Dear Gaile, Thank you for this opportunity, here is few thoughts: I played 12K hours as Ele mostly in sPVP so hope my opinion will be relevant :) 1. Stunbreaks. If you die during a stun it's not fun. And this is most typical reason of death in battle for EleEle strongly needs to have more normal "stunbreaks" and it may shine even in cloth armor and low vitality and with no defence and with no blocks.As an option just add it to all stances and signets.This is very small change but helps a lot.It can be even specialization of Ele: Ele is not good in DPS, is not good in Point Decap, not good as tank,but could be good in Stunbkeaks, just make him best strunbreaker in the game (may be even share it to the team)will be a purpose of this profession at least in sPVP. 2. Active defence Also If Ele will have few more active defense abilities it will be way more interesting and fun to play (today just single "oh-kitten-button": "twist of fate").If Ele is so squishy and have no blocks, no armor, no passive defense, no vitality, need to give him some ways to survive at least for attentive players...I may offer to have this "oh-kitten-button" per dual attunement, today none uses dualattunement since last nerf, so it will add a deep and fun to the fight and it's often available during a fight. 3. Rid of water trait line. Alternative way for conditions cleanse will diversify builds a lot. You aware that today impossible to play without water.For example "remove 1 condition on each 'swiftness' " or "remove 1 condition on each 'protection' " or remove 1 condition on each 'barrier' "). 4. Oneshots It's less related to Ele, it's more about oneshot-skills from other professions (wordly impact, etc).It's not fun to die without possibility to react.I may agree to keep these deadly skills in the game, but just make them more visible, give more information to players to react,may be special loud sound for this and increase the casting time (ping could be an issue as well);