the mf was released ( since it's my filler game ), so this is something which affects a moderate part of the population. And I have no problems stating this again. I ( and I am sure many with me ) don't want something in exchange for my luck.I just want luck to be a wallet currency in order to save space. If in the future ANET will decide to add some other uses for luck, no problem ( i do not pretend to be rich with luck, nor i want more uses for it. But just in case, wasting it is not a choice ).
  4. I would wager a large number of those who are capped on luck are also parts of guilds that are done with upgrades that require Luck. So, no, that's still not a use for all of this unusable luck. Definitely this.Also in order to have all the guild halls your guild has to split between different guilds, each with a different guild hall. Currently we do have 5 guild slots, and most of the players have 3 for the main guild and 2 free ( storage guilds or different guilds ). After double-checking the amounts required, any given upgrade (aside from further exploration) only requires a couple days worth of my average luck gain. So, once I hit cap, I can play for a week and supply all of the luck needed for a guild, shy of the Further Exploration upgrade (which would take me most of a month on my average play). Talk about a short-term solution. That's one person, playing semi-casually for 1-2 hours a day. Not a guild, but one person.Yeah i know.
  5. I would wager a large number of those who are capped on luck are also parts of guilds that are done with upgrades that require Luck. So, no, that's still not a use for all of this unusable luck. Definitely this.Also in order to have all the guild halls your guild has to split between different guilds, each with a different guild hall. Currently we do have 5 guild slots, and most of the players have 3 for the main guild and 2 free ( storage guilds or different guilds ).
  6. they would lose a couple of players, but gain thousands otherthey have successfully driven away most of their original playerbase, do you really think they would care about one more?i have never seen better UW combat in mmos, sadly they just dropped it for some other useless kitten They said the same with pof and its mounts, and currently the copy which have been sold are less than hot. And we had a -25% discount on the new expansion after 2 months. Uw combat is probably better than others mmo, but still sucks and can't be a replacement for the terrain one. Uw could be part of thr game, but not the game.
  7. It won't work because eaters are supposed to eat a really small part of the used currency.I will try to explain this better: It's not something which is needed in order to make a profit or an equal exchange.The currency has no use once you hit 300% MF but it does still drop.Not knowing what would be avaible in the future, as for karma, tokens, golds, quartz and so on, we do simply not trash it. But since it'sNot usable for any recipeNot able to being refined into something else ( like bloodstone dust or other stuff which has multiple uses )Not able to be exchanged for itemsNot able to be stacked in bank ( but due to fact that you gain too much would be pointless. i do currently have around 400 slots occupied by exotic essences stacks ).Not able to be consumed because of the capNot used with any eater ( though it would be a joke because of the way you get it. I mean that eater would eat 6x250 and you will get XX x 250 per day ). We do currently save it ( i currently have 4 full characters, which due to MF stacks can't be played. Fortunately i don't play them but i am also gaining more MF so the problem is getting real ). It is required for some recipes, wallet will not work.A vendor from who you can trade a wallet currency for some real currency ( or items ) and the problem would be solved ( as stated many times in the previous posts ). Next.
  8. It won't work because eaters are supposed to eat a really small part of the used currency.I will try to explain this better: It's not something which is needed in order to make a profit or an equal exchange.The currency has no use once you hit 300% MF but it does still drop.Not knowing what would be avaible in the future, as for karma, tokens, golds, quartz and so on, we do simply not trash it. But since it'sNot usable for any recipeNot able to being refined into something else ( like bloodstone dust or other stuff which has multiple uses )Not able to be exchanged for itemsNot able to be stacked in bank ( but due to fact that you gain too much would be pointless. i do currently have around 400 slots occupied by exotic essences stacks ).Not able to be consumed because of the capNot used with any eater ( though it would be a joke because of the way you get it. I mean that eater would eat 6x250 and you will get XX x 250 per day ). We do currently save it ( i currently have 4 full characters, which due to MF stacks can't be played. Fortunately i don't play them but i am also gaining more MF so the problem is getting real ). Throw it away and your bags will be free. Or are you saving it just in case you can do something else with it?As a currency, i have to save it.It should simply be a portfolio currency, and currently it's ANET the one at fault. And since it's a QoL problem which affect the game since years, it's ridiculous that we don't have a fix yet ( i was lucky i dropped the game and i only managed to cap my luck 4 months ago, or else part of my game would included manage it ). Actions like Throw it awayConvert themStack themUse themShould simply don't exist, because they are a time sink and simply bad development.
