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Hitman.5829

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Everything posted by Hitman.5829

  1. before the berserker rework we had two F1 skills do you have a low attention span?
  2. As you know, berserker lost its ability to use core burst skills. Before berserker was reworked, we had access to TWO F1 skills + berserker mode. Anet decided to put all that damage in just one F1 skills and now its nerfing it by 25%. Who the hell think these changes? Its like a teen is in charge, a very disorganized teen. Perhaps even an unpaid inter!
  3. yep, the barrage is grotesque. Barrage should be like meteor shower but with a longer cooldown of course and a longer range.
  4. If you want to play rifle warrior for WvW or PvP, you should do it only if you have mastered the warrior.If you want to play rifle warrior for PvE content then you can choose any build you want, the NPCs are dumb. However, for competitive modes where human players are involved, choosing rifle can be a double edge sword because you can kill noobs easily, but against good players, rifle warrior has limited survival and output damage. You will not be able to beat good players because apart from warrior, everyone else has gotten a lot of survival skills on their regular skills, also new runes were introduced and barrier was introduce. Warrior on the other hand did not benefit from barrier or defensive runes. On the contrary, warrior received a huge damage nerfed.
  5. Why, then, have different races? Immersion is a pretty big deal to quite a few players. So you're totally ok with never being able to beat a Charr? Charr are physically superior to every race except sometimes Norn. Charr are the most intelligent and creative of races, equalling even the Asura's magitech. Charr have superior tactics and cunning to any Human or Sylvari... For this kind of "immersion", Charr must be the superior race and win everything all the time.Charr Superior Master Race!For Ascalon! There is no doubt charr is the master race in GW2.And yes, I am racist against asura because they are ugly rats.
  6. I use it in chat, for example I click and tag the skill in chat and make jokes about sniffing stuff. Other than that, it is useless with that 60 sec cooldown.
  7. Warband support, make this elite 80 second CD instead of the LONG 240 sec.Hounds of baltazar, make this elite 180 sec CD instead of 240 sec.Artillery barrage, this is the definition of useless! At 450 range and with a CD of 240 and an AOE of 360, this elite skill is an April fools joke that lasted for too long.All norn transformations should be reduced from 240 sec to 180 sec.Summon druid spirit 240 sec to 180 sec CD.Those elite skills are literally never used because of the long CD.Rework their CD times and their effects so that these elite skills become effective and competitive over other elite skills. For example: Artillery barrage, increase range from 450 to 2000 and reduce CD from 240 to 180 sec. (Why is this skill called artillery barrage when its range is 450?)Warband support, this elite skill has 2 useless NPCs with low health and slow attack reactions. Reduce CD from 240 sec to 80 sec.
  8. The dark gargoyle, stalker of the night.
  9. "Berserk mode is no longer instant and has a casting time."making warrior more slow to play! jesus Christ! Anet please stop with this madness. Why don't you make steal with cast time? Why don't you make engineer with cast time, why is necro not on cast time? why are elementalist F1,2,3,4 not on cast time? Why is revenant F2 not on cast time? Every single warrior patch they make it worse and worse!Does this mean that berserker can now be interrupted? if so you need to go to hell! This is what we get for asking a rework on berserker. They rework it allright, but in the wrong way!From now on, if you are a warrior just shut your mouth and don't ask for anything good for the warrior or else they EFF things up more.
  10. 1.- Noobs ganking solo roamers2.- Noobs on mounts3.- Noobs on sergs4.- Noobs chasing solo roamers for 1 hour5.- Noobs, noobs and more noobs!
