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zistenz.1945

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Everything posted by zistenz.1945

  1. Me neither. 🙂 These were recommended on /r/linux_gaming for the new Navi cards such as mine.
  2. Also everything works here: Arch 6.2.11, 6650XT + Mesa 23.0.2, running on Steam as non-Steam game, GE Proton 7-55 I'm using this command line: RADV_PERFTEST=aco,sam,bolist,gpl,nggc gamemoderun %command%
  3. That's impossible, the engine is unable to push out that much frames per second even on a 4090. We have a similar setup. What graphics options do you use? How much fps the game shows on its Options page?
  4. Restarted Steam and it works now. So... GE-Proton 7.50, the two RADV settings, no DXVK_ASYNC: Not good. Frame drops here and there, small stutters, choppy camera turning, 40-60 fps. I heard DXVK2 has to rebuild its shader cache, so I went a gathering run from the Lily over the western parts of the Oasis, up to the pyramids, then jumped to Ministers Waypoint again. The place was full of players as usual, a lot of effects everywhere -and fps drops even under 30 too. Ran around a bit, then restarted the game, with the same results. Back to the good ol' 7.43 and DXVK_ASYNC added back: Everything is smooth again, 50-65 fps, sometimes over 70. I think I'll stay here for now...
  5. I'm already on mesa-23 (Nobara Fedora 37), I'll try those settings tonight. Edit: With the usual "DXVK_ASYNC=1" I saw 50-55 fps running around Minister's Waypoint, full of players (6650XT, 1080p, medium/high settings). Adding the two RADV setting added 5-15 fps and the movement and the camera rotating felt smoother. But I now also have some unknown issue that I couldn't change compatibility mode on GW2 anymore. The switch is on but there's no selection dropbox below that. Checked other games and there's no problem, they work as intented. So I can't switch to 7.51 to try out the game without DXVK_ASYNC for now. I'll look on it again tomorrow.
  6. Hm, maybe you don't have UEFI configured and enabled? UEFI (GPT boot) and CSM (MBT boot) doesn't mix well. See here the differences, for example. I forgot to mention, but I had to update my BIOS (of my ASRock X570 Phantom 4 mobo) to the latest version (v4.50) too, because my much older version didn't had the CSM control. Sometimes enabling both 4G + BAR causes problems too. I tried to disable BAR (only 4G is enabled now) and I didn't notice any differences. Edit: It seems, the 5600G (or any APU) doesn't support BAR without a direct graphics card, so this is why your system doesn't boot properly.
  7. I'm on Wayland Plasma with GE 7.43 and it works perfectly. I'm only using the DXVK_ASYNC=1 option. (However, I have a 6650XT card with an AMD Ryzen5 3600, and enabled G4+BAR in BIOS. According to the boot log, it is working.)
  8. Nah, people on this forum (in a different topic) said these uninspiring Steam stats prove nothing, the Steam launch was a huge success...
  9. Yes, I know about that, but it's just the install from AV's last package and I don't want to "get it dirty" with the Steam launcher. 🙂 And there's no guarantee Anet will provide that side-login in the future too. Yes, I lose some Steam functions (time tracking, etc.), but I can live with that. My whole game life is on Steam, but I want to separate GW2 from it (for now).
  10. I run the game as a non-Steam game and I found it that since the Tuesday big patch the launcher crashes instantly if I ever try anything higher than GE 7.43. The big DXVK 2.x changes were came with the 7.44 version and as japkovy said he had to downgrade his DXVK settings to 1.x, so I think the two is related. Also the new launcher window is modal ("always on top") now, and it has invisble parts around which steal the mouse events.
  11. I put the main achi on the watch list, so I dont't forget about it.
  12. You shouldn't use the "-dx9" switch, it doesn't matter anymore as the game will stop support it in a few weeks as they started to roll out the DX11 version.