  9. I was confused because it was not a dps check, since the equipment is not necessarily related to skill ( especially here in GW2, i would say ), but now I understand what you consider about DPS check ( which is not ). To explain things better: When you want to do fractals or raid you have some ways to make you up your party of elitists as you: Equipment checkLI ( if raid )Class/Build CheckEventually TitleEtc...But you can't be totally sure that the one you allowed to join your group is performant because It could have been boosted ( pay for runs ) It could have been carried ( not so skilled but lucky to find good groups ).It could be skilled, but not with this class which is new for him ( even though he has the right build/equipment ).Eventually, you will have to kick him and looking for someone else ( it's a possibility, if the one you invited sucks ). That's why when i talk about the right ClassBuildEquipConsumablesEtc...I mean that there are some ways to limit the RNG ( the player's skill and knowledge ).
  10. Nope i don't.What i am saying is that most of the times people who don't play in a proper way tend to fail. Let's say that you have 100 out of 100 chances of success with a party with meta builds ( given the fact that players skill is the same ). numbers are just random. just follow the logicIf 1 out of 5 decide to bring a tanky build, let's say that the chances drops to 90 out of 100.If then another player decide to play ranged dps instead of melee, dropping his DPS from X to Y, the the chances will eventually drop from 90 to 85.If you don't have a full meta socketed equip + consumables, then obviously you will deal less damage even if you have the metabuild and stats needed, which brings the chanced down from 85 to 80. And so on.Given the most easiest way, the more you modify it, the harder the encounter becomes. And remember the most important thing.If i have 30 mins and i want to make some fractal runs, i don't care if you are performant even with a different build.I will play my meta and i will joing others with meta builds. And it's only a matter of time and efficiency. If somebody is playing with friends or simply other players who don't care about builds and equipment and consumables and infusions ( given the time obviously ) then there's the possibility that he decides to use a non meta build. In your message proper = efficient. But the reality is, that there are no dps checks in fractals. Yes, playing efficiently may be faster, if whole team understands and follows this concept. But playing slower is also proper way as long as you don't fail mechanics and manage to kill the boss.This is the DPS check for him, and it's also the DPS check for most people:@Shirlias.8104 said:If i have 30 mins and i want to make some fractal runs, i don't care if you are performant even with a different build.Not everyone has the whole day to cater to people who don't want to play efficiently. No one's forcing anyone to play meta builds. But if i want to do T4+recs in one hour (because that's usually the time i have to play before reset), then i don't want to have a Knight's Elementalist dragging the group down.I don't even care for classes or check builds, or even see if they have the right food or anything. I simply expect people to want to be efficient. If they don't, and the group starts failing encounters too often, then, yes, i vote to kick.I shouldn't be hindered from completing content because someone doesn't want to be on par with the requirements of the content. You probably quoted the wrong person or didn't understand the part you quoted. Or maybe you didn't understand my post?So were you supporting what i stated in a not so proper way?You basically stated what i said previously, and in that part of the quoted message too.
  11. Nope i don't.What i am saying is that most of the times people who don't play in a proper way tend to fail. Let's say that you have 100 out of 100 chances of success with a party with meta builds ( given the fact that players skill is the same ). numbers are just random. just follow the logicIf 1 out of 5 decide to bring a tanky build, let's say that the chances drops to 90 out of 100.If then another player decide to play ranged dps instead of melee, dropping his DPS from X to Y, the the chances will eventually drop from 90 to 85.If you don't have a full meta socketed equip + consumables, then obviously you will deal less damage even if you have the metabuild and stats needed, which brings the chanced down from 85 to 80. And so on.Given the most easiest way, the more you modify it, the harder the encounter becomes. And remember the most important thing.If i have 30 mins and i want to make some fractal runs, i don't care if you are performant even with a different build.I will play my meta and i will joing others with meta builds. And it's only a matter of time and efficiency. If somebody is playing with friends or simply other players who don't care about builds and equipment and consumables and infusions ( given the time obviously ) then there's the possibility that he decides to use a non meta build. In your message proper = efficient. But the reality is, that there are no dps checks in fractals. Yes, playing efficiently may be faster, if whole team understands and follows this concept. But playing slower is also proper way as long as you don't fail mechanics and manage to kill the boss.This is the DPS check for him, and it's also the DPS check for most people:@Shirlias.8104 said:If i have 30 mins and i want to make some fractal runs, i don't care if you are performant even with a different build.Not everyone has the whole day to cater to people who don't want to play efficiently. No one's forcing anyone to play meta builds. But if i want to do T4+recs in one hour (because that's usually the time i have to play before reset), then i don't want to have a Knight's Elementalist dragging the group down.I don't even care for classes or check builds, or even see if they have the right food or anything. I simply expect people to want to be efficient. If they don't, and the group starts failing encounters too often, then, yes, i vote to kick.I shouldn't be hindered from completing content because someone doesn't want to be on par with the requirements of the content.You probably quoted the wrong person or didn't understand the part you quoted.