  11. 3 bars of adrenaline deplete in about 13 seconds. However, gaining 3 bars of adrenaline requires: 30 hits because each hit gives 1 adrenaline; if the target is stationary that is equivalent to 25 sec using great sword auto attacks. Thus, if the target is stationary, the rate of adrenaline gain is about 1.2 adr/secUsing Signet of Rage, 3 bars of adrenaline are filled in 45 seconds. Thus, the rate of adrenaline gain is 0.66 adr/secUsing Versatile Rage, 3 bars of adrenaline are filled in 30 seconds. Thus, the rate of adrenaline gain is about 1 adr/secThe most common warrior build has signet of rage and Discipline, the total rate of adrenaline gain against a stationary target is about 2.86 adr/sec This is a reasonable number for stationary targets like NPCs. However, for human players, the rate of adrenaline gain depends on the number of hits you connect and the total adrenaline gain rate will be lower.Against a human player, you need to connect 30 hits to fill 3 bars of adrenaline (good luck doing that). In a 1 vs 1 scenario against a competent player, you could connect 30 hits in about 2 minutes or more if you are pure melee. So, against human players the adrenaline per second is going to be about 2 adr/ sec or lower. This means that 3 bars of adrenaline are filled in about 15 seconds.HOWEVER, here comes the unbalanced thing and perhaps something that developers did not consider: Bursts count as 1,2 or 3 adrenaline bars. If you have 2.5 adrenaline bar and use the burst, then your 2.5 adrenaline bar only count as 2 bars and the rest of the adrenaline is lost. The 0.5 bar adrenaline lost is equivalent to 5 sec of game play.So, for competitive game modes, adrenaline needs to deplete at a much lower rate. The most reasonable adrenaline depletion should be -1.66 adr/sec or -30 adr/18 sec to cancel the passive adrenaline gain from signet of rage and weapon swapping. The current adrenaline depletion is -2.3 adr/sec this is way to much for WvW and PvP. Now, you could do a more elaborate game code to check the rate of adrenaline gain depending on the warrior build and then implement a reasonable adrenaline depletion based on how fast warrior can gain adrenaline on the build because if the warrior is not using signet of rage and versatile rage, then a fixed adrenaline depletion is going to be unbalanced. For example:If the warrior is using only a build that gains adrenaline on hit, then the adrenaline depletion should be 30 adr/120 sec or 0.25 adr/sec in competitive modes. OR Anet could go a step further and implement a computer code that records the exact time the warrior requires to obtain 3 bars of adrenaline and make the adrenaline deplete at the exact same time rate as it was gained. The current adrenaline depletion they have is very punishing because it depletes adrenaline at a very fast rate, faster than the rate at which you gain it. EDIT So, guys as you know the warrior was reworked and now we lost out F1 core abilities. We are now forced to fill 3 adrenaline bars which require 30 hits Or the use of special skills that grant adreanaline on use. Now it is an even bigger problem because if adrenaline starts to deplete while on berserker you are not going to be able to use your F1 until you fill in 10 adrenaline. One way I have coped with this problem is by using "To the limit" , "signet of furry" and "berserker stance", however, there are times when the enemy disengages from combat and my adrenaline starts to deplete immediately, then the enemy attacks me again and I am left with berserker stance with 0 adrenaline. Anet once again manages to screw us over.
  12. Are you a siege troll?Maye Anet is steeping up their game and blocking siege trolls. If that is indeed the case, then good for Anet! Finally they do something good that benefits wvw.If you are not a siege troll and this is a bug, then anet needs to look at this bug and enforce it on all siege trolls.
  13. This game has got it all wrong. Range attacks deal huge damage while melee attacks deal pitiful damage. just look at warrior dagger auto attack, it targets 2 enemies only and on average it targets 1. The game should be like this: melee attacks target 5 enemiesRange attacks target 1 enemy.
  14. A long time ago i remember seeing one recipe in the wiki page but i cannot find it now.I kind of remember it involved a mystic coin but I am not sure.
  15. Short answer YES.There is this core necro who always runs in a group and thinks he has skill by killing me in group, but I fought him alone and I rekt him so bad like a piñata with my core warrior and hammer build lol.