  13. Same happened to me too, but updating the Steam Client solved it. I'm still using Proton-GE 7.43 for the game.
  14. The FOMO is hard on this one, but I just finished PoF and started LWS3, and as I didn't liked much of the story, I think there's no rush to jump into anything blindly. And as like I don't vote for empty promises only on hard deeds, I don't preorder anything. I did in the past, many years ago, but never again, ever. Sorry, but I'll wait on this as I still do on EoD too.
  15. If they would apply for the license, they would admit that their game has gambling elements, therefore they would be under different and more strict laws and taxes. In some (many?) countries it is even required to work along with (and bribe of) a state company, any other forms of gambling is illegal...
  16. The ARCs are distinct DirectX 12 cards, the hardware is built for that, therefore everything below (including DX11) is emulated via driver hacks and Vulkan translations. It doesn't mean everything is software emulated, but the GPUs simply don't have the hardware support for most of it. As I read, the drivers are better now and an A770 is about equal or slightly better than a 6600 XT (it's somewhere between a 3600 and a 3600 Ti), but I don't think GW2 will run better on it. The core engine is 10+ years old, written for DX9, and even all the new DX11 features that will come soon, it is still an old engine optimized for the most common,well proven cards. The ARC architecture is so different and the market share is so minuscule, I think it doesn't worth the extra work for optimize on it.
  17. Yep, I usually skip 3-5 versions between upgrades. I was on 41 before and I just wanted to try the new DXVK2 thingies, but it doesn't seems to work for me, so I went back to 43 now. Other games also had similar problems with 44/45, so I'll wait for a few more versions again until next try.
  18. GE-Proton 7.44 has missing or flashing textures and bad post-processing effects (yellow skins at the character selection and the equipment screens, etc.). 7.45 fixed the texture/effect problems but removed DXVK_ASYNC support. Since that, I'm experiencing small stutters and visible fps drops everywhere... 😞
  19. To anyone who still uses the "-dx9" switch on Linux: they just announced the removal of the DX9 compatibility by April!
  20. Don't get me wrong, I'm not all doom and gloom. I give the credit where it is due, but I think what they say and what the trends show, something is odd. Statistically speaking, a very small percent of clean sample data is enough to analyse some of the movements in the deep of the whole picture. And the Steam players' chart is very good sample, becuse of it is full of new, unbiased and curious people who wanted to try something new they heard of via their friends / the heavy ad campaign, but doesn't liked the separate client or this step was the final moment to join up. Since the start, the 8k peak was very lukewarm, so to speak. For a new, high class MMORPG it would be devastatingly horrible. But it is not surprising: the game is 10 years old, with an established playerbase, many potential player already plays it, or at least tried it, so I wouldn't consider it as a new game release at all. As I said before, the Steam influx was mostly new and unbiased players - and we already lost at least half of them. I dare to say, most of the still active Steam player numbers are just alternate veteran accounts and bots/afkers. The game couldn't keep the new players at all. ANet only caters the old players because they buy and stay (mostly). They don't revisit the old systems to make them accessible for the new players, they just left them rot in the corner and powdering the cracks in the machine until it runs out of gas. And that's the main problem, that's why I said I don't believe any numbers they say. (And I honestly think the different client was a missed opportunity even if it was inevitable by a business choice (different game store background, as I heard). Many veteran players couldn't play with and help to their new friends even after they invited them to play (except if they made a new account and start anew, of course). I know about the command line switch that would allow to log in with the old accounts, but no way to know when they will remove it or "force" people to their different accounts. The veteran accounts now could not show to the one of the biggest (over 30m) playerbase in the world that the game is very alive and waits them.)
  21. Doubled the accounts? Maybe. The active player numbers? No effing way. The charts show the trend, not the actual numbers.
  22. Today's patch broke the linux playability via Steam Proton - again (texture mismatch error, or something). The game requires the latest GE-Proton-7.33 now (7.30 crashes).
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