  12. Nope i don't.What i am saying is that most of the times people who don't play in a proper way tend to fail. Let's say that you have 100 out of 100 chances of success with a party with meta builds ( given the fact that players skill is the same ). numbers are just random. just follow the logicIf 1 out of 5 decide to bring a tanky build, let's say that the chances drops to 90 out of 100.If then another player decide to play ranged dps instead of melee, dropping his DPS from X to Y, the the chances will eventually drop from 90 to 85.If you don't have a full meta socketed equip + consumables, then obviously you will deal less damage even if you have the metabuild and stats needed, which brings the chanced down from 85 to 80. And so on.Given the most easiest way, the more you modify it, the harder the encounter becomes. And remember the most important thing.If i have 30 mins and i want to make some fractal runs, i don't care if you are performant even with a different build.I will play my meta and i will joing others with meta builds. And it's only a matter of time and efficiency. If somebody is playing with friends or simply other players who don't care about builds and equipment and consumables and infusions ( given the time obviously ) then there's the possibility that he decides to use a non meta build. In your message proper = efficient. But the reality is, that there are no dps checks in fractals. Yes, playing efficiently may be faster, if whole team understands and follows this concept. But playing slower is also proper way as long as you don't fail mechanics and manage to kill the boss. The longer the fight, the worst.Even though you could still manage to accomplish your goal. But if you could always manage to end the fight, why would be there so many threads like this one?To me, the scenario you propose is definitely real, but It's not the normal scenario from what I see. What you are presenting here is exactly the elitism OP is talking about. Your way of thinking is "so what he completed the content, he didn't do it proper (my) way". He completed the content - this is exactly the reason why his way is as good as yours. Slower? Maybe. But as long as he succeeds, it's good.I don't get your point.You managed to Clear the content with a different build, and now you are browsing gw2 lfg... Then What happens?
  13. You are actually forced into it. If for some reason you join a T3 Oasis or Shattered Observatory LFG, you better don't bring your meta dps class. At least 2 other players in your team will go full ranged defensive weirdo build and you and the other two meta build players have no chance of survival. So you are in a cage with those players who force you to do the same kitten they do if you want even a slight chance of finishing the encounter. Once I was in such a run in T3 Uncategorized. At some point I realized I'll never convince them of a better way to handle this content, and that their way "works". It does work, but it's a way of blood, toil, tears and sweat. And I gave up and adjusted to their way for this run. These players trait for solo play when they enter fractals because they expect everybody else to do the same, and then you have 5 solo players doing content that was created for a 5 player team. I talked about the possibility of making up a party or joining one pug not meta one.I didn't say a thing about the outcome.
  14. Nope i don't.What i am saying is that most of the times people who don't play in a proper way tend to fail. Let's say that you have 100 out of 100 chances of success with a party with meta builds ( given the fact that players skill is the same ). numbers are just random. just follow the logicIf 1 out of 5 decide to bring a tanky build, let's say that the chances drops to 90 out of 100.If then another player decide to play ranged dps instead of melee, dropping his DPS from X to Y, the the chances will eventually drop from 90 to 85.If you don't have a full meta socketed equip + consumables, then obviously you will deal less damage even if you have the metabuild and stats needed, which brings the chanced down from 85 to 80. And so on.Given the most easiest way, the more you modify it, the harder the encounter becomes. And remember the most important thing.If i have 30 mins and i want to make some fractal runs, i don't care if you are performant even with a different build.I will play my meta and i will joing others with meta builds. And it's only a matter of time and efficiency. If somebody is playing with friends or simply other players who don't care about builds and equipment and consumables and infusions ( given the time obviously ) then there's the possibility that he decides to use a non meta build. In your message proper = efficient. But the reality is, that there are no dps checks in fractals. Yes, playing efficiently may be faster, if whole team understands and follows this concept. But playing slower is also proper way as long as you don't fail mechanics and manage to kill the boss.The longer the fight, the worst.Even though you could still manage to accomplish your goal. But if you could always manage to end the fight, why would be there so many threads like this one?To me, the scenario you propose is definitely real, but It's not the normal scenario from what I see.