  16. Kill shot cannot hit that high unless you and the warrior are both with zerker gear.The warrior needs to have 25 might, 25 stacks power, and X stacks of vulnerability ( I believe 15 stacks is needed to achieve 20k+).Additionally warrior can only hit that high if the warrior is on a team where other players have modifiers that increase the warrior power and give 25 stacks of vulnerability on the enemy. kill shot is the highest damage on warrior, but on targets that have decent builds with toughness as the major attribute, the damage ranges from 6k to 13k.Also, the level of the enemy is important. There was this level 65 who I once shot for 20k without modifiers.I was so happy of my 20k damage that I blocked him and send him party request, but it turned out he was a low level, so my moment of glory was revoked when I saw he was level 65. hahahaha you should have seen my face when I saw his level was 65.I was devastated!
  17. Nice suggestions, the main hand mace is a 100% melee weapon and has 130 range maximum. Considering that all classes have access to swiftness and mobility skills, the warrior mace is currently the second worst weapon in GW2 aside from warhorn. The least Anet developers can do is give mace faster attack speed, but i like your suggestions, specially the mace 2 suggestion of blocking range attacks. It makes sense because mace has 0 mobility and it has the lowest attack range possible.
  18. Really? are you ok with the slow attacks? it drives me crazy. I want to get inside the game and grab the mace to show the warrior how to swing it fast.I am not a really big fan of slow casting times on any class. But mace is the worse weapon in gw2 (speed wise, so slow and feels so heavy)
  19. With each strike I feel I am about to fall asleep. I attacked an elite NPC in story mode and it took me about 2 minutes to kill him with just the mace! I know its an elite NPC, but come on 2 minutes is retarded. I had full berserk gear and mace mastery! Furthermore, in WvW of PvP the mace is non-existent given its long casting times, highly telegraph skills, and abundant stun breaks from enemies.Mace needs a rework and a buff! The attacks need to be faster given that it is a 130 range melee weapon.
  20. Yeah, that is also a good idea. Perhaps make it a camp upgrade to make dolyaks carry some sort of explosive device that sabotages supply on enemy forts.
  21. Make it more interesting? How about after 10 dolyaks have made it to an enemy fort, the 11th dolyak can carry10 players hidden in its cargo hahahaha
  22. Playing warrior in PvP or WvW will make you rage most of the fights specially if you are playing core warrior.If you look at warrior skills, most of them were initially designed with the intention of 1v1 supremacy because that is what warrior excels at. However, over the years and with the introduction of new expansions and new skills which gave other professions lots of stun breaks, evades, and stability, the warrior stun skills that were designed to have 1vs1 supremacy were completely destroyed to the point that stuns are now a very rare occurrence. Fighting Mesmers with warrior is a NO; warrior cannot stun them at all because they can break stun on evade (really anet? even a 4 second cooldown on this trait is still too strong; it will require warrior to have stuns every 4 seconds for the entire fight just to cancel the trait. It is ridiculous!) Dragon hunter is not that hard to fight, but it requires you to have some experience with warrior skills. If the dragon hunter is standing on the traps you can dodge right at them to activate them and immediately use #3 skill on sword to evade all of them, then switch to shield 5 and block the range attacks and start closing the gap. If he is using blocks, then use the traits and sigils that grant you 6 seconds of unblockable attacks. ranger is another profession that is too strong against warrior because of stealth, evades, stunbreaks and unblockable attacks. The best way to fight these rangers at start is to dodge twice their initial snipe because they have unblockable attacks and if you block with the shield you are going to get wreck. necros are extremely OP against core warriors and there is not much you can do against them except play Spellbreaker or rifle builds.
  23. There are times when dolyaks stall because your team has no forts where the dolyaks can go. I was thinking that maybe when that happens, the Dolyaks could carry disease and plague to the enemy forts and if they are successful in their entry then the enemy supply is reduced.
  24. man, those are the worst backpedalers I have seen in GW2.
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