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Yuff.4650

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Everything posted by Yuff.4650

  1. lol, stab from stances does not work already long time on weaver... look to bugs forum,I may consider that you just want to find a reason to to complain?
  2. A Weaver PvP playstyle is literally just a PvE-level rotation; the moment that they are engaged in a fight, they instantly start using the same series of skills entirely sustained by passive evasion. . lol, wat? weaver has no any passive evasion, all skill based considering their HP and armor, what you taking about? do u want to kill them in one shot more often than usual?
  3. ------ BUG ------I confirm, trait does not provide stability after lesser stone resonance,please fix ASAP!
  4. I play fire weaver in Platinum, it's an average build. And may be an average player may suffer from him (gold level).The build is very vulnerable to conditions pressure and CC. Lack of stun-breaks as usual.Heal is low.Water weaver may handle conditions way better and has way better healing (HPS).And like any other signet of restoration weaver, he is very vulnerable to freeze. Freez him and his heal will gone.Burning is top applied condition and easily could be removed which leave him without a real damage.Also burst is very visible and easily could be avoided. just run bit away for a few seconds until burst of primordial stance will be finished and then you can attack and kill him.
  5. I noticed this as well, evade does not help with certain skills:I press evade skill, then bammm! and you dead, typically it is "Mind_Wrack" from Messmer
  6. Sage weaver is paper and has very weak heal, This weaver lives as long as has protective skills (4 evades, some CC and small barrier), push him non-stop 20 seconds then he will diebest tactic is to push without burst, and as soon as he will have everything on CD - burst him easily. Another option is just to freeze him, then his heal will be non existing. Also CC/stun is easy way to kill weaver considering lack of stun breaks in weaver builds (good for war, revenant, etc), stun and burst = you win Fire Sage weaver has lack of conditions removal, so any condi-bomb build kills him easily.
  7. Bad idea, I need Lava Skin immediately (Fire/Earth 3), but here I will be forced to wait another 3 sec? I will die then, no. no!
  8. but the problem is still here: very confusing: why these traits [Aquamancer's Training], [Pyromancer's Training], [Aeromancer's Training], [Geomancer's Training] do not affect dual-attacks CD?I see no logic here.
  9. Yes, it's very confusing: why these traits [Aquamancer's Training], [Pyromancer's Training], [Aeromancer's Training], [Geomancer's Training] do not affect dual-attacks CD?I see no logic here.May be it's just a bug?
  10. Did the same...I think this is the only way to push devs to listen, vote by money
  11. Dear Gaile Gray, sPVP: Thanks you for adding an option to rid-of from water. Implementation is not good yet, but It's a good direction at least.Unfortunately still not possible to survive vs Mesmer or Necro 1v1 without water trait.It's not enough conditions removal from auras because detonation skills are too situational and unreachable and have too big CD.Mesmer and Necro can put conditions 4 times faster than we can remove. Even with [Cleansing Fire] and [burning Fire] But we asked to add sustain to Ele, last patch did nothing with this...NOTHING (even worse: another nerf of reptide...)So still any Warrior or Engineer or Mesmer can win us EASILY 1v1 ... This is unfair and not fun. Please consider to add at least stun-break to signets and stances and 3 stacks of stability to [bolstered Elements],and for sure add self detonate and stun-break to auras... Best Regards,Your Ele
  12. Dear Gaile, Thank you for this opportunity, here is few thoughts: I played 12K hours as Ele mostly in sPVP so hope my opinion will be relevant :) 1. Stunbreaks. If you die during a stun it's not fun. And this is most typical reason of death in battle for EleEle strongly needs to have more normal "stunbreaks" and it may shine even in cloth armor and low vitality and with no defence and with no blocks.As an option just add it to all stances and signets.This is very small change but helps a lot.It can be even specialization of Ele: Ele is not good in DPS, is not good in Point Decap, not good as tank,but could be good in Stunbkeaks, just make him best strunbreaker in the game (may be even share it to the team)will be a purpose of this profession at least in sPVP. 2. Active defence Also If Ele will have few more active defense abilities it will be way more interesting and fun to play (today just single "oh-kitten-button": "twist of fate").If Ele is so squishy and have no blocks, no armor, no passive defense, no vitality, need to give him some ways to survive at least for attentive players...I may offer to have this "oh-kitten-button" per dual attunement, today none uses dualattunement since last nerf, so it will add a deep and fun to the fight and it's often available during a fight. 3. Rid of water trait line. Alternative way for conditions cleanse will diversify builds a lot. You aware that today impossible to play without water.For example "remove 1 condition on each 'swiftness' " or "remove 1 condition on each 'protection' " or remove 1 condition on each 'barrier' "). 4. Oneshots It's less related to Ele, it's more about oneshot-skills from other professions (wordly impact, etc).It's not fun to die without possibility to react.I may agree to keep these deadly skills in the game, but just make them more visible, give more information to players to react,may be special loud sound for this and increase the casting time (ping could be an issue as well);
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