  15. Nope i don't.What i am saying is that most of the times people who don't play in a proper way tend to fail. Let's say that you have 100 out of 100 chances of success with a party with meta builds ( given the fact that players skill is the same ). numbers are just random. just follow the logic If 1 out of 5 decide to bring a tanky build, let's say that the chances drops to 90 out of 100.If then another player decide to play ranged dps instead of melee, dropping his DPS from X to Y, the the chances will eventually drop from 90 to 85.If you don't have a full meta socketed equip + consumables, then obviously you will deal less damage even if you have the metabuild and stats needed, which brings the chanced down from 85 to 80.And so on.Given the most easiest way, the more you modify it, the harder the encounter becomes. And remember the most important thing.If i have 30 mins and i want to make some fractal runs, i don't care if you are performant even with a different build.I will play my meta and i will joing others with meta builds. And it's only a matter of time and efficiency. If somebody is playing with friends or simply other players who don't care about builds and equipment and consumables and infusions ( given the time obviously ) then there's the possibility that he decides to use a non meta build.
  16. Because Bad players whine if they can't find a party, and also realize that if they start a new one it will probably be a failure becuase elitists will be playing with other elitits, which leaves only Bad players teamed up with Bad players. Every Bad player will bring his class with its own equip, build and consumables, because they want to play the way the want, then they will end up failing fractals and raid and at last they will put the blame on someone else. But the guilt is both their, because they didn't manage to learn the game in a proper way, and ANET's because they pushed towards a casual direction, feedind Bad players to a new level. TIL play the way I want/like = I am bad playerNot necessarily.However, if you start to opening threads and complaining because elitists play with other elitists and you can't achieve nothing because of them, you will simply show that you are a bad player.
  17. Because Bad players whine if they can't find a party, and also realize that if they start a new one it will probably be a failure becuase elitists will be playing with other elitits, which leaves only Bad players teamed up with Bad players. Every Bad player will bring his class with its own equip, build and consumables, because they want to play the way the want, then they will end up failing fractals and raid and at last they will put the blame on someone else. But the guilt is both their, because they didn't manage to learn the game in a proper way, and ANET's because they pushed towards a casual direction, feedind Bad players to a new level.
  18. They should introduce a new shop currency and Lower the cost. Emeralds and gems ie. Gems can be converted from golds at will and viceversa.Emeralds can be converted from gems in a limited daily or monthly quantity, and will be the new cash currency. New skins will cost half the current price, and could be purchased only with Emeralds.After 1 year, the old items will eventually return avaible also with gem purchase. New skins will cost less and would be purchased mostly with cash, without the need of huge Sums.
  19. Delete them.They are only meant to craft leggie stuff.
  20. Nope, it's just a trophy with 1g value ( one of the new common rewards from BLC ).
  21. Old players return not for the 2k gems, gems are needed for players to promote the game in the top, old players come back, becoause the new ones will appear and start discussing it, and will enter to see what new or play with friends. I say definitely not. If a game is boring, you tend to drop it unless you are addicted ( like those who continue to play a mmo just because of the guild, or because they don't want to start another one because they already invested many hours on the current one ).You won't definitely come back because of more players, or because a friend of you started to play.You will definitely return in order to claim the gems, and maybe after a while you will drop the game for the same reasons. Just to be clear, low playerbase could be an issue expecially in mmos, but if players drop gw2 they definitely don't do this because of the playerbase, because due to the game's structure ( maps cap, content for solo, 5players or 10 players, randomqueue for many modalities, lfg system which allows you to find a group and share content, guilds, etc... ). More players could bring different queues in SPvP, indeed ( we could have a soloq, a mixed one and a 5v5 premade only ).About WvW it's ANET fault for speculating on server transfers instead of merging servers and reduce the number of servers for WvW. Talking about me, when i had enough of gw2 i just logged in to unlock LS, without playing it.I was bored enough not to do even the daily login. That's why, though i think that they should make a better use of the marketing, i think asking for free gems for everybody would be more like a scam ( it would be only a profit for existent players ) than everything.But, giving 2k gems for free for those who purchase the bundle ( hot + pof ) could be a good idea for starters ( or else a starter pack with infinite tools and something else, like the ones in gemstore ).